CBaseEntity: Got rid of all the net_ attributes (except origin, angles)
which should give us a lil boost since we no longer need to save that much mem.
This commit is contained in:
parent
61ea2dfe6c
commit
d0ec99b5b1
60 changed files with 414 additions and 404 deletions
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@ -18,25 +18,18 @@ class CBaseEntity
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{
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string m_strTarget;
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string m_strTargetName;
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int m_iBody;
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/* respawn */
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string m_oldModel;
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float m_oldSolid;
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float m_oldHealth;
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vector m_oldOrigin;
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vector m_oldAngle;
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int m_iBody;
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int oldnet_body;
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vector oldnet_origin;
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vector oldnet_angles;
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float oldnet_modelindex;
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vector oldnet_mins;
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vector oldnet_maxs;
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float oldnet_solid;
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float oldnet_movetype;
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float oldnet_frame;
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float oldnet_skin;
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float oldnet_effects;
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/* keep track of these variables */
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vector net_origin;
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vector net_angles;
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#ifdef GS_RENDERFX
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int m_iRenderFX;
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@ -44,12 +37,11 @@ class CBaseEntity
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float m_flRenderAmt;
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vector m_vecRenderColor;
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int m_spawn_iRenderFX;
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float m_spawn_iRenderMode;
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float m_spawn_flRenderAmt;
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vector m_spawn_vecRenderColor;
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#else
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float oldnet_alpha;
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/* respawn */
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int m_oldiRenderFX;
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float m_oldiRenderMode;
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float m_oldflRenderAmt;
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vector m_oldvecRenderColor;
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#endif
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string m_parent;
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@ -62,6 +54,18 @@ class CBaseEntity
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virtual void(int iHitBody) Pain;
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virtual void(int iHitBody) Death;
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virtual void(float) SetEffects;
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virtual void(float) SetFrame;
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virtual void(string) SetModel;
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virtual void(float) SetModelindex;
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virtual void(float) SetMovetype;
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virtual void(float) SetSkin;
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virtual void(float) SetSolid;
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virtual void(int) SetBody;
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virtual void(vector) SetAngles;
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virtual void(vector) SetOrigin;
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virtual void(vector, vector) SetSize;
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#ifdef GS_RENDERFX
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virtual void(int) SetRenderFX;
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virtual void(float) SetRenderMode;
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@ -70,28 +74,141 @@ class CBaseEntity
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#endif
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};
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/* we want to really use those set functions because they'll notify of any
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* networking related changes. otherwise we'll have to keep track of copies
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* that get updated every frame */
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void
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CBaseEntity::SetEffects(float newEffects)
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{
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if (newEffects == effects)
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return;
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effects = newEffects;
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SendFlags |= BASEFL_CHANGED_EFFECTS;
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}
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void
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CBaseEntity::SetFrame(float newFrame)
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{
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if (newFrame == frame)
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return;
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frame = newFrame;
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SendFlags |= BASEFL_CHANGED_FRAME;
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}
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void
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CBaseEntity::SetModel(string newModel)
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{
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model = newModel;
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setmodel(this, newModel);
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SendFlags |= BASEFL_CHANGED_MODELINDEX;
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}
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void
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CBaseEntity::SetModelindex(float newModelIndex)
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{
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if (newModelIndex == modelindex)
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return;
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modelindex = newModelIndex;
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SendFlags |= BASEFL_CHANGED_MODELINDEX;
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}
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void
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CBaseEntity::SetMovetype(float newMovetype)
