Counter-Strike: Went over the player-model selection code.
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1 changed files with 33 additions and 2 deletions
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@ -675,8 +675,39 @@ CSMultiplayerRules::PlayerRespawn(player pl, int fTeam)
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pl.origin = eSpawn.origin;
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pl.angles = eSpawn.angles;
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setmodel(pl, "models/player/vip/vip.mdl");
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setsize(pl, VEC_HULL_MIN, VEC_HULL_MAX);
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Client_FixAngle(pl, pl.angles);
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switch (pl.charmodel) {
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case 1:
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pl.model = "models/player/terror/terror.mdl";
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break;
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case 2:
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pl.model = "models/player/leet/leet.mdl";
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break;
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case 3:
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pl.model = "models/player/arctic/arctic.mdl";
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break;
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case 4:
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pl.model = "models/player/guerilla/guerilla.mdl";
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break;
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case 5:
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pl.model = "models/player/urban/urban.mdl";
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break;
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case 6:
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pl.model = "models/player/gsg9/gsg9.mdl";
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break;
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case 7:
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pl.model = "models/player/sas/sas.mdl";
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break;
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case 8:
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pl.model = "models/player/gign/gign.mdl";
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break;
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default:
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pl.model = "models/player/vip/vip.mdl";
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}
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pl.SetModel(pl.model);
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pl.SetSize(VEC_HULL_MIN, VEC_HULL_MAX);
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pl.view_ofs = VEC_PLAYER_VIEWPOS;
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pl.velocity = [0,0,0];
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Weapons_SwitchBest(pl);
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