Counter-Strike: Handle level-transitions for weapon information, purge

said information when dying in MP games as well.
This commit is contained in:
Marco Cawthorne 2020-04-26 03:28:42 +02:00
parent da7f06b835
commit 46f720d562
3 changed files with 141 additions and 8 deletions

View file

@ -146,6 +146,42 @@ CSGameRules::LevelDecodeParms(player pl)
pl.activeweapon = parm11;
pl.flags = parm64;
pl.ammo_50ae = parm12;
pl.ammo_762mm = parm13;
pl.ammo_556mm = parm14;
pl.ammo_556mmbox = parm15;
pl.ammo_338mag = parm16;
pl.ammo_9mm = parm17;
pl.ammo_buckshot = parm18;
pl.ammo_45acp = parm19;
pl.ammo_357sig = parm20;
pl.ammo_57mm = parm21;
pl.ammo_hegrenade = parm22;
pl.ammo_fbgrenade = parm23;
pl.ammo_smokegrenade = parm24;
pl.usp45_mag = parm25;
pl.glock18_mag = parm26;
pl.deagle_mag = parm27;
pl.p228_mag = parm28;
pl.elites_mag = parm29;
pl.fiveseven_mag = parm30;
pl.m3_mag = parm31;
pl.xm1014_mag = parm32;
pl.mp5_mag = parm33;
pl.p90_mag = parm34;
pl.ump45_mag = parm35;
pl.mac10_mag = parm36;
pl.tmp_mag = parm37;
pl.ak47_mag = parm38;
pl.sg552_mag = parm39;
pl.m4a1_mag = parm40;
pl.aug_mag = parm41;
pl.scout_mag = parm42;
pl.awp_mag = parm43;
pl.g3sg1_mag = parm44;
pl.sg550_mag = parm45;
pl.para_mag = parm46;
if (pl.flags & FL_CROUCHING) {
setsize(pl, VEC_CHULL_MIN, VEC_CHULL_MAX);
} else {
@ -168,6 +204,42 @@ CSGameRules::LevelChangeParms(player pl)
parm64 = pl.flags;
parm10 = pl.g_items;
parm11 = pl.activeweapon;
parm12 = pl.ammo_50ae;
parm13 = pl.ammo_762mm;
parm14 = pl.ammo_556mm;
parm15 = pl.ammo_556mmbox;
parm16 = pl.ammo_338mag;
parm17 = pl.ammo_9mm;
parm18 = pl.ammo_buckshot;
parm19 = pl.ammo_45acp;
parm20 = pl.ammo_357sig;
parm21 = pl.ammo_57mm;
parm22 = pl.ammo_hegrenade;
parm23 = pl.ammo_fbgrenade;
parm24 = pl.ammo_smokegrenade;
parm25 = pl.usp45_mag;
parm26 = pl.glock18_mag;
parm27 = pl.deagle_mag;
parm28 = pl.p228_mag;
parm29 = pl.elites_mag;
parm30 = pl.fiveseven_mag;
parm31 = pl.m3_mag;
parm32 = pl.xm1014_mag;
parm33 = pl.mp5_mag;
parm34 = pl.p90_mag;
parm35 = pl.ump45_mag;
parm36 = pl.mac10_mag;
parm37 = pl.tmp_mag;
parm38 = pl.ak47_mag;
parm39 = pl.sg552_mag;
parm40 = pl.m4a1_mag;
parm41 = pl.aug_mag;
parm42 = pl.scout_mag;
parm43 = pl.awp_mag;
parm44 = pl.g3sg1_mag;
parm45 = pl.sg550_mag;
parm46 = pl.para_mag;
}
void
@ -177,7 +249,9 @@ CSGameRules::LevelNewParms(void)
parm8 = parm9 = parm10 = parm11 = parm12 = parm13 = parm14 =
parm15 = parm16 = parm17 = parm18 = parm19 = parm20 = parm21 =
parm22 = parm23 = parm24 = parm25 = parm26 = parm27 = parm28 =
parm29 = parm30 = 0;
parm29 = parm30 = parm31 = parm32 = parm33 = parm34 = parm35 =
parm36 = parm37 = parm38 = parm39 = parm40 = parm41 = parm42 =
parm43 = parm44 = parm45 = parm46 = 0;
parm64 = FL_CLIENT;
}
@ -192,7 +266,7 @@ CSGameRules::PlayerConnect(entity pl)
playercount++;
}
/* we're the first. respawn all entities? */
/* we're the first. respawn all entities? */
if (playercount == 0) {
for (a = world; (a = findfloat(a, ::gflags, GF_CANRESPAWN));) {
CBaseEntity caw = (CBaseEntity)a;