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{
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if (newMovetype == movetype)
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return;
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movetype = newMovetype;
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SendFlags |= BASEFL_CHANGED_MOVETYPE;
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}
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void
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CBaseEntity::SetSkin(float newSkin)
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{
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if (newSkin == skin)
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return;
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skin = newSkin;
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SendFlags |= BASEFL_CHANGED_SKIN;
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}
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void
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CBaseEntity::SetSolid(float newSolid)
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{
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if (newSolid == solid)
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return;
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solid = newSolid;
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SendFlags |= BASEFL_CHANGED_SOLID;
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}
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void
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CBaseEntity::SetBody(int newBody)
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{
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if (newBody == m_iBody)
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return;
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m_iBody = newBody;
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SendFlags |= BASEFL_CHANGED_BODY;
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}
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void
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CBaseEntity::SetAngles(vector newAngles)
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{
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if (newAngles == angles)
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return;
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angles = newAngles;
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SendFlags |= BASEFL_CHANGED_ANGLES;
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}
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void
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CBaseEntity::SetSize(vector newMins, vector newMaxs)
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{
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if (newMins == mins && newMaxs == maxs)
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return;
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setsize(this, newMins, newMaxs);
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SendFlags |= BASEFL_CHANGED_SIZE;
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}
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void
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CBaseEntity::SetOrigin(vector newOrigin)
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{
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if (newOrigin == origin)
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return;
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setorigin(this, newOrigin);
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SendFlags |= BASEFL_CHANGED_ORIGIN;
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}
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#ifdef GS_RENDERFX
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void
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CBaseEntity::SetRenderFX(int newFX)
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{
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if (newFX == m_iRenderFX)
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return;
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m_iRenderFX = newFX;
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SendFlags |= BASEFL_CHANGED_RENDERFX;
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}
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void
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CBaseEntity::SetRenderMode(float newMode)
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{
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if (newMode == m_iRenderMode)
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return;
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m_iRenderMode = newMode;
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SendFlags |= BASEFL_CHANGED_RENDERMODE;
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}
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void
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CBaseEntity::SetRenderAmt(float newAmt)
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{
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if (newAmt == m_flRenderAmt)
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return;
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m_flRenderAmt = newAmt;
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SendFlags |= BASEFL_CHANGED_RENDERAMT;
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}
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void
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CBaseEntity::SetRenderColor(vector newColor)
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{
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if (newColor == m_vecRenderColor)
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return;
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m_vecRenderColor = newColor;
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SendFlags |= BASEFL_CHANGED_RENDERCOLOR;
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}
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@ -189,59 +306,16 @@ CBaseEntity::Death(int body)
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void
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CBaseEntity::ParentUpdate(void)
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{
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/* Check our fields for networking */
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if (origin != oldnet_origin) {
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/* while the engine is still handling physics for these, we can't
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* predict when origin/angle might change */
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if (net_origin != origin) {
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net_origin = origin;
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SendFlags |= BASEFL_CHANGED_ORIGIN;
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oldnet_origin = origin;
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}
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if (angles != oldnet_angles) {
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if (net_angles != angles) {
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net_angles = angles;
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SendFlags |= BASEFL_CHANGED_ANGLES;
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oldnet_angles = angles;
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}
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if (modelindex != oldnet_modelindex) {
