Rename gl_farsee to r_farsee.

This commit is contained in:
Yamagi Burmeister 2018-01-09 09:32:07 +01:00
parent d2b3030cfe
commit 3a4496c239
8 changed files with 13 additions and 12 deletions

View file

@ -166,7 +166,7 @@ extern int r_viewcluster, r_viewcluster2, r_oldviewcluster, r_oldviewcluster2;
extern cvar_t *r_norefresh;
extern cvar_t *gl_lefthand;
extern cvar_t *gl_farsee;
extern cvar_t *r_farsee;
extern cvar_t *r_drawentities;
extern cvar_t *r_drawworld;
extern cvar_t *r_speeds;

View file

@ -77,7 +77,7 @@ cvar_t *r_fullbright;
cvar_t *r_novis;
cvar_t *r_lerpmodels;
cvar_t *gl_lefthand;
cvar_t *gl_farsee;
cvar_t *r_farsee;
cvar_t *r_lightlevel;
cvar_t *gl_overbrightbits;
@ -793,7 +793,7 @@ R_SetupGL(void)
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
if (gl_farsee->value == 0)
if (r_farsee->value == 0)
{
R_MYgluPerspective(r_newrefdef.fov_y, screenaspect, 4, 4096);
}
@ -1199,7 +1199,7 @@ void
R_Register(void)
{
gl_lefthand = ri.Cvar_Get("hand", "0", CVAR_USERINFO | CVAR_ARCHIVE);
gl_farsee = ri.Cvar_Get("gl_farsee", "0", CVAR_LATCH | CVAR_ARCHIVE);
r_farsee = ri.Cvar_Get("r_farsee", "0", CVAR_LATCH | CVAR_ARCHIVE);
r_norefresh = ri.Cvar_Get("r_norefresh", "0", 0);
r_fullbright = ri.Cvar_Get("r_fullbright", "0", 0);
r_drawentities = ri.Cvar_Get("r_drawentities", "1", 0);

View file

@ -597,7 +597,7 @@ R_MakeSkyVec(float s, float t, int axis)
vec3_t v, b;
int j, k;
if (gl_farsee->value == 0)
if (r_farsee->value == 0)
{
b[0] = s * 2300;
b[1] = t * 2300;

View file

@ -99,7 +99,7 @@ cvar_t *gl3_particle_fade_factor;
cvar_t *gl3_particle_square;
cvar_t *gl_lefthand;
cvar_t *gl_farsee;
cvar_t *r_farsee;
cvar_t *gl3_intensity;
cvar_t *gl3_intensity_2D;
@ -195,7 +195,7 @@ static void
GL3_Register(void)
{
gl_lefthand = ri.Cvar_Get("hand", "0", CVAR_USERINFO | CVAR_ARCHIVE);
gl_farsee = ri.Cvar_Get("gl_farsee", "0", CVAR_LATCH | CVAR_ARCHIVE);
r_farsee = ri.Cvar_Get("gl_farsee", "0", CVAR_LATCH | CVAR_ARCHIVE);
gl_drawbuffer = ri.Cvar_Get("gl_drawbuffer", "GL_BACK", 0);
gl_swapinterval = ri.Cvar_Get("gl_swapinterval", "1", CVAR_ARCHIVE);
@ -1242,7 +1242,7 @@ SetupGL(void)
/* set up projection matrix (eye coordinates -> clip coordinates) */
{
float screenaspect = (float)gl3_newrefdef.width / gl3_newrefdef.height;
float dist = (gl_farsee->value == 0) ? 4096.0f : 8192.0f;
float dist = (r_farsee->value == 0) ? 4096.0f : 8192.0f;
gl3_projectionMatrix = GL3_MYgluPerspective(gl3_newrefdef.fov_y, screenaspect, 4, dist);
}

View file

@ -606,7 +606,7 @@ MakeSkyVec(float s, float t, int axis, gl3_3D_vtx_t* vert)
vec3_t v, b;
int j, k;
float dist = (gl_farsee->value == 0) ? 2300.0f : 4096.0f;
float dist = (r_farsee->value == 0) ? 2300.0f : 4096.0f;
b[0] = s * dist;
b[1] = t * dist;

View file

@ -497,7 +497,7 @@ extern cvar_t *r_fullbright;
extern cvar_t *r_norefresh;
extern cvar_t *gl_lefthand;
extern cvar_t *gl_farsee;
extern cvar_t *r_farsee;
extern cvar_t *r_drawworld;
extern cvar_t *vid_gamma;

View file

@ -52,7 +52,8 @@ replacement_t replacements[] = {
{"gl_menuscale", "r_scale"},
{"gl_customheight", "r_customheight"},
{"gl_customwidth", "r_customheight"},
{"gl_dynamic", "gl1_dynamic"}
{"gl_dynamic", "gl1_dynamic"},
{"gl_farsee", "r_farsee"}
};

View file

@ -115,7 +115,7 @@ Graphics (all renderers):
*r_customwidth* pixels wide. Set *gl_mode* to `-1` to use the custom
resolution.
* **gl_farsee**: Normally Quake II renders only up to 4096 units. If set
* **r_farsee**: Normally Quake II renders only up to 4096 units. If set
to `1` the limit is increased to 8192 units.
* **gl_maxfps**: The maximum framerate, if `cl_async` is `1`. Otherwise