View file

@ -71,6 +71,7 @@ class CSMultiplayerRules:CSGameRules
virtual void(void) SwitchTeams;
virtual void(void) TimeOut;
virtual void(player) PlayerClearWeaponry;
virtual void(player, int) PlayerMakePlayable;
virtual void(player) PlayerMakeSpectator;
virtual void(player, int) PlayerRespawn;

View file

@ -27,11 +27,14 @@ CSMultiplayerRules::MaxItemPerSlot(int slot)
void
CSMultiplayerRules::PlayerDeath(player pl)
{
/* clear all ammo and inventory... */
PlayerClearWeaponry(pl);
pl.movetype = MOVETYPE_NONE;
pl.solid = SOLID_NOT;
pl.takedamage = DAMAGE_NO;
pl.flags &= ~FL_FLASHLIGHT;
pl.armor = pl.activeweapon = pl.g_items = 0;
pl.armor = 0;
pl.health = 0;
entity corpse = spawn();
@ -49,7 +52,6 @@ CSMultiplayerRules::PlayerDeath(player pl)
/* gamerule stuff */
PlayerMakeSpectator(pl);
pl.classname = "player";
pl.health = 0;
forceinfokey(pl, "*dead", "1");
forceinfokey(pl, "*team", ftos(pl.team));
CountPlayers();
@ -620,17 +622,30 @@ Recursive function that gets the next spawnpoint
entity
CSMultiplayerRules::PlayerFindSpawn(float t)
{
entity point;
if (t == TEAM_T) {
m_eLastTSpawn = find(m_eLastTSpawn, ::classname, "info_player_deathmatch");
return m_eLastTSpawn;
if (m_eLastTSpawn == world) {
m_eLastTSpawn = find(m_eLastTSpawn, ::classname, "info_player_deathmatch");
}
point = m_eLastTSpawn;
} else if (t == TEAM_CT) {
m_eLastCTSpawn = find(m_eLastCTSpawn, ::classname, "info_player_start");
return m_eLastCTSpawn;
if (m_eLastCTSpawn == world) {
m_eLastCTSpawn = find(m_eLastCTSpawn, ::classname, "info_player_start");
}
point = m_eLastCTSpawn;
} else if (t == TEAM_VIP) {
return find(world, ::classname, "info_vip_start");
point = find(world, ::classname, "info_vip_start");
}
return world;
if (point == world) {
error("Error: No valid spawnpoints available.");
}
return point;
}
/*
@ -702,6 +717,49 @@ CSMultiplayerRules::PlayerRespawn(player pl, int fTeam)
Ammo_AutoFill(pl.fSlotSecondary);*/
}
void
CSMultiplayerRules::PlayerClearWeaponry(player pl)
{
pl.g_items = 0x0;
pl.activeweapon = 0;
pl.ammo_50ae = 0;
pl.ammo_762mm = 0;
pl.ammo_556mm = 0;
pl.ammo_556mmbox = 0;
pl.ammo_338mag = 0;
pl.ammo_9mm = 0;
pl.ammo_buckshot = 0;
pl.ammo_45acp = 0;
pl.ammo_357sig = 0;
pl.ammo_57mm = 0;
pl.ammo_hegrenade = 0;
pl.ammo_fbgrenade = 0;
pl.ammo_smokegrenade = 0;
pl.usp45_mag = 0;
pl.glock18_mag = 0;
pl.deagle_mag = 0;
pl.p228_mag = 0;
pl.elites_mag = 0;
pl.fiveseven_mag = 0;
pl.m3_mag = 0;
pl.xm1014_mag = 0;
pl.mp5_mag = 0;
pl.p90_mag = 0;
pl.ump45_mag = 0;
pl.mac10_mag = 0;
pl.tmp_mag = 0;
pl.ak47_mag = 0;
pl.sg552_mag = 0;
pl.m4a1_mag = 0;
pl.aug_mag = 0;
pl.scout_mag = 0;
pl.awp_mag = 0;
pl.g3sg1_mag = 0;
pl.sg550_mag = 0;
pl.para_mag = 0;
pl.viewzoom = 1.0f;
}
/*
=================
PlayerMakePlayable