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SendFlags |= BASEFL_CHANGED_MODELINDEX;
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oldnet_modelindex = modelindex;
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}
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if (mins != oldnet_mins) {
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SendFlags |= BASEFL_CHANGED_SIZE;
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oldnet_mins = mins;
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}
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if (maxs != oldnet_maxs) {
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SendFlags |= BASEFL_CHANGED_SIZE;
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oldnet_maxs = maxs;
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}
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if (solid != oldnet_solid) {
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SendFlags |= BASEFL_CHANGED_SOLID;
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oldnet_solid = solid;
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}
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if (movetype != oldnet_movetype) {
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SendFlags |= BASEFL_CHANGED_MOVETYPE;
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oldnet_movetype = movetype;
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}
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if (frame != oldnet_frame) {
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SendFlags |= BASEFL_CHANGED_FRAME;
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oldnet_frame = frame;
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}
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if (skin != oldnet_skin) {
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SendFlags |= BASEFL_CHANGED_SKIN;
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oldnet_skin = skin;
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}
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if (effects != oldnet_effects) {
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SendFlags |= BASEFL_CHANGED_EFFECTS;
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oldnet_effects = effects;
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}
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if (m_iBody != oldnet_body) {
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SendFlags |= BASEFL_CHANGED_BODY;
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oldnet_body = m_iBody;
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}
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#ifdef GS_RENDERFX
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#else
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if (alpha != oldnet_alpha) {
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SendFlags |= BASEFL_CHANGED_ALPHA;
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oldnet_alpha = alpha;
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}
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#endif
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if (m_parent) {
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entity p = find(world, CBaseEntity::m_strTargetName, m_parent);
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@ -250,7 +324,7 @@ CBaseEntity::ParentUpdate(void)
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return;
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}
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setorigin(this, p.origin);
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SetOrigin(p.origin);
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}
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}
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@ -265,8 +339,6 @@ CBaseEntity::CBaseEntity(void)
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}
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}
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m_flRenderAmt = 1.0f;
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gflags = GF_CANRESPAWN;
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effects |= EF_NOSHADOW;
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@ -282,6 +354,9 @@ CBaseEntity::CBaseEntity(void)
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case "solid":
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solid = stof(argv(i+1));
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break;
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case "health":
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health = stof(argv(i+1));
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break;
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case "shadows":
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if (stof(argv(i+1)) == 1) {
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effects &= ~EF_NOSHADOW;
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@ -297,27 +372,21 @@ CBaseEntity::CBaseEntity(void)
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break;
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case "color":
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m_vecRenderColor = stov(argv(i+1));
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m_spawn_vecRenderColor = stov(argv(i+1));
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break;
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case "alpha":
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m_flRenderAmt = stof(argv(i+1));
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m_spawn_flRenderAmt = stof(argv(i+1));
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break;
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case "renderamt":
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m_flRenderAmt = stof(argv(i+1)) / 255;
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m_spawn_flRenderAmt = stof(argv(i+1)) / 255;
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break;
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case "rendercolor":
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m_vecRenderColor = stov(argv(i+1)) / 255;
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m_spawn_vecRenderColor = stov(argv(i+1)) / 255;
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break;
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case "rendermode":
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m_iRenderMode = stoi(argv(i+1));
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m_spawn_iRenderMode = stoi(argv(i+1));
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break;
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case "renderfx":
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m_iRenderFX = stoi(argv(i+1));
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m_spawn_iRenderFX = stoi(argv(i+1));
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break;
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case "parentname":
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m_parent = argv(i+1);
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@ -330,45 +399,45 @@ CBaseEntity::CBaseEntity(void)
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}
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}
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m_oldAngle = angles;
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m_oldOrigin = origin;
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m_oldSolid = solid;
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m_oldHealth = health;
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m_oldModel = Util_FixModel(model);
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m_oldiRenderFX = m_iRenderFX;
