Counter-Strike: Went over the player-model selection code.

This commit is contained in:
Marco Cawthorne 2020-04-23 01:40:31 +02:00
parent 8905fa98bc
commit 7c19a62aaf

View file

@ -675,8 +675,39 @@ CSMultiplayerRules::PlayerRespawn(player pl, int fTeam)
pl.origin = eSpawn.origin;
pl.angles = eSpawn.angles;
setmodel(pl, "models/player/vip/vip.mdl");
setsize(pl, VEC_HULL_MIN, VEC_HULL_MAX);
Client_FixAngle(pl, pl.angles);
switch (pl.charmodel) {
case 1:
pl.model = "models/player/terror/terror.mdl";
break;
case 2:
pl.model = "models/player/leet/leet.mdl";
break;
case 3:
pl.model = "models/player/arctic/arctic.mdl";
break;
case 4:
pl.model = "models/player/guerilla/guerilla.mdl";
break;
case 5:
pl.model = "models/player/urban/urban.mdl";
break;
case 6:
pl.model = "models/player/gsg9/gsg9.mdl";
break;
case 7:
pl.model = "models/player/sas/sas.mdl";
break;
case 8:
pl.model = "models/player/gign/gign.mdl";
break;
default:
pl.model = "models/player/vip/vip.mdl";
}
pl.SetModel(pl.model);
pl.SetSize(VEC_HULL_MIN, VEC_HULL_MAX);
pl.view_ofs = VEC_PLAYER_VIEWPOS;
pl.velocity = [0,0,0];
Weapons_SwitchBest(pl);