Yamagi Burmeister
be94b5612f
Rename gl_picmip to gl1_picmip.
2018-01-09 14:29:02 +01:00
Yamagi Burmeister
171e592693
Rename gl_particle* to gl1_particle*.
2018-01-09 14:26:11 +01:00
Yamagi Burmeister
4061e85cd7
Rename gl_palettedtexture to gl1_palettedtexture.
2018-01-09 14:19:00 +01:00
Yamagi Burmeister
f0c4b4fd14
Rename gl_overbrightbits to gl1_overbrightbits.
2018-01-09 14:16:13 +01:00
Yamagi Burmeister
526904ca03
Rename gl_modulate to r_modulate.
2018-01-09 14:09:34 +01:00
Yamagi Burmeister
11ad28b711
Unify gl_mode and sw_mode in r_mode.
2018-01-09 14:03:45 +01:00
Yamagi Burmeister
e6b0e19cff
Rename gl_maxfps to vid_maxfps.
2018-01-09 09:47:03 +01:00
Yamagi Burmeister
78ff99dd86
Rename gl_polyblend to gl1_polyblend and unite *_lockpvs to r_lockpvs.
2018-01-09 09:44:06 +01:00
Yamagi Burmeister
3a4496c239
Rename gl_farsee to r_farsee.
2018-01-09 09:32:07 +01:00
Yamagi Burmeister
d2b3030cfe
Rename gl_dynamic to gl1_dynamic and remove it from GL3.
2018-01-09 09:29:33 +01:00
Yamagi Burmeister
03098715ee
Rename gl_custom* to r_custom*.
2018-01-09 09:25:29 +01:00
Yamagi Burmeister
ae9d7e397f
Rename gl_*scale to r_*scale.
2018-01-09 09:19:39 +01:00
Yamagi Burmeister
49fae3c25c
Rename gl_clear to r_clear.
2018-01-09 09:09:52 +01:00
Yamagi Burmeister
be569dcaba
Rename gl_speeds to r_speeds.
2018-01-06 18:42:40 +01:00
Yamagi Burmeister
214c473de0
Rename gl_novis no r_novis.
2018-01-06 18:38:30 +01:00
Yamagi Burmeister
b453ec5372
Rename gl_norefresh to r_norefresh.
2018-01-06 18:35:03 +01:00
Yamagi Burmeister
f8c71af0cf
Rename gl_lightlevel to r_lightlevel.
2018-01-06 18:31:06 +01:00
Yamagi Burmeister
55889e4abb
Rename gl_fullbright to r_fullbright.
2018-01-06 17:03:59 +01:00
Yamagi Burmeister
773147524b
Rename gl_drawworld to r_drawworld.
2018-01-06 16:59:47 +01:00
Yamagi Burmeister
aa4d92e8dd
Rename gl_drawentities to r_drawentities.
2018-01-06 16:53:45 +01:00
Yamagi Burmeister
54fc79e6b1
Remove unused function Cvar_CompleteVariable().
2018-01-06 16:36:28 +01:00
Yamagi Burmeister
226e5922b9
Rename cl_drawfps to cl_showfps, to be consistent with other cvar.
...
And ensure that a nice message is printed to the console if anyone
enters the old cvar.
2018-01-06 16:26:28 +01:00
David Carlier
da5d36a7fd
bus error fix when quitting. spotted on openbsd while
...
working ok on Linux and others.
2018-01-01 02:29:36 +01:00
Yamagi Burmeister
00bf016576
Rewrite all cvars, not just the ones loaded from config.cfg.
...
And print a nice message thate the cvar is deprecated.
2017-12-16 16:42:24 +01:00
Yamagi Burmeister
b433ee10fd
Add a way to rewrite cvars loaded from config.cfg.
...
With this renamed cvars can be rewritten when config.cfg is first
loaded. Please note that once this was done older YQ2 versions can't
parse that config.cfg anymore.
2017-12-14 19:48:44 +01:00
David Carlier
9f71d55258
fixing couple of small memory leaks
2017-08-27 01:00:57 +01:00
Yamagi Burmeister
0c8e65bb68
Refactoring the search path magic, step 2: Game specific search path.
...
Refactor FS_SetGamedir() into FS_BuildGameSpecificSearchPath(). The new
function removes the specialized part of the search path if necessary
and create a new specialized part based upon the given directory. It
uses the FS_AddDirToSearchpath() function added in the last commit.
2017-07-23 08:47:30 +02:00
Yamagi Burmeister
2b317075c7
Treat autoexec.cfg like every other config.
...
Until now autoexec.cfg was a special case. It was read several
times, whenever the 'game' cvar was altered or when the client was
restarted. But only if it was in the right directory in the right
position of the internal search path... Remove this altogether and
replace it by an ordinary 'exec autoexec.cfg' at startup.
This may break some mods that depend on an autoexec.cfg if the user has
his own version in ~/.yq2/. Such mods should use default.cfg instead.
This closes issue #163 .
2016-12-13 17:03:11 +01:00
Yamagi Burmeister
978eec1a8d
Add an explicit fflush() when writing the config.
...
Yes, fclose() flushes the stream and yes, this is unnecessary. But I've
seen at least two times partial written configs on Win 10. :(
2016-08-04 09:07:47 +02:00
svdijk
317355f7ca
Minor rewriting.
2013-03-17 21:32:50 +01:00
svdijk
e49693bec4
Make cmdlist and cvarlist alphabetically ordered.
2013-03-17 18:16:02 +01:00
Yamagi Burmeister
9ad40b2a17
Cleanup and reformat.
2012-06-07 15:40:58 +02:00
Yamagi Burmeister
edae2b0473
Change atof() to strtod()
2012-06-04 09:13:28 +02:00
Yamagi Burmeister
c2e06a2682
- qcommon.h -> header/common.h
...
- qfiles.h -> header/files.h
2010-09-01 08:45:26 +00:00
Yamagi Burmeister
b7e402c9a7
Zweite Stufe des Reformat
2010-08-31 08:20:43 +00:00
Yamagi Burmeister
0811be484c
Erste Stufe des Cleanup
2010-08-31 07:52:19 +00:00
Yamagi Burmeister
fa00a0b699
cvar aufgeräumt
2009-03-03 18:47:33 +00:00
Yamagi Burmeister
80c4bf995b
Der Versuch den Icculus Quake II Client einmal aufzuraeumen.
...
Bei dieser initialen Version handelt es sich um den blanken
Client ohne Renderer und Server und Spiele. Ueberfluessige
Sourcedateien wurden geloescht, einige Dateien so verschoben,
dass sich eine sinnvolle Verzeichnisstruktur ergibt. Zudem wurde
eine neue Makefile erstellt.
2009-02-28 14:41:18 +00:00