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m_oldiRenderMode = m_iRenderMode;
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m_oldvecRenderColor = m_vecRenderColor;
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m_oldflRenderAmt = m_flRenderAmt;
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m_oldvecRenderColor = m_vecRenderColor;
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m_oldflRenderAmt = m_flRenderAmt;
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if (m_oldModel != "") {
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precache_model(m_oldModel);
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}
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m_oldSolid = solid;
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m_oldHealth = health;
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m_oldOrigin = origin;
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m_oldAngle = angles;
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}
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void
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CBaseEntity::Respawn(void)
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{
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model = m_oldModel;
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solid = m_oldSolid;
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health = m_oldHealth;
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origin = m_oldOrigin;
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angles = m_oldAngle;
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SetModel(m_oldModel);
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SetSolid(m_oldSolid);
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SetAngles(m_oldAngle);
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SetOrigin(m_oldOrigin);
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m_iRenderFX = m_spawn_iRenderFX;
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m_iRenderMode = m_spawn_iRenderMode;
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m_flRenderAmt = m_spawn_flRenderAmt;
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m_vecRenderColor = m_spawn_vecRenderColor;
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setorigin(this, origin);
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if (model != "") {
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setmodel(this, model);
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}
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#ifdef GS_RENDERFX
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SetRenderFX(m_oldiRenderFX);
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SetRenderMode(m_oldiRenderMode);
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SetRenderAmt(m_oldflRenderAmt);
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SetRenderColor(m_oldvecRenderColor);
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#endif
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}
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void
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CBaseEntity::Hide(void)
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{
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setmodel(this, "");
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modelindex = 0;
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solid = SOLID_NOT;
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movetype = MOVETYPE_NONE;
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SetModelindex(0);
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SetSolid(SOLID_NOT);
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SetMovetype(MOVETYPE_NONE);
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takedamage = DAMAGE_NO;
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}
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@ -293,11 +293,12 @@ CBaseMonster::Physics(void)
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/* override whatever we did above with this */
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if (m_iSequenceState == SEQUENCESTATE_ENDING) {
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input_angles = angles = v_angle = m_vecSequenceAngle;
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frame = m_flSequenceEnd;
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SetFrame(m_flSequenceEnd);
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} else if (movetype == MOVETYPE_WALK) {
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CheckRoute();
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WalkRoute();
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runstandardplayerphysics(this);
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SetOrigin(origin);
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IdleNoise();
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if (style != MONSTER_DEAD) {
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@ -307,11 +308,11 @@ CBaseMonster::Physics(void)
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float spvel = vlen(velocity);
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if (spvel < 5) {
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frame = AnimIdle();
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SetFrame(AnimIdle());
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} else if (spvel <= 140) {
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frame = AnimWalk();
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SetFrame(AnimWalk());
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} else if (spvel <= 240) {
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frame = AnimRun();
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SetFrame(AnimRun());
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}
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}
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}
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@ -364,17 +365,17 @@ CBaseMonster::Death(int iHitBody)
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flags &= ~FL_MONSTER;
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/* gibbing action */
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movetype = MOVETYPE_NONE;
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solid = SOLID_CORPSE;
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style = MONSTER_DEAD;
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SetSolid(SOLID_CORPSE);
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SetMovetype(MOVETYPE_NONE);
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}
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void
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CBaseMonster::Hide(void)
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{
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setmodel(this, "");
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solid = SOLID_NOT;
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movetype = MOVETYPE_NONE;
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SetModelindex(0);
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SetSolid(SOLID_NOT);
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SetMovetype(MOVETYPE_NONE);
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customphysics = __NULL__;
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}
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@ -385,9 +386,6 @@ CBaseMonster::Respawn(void)
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v_angle[1] = Math_FixDelta(m_oldAngle[1]);
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v_angle[2] = Math_FixDelta(m_oldAngle[2]);
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flags |= FL_MONSTER;
