mirror of
https://github.com/yquake2/yquake2remaster.git
synced 2024-11-22 20:51:31 +00:00
Refactoring the search path magic, step 2: Game specific search path.
Refactor FS_SetGamedir() into FS_BuildGameSpecificSearchPath(). The new function removes the specialized part of the search path if necessary and create a new specialized part based upon the given directory. It uses the FS_AddDirToSearchpath() function added in the last commit.
This commit is contained in:
parent
9f04bc0218
commit
0c8e65bb68
3 changed files with 132 additions and 13 deletions
|
@ -252,7 +252,7 @@ Cvar_Set2(char *var_name, char *value, qboolean force)
|
|||
|
||||
if (!strcmp(var->name, "game"))
|
||||
{
|
||||
FS_SetGamedir(var->string);
|
||||
FS_BuildGameSpecificSearchPath(var->string);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -370,7 +370,7 @@ Cvar_GetLatchedVars(void)
|
|||
|
||||
if (!strcmp(var->name, "game"))
|
||||
{
|
||||
FS_SetGamedir(var->string);
|
||||
FS_BuildGameSpecificSearchPath(var->string);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1694,7 +1694,6 @@ void FS_BuildGenericSearchPath(void) {
|
|||
// render dll doesn't link the filesystem stuff.
|
||||
Com_sprintf(path, sizeof(path), "%s/%s/scrnshot", homedir, BASEDIRNAME);
|
||||
Sys_Mkdir(path);
|
||||
|
||||
}
|
||||
|
||||
// Until here we've added the generic directories to the
|
||||
|
@ -1703,6 +1702,133 @@ void FS_BuildGenericSearchPath(void) {
|
|||
fs_baseSearchPaths = fs_searchPaths;
|
||||
}
|
||||
|
||||
void
|
||||
FS_BuildGameSpecificSearchPath(char *dir)
|
||||
{
|
||||
char path[MAX_OSPATH];
|
||||
int i;
|
||||
fsSearchPath_t *next;
|
||||
|
||||
// This is against PEBCAK. The user may give us paths like
|
||||
// xatrix/ or even /home/stupid/quake2/xatrix.
|
||||
if (!*dir || !strcmp(dir, ".") || strstr(dir, "..") || strstr(dir, "/"))
|
||||
{
|
||||
Com_Printf("Gamedir should be a single filename, not a path.\n");
|
||||
return;
|
||||
}
|
||||
|
||||
// BASEDIR is already added as a generic directory. Adding it
|
||||
// again as a specialised directory breaks the logic in other
|
||||
// parts of the code. This may happen if the user does something
|
||||
// like ./quake2 +set game baseq2
|
||||
if(!Q_stricmp(dir, BASEDIRNAME))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// We may already have specialised directories in our search
|
||||
// path. This can happen if the server changes the mod. Let's
|
||||
// remove them.
|
||||
while (fs_searchPaths != fs_baseSearchPaths)
|
||||
{
|
||||
if (fs_searchPaths->pack)
|
||||
{
|
||||
if (fs_searchPaths->pack->pak)
|
||||
{
|
||||
fclose(fs_searchPaths->pack->pak);
|
||||
}
|
||||
|
||||
#ifdef ZIP
|
||||
if (fs_searchPaths->pack->pk3)
|
||||
{
|
||||
unzClose(fs_searchPaths->pack->pk3);
|
||||
}
|
||||
#endif
|
||||
|
||||
Z_Free(fs_searchPaths->pack->files);
|
||||
Z_Free(fs_searchPaths->pack);
|
||||
}
|
||||
|
||||
next = fs_searchPaths->next;
|
||||
Z_Free(fs_searchPaths);
|
||||
fs_searchPaths = next;
|
||||
}
|
||||
|
||||
/* Close open files for game dir. */
|
||||
for (i = 0; i < MAX_HANDLES; i++)
|
||||
{
|
||||
if (strstr(fs_handles[i].name, dir) &&
|
||||
((fs_handles[i].file != NULL)
|
||||
#ifdef ZIP
|
||||
|| (fs_handles[i].zip != NULL)
|
||||
#endif
|
||||
))
|
||||
{
|
||||
FS_FCloseFile(i);
|
||||
}
|
||||
}
|
||||
|
||||
// Enforce a renderer and sound backend restart to
|
||||
// purge all internal caches. This is rather hacky
|
||||
// but Quake II doesn't have a better mechanism...
