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Rename gl_dynamic to gl1_dynamic and remove it from GL3.
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parent
03098715ee
commit
d2b3030cfe
6 changed files with 7 additions and 14 deletions
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@ -198,7 +198,7 @@ extern cvar_t *gl_nolerp_list;
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extern cvar_t *gl_lightmap;
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extern cvar_t *gl_shadows;
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extern cvar_t *gl_stencilshadow;
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extern cvar_t *gl_dynamic;
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extern cvar_t *gl1_dynamic;
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extern cvar_t *gl_nobind;
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extern cvar_t *gl_round_down;
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extern cvar_t *gl_picmip;
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@ -105,7 +105,7 @@ cvar_t *gl_retexturing;
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cvar_t *gl_nolerp_list;
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cvar_t *gl_dynamic;
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cvar_t *gl1_dynamic;
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cvar_t *gl_modulate;
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cvar_t *gl_nobind;
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cvar_t *gl_round_down;
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@ -1223,7 +1223,7 @@ R_Register(void)
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gl_lightmap = ri.Cvar_Get("gl_lightmap", "0", 0);
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gl_shadows = ri.Cvar_Get("gl_shadows", "0", CVAR_ARCHIVE);
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gl_stencilshadow = ri.Cvar_Get("gl_stencilshadow", "0", CVAR_ARCHIVE);
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gl_dynamic = ri.Cvar_Get("gl_dynamic", "1", 0);
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gl1_dynamic = ri.Cvar_Get("gl1_dynamic", "1", 0);
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gl_nobind = ri.Cvar_Get("gl_nobind", "0", 0);
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gl_round_down = ri.Cvar_Get("gl_round_down", "1", 0);
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gl_picmip = ri.Cvar_Get("gl_picmip", "0", 0);
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@ -317,7 +317,7 @@ R_BlendLightmaps(void)
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}
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/* render dynamic lightmaps */
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if (gl_dynamic->value)
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if (gl1_dynamic->value)
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{
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LM_InitBlock();
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@ -502,7 +502,7 @@ R_RenderBrushPoly(msurface_t *fa)
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{
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dynamic:
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if (gl_dynamic->value)
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if (gl1_dynamic->value)
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{
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if (!(fa->texinfo->flags &
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(SURF_SKY | SURF_TRANS33 |
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@ -124,8 +124,6 @@ cvar_t *gl_lightmap;
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cvar_t *gl_shadows;
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// no gl_stencilshadows, always use stencil (if available)
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cvar_t *gl_dynamic;
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cvar_t *gl3_debugcontext;
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// Yaw-Pitch-Roll
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@ -243,9 +241,6 @@ GL3_Register(void)
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r_speeds = ri.Cvar_Get("r_speeds", "0", 0);
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gl_finish = ri.Cvar_Get("gl_finish", "0", CVAR_ARCHIVE);
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gl_dynamic = ri.Cvar_Get("gl_dynamic", "1", 0);
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#if 0 // TODO!
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//gl_lefthand = ri.Cvar_Get("hand", "0", CVAR_USERINFO | CVAR_ARCHIVE);
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//gl_farsee = ri.Cvar_Get("gl_farsee", "0", CVAR_LATCH | CVAR_ARCHIVE);
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@ -272,7 +267,6 @@ GL3_Register(void)
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//gl_lightmap = ri.Cvar_Get("gl_lightmap", "0", 0);
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//gl_shadows = ri.Cvar_Get("gl_shadows", "0", CVAR_ARCHIVE);
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//gl_stencilshadow = ri.Cvar_Get("gl_stencilshadow", "0", CVAR_ARCHIVE);
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//gl_dynamic = ri.Cvar_Get("gl_dynamic", "1", 0);
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//gl_nobind = ri.Cvar_Get("gl_nobind", "0", 0);
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gl_round_down = ri.Cvar_Get("gl_round_down", "1", 0);
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gl_picmip = ri.Cvar_Get("gl_picmip", "0", 0);
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@ -514,8 +514,6 @@ extern cvar_t *gl_modulate;
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extern cvar_t *gl_lightmap;
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extern cvar_t *gl_shadows;
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extern cvar_t *gl_dynamic;
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extern cvar_t *gl3_debugcontext;
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#endif /* SRC_CLIENT_REFRESH_GL3_HEADER_LOCAL_H_ */
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@ -51,7 +51,8 @@ replacement_t replacements[] = {
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{"gl_hudscale", "r_hudscale"},
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{"gl_menuscale", "r_scale"},
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{"gl_customheight", "r_customheight"},
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{"gl_customwidth", "r_customheight"}
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{"gl_customwidth", "r_customheight"},
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{"gl_dynamic", "gl1_dynamic"}
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};
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