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angles = v_angle;
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solid = SOLID_SLIDEBOX;
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movetype = MOVETYPE_WALK;
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takedamage = DAMAGE_YES;
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iBleeds = TRUE;
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customphysics = Physics;
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@ -396,9 +394,14 @@ CBaseMonster::Respawn(void)
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SendFlags = 0xff;
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style = MONSTER_IDLE;
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health = base_health;
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setmodel(this, m_oldModel);
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setsize(this, base_mins, base_maxs);
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setorigin(this, m_oldOrigin);
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SetAngles(v_angle);
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SetSolid(SOLID_SLIDEBOX);
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SetMovetype(MOVETYPE_WALK);
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SetModel(m_oldModel);
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SetSize(base_mins, base_maxs);
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SetOrigin(m_oldOrigin);
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droptofloor();
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}
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@ -448,7 +448,7 @@ CBaseNPC::Physics(void)
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/* override whatever we did above with this */
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if (m_iSequenceState == SEQUENCESTATE_ENDING) {
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input_angles = angles = v_angle = m_vecSequenceAngle;
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frame = m_flSequenceEnd;
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SetFrame(m_flSequenceEnd);
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} else {
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if (style != MONSTER_DEAD) {
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TalkPlayerGreet();
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@ -473,11 +473,11 @@ CBaseNPC::Physics(void)
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spvel = vlen(velocity);
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if (spvel < 5) {
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frame = AnimIdle();
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SetFrame(AnimIdle());
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} else if (spvel <= 140) {
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frame = AnimWalk();
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SetFrame(AnimWalk());
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} else if (spvel <= 240) {
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frame = AnimRun();
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SetFrame(AnimRun());
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}
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}
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}
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||||
|
@ -485,6 +485,7 @@ CBaseNPC::Physics(void)
|
|||
WalkRoute();
|
||||
runstandardplayerphysics(this);
|
||||
Footsteps_Update();
|
||||
SetOrigin(origin);
|
||||
}
|
||||
|
||||
if (!(flags & FL_ONGROUND) && velocity[2] < -100) {
|
||||
|
|
|
@ -98,8 +98,8 @@ CBasePhysics::Respawn(void)
|
|||
movetype = MOVETYPE_PHYSICS;
|
||||
solid = SOLID_PHYSICS_BOX + m_iShape;
|
||||
geomtype = GEOMTYPE_BOX;
|
||||
setmodel(this, m_oldModel);
|
||||
setorigin(this, m_oldOrigin);
|
||||
SetModel(m_oldModel);
|
||||
SetOrigin(m_oldOrigin);
|
||||
physics_enable(this, TRUE);
|
||||
takedamage = DAMAGE_YES;
|
||||
health = 100000;
|
||||
|
@ -114,8 +114,8 @@ CBasePhysics::Respawn(void)
|
|||
#else
|
||||
movetype = MOVETYPE_NONE;
|
||||
solid = SOLID_BBOX;
|
||||
setmodel(this, m_oldModel);
|
||||
setorigin(this, m_oldOrigin);
|
||||
SetModel(m_oldModel);
|
||||
SetOrigin(m_oldOrigin);
|
||||
#endif
|
||||
effects &= ~EF_NOSHADOW;
|
||||
}
|
||||
|
|
|
@ -130,7 +130,7 @@ CBaseTrigger::InitPointTrigger(void)
|
|||
void
|
||||
CBaseTrigger::InitBrushTrigger(void)
|
||||
{
|
||||
setmodel(this, m_oldModel);
|
||||
SetModel(m_oldModel);
|
||||
movetype = MOVETYPE_NONE;
|
||||
solid = SOLID_BSPTRIGGER;
|
||||
SetRenderMode(RM_TRIGGER);
|
||||
|
|
|
@ -134,8 +134,8 @@ float env_laser::SendEntity(entity ePEnt, float fChanged)
|
|||
|
||||
void env_laser::ParentUpdate(void)
|
||||
{
|
||||
/* Check our fields for networking */
|
||||
if (origin != oldnet_origin) {
|
||||
/* FIXME: Check our fields for networking */
|
||||
/*if (origin != oldnet_origin) {
|
||||
SendFlags |= ENVLASER_CHANGED_ORIGIN;
|
||||
SendFlags |= ENVLASER_CHANGED_ANGLES;
|
||||
SendFlags |= ENVLASER_CHANGED_STATE;
|
||||
|
@ -155,7 +155,7 @@ void env_laser::ParentUpdate(void)
|
|||
SendFlags |= ENVLASER_CHANGED_STATE;
|
||||
SendFlags |= ENVLASER_CHANGED_TEXTURE;
|
||||
m_iStateOld = m_iState;
|
||||
}
|
||||
}*/
|
||||
|
||||
if (m_parent) {
|
||||
entity p = find(world, CBaseEntity::m_strTargetName, m_parent);
|
||||
|
@ -164,7 +164,7 @@ void env_laser::ParentUpdate(void)
|
|||
return;
|
||||
}
|
||||
|
||||
setorigin(this, p.origin);
|
||||
SetOrigin(p.origin);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -210,16 +210,16 @@ void func_breakable::Respawn(void)
|
|||
{
|
||||
CBaseEntity::Respawn();
|
||||
|
||||
movetype = MOVETYPE_NONE;
|
||||
SetMovetype(MOVETYPE_NONE);
|
||||
|
||||
if (spawnflags & SF_ISMODEL) {
|
||||
solid = SOLID_BBOX;
|
||||
SetSolid(SOLID_BBOX);
|
||||
} else {
|
||||
solid = SOLID_BSP;
|
||||
SetSolid(SOLID_BSP);
|
||||
}
|
||||
|
||||
setmodel(this, m_oldModel);
|
||||
setorigin(this, m_oldOrigin);
|
||||
SetModel(m_oldModel);
|
||||
SetOrigin(m_oldOrigin);
|
||||
touch = PlayerTouch;
|
||||
think = __NULL__;
|
||||
|
||||
|
@ -251,7 +251,7 @@ void func_breakable::func_breakable(void)
|
|||
vector realorg;
|
||||
// hack, gotta get the world pos */
|
||||
solid = SOLID_BSP;
|
||||
setmodel(this, model);
|
||||
SetModel(model);
|
||||
realorg[0] = absmin[0] + (0.5 * (absmax[0] - absmin[0]));
|
||||
realorg[1] = absmin[1] + (0.5 * (absmax[1] - absmin[1]));
|
||||
realorg[2] = absmin[2] + (0.5 * (absmax[2] - absmin[2]));
|
||||
|
@ -280,5 +280,5 @@ void func_breakable::func_breakable(void)
|
|||
}
|
||||
}
|
||||
|
||||
angles = vvm_angles;
|
||||
SetAngles(vvm_angles);
|
||||
}
|
||||
|
|
|
@ -155,7 +155,7 @@ void func_button::Returned(void)
|
|||
}
|
||||
|
||||
m_iState = STATE_LOWERED;
|
||||
frame = FRAME_OFF;
|
||||
SetFrame(FRAME_OFF);
|
||||
}
|
||||
|
||||
void func_button::MoveBack(void)
|
||||
|
@ -196,8 +196,8 @@ void func_button::MoveAway(void)
|
|||
} else {
|
||||
Arrived();
|
||||
}
|
||||
|
||||
frame = FRAME_ON;
|
||||
|
||||
SetFrame(FRAME_ON);
|
||||
}
|
||||
|
||||
void func_button::Trigger(void)
|
||||
|
@ -287,7 +287,7 @@ void func_button::SetMovementDirection(void)
|
|||
|
||||
void func_button::MoveToDestination_End(void)
|
||||
{
|
||||
setorigin(this, m_vecDest);
|
||||
SetOrigin(m_vecDest);
|
||||
velocity = [0,0,0];
|
||||
nextthink = -1;
|
||||
m_pMove();
|
||||
|
@ -330,10 +330,11 @@ void func_button::Respawn(void)
|
|||
{
|
||||
SetMovementDirection();
|
||||
|
||||
solid = SOLID_BSP;
|
||||
movetype = MOVETYPE_PUSH;
|
||||
setorigin(this, m_oldOrigin);
|
||||
setmodel(this, m_oldModel);
|
||||
SetSolid(SOLID_BSP);
|
||||
SetMovetype(MOVETYPE_PUSH);
|
||||
SetOrigin(m_oldOrigin);
|
||||
SetModel(m_oldModel);
|
||||
|
||||
