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46f720d562
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Counter-Strike: Handle level-transitions for weapon information, purge
said information when dying in MP games as well.
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2020-04-26 03:28:42 +02:00 |
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da7f06b835
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Counter-Strike: Hostage interaction rewards. 150 dollars! Grab one now for
big big boni!
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2020-04-26 00:12:33 +02:00 |
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5c74aa99ab
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Counter-Strike: Disallow terrorists from interacting with the hostages.
Must have been really tired one night.
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2020-04-26 00:04:39 +02:00 |
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321256c009
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Counter-Strike: Tweak the punchangle/recoil to feel closer to 1.5. It was
a bit too low before I feel.
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2020-04-25 22:29:35 +02:00 |
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ece32f1c51
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Counter-Strike: Tweak the kill-icon for WEAPON_C4BOMB so it's the generic
death one.
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2020-04-25 22:29:00 +02:00 |
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dae9080d57
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Client CBaseEntity: RM_ADDITIVE implies the entity is also rendered with
a fullbright effect.
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2020-04-24 05:39:06 +02:00 |
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c41eedb593
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Base Scoreboard: Simple team scoreboard. It tracks certain infokeys, look
at server/cstrike/gamerules_multiplayer.cpp for an example.
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2020-04-24 05:38:38 +02:00 |
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82d14b46d8
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CGameRules: Allow different MaxItemPerSlot limits per slot type.
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2020-04-24 05:37:54 +02:00 |
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cc0e7edec0
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Counter-Strike: Went over the kill icons for all the weapons.
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2020-04-24 05:37:25 +02:00 |
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876468fc29
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Fixed a bug in which self wasn't reset in Weapons_AddItem()
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2020-04-23 22:42:09 +02:00 |
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7c0315d56f
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Added CGameRules::MaxItemPerSlot to let gamemodes/rules allow how many
items we allow per inventory/HUD slot. CS's is 1 in multiplayer.
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2020-04-23 21:02:38 +02:00 |
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b95f7c37eb
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FX: Moved all the particle descriptions into the appropriate places.
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2020-04-23 14:26:43 +02:00 |
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090461860e
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Added cmd "lastinv" and "drop".
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2020-04-23 07:36:19 +02:00 |
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051d07fbcf
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TraceAttack: Added support for weapon-specific penetration values.
Counter-Strike now uses those, values are those from CS:S's 2011 weapon
scripts.
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2020-04-23 06:51:39 +02:00 |
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ae7da17d0f
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Counter-Strike: Made '0' work in text-based menus.
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2020-04-23 05:25:51 +02:00 |
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747639af4d
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Counter-Strike: Fixed the buyammo1/primammo and buyammo2/secammo commands.
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2020-04-23 05:20:35 +02:00 |
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d8b832041c
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Counter-Strike: Fixed being able to buy ammo outside of the buy-time...
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2020-04-23 05:19:38 +02:00 |
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4794f45cb1
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Added the 'getpos' command that people in Source are familar with.
Requested by Xylemon!
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2020-04-23 04:56:23 +02:00 |
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f79863d3c1
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Counter-Strike: WEAPON_FLASHBANG now does some fancy calculation for
flashing players.
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2020-04-23 04:33:11 +02:00 |
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8b57b74637
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env_fade: Worked a lot on how fades are meant to run.
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2020-04-23 04:32:44 +02:00 |
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a31b3b0e47
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Counter-Strike: Updated the WEAPON_SMOKEGRENADE smoke particle effect.
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2020-04-23 03:41:56 +02:00 |
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b44ea3320f
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FX: Moved particle definitions into the respective FX init functions.
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2020-04-23 03:22:45 +02:00 |
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d72fc4d17c
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FX: Cleaned up inits and organized everything into the relevant game
specific directories, so mods can now inherit/override effects easier.
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2020-04-23 03:13:29 +02:00 |
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781d896bfd
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Counter-Strike: Simplified CSMultiplayerRules::PlayerFindSpawn by making it
non-random.
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2020-04-23 01:55:23 +02:00 |
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b688738320
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Counter-Strike: Fix armoury_entity from selecting the wrong model for some
items.