|
||||
if ((dedicated != NULL) && (dedicated->value != 1))
|
||||
{
|
||||
Cbuf_AddText("vid_restart\nsnd_restart\n");
|
||||
}
|
||||
|
||||
// The game was reset to baseq2. Nothing to do here.
|
||||
if ((Q_stricmp(dir, BASEDIRNAME) == 0) || (*dir == 0))
|
||||
{
|
||||
Cvar_FullSet("gamedir", "", CVAR_SERVERINFO | CVAR_NOSET);
|
||||
Cvar_FullSet("game", "", CVAR_LATCH | CVAR_SERVERINFO);
|
||||
// TODO: Set fs_gamedir
|
||||
} else {
|
||||
Cvar_FullSet("gamedir", dir, CVAR_SERVERINFO | CVAR_NOSET);
|
||||
|
||||
// The CD must be the last directory of the path,
|
||||
// otherwise we cannot be sure that the game won't
|
||||
// stream the videos from the CD.
|
||||
if (fs_cddir->string[0] == '\0')
|
||||
{
|
||||
Com_sprintf(path, sizeof(path), "%s/%s", fs_cddir->string, dir);
|
||||
FS_AddDirToSearchPath(path, false);
|
||||
}
|
||||
|
||||
// Add $basedir/$game
|
||||
Com_sprintf(path, sizeof(path), "%s/%s", fs_basedir->string, dir);
|
||||
FS_AddDirToSearchPath(path, false);
|
||||
|
||||
// Add SYSTEMDIR/$game
|
||||
#ifdef SYSTEMWIDE
|
||||
Com_sprintf(path, sizeof(path), "%s/%s", SYSTEMDIR, dir);
|
||||
FS_AddDirToSearchPath(path, false);
|
||||
#endif
|
||||
|
||||
// Add $binarydir/$game
|
||||
const char *binarydir = Sys_GetBinaryDir();
|
||||
|
||||
if(!binarydir[0] == '\0')
|
||||
{
|
||||
Com_sprintf(path, sizeof(path), "%s/%s", binarydir, dir);
|
||||
FS_AddDirToSearchPath(path, false);
|
||||
}
|
||||
|
||||
// Add $HOME/.yq2/$game
|
||||
// (MUST be the last dir!)
|
||||
const char *homedir = Sys_GetHomeDir();
|
||||
|
||||
if (homedir != 0) {
|
||||
Com_sprintf(path, sizeof(path), "%s/%s", homedir, dir);
|
||||
FS_AddDirToSearchPath(path, true);
|
||||
|
||||
// We need to create the screenshot directory since the
|
||||
// render dll doesn't link the filesystem stuff.
|
||||
Com_sprintf(path, sizeof(path), "%s/%s/scrnshot", homedir, dir);
|
||||
Sys_Mkdir(path);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
FS_InitFilesystem(void)
|
||||
{
|
||||
|
@ -1720,19 +1846,12 @@ FS_InitFilesystem(void)
|
|||
// Build search path
|
||||
FS_BuildGenericSearchPath();
|
||||
|
||||
/* Check for game override. */
|
||||
if (fs_gamedirvar->string[0] != '\0')
|
||||
{
|
||||
FS_SetGamedir(fs_gamedirvar->string);
|
||||
FS_BuildGameSpecificSearchPath(fs_gamedirvar->string);
|
||||
}
|
||||
|
||||
/* Create directory if it does not exist. */
|
||||
FS_CreatePath(fs_gamedir);
|
||||
|
||||
/* create the scrnshots directory if it doesn't exist
|
||||
* (do it here instead of in ref_gl so ref_gl doesn't need mkdir)
|
||||
*/
|
||||
|
||||
// Debug output
|
||||
Com_Printf("Using '%s' for writing.\n", fs_gamedir);
|
||||
}
|
||||
|
||||
|
|
|
@ -680,7 +680,7 @@ char **FS_ListFiles2(char *findname, int *numfiles,
|
|||
void FS_FreeList(char **list, int nfiles);
|
||||
|
||||
void FS_InitFilesystem(void);
|
||||
void FS_SetGamedir(char *dir);
|
||||
void FS_BuildGameSpecificSearchPath(char *dir);
|
||||
char *FS_Gamedir(void);
|
||||
char *FS_NextPath(char *prevpath);
|
||||
int FS_LoadFile(char *path, void **buffer);
|
||||
|
|
Loading…
Reference in a new issue