blocked = Blocked;
|
||||
velocity = [0,0,0];
|
||||
nextthink = -1;
|
||||
|
@ -364,7 +365,7 @@ void func_button::Respawn(void)
|
|||
}
|
||||
|
||||
m_iState = STATE_LOWERED;
|
||||
angles = [0,0,0];
|
||||
SetAngles([0,0,0]);
|
||||
}
|
||||
|
||||
void func_button::func_button(void)
|
||||
|
|
|
@ -29,11 +29,12 @@ class func_conveyor:func_wall
|
|||
{
|
||||
float m_flSpeed;
|
||||
vector m_vecMoveDir;
|
||||
|
||||
void(void) func_conveyor;
|
||||
|
||||
virtual void(void) Trigger;
|
||||
virtual void(void) touch;
|
||||
virtual void(void) SetMovementDirection;
|
||||
virtual void(float) UpdateSpeed;
|
||||
};
|
||||
|
||||
void func_conveyor::SetMovementDirection(void)
|
||||
|
@ -50,33 +51,15 @@ void func_conveyor::SetMovementDirection(void)
|
|||
angles = [0,0,0];
|
||||
}
|
||||
|
||||
|
||||
// HACKHACK -- This is ugly, but encode the speed in the rendercolor to avoid adding more data to the network stream
|
||||
void func_conveyor::UpdateSpeed(float flSpeed)
|
||||
{
|
||||
// Encode it as an integer with 4 fractional bits
|
||||
/*int speedCode = (int)(fabs(flSpeed) * 16.0f);
|
||||
|
||||
if (flSpeed < 0) {
|
||||
pev->rendercolor.x = 1;
|
||||
} else {
|
||||
pev->rendercolor.x = 0;
|
||||
}
|
||||
|
||||
pev->rendercolor.y = (speedCode >> 8);
|
||||
pev->rendercolor.z = (speedCode & 0xFF);*/
|
||||
}
|
||||
|
||||
void func_conveyor::touch(void)
|
||||
{
|
||||
//other.basevelocity = m_vecMoveDir * m_flSpeed;
|
||||
other.basevelocity = m_vecMoveDir * m_flSpeed;
|
||||
}
|
||||
|
||||
|
||||
void func_conveyor::Trigger(void)
|
||||
{
|
||||
m_flSpeed = -m_flSpeed;
|
||||
UpdateSpeed(m_flSpeed);
|
||||
/* changes direction */
|
||||
m_flSpeed = -m_flSpeed;
|
||||
}
|
||||
|
||||
void func_conveyor::func_conveyor(void)
|
||||
|
@ -84,19 +67,16 @@ void func_conveyor::func_conveyor(void)
|
|||
SetMovementDirection();
|
||||
func_wall::func_wall();
|
||||
|
||||
/* TODO: Apply some effect flag the engine handles? */
|
||||
if (!(spawnflags & SF_CONVEYOR_VISUAL)) {
|
||||
//SetBits(pev->flags, FL_CONVEYOR);
|
||||
}
|
||||
|
||||
// HACKHACK - This is to allow for some special effects
|
||||
if (spawnflags & SF_CONVEYOR_NOTSOLID) {
|
||||
solid = SOLID_NOT;
|
||||
skin = 0;
|
||||
SetSolid(SOLID_NOT);
|
||||
SetSkin(0);
|
||||
}
|
||||
|
||||
if (m_flSpeed == 0) {
|
||||
m_flSpeed = 100;
|
||||
}
|
||||
|
||||
UpdateSpeed(m_flSpeed);
|
||||
}
|
||||
|
|
|
@ -252,7 +252,7 @@ void func_door::SetMovementDirection(void)
|
|||
|
||||
void func_door::MoveToDestination_End(void)
|
||||
{
|
||||
setorigin(this, m_vecDest);
|
||||
SetOrigin(m_vecDest);
|
||||
velocity = [0,0,0];
|
||||
nextthink = -1;
|
||||
m_pMove();
|
||||
|
@ -296,21 +296,19 @@ void func_door::MoveToDestination(vector vecDest, void(void) func)
|
|||
void func_door::Respawn(void)
|
||||
{
|
||||
/* reset */
|
||||
origin = m_oldOrigin;
|
||||
angles = m_oldAngle;
|
||||
m_vecPos1 = [0,0,0];
|
||||
m_vecPos2 = [0,0,0];
|
||||
m_vecDest = [0,0,0];
|
||||
m_vecMoveDir = [0,0,0];
|
||||
|
||||
/* angles to vecMoveDir */
|
||||
angles = m_oldAngle;
|
||||
SetMovementDirection();
|
||||
|
||||
SetSolid(SOLID_BSP);
|
||||
SetMovetype(MOVETYPE_PUSH);
|
||||
SetModel(m_oldModel);
|
||||
SetOrigin(m_oldOrigin);
|
||||
blocked = Blocked;
|
||||
solid = SOLID_BSP;
|
||||
movetype = MOVETYPE_PUSH;
|
||||
setmodel(this, model);
|
||||
setorigin(this, origin);
|
||||
think = __NULL__;
|
||||
nextthink = 0;
|
||||
m_pMove = 0;
|
||||
|
@ -340,7 +338,7 @@ void func_door::Respawn(void)
|
|||
m_vecPos2 = (m_vecPos1 + m_vecMoveDir * (fabs(m_vecMoveDir * size) - m_flLip));
|
||||
|
||||
if (spawnflags & SF_MOV_OPEN) {
|
||||
setorigin(this, m_vecPos2);
|
||||
SetOrigin(m_vecPos2);
|
||||
m_vecPos2 = m_vecPos1;
|
||||
m_vecPos1 = origin;
|
||||
}
|
||||
|
@ -348,7 +346,8 @@ void func_door::Respawn(void)
|
|||
if (m_strTargetName) {
|
||||
m_iLocked = TRUE;
|
||||
}
|
||||
angles = [0,0,0];
|
||||
|
||||
SetAngles([0,0,0]);
|
||||
}
|
||||
|
||||
void func_door::func_door(void)
|
||||
|
|
|
@ -82,8 +82,8 @@ void func_door_rotating::Unhinge(void)
|
|||
{
|
||||
takedamage = DAMAGE_NO;
|
||||
touch = think = __NULL__;
|
||||
solid = SOLID_PHYSICS_BOX;
|
||||
movetype = MOVETYPE_PHYSICS;
|
||||
SetSolid(SOLID_PHYSICS_BOX);
|
||||
SetMovetype(MOVETYPE_PHYSICS);
|
||||
physics_enable(this, TRUE);
|
||||
}
|
||||
#endif
|
||||
|
@ -272,7 +272,7 @@ void func_door_rotating::SetMovementDirection(void)
|
|||
|
||||
void func_door_rotating::RotToDest_End(void)
|
||||
{
|
||||
angles = m_vecDest;
|
||||
SetAngles(m_vecDest);
|
||||
avelocity = [0,0,0];
|
||||
nextthink = -1;
|
||||
m_pMove();
|
||||
|
@ -309,10 +309,10 @@ void func_door_rotating::Respawn(void)
|
|||
Death = func_door_rotating::Unhinge;
|
||||
#endif
|
||||
|
||||
solid = SOLID_BSP;
|
||||
movetype = MOVETYPE_PUSH;
|
||||
setmodel(this, m_oldModel);
|
||||
setorigin(this, m_oldOrigin);
|
||||
SetSolid(SOLID_BSP);
|
||||
SetMovetype(MOVETYPE_PUSH);
|
||||
SetModel(m_oldModel);
|
||||
SetOrigin(m_oldOrigin);
|
||||
think = __NULL__;
|
||||
nextthink = 0;
|
||||
m_pMove = 0;
|
||||
|
@ -345,14 +345,14 @@ void func_door_rotating::Respawn(void)
|
|||
}
|
||||
|
||||
if (spawnflags & SF_ROT_PASSABLE) {
|
||||
solid = SOLID_NOT;
|
||||
SetSolid(SOLID_NOT);
|
||||
}
|
||||
|
||||
if (m_strTargetName) {
|
||||
m_iLocked = TRUE;
|
||||
}
|
||||
|
||||
angles = m_vecPos1;
|
||||
SetAngles(m_vecPos1);
|
||||
}
|
||||
|
||||
void func_door_rotating::func_door_rotating(void)
|
||||
|
|
|
@ -141,10 +141,10 @@ void func_guntarget::Trigger(void)
|
|||
|
||||
void func_guntarget::Respawn(void)
|
||||
{
|
||||
solid = SOLID_BSP;
|
||||
movetype = MOVETYPE_PUSH;
|
||||
setmodel(this, m_oldModel);
|
||||
setorigin(this, m_oldOrigin);
|
||||
SetSolid(SOLID_BSP);
|
||||
SetMovetype(MOVETYPE_PUSH);
|
||||
SetModel(m_oldModel);
|
||||
SetOrigin(m_oldOrigin);
|
||||
|
||||
if (spawnflags & SF_GUNTARGET_ON) {
|
||||
think = Trigger;
|
||||
|
|
|
@ -111,8 +111,8 @@ void func_healthcharger::func_healthcharger(void)
|
|||
precache_sound(m_strSndCharging);
|
||||
precache_sound(m_strSndDone);
|
||||
|
||||
solid = SOLID_BSP;
|
||||
movetype = MOVETYPE_PUSH;
|
||||
setorigin(this, origin);
|
||||
setmodel(this, model);
|
||||
SetSolid(SOLID_BSP);
|
||||
SetMovetype(MOVETYPE_PUSH);
|
||||
SetOrigin(origin);
|
||||
SetModel(model);
|
||||
}
|
||||
|
|
|
@ -32,31 +32,19 @@ void func_illusionary::func_illusionary(void)
|
|||
{
|
||||
CBaseEntity::CBaseEntity();
|
||||
|
||||
int nfields = tokenize(__fullspawndata);
|
||||
for (int i = 1; i < (nfields - 1); i += 2) {
|
||||
switch (argv(i)) {
|
||||
case "color":
|
||||
colormod = stov(argv(i+1));
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
precache_model(model);
|
||||
//angles = '0 0 0';
|
||||
movetype = MOVETYPE_PUSH;
|
||||
solid = SOLID_NOT;
|
||||
setmodel(this, model);
|
||||
setorigin(this, origin);
|
||||
SetMovetype(MOVETYPE_PUSH);
|
||||
SetSolid(SOLID_NOT);
|
||||
SetModel(model);
|
||||
SetOrigin(origin);
|
||||
|
||||
// TODO: Add support for (skin) -1 = Empty, -7 = Volumetric light
|
||||
if (skin < 0) {
|
||||
skin = 0;
|
||||
SetSkin(0);
|
||||
}
|
||||
}
|
||||
|
||||
void func_illusionary::Use(void)
|
||||
{
|
||||
skin = 1 - skin;
|
||||
SetSkin(1-skin);
|
||||
}
|
||||
|
|
|
@ -20,34 +20,16 @@
|
|||
Ladder volume. Climb up ladders with this one simple brush.
|
||||
*/
|
||||
|
||||
string g_laddersnd[] = {
|
||||
"player/pl_ladder1.wav",
|
||||
"player/pl_ladder2.wav",
|
||||
"player/pl_ladder3.wav",
|
||||
"player/pl_ladder4.wav"
|
||||
};
|
||||
|
||||
class func_ladder:CBaseEntity
|
||||
{
|
||||
void(void) func_ladder;
|
||||
|
||||
virtual void(void) Respawn;
|
||||
};
|
||||
|
||||
|
||||
void func_ladder::Respawn(void)
|
||||
{
|
||||
setmodel(this, m_oldModel);
|
||||
movetype = MOVETYPE_NONE;
|
||||
skin = CONTENT_LADDER;
|
||||
solid = SOLID_BSP;
|
||||