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2020-04-23 01:45:56 +02:00 |
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7c19a62aaf
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Counter-Strike: Went over the player-model selection code.
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2020-04-23 01:40:31 +02:00 |
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8905fa98bc
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Counter-Strike: play sound when successfully buying ammo.
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2020-04-23 01:28:28 +02:00 |
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d0ec99b5b1
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CBaseEntity: Got rid of all the net_ attributes (except origin, angles)
which should give us a lil boost since we no longer need to save that
much mem.
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2020-04-22 23:33:18 +02:00 |
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61ea2dfe6c
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Add get/set methods for rendermodes so we can issue network-updates
directly instead of wasting attributes to keep track of changes.
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2020-04-22 20:33:15 +02:00 |
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fa8304f70d
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CBaseEntity: Reset rendermode attributes upon Respawn()
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2020-04-22 20:04:01 +02:00 |
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ab9bea1bd8
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env_render: Added dprint info upon trigger.
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2020-04-22 19:59:07 +02:00 |
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65a2018b6d
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Counter-Strike: Force Weapons_SwitchBest() in CSMultiplayerRules upon
respawning.
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2020-04-22 19:58:37 +02:00 |
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5521c44b72
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PMove: Added phy_wateraccelerate. Some mods have such a low phy_accelerate
that clients can't escape a swimming pool.
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2020-04-22 18:37:28 +02:00 |
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db39b7171e
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Counter-Strike: added CSEv_AmmoBuyPrimary and CSEv_AmmoBuySecondary.
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2020-04-22 14:12:57 +02:00 |
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bfacfc5e71
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Half-Life: Added more verbose assignments for readability.
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2020-04-22 12:47:01 +02:00 |
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0d3f271b21
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Half-Life: Convert item_battery and item_healthkit to use sound shader
definitions instead of using sound() directly.
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2020-04-22 12:45:45 +02:00 |
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7793d52d3f
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GS-Entbase: undef GS_BULLET_PHYSICS for WASTES, this should be defined at
the progs.src level anyway.
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2020-04-22 12:34:50 +02:00 |
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b3de732e03
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BotLib: Added initial files to the project.
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2020-04-22 12:31:28 +02:00 |
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ed31788de3
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Updated fteextensions.qc
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2020-04-22 05:58:11 +02:00 |
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816f34ef23
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Half-Life: Move animation/punchangle code for WEAPON_MP5 into the shared
code-path for better prediction.
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2020-04-22 05:57:39 +02:00 |
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6ceca5839c
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TraceAttack: Let game progs.src files themselves decide whether they want
BULLETPENETRATION enabled.
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2020-04-22 05:56:21 +02:00 |
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1891e974d0
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Counter-Strike: Handle player animation code in its own files, update
weapons to use the newly defined sequences.
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2020-04-22 05:32:58 +02:00 |
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b4fffe8858
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Half-Life: Build the client-game with the VGUI_CLASSIC define.
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2020-04-22 04:39:08 +02:00 |
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78a0f976ed
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Decals: Increase decal init count to 128.
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2020-04-22 04:11:33 +02:00 |
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eca4d0668c
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Coutner-Strike: Added item sound shader that I forgot to include
|
2020-04-21 00:31:10 +02:00 |
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922b6f4c55
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Added sub-directory makefile to ease the building of specific games/mods.
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2020-04-21 00:30:54 +02:00 |
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877e5e1699
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Counter-Strike: Doing bound checks with armoury_entity so that maps like
cs_huehnerklau work.
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2020-04-21 00:13:42 +02:00 |
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bb7522f971
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Counter-Strike: Fix the money team rewards not being given out when a new
round hits.
|
2020-04-20 23:21:02 +02:00 |
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00b4fb9557
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Flashlight: Shift source origin down by 8 units so that the cubemap light
has some more obvious effects from the first person view.
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2020-04-20 23:20:36 +02:00 |
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6294a41efe
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Counter-Strike: Made WEAPON_SCOUT zoom like WEAPON_AWP and changed the
timings on the zoom action to be close to what it's like in 1.5
|
2020-04-20 19:35:56 +02:00 |
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