Counter-Strike: Made WEAPON_SCOUT zoom like WEAPON_AWP and changed the
timings on the zoom action to be close to what it's like in 1.5
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a3ff75a4da
commit
6294a41efe
2 changed files with 52 additions and 22 deletions
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@ -106,7 +106,6 @@ w_awp_draw(void)
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#endif
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}
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void
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w_awp_release(void)
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{
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@ -149,7 +148,7 @@ w_awp_secondary(void)
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pl.a_ammo3 = 1;
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}
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pl.w_attack_next = 0.5f;
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pl.w_attack_next = 0.3f;
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pl.w_idle_next = 0.0f;
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w_awp_release();
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}
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@ -50,7 +50,7 @@ void
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w_scout_updateammo(player pl)
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{
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#ifdef SERVER
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Weapons_UpdateAmmo(pl, pl.scout_mag, pl.ammo_762mm, -1);
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Weapons_UpdateAmmo(pl, pl.scout_mag, pl.ammo_762mm, pl.a_ammo3);
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#endif
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}
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@ -104,12 +104,61 @@ w_scout_draw(void)
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#endif
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}
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void
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w_scout_release(void)
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{
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player pl = (player)self;
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w_cstrike_weaponrelease();
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if (pl.w_idle_next > 0.0f) {
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pl.viewzoom = 1.0f;
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return;
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}
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if (pl.a_ammo3 == 1) {
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pl.viewzoom = 0.45f;
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} else if (pl.a_ammo3 == 2) {
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pl.viewzoom = 0.1f;
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} else {
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pl.viewzoom = 1.0f;
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}
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}
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void
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w_scout_secondary(void)
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{
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player pl = (player)self;
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if (pl.w_attack_next) {
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return;
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}
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#ifdef SSQC
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Sound_Play(pl, CHAN_WEAPON, "weapon_awp.zoom");
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#endif
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/* Simple toggle of fovs */
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if (pl.a_ammo3 == 1) {
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pl.a_ammo3 = 2;
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} else if (pl.a_ammo3 == 2) {
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pl.a_ammo3 = 0;
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} else {
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pl.a_ammo3 = 1;
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}
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pl.w_attack_next = 0.3f;
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pl.w_idle_next = 0.0f;
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w_scout_release();
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}
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void
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w_scout_primary(void)
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{
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player pl = (player)self;
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if (pl.w_attack_next > 0.0) {
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w_scout_release();
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return;
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}
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@ -156,24 +205,6 @@ w_scout_primary(void)
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pl.w_idle_next = pl.w_attack_next;
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}
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void
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w_scout_secondary(void)
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{
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player pl = (player)self;
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if (pl.w_attack_next) {
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return;
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}
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/* Simple toggle of fovs */
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if (pl.viewzoom == 1.0f) {
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pl.viewzoom = 0.45f;
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} else if (pl.viewzoom == 0.45f) {
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pl.viewzoom = 0.1f;
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} else {
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pl.viewzoom = 1.0f;
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}
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pl.w_attack_next = 0.5f;
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}
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void
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w_scout_reload(void)
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{
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@ -271,7 +302,7 @@ weapon_t w_scout =
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w_scout_primary,
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w_scout_secondary,
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w_scout_reload,
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w_cstrike_weaponrelease,
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w_scout_release,
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w_scout_hud,
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w_scout_precache,
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w_scout_pickup,
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