SetModel(m_oldModel);
|
||||
SetMovetype(MOVETYPE_NONE);
|
||||
SetSkin(CONTENT_LADDER);
|
||||
SetSolid(SOLID_BSP);
|
||||
SetRenderMode(RM_TRIGGER);
|
||||
}
|
||||
|
||||
void func_ladder::func_ladder(void)
|
||||
{
|
||||
setmodel(this, m_oldModel);
|
||||
movetype = MOVETYPE_NONE;
|
||||
skin = CONTENT_LADDER;
|
||||
solid = SOLID_BSP;
|
||||
}
|
||||
|
|
|
@ -48,7 +48,7 @@ void func_lod::func_lod(void)
|
|||
}
|
||||
|
||||
precache_model(model);
|
||||
movetype = MOVETYPE_PUSH;
|
||||
setmodel(this, model);
|
||||
setorigin(this, origin);
|
||||
SetMovetype(MOVETYPE_PUSH);
|
||||
SetModel(model);
|
||||
SetOrigin(origin);
|
||||
}
|
||||
|
|
|
@ -42,10 +42,10 @@ void func_physbox::touch(void)
|
|||
|
||||
void func_physbox::Respawn(void)
|
||||
{
|
||||
movetype = MOVETYPE_PHYSICS;
|
||||
solid = SOLID_PHYSICS_BOX; // SOLID_PHYSICS_TRIMESH
|
||||
setmodel(this, m_oldModel);
|
||||
setorigin(this, m_oldOrigin);
|
||||
SetMovetype(MOVETYPE_PHYSICS);
|
||||
SetSolid(SOLID_PHYSICS_BOX); // SOLID_PHYSICS_TRIMESH
|
||||
SetModel(m_oldModel);
|
||||
SetOrigin(m_oldOrigin);
|
||||
physics_enable(this, TRUE);
|
||||
}
|
||||
|
||||
|
|
|
@ -111,8 +111,8 @@ void func_recharge::func_recharge(void)
|
|||
precache_sound(m_strSndCharging);
|
||||
precache_sound(m_strSndDone);
|
||||
|
||||
solid = SOLID_BSP;
|
||||
movetype = MOVETYPE_PUSH;
|
||||
setorigin(this, origin);
|
||||
setmodel(this, model);
|
||||
SetSolid(SOLID_BSP);
|
||||
SetMovetype(MOVETYPE_PUSH);
|
||||
SetOrigin(origin);
|
||||
SetModel(model);
|
||||
}
|
||||
|
|
|
@ -30,17 +30,17 @@ var int autocvar_dev_rotspeed = 0;
|
|||
|
||||
enumflags
|
||||
{
|
||||
FR_STARTON, // 1
|
||||
FR_REVERSE, // 2
|
||||
FR_ZAXIS, // 4
|
||||
FR_XAXIS, // 8
|
||||
FR_ACCDCC, // 16
|
||||
FR_FANPAIN, // 32
|
||||
FR_NOTSOLID, // 64
|
||||
FR_SMALLRADIUS, // 128
|
||||
FR_MRADIUS, // 256
|
||||
FR_LRADIUS, // 512
|
||||
FR_TOGGLEDIR // 1024
|
||||
FR_STARTON,
|
||||
FR_REVERSE,
|
||||
FR_ZAXIS,
|
||||
FR_XAXIS,
|
||||
FR_ACCDCC,
|
||||
FR_FANPAIN,
|
||||
FR_NOTSOLID,
|
||||
FR_SMALLRADIUS,
|
||||
FR_MRADIUS,
|
||||
FR_LRADIUS,
|
||||
FR_TOGGLEDIR
|
||||
};
|
||||
|
||||
class func_rotating:CBaseTrigger
|
||||
|
@ -102,15 +102,10 @@ void func_rotating::Respawn(void)
|
|||
|
||||
m_flDir = 0; /* Reset */
|
||||
|
||||
movetype = MOVETYPE_PUSH;
|
||||
setorigin(this, origin);
|
||||
setmodel(this, model);
|
||||
|
||||
if (spawnflags & FR_NOTSOLID) {
|
||||
solid = SOLID_NOT;
|
||||
} else {
|
||||
solid = SOLID_BSP;
|
||||
}
|
||||
SetMovetype(MOVETYPE_PUSH);
|
||||
SetOrigin(origin);
|
||||
SetModel(model);
|
||||
SetSolid((spawnflags & FR_NOTSOLID) ? SOLID_NOT : SOLID_BSP);
|
||||
|
||||
if (spawnflags & FR_STARTON) {
|
||||
avelocity = m_vecMoveDir * m_flSpeed;
|
||||
|
@ -146,7 +141,7 @@ void func_rotating::func_rotating(void)
|
|||
for (int i = 1; i < (tokenize(__fullspawndata) - 1); i += 2) {
|
||||
switch (argv(i)) {
|
||||
/*case "spawnorigin":
|
||||
setorigin(this, stov(argv(i+1)));
|
||||
SetOrigin(stov(argv(i+1)));
|
||||
break;*/
|
||||
case "speed":
|
||||
m_flSpeed = stof(argv(i+1));
|
||||
|
|
|
@ -88,17 +88,17 @@ void func_tracktrain::Find(void)
|
|||
return;
|
||||
}
|
||||
|
||||
setorigin(this, f.origin);
|
||||
SetOrigin(f.origin);
|
||||
}
|
||||
|
||||
void func_tracktrain::Respawn(void)
|
||||
{
|
||||
solid = SOLID_BSP;
|
||||
movetype = MOVETYPE_PUSH;
|
||||
SetSolid(SOLID_BSP);
|
||||
SetMovetype(MOVETYPE_PUSH);
|
||||
//blocked = Blocked;
|
||||
|
||||
setmodel(this, m_oldModel);
|
||||
setorigin(this, m_oldOrigin);
|
||||
SetModel(m_oldModel);
|
||||
SetOrigin(m_oldOrigin);
|
||||
|
||||
/* Make sure we got some time for the paths to spawn */
|
||||
nextthink = ltime + 0.1f;
|
||||
|
|
|
@ -166,7 +166,7 @@ func_train::NextPath(void)
|
|||
sound(this, CHAN_VOICE, "common/null.wav", 1.0, ATTN_NORM);
|
||||
}
|
||||
|
||||
setorigin(this, eNode.origin - (mins + maxs) * 0.5);
|
||||
SetOrigin(eNode.origin - (mins + maxs) * 0.5);
|
||||
m_flSpeed = eNode.m_flSpeed;
|
||||
m_flWait = eNode.m_flWait;
|
||||
m_strTarget = eNode.m_strTarget;
|
||||
|
@ -205,8 +205,8 @@ func_train::Respawn(void)
|
|||
solid = spawnflags & TRAIN_NOTSOLID ? SOLID_NOT : SOLID_BSP;
|
||||
movetype = MOVETYPE_PUSH;
|
||||
blocked = Blocked;
|
||||
setmodel(this, m_oldModel);
|
||||
setorigin(this, m_oldOrigin);
|
||||
SetModel(m_oldModel);
|
||||
SetOrigin(m_oldOrigin);
|
||||
|
||||
/* let's wait 1/4 a second to give the path_corner entities a chance to
|
||||
* spawn in case they're after us in the ent lump */
|
||||
|
|
|
@ -33,8 +33,8 @@ void func_wall::func_wall(void)
|
|||
//angles = '0 0 0';
|
||||
movetype = MOVETYPE_PUSH;
|
||||
solid = SOLID_BSP;
|
||||
setmodel(this, model);
|
||||
setorigin(this, origin);
|
||||
SetModel(model);
|
||||
SetOrigin(origin);
|
||||
CBaseTrigger::CBaseTrigger();
|
||||
}
|
||||
|
||||
|
|
|
@ -54,8 +54,8 @@ void func_wall_toggle::Respawn(void)
|
|||
{
|
||||
movetype = MOVETYPE_PUSH;
|
||||
solid = SOLID_BSP;
|
||||
setmodel(this, m_oldModel);
|
||||
setorigin(this, origin);
|
||||
SetModel(m_oldModel);
|
||||
SetOrigin(origin);
|
||||
m_iVisible = 1;
|
||||
m_oldmodelindex = modelindex;
|
||||
|
||||
|
|
|
@ -66,7 +66,7 @@ void item_food::item_food(void)
|
|||
movetype = MOVETYPE_TOSS;
|
||||
|
||||
if (m_iIsCan) {
|
||||
setmodel(this, "models/can.mdl");
|
||||
setmodel(this,"models/can.mdl");
|
||||
}
|
||||
|
||||
setsize(this, [0,0,0], [0,0,0]);
|
||||
|
|
|
@ -43,7 +43,7 @@ class monster_furniture:CBaseEntity
|
|||
void monster_furniture::monster_furniture(void)
|
||||
{
|
||||
precache_model(model);
|
||||
setmodel(this, model);
|
||||
SetModel(model);
|
||||
CBaseEntity::CBaseEntity();
|
||||
|
||||
#if 1
|
||||
|
|
|
@ -31,7 +31,7 @@ trigger_transition::trigger_transition(void)
|
|||
{
|
||||
solid = SOLID_NOT;
|
||||
movetype = MOVETYPE_NONE;
|
||||
setmodel(this, model);
|
||||
SetModel(model);
|
||||
model = __NULL__;
|
||||
modelindex = 0;
|
||||
SetRenderMode(RM_TRIGGER);
|
||||
|
|
|
@ -182,7 +182,7 @@ void armoury_entity::armoury_entity(void)
|
|||
CBaseEntity::CBaseEntity();
|
||||
|
||||
precache_model(m_oldModel);
|
||||
setmodel(this, m_oldModel);
|
||||
SetModel(m_oldModel);
|
||||
setsize(this, [-16,-16,0], [16,16,16]);
|
||||
|
||||
armoury_entity::Respawn();
|
||||
|
|
|
@ -48,7 +48,7 @@ void func_buyzone::func_buyzone(void)
|
|||
solid = SOLID_TRIGGER;
|
||||
|
||||
if (model) {
|
||||
setmodel(this, model);
|
||||
SetModel(model);
|
||||
} else {
|
||||
mins = '-128 -128 -36';
|
||||
maxs = '128 128 36';
|
||||
|
|
|
@ -59,7 +59,7 @@ void func_hostage_rescue::func_hostage_rescue(void)
|
|||
solid = SOLID_TRIGGER;
|
||||
|
||||
if (model) {
|
||||
setmodel(this, model);
|
||||
SetModel(model);
|
||||
} else {
|
||||
mins = '-128 -128 -36';
|
||||
maxs = '128 128 36';
|
||||
|
|
|
@ -54,7 +54,7 @@ void func_vip_safetyzone::func_vip_safetyzone(void)
|
|||
solid = SOLID_TRIGGER;
|
||||
|
||||
if (model) {
|
||||
setmodel(this, model);
|
||||
SetModel(model);
|
||||
} else {
|
||||
setsize(this, mins, maxs);
|
||||
}
|
||||
|
|
|
@ -218,7 +218,7 @@ void hostage_entity::Death(int iHitBody)
|
|||
|
||||
void hostage_entity::Hide(void)
|
||||
{
|
||||
setmodel(this, "");
|
||||
SetModel("");
|
||||
m_eUser = world;
|
||||
solid = SOLID_NOT;
|
||||
movetype = MOVETYPE_NONE;
|
||||
|
@ -231,11 +231,11 @@ void hostage_entity::Respawn(void)
|
|||
v_angle[1] = Math_FixDelta(m_oldAngle[1]);
|
||||
v_angle[2] = Math_FixDelta(m_oldAngle[2]);
|
||||
|
||||
setorigin(this, m_oldOrigin);
|
||||
SetOrigin(m_oldOrigin);
|
||||
angles = v_angle;
|
||||
solid = SOLID_SLIDEBOX;
|
||||
movetype = MOVETYPE_NONE;
|
||||
setmodel(this, m_oldModel);
|
||||
SetModel(m_oldModel);
|
||||
setsize(this, VEC_HULL_MIN + [0,0,36], VEC_HULL_MAX + [0,0,36]);
|
||||
|
||||
m_eUser = world;
|
||||
|
@ -268,7 +268,7 @@ void hostage_entity::hostage_entity(void)
