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https://github.com/yquake2/yquake2remaster.git
synced 2025-02-22 03:41:19 +00:00
Rename gl_lightlevel to r_lightlevel.
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parent
8a83c92044
commit
f8c71af0cf
8 changed files with 27 additions and 25 deletions
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@ -515,7 +515,7 @@ CL_InitLocal(void)
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rcon_client_password = Cvar_Get("rcon_password", "", 0);
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rcon_address = Cvar_Get("rcon_address", "", 0);
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cl_lightlevel = Cvar_Get("gl_lightlevel", "0", 0);
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cl_lightlevel = Cvar_Get("r_lightlevel", "0", 0);
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/* userinfo */
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name = Cvar_Get("name", "unnamed", CVAR_USERINFO | CVAR_ARCHIVE);
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@ -174,7 +174,7 @@ extern cvar_t *r_fullbright;
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extern cvar_t *gl_novis;
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extern cvar_t *r_lerpmodels;
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extern cvar_t *gl_lightlevel;
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extern cvar_t *r_lightlevel;
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extern cvar_t *gl_overbrightbits;
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extern cvar_t *gl_palettedtexture;
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@ -79,7 +79,7 @@ cvar_t *r_lerpmodels;
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cvar_t *gl_lefthand;
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cvar_t *gl_farsee;
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cvar_t *gl_lightlevel;
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cvar_t *r_lightlevel;
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cvar_t *gl_overbrightbits;
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cvar_t *gl_particle_min_size;
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@ -1167,22 +1167,22 @@ R_SetLightLevel(void)
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{
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if (shadelight[0] > shadelight[2])
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{
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gl_lightlevel->value = 150 * shadelight[0];
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r_lightlevel->value = 150 * shadelight[0];
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}
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else
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{
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gl_lightlevel->value = 150 * shadelight[2];
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r_lightlevel->value = 150 * shadelight[2];
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}
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}
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else
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{
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if (shadelight[1] > shadelight[2])
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{
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gl_lightlevel->value = 150 * shadelight[1];
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r_lightlevel->value = 150 * shadelight[1];
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}
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else
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{
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gl_lightlevel->value = 150 * shadelight[2];
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r_lightlevel->value = 150 * shadelight[2];
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}
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}
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}
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@ -1208,7 +1208,7 @@ R_Register(void)
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r_lerpmodels = ri.Cvar_Get("r_lerpmodels", "1", 0);
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gl_speeds = ri.Cvar_Get("gl_speeds", "0", 0);
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gl_lightlevel = ri.Cvar_Get("gl_lightlevel", "0", 0);
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r_lightlevel = ri.Cvar_Get("r_lightlevel", "0", 0);
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gl_overbrightbits = ri.Cvar_Get("gl_overbrightbits", "0", CVAR_ARCHIVE);
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gl_particle_min_size = ri.Cvar_Get("gl_particle_min_size", "2", CVAR_ARCHIVE);
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@ -564,22 +564,22 @@ R_DrawAliasModel(entity_t *e)
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{
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if (shadelight[0] > shadelight[2])
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{
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gl_lightlevel->value = 150 * shadelight[0];
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r_lightlevel->value = 150 * shadelight[0];
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}
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else
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{
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gl_lightlevel->value = 150 * shadelight[2];
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r_lightlevel->value = 150 * shadelight[2];
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}
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}
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else
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{
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if (shadelight[1] > shadelight[2])
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{
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gl_lightlevel->value = 150 * shadelight[1];
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r_lightlevel->value = 150 * shadelight[1];
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}
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else
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{
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gl_lightlevel->value = 150 * shadelight[2];
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r_lightlevel->value = 150 * shadelight[2];
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}
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}
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}
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@ -103,7 +103,7 @@ cvar_t *gl_farsee;
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cvar_t *gl3_intensity;
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cvar_t *gl3_intensity_2D;
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cvar_t *gl_lightlevel;
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cvar_t *r_lightlevel;
