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https://github.com/yquake2/yquake2remaster.git
synced 2025-02-21 03:11:57 +00:00
Rename gl_drawentities to r_drawentities.
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54fc79e6b1
commit
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5 changed files with 11 additions and 10 deletions
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@ -40,7 +40,7 @@ string(REPLACE "-O3" "-O2" CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE}")
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option(ZIP_SUPPORT "ZIP support" ON)
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option(OGG_SUPPORT "OGG Vorbis playback support (Music)" ON)
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option(OPENAL_SUPPORT "OpenAL support" ON)
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option(SOFTRENDERER_SUPPORT "Enabled the software renderer" OFF)
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option(SOFTRENDERER_SUPPORT "Enabled the software renderer" ON)
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option(SYSTEMWIDE_SUPPORT "Enable systemwide installation of game assets" OFF)
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# These variables will act as our list of include folders and linker flags
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@ -167,7 +167,7 @@ extern int r_viewcluster, r_viewcluster2, r_oldviewcluster, r_oldviewcluster2;
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extern cvar_t *gl_norefresh;
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extern cvar_t *gl_lefthand;
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extern cvar_t *gl_farsee;
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extern cvar_t *gl_drawentities;
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extern cvar_t *r_drawentities;
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extern cvar_t *gl_drawworld;
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extern cvar_t *gl_speeds;
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extern cvar_t *gl_fullbright;
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@ -70,7 +70,7 @@ extern qboolean have_stencil;
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unsigned r_rawpalette[256];
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cvar_t *gl_norefresh;
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cvar_t *gl_drawentities;
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cvar_t *r_drawentities;
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cvar_t *gl_drawworld;
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cvar_t *gl_speeds;
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cvar_t *gl_fullbright;
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@ -320,7 +320,7 @@ R_DrawEntitiesOnList(void)
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{
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int i;
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if (!gl_drawentities->value)
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if (!r_drawentities->value)
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{
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return;
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}
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@ -1202,7 +1202,7 @@ R_Register(void)
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gl_farsee = ri.Cvar_Get("gl_farsee", "0", CVAR_LATCH | CVAR_ARCHIVE);
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gl_norefresh = ri.Cvar_Get("gl_norefresh", "0", 0);
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gl_fullbright = ri.Cvar_Get("gl_fullbright", "0", 0);
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gl_drawentities = ri.Cvar_Get("gl_drawentities", "1", 0);
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r_drawentities = ri.Cvar_Get("r_drawentities", "1", 0);
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gl_drawworld = ri.Cvar_Get("gl_drawworld", "1", 0);
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gl_novis = ri.Cvar_Get("gl_novis", "0", 0);
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gl_lerpmodels = ri.Cvar_Get("gl_lerpmodels", "1", 0);
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@ -107,7 +107,7 @@ cvar_t *gl_lightlevel;
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cvar_t *gl3_overbrightbits;
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cvar_t *gl_norefresh;
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cvar_t *gl_drawentities;
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cvar_t *r_drawentities;
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cvar_t *gl_drawworld;
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cvar_t *gl_nolerp_list;
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cvar_t *gl_nobind;
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@ -212,7 +212,7 @@ GL3_Register(void)
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gl3_particle_square = ri.Cvar_Get("gl3_particle_square", "0", CVAR_ARCHIVE);
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gl_norefresh = ri.Cvar_Get("gl_norefresh", "0", 0);
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gl_drawentities = ri.Cvar_Get("gl_drawentities", "1", 0);
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r_drawentities = ri.Cvar_Get("r_drawentities", "1", 0);
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gl_drawworld = ri.Cvar_Get("gl_drawworld", "1", 0);
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gl_fullbright = ri.Cvar_Get("gl_fullbright", "0", 0);
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@ -251,7 +251,7 @@ GL3_Register(void)
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//gl_farsee = ri.Cvar_Get("gl_farsee", "0", CVAR_LATCH | CVAR_ARCHIVE);
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//gl_norefresh = ri.Cvar_Get("gl_norefresh", "0", 0);
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//gl_fullbright = ri.Cvar_Get("gl_fullbright", "0", 0);
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//gl_drawentities = ri.Cvar_Get("gl_drawentities", "1", 0);
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//r_drawentities = ri.Cvar_Get("r_drawentities", "1", 0);
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//gl_drawworld = ri.Cvar_Get("gl_drawworld", "1", 0);
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//gl_novis = ri.Cvar_Get("gl_novis", "0", 0);
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//gl_lerpmodels = ri.Cvar_Get("gl_lerpmodels", "1", 0); NOTE: screw this, it looks horrible without
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@ -892,7 +892,7 @@ GL3_DrawEntitiesOnList(void)
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{
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int i;
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if (!gl_drawentities->value)
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if (!r_drawentities->value)
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{
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return;
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}
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@ -37,7 +37,8 @@ typedef struct
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/* An ugly hack to rewrite CVARs loaded from config.cfg */
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replacement_t replacements[] = {
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{"cl_drawfps", "cl_showfps"}
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{"cl_drawfps", "cl_showfps"},
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{"gl_drawentities", "r_drawentities"}
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};
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