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cvar_t *gl3_overbrightbits;
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cvar_t *gl_norefresh;
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@ -228,7 +228,7 @@ GL3_Register(void)
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gl3_intensity = ri.Cvar_Get("gl3_intensity", "1.5", CVAR_ARCHIVE);
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gl3_intensity_2D = ri.Cvar_Get("gl3_intensity_2D", "1.5", CVAR_ARCHIVE);
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gl_lightlevel = ri.Cvar_Get("gl_lightlevel", "0", 0);
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r_lightlevel = ri.Cvar_Get("r_lightlevel", "0", 0);
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gl3_overbrightbits = ri.Cvar_Get("gl3_overbrightbits", "1.3", CVAR_ARCHIVE);
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gl_lightmap = ri.Cvar_Get("gl_lightmap", "0", 0);
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@ -257,7 +257,7 @@ GL3_Register(void)
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//r_lerpmodels = ri.Cvar_Get("r_lerpmodels", "1", 0); NOTE: screw this, it looks horrible without
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//gl_speeds = ri.Cvar_Get("gl_speeds", "0", 0);
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//gl_lightlevel = ri.Cvar_Get("gl_lightlevel", "0", 0);
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//r_lightlevel = ri.Cvar_Get("r_lightlevel", "0", 0);
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//gl_overbrightbits = ri.Cvar_Get("gl_overbrightbits", "0", CVAR_ARCHIVE);
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gl_particle_min_size = ri.Cvar_Get("gl_particle_min_size", "2", CVAR_ARCHIVE);
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@ -1525,22 +1525,22 @@ GL3_SetLightLevel(void)
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{
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if (shadelight[0] > shadelight[2])
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{
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gl_lightlevel->value = 150 * shadelight[0];
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r_lightlevel->value = 150 * shadelight[0];
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}
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else
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{
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gl_lightlevel->value = 150 * shadelight[2];
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r_lightlevel->value = 150 * shadelight[2];
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}
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}
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else
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{
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if (shadelight[1] > shadelight[2])
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{
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gl_lightlevel->value = 150 * shadelight[1];
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r_lightlevel->value = 150 * shadelight[1];
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}
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else
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{
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gl_lightlevel->value = 150 * shadelight[2];
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r_lightlevel->value = 150 * shadelight[2];
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}
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}
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}
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@ -724,22 +724,22 @@ GL3_DrawAliasModel(entity_t *entity)
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{
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if (shadelight[0] > shadelight[2])
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{
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gl_lightlevel->value = 150 * shadelight[0];
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r_lightlevel->value = 150 * shadelight[0];
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}
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else
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{
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gl_lightlevel->value = 150 * shadelight[2];
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r_lightlevel->value = 150 * shadelight[2];
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}
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}
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else
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{
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if (shadelight[1] > shadelight[2])
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{
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gl_lightlevel->value = 150 * shadelight[1];
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r_lightlevel->value = 150 * shadelight[1];
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}
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else
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{
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gl_lightlevel->value = 150 * shadelight[2];
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r_lightlevel->value = 150 * shadelight[2];
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}
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}
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}
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@ -505,7 +505,7 @@ extern cvar_t *gl3_intensity;
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extern cvar_t *gl3_intensity_2D;
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extern cvar_t *gl_anisotropic;
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extern cvar_t *gl_lightlevel;
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extern cvar_t *r_lightlevel;
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extern cvar_t *gl3_overbrightbits;
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extern cvar_t *gl3_particle_fade_factor;
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extern cvar_t *gl3_particle_square;
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@ -40,7 +40,9 @@ replacement_t replacements[] = {
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{"cl_drawfps", "cl_showfps"},
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{"gl_drawentities", "r_drawentities"},
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{"gl_drawworld", "r_drawworld"},
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{"gl_fullbright", "r_fullbright"}
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{"gl_fullbright", "r_fullbright"},
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{"gl_lerpmodels", "r_lerpmodels"},
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{"gl_lightlevel", "r_lightlevel"}
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};
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