|
|||
CBaseEntity::CBaseEntity();
|
||||
|
||||
precache_model(m_oldModel);
|
||||
setmodel(this, m_oldModel);
|
||||
SetModel(m_oldModel);
|
||||
iHostagesMax = iHostagesMax + 1;
|
||||
Respawn();
|
||||
}
|
||||
|
|
|
@ -50,8 +50,8 @@ void item_suit::Respawn(void)
|
|||
solid = SOLID_TRIGGER;
|
||||
movetype = MOVETYPE_TOSS;
|
||||
setsize(this, VEC_HULL_MIN, VEC_HULL_MAX);
|
||||
setorigin(this, m_oldOrigin);
|
||||
setmodel(this, m_oldModel);
|
||||
SetOrigin(m_oldOrigin);
|
||||
SetModel(m_oldModel);
|
||||
|
||||
think = __NULL__;
|
||||
nextthink = -1;
|
||||
|
|
|
@ -131,7 +131,7 @@ armoury_entity::touch(void)
|
|||
void
|
||||
armoury_entity::Respawn(void)
|
||||
{
|
||||
setmodel(this, m_oldModel);
|
||||
SetModel(m_oldModel);
|
||||
setsize(this, [-16,-16,0], [16,16,16]);
|
||||
solid = SOLID_TRIGGER;
|
||||
m_iLeft = m_iCount;
|
||||
|
|
|
@ -50,11 +50,11 @@ void item_suit::touch(void)
|
|||
|
||||
void item_suit::Respawn(void)
|
||||
{
|
||||
solid = SOLID_TRIGGER;
|
||||
movetype = MOVETYPE_TOSS;
|
||||
setsize(this, VEC_HULL_MIN, VEC_HULL_MAX);
|
||||
setorigin(this, m_oldOrigin);
|
||||
setmodel(this, m_oldModel);
|
||||
SetSolid(SOLID_TRIGGER);
|
||||
SetMovetype(MOVETYPE_TOSS);
|
||||
SetSize(VEC_HULL_MIN, VEC_HULL_MAX);
|
||||
SetOrigin(m_oldOrigin);
|
||||
SetModel(m_oldModel);
|
||||
|
||||
think = __NULL__;
|
||||
nextthink = -1;
|
||||
|
|
|
@ -126,12 +126,12 @@ void ammo_spore::Respawn(void)
|
|||
health = 1;
|
||||
|
||||
if (m_oldModel) {
|
||||
setmodel(this, m_oldModel);
|
||||
SetModel(m_oldModel);
|
||||
}
|
||||
|
||||
solid = SOLID_NOT;
|
||||
setsize(this, [0,0,0], [0,0,0]);
|
||||
setorigin(this, m_oldOrigin);
|
||||
SetOrigin(m_oldOrigin);
|
||||
|
||||
decal_pickwall(this, m_oldOrigin);
|
||||
|
||||
|
|
|
@ -47,11 +47,11 @@ void item_ammo::Respawn(void)
|
|||
movetype = MOVETYPE_TOSS;
|
||||
|
||||
if (m_oldModel) {
|
||||
setmodel(this, m_oldModel);
|
||||
SetModel(m_oldModel);
|
||||
}
|
||||
|
||||
setsize(this, [-16,-16,0], [16,16,16]);
|
||||
setorigin(this, origin);
|
||||
SetOrigin(origin);
|
||||
|
||||
think = __NULL__;
|
||||
nextthink = -1;
|
||||
|
@ -62,7 +62,7 @@ void item_ammo::Respawn(void)
|
|||
void item_ammo::item_ammo(void)
|
||||
{
|
||||
m_oldModel = model;
|
||||
setmodel(this, m_oldModel);
|
||||
SetModel(m_oldModel);
|
||||
CBaseEntity::CBaseEntity();
|
||||
}
|
||||
|
||||
|
|
|
@ -605,7 +605,7 @@ void monster_scientist::Death(int iHitBody)
|
|||
|
||||
void monster_scientist::Hide(void)
|
||||
{
|
||||
setmodel(this, "");
|
||||
SetModel("");
|
||||
m_eUser = world;
|
||||
solid = SOLID_NOT;
|
||||
movetype = MOVETYPE_NONE;
|
||||
|
@ -622,9 +622,9 @@ void monster_scientist::Respawn(void)
|
|||
angles = v_angle;
|
||||
solid = SOLID_SLIDEBOX;
|
||||
movetype = MOVETYPE_WALK;
|
||||
setmodel(this, m_oldModel);
|
||||
SetModel(m_oldModel);
|
||||
setsize(this, VEC_HULL_MIN + [0,0,36], VEC_HULL_MAX + [0,0,36]);
|
||||
setorigin(this, m_oldOrigin);
|
||||
SetOrigin(m_oldOrigin);
|
||||
takedamage = DAMAGE_YES;
|
||||
iBleeds = TRUE;
|
||||
style = SCI_IDLE;
|
||||
|
|
|
@ -48,9 +48,9 @@ info_tfgoal::Respawn(void)
|
|||
{
|
||||
solid = SOLID_TRIGGER;
|
||||
movetype = MOVETYPE_NONE;
|
||||
setmodel(this, m_oldModel);
|
||||
SetModel(m_oldModel);
|
||||
setsize(this, VEC_HULL_MIN, VEC_HULL_MAX);
|
||||
setorigin(this, m_oldOrigin);
|
||||
SetOrigin(m_oldOrigin);
|
||||
}
|
||||
|
||||
void
|
||||
|
|
|
@ -44,9 +44,9 @@ item_tfgoal::Respawn(void)
|
|||
{
|
||||
solid = SOLID_TRIGGER;
|
||||
movetype = MOVETYPE_NONE;
|
||||
setmodel(this, m_oldModel);
|
||||
SetModel(m_oldModel);
|
||||
setsize(this, VEC_HULL_MIN, VEC_HULL_MAX);
|
||||
setorigin(this, m_oldOrigin);
|
||||
SetOrigin(m_oldOrigin);
|
||||
}
|
||||
|
||||
void
|
||||
|
|
|
@ -43,15 +43,11 @@ void item_ammo::touch(void)
|
|||
|
||||
void item_ammo::Respawn(void)
|
||||
{
|
||||
solid = SOLID_TRIGGER;
|
||||
movetype = MOVETYPE_TOSS;
|
||||
|
||||
if (m_oldModel) {
|
||||
setmodel(this, m_oldModel);
|
||||
}
|
||||
|
||||
setsize(this, [-16,-16,0], [16,16,16]);
|
||||
setorigin(this, origin);
|
||||
SetSolid(SOLID_TRIGGER);
|
||||
SetMovetype(MOVETYPE_TOSS);
|
||||
SetSize([-16,-16,0],[16,16,16]);
|
||||
SetOrigin(m_oldOrigin);
|
||||
SetModel(m_oldModel);
|
||||
|
||||
think = __NULL__;
|
||||
nextthink = -1;
|
||||
|
@ -63,7 +59,7 @@ void item_ammo::item_ammo(void)
|
|||
{
|
||||
precache_model(model);
|
||||
m_oldModel = model;
|
||||
setmodel(this, m_oldModel);
|
||||
SetModel(m_oldModel);
|
||||
CBaseEntity::CBaseEntity();
|
||||
}
|
||||
|
||||
|
|
|
@ -63,12 +63,11 @@ void item_battery::touch(void)
|
|||
|
||||
void item_battery::Respawn(void)
|
||||
{
|
||||
solid = SOLID_TRIGGER;
|
||||
movetype = MOVETYPE_TOSS;
|
||||
setmodel(this, m_oldModel);
|
||||
|
||||
setsize(this, [-16,-16,0], [16,16,36]);
|
||||
setorigin(this, m_oldOrigin);
|
||||
SetSolid(SOLID_TRIGGER);
|
||||
SetMovetype(MOVETYPE_TOSS);
|
||||
SetSize([-16,-16,0],[16,16,16]);
|
||||
SetOrigin(m_oldOrigin);
|
||||
SetModel(m_oldModel);
|
||||
|
||||
think = __NULL__;
|
||||
nextthink = -1;
|
||||
|
|
|
@ -53,13 +53,11 @@ void item_healthkit::touch(void)
|
|||
|
||||
void item_healthkit::Respawn(void)
|
||||
{
|
||||
solid = SOLID_TRIGGER;
|
||||
movetype = MOVETYPE_TOSS;
|
||||
setmodel(this, m_oldModel);
|
||||
|
||||
|
||||
setsize(this, [-16,-16,0], [16,16,36]);
|
||||
setorigin(this, m_oldOrigin);
|
||||
SetSolid(SOLID_TRIGGER);
|
||||
SetMovetype(MOVETYPE_TOSS);
|
||||
SetSize([-16,-16,0],[16,16,16]);
|
||||
SetOrigin(m_oldOrigin);
|
||||
SetModel(m_oldModel);
|
||||
|
||||
think = __NULL__;
|
||||
nextthink = -1;
|
||||
|
|
|
@ -60,11 +60,11 @@ void item_longjump::touch(void)
|
|||
|
||||
void item_longjump::Respawn(void)
|
||||
{
|
||||
solid = SOLID_TRIGGER;
|
||||
movetype = MOVETYPE_TOSS;
|
||||
setsize(this, [-16,-16,0],[16,16,16]);
|
||||
setorigin(this, m_oldOrigin);
|
||||
setmodel(this, m_oldModel);
|
||||
SetSolid(SOLID_TRIGGER);
|
||||
SetMovetype(MOVETYPE_TOSS);
|
||||
SetSize([-16,-16,0],[16,16,16]);
|
||||
SetOrigin(m_oldOrigin);
|
||||
SetModel(m_oldModel);
|
||||
|
||||
think = __NULL__;
|
||||
nextthink = -1;
|
||||
|
|
|
@ -59,11 +59,11 @@ void item_suit::touch(void)
|
|||
|
||||
void item_suit::Respawn(void)
|
||||
{
|
||||
solid = SOLID_TRIGGER;
|
||||
movetype = MOVETYPE_TOSS;
|
||||
setsize(this, VEC_HULL_MIN, VEC_HULL_MAX);
|
||||
setorigin(this, m_oldOrigin);
|
||||
setmodel(this, m_oldModel);
|
||||
SetSolid(SOLID_TRIGGER);
|
||||
SetMovetype(MOVETYPE_TOSS);
|
||||
SetSize(VEC_HULL_MIN, VEC_HULL_MAX);
|
||||
SetOrigin(m_oldOrigin);
|
||||
SetModel(m_oldModel);
|
||||
|
||||
think = __NULL__;
|
||||
nextthink = -1;
|
||||
|
|
|
@ -14,7 +14,7 @@
|
|||
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
||||
*/
|
||||
|
||||
class item_weaponbox
|
||||
class item_weaponbox:CBaseEntity
|
||||
{
|
||||
int ammo_9mm;
|
||||
int ammo_357;
|
||||
|
@ -98,15 +98,15 @@ void item_weaponbox::setup(player pl)
|
|||
|
||||
void item_weaponbox::item_weaponbox(void)
|
||||
{
|
||||
setmodel(this, "models/w_weaponbox.mdl");
|
||||
setsize(this, [-16,-16,0], [16,16,16]);
|
||||
solid = SOLID_TRIGGER;
|
||||
movetype = MOVETYPE_TOSS;
|
||||
SetModel("models/w_weaponbox.mdl");
|
||||
SetSize([-16,-16,0], [16,16,16]);
|
||||
SetSolid(SOLID_TRIGGER);
|
||||
SetMovetype(MOVETYPE_TOSS);
|
||||
}
|
||||
|
||||
void weaponbox_spawn(player spawner)
|
||||
{
|
||||
item_weaponbox weaponbox = spawn(item_weaponbox);
|
||||
setorigin(weaponbox, spawner.origin);
|
||||
weaponbox.SetOrigin(spawner.origin);
|
||||
weaponbox.setup(spawner);
|
||||
}
|
||||
|
|
|
@ -54,21 +54,21 @@ void item_pickup::setitem(int i)
|
|||
{
|
||||
id = i;
|
||||
m_oldModel = Weapons_GetWorldmodel(id);
|
||||
setmodel(this, m_oldModel);
|
||||
SetModel(m_oldModel);
|
||||
}
|
||||
|
||||
void item_pickup::Respawn(void)
|
||||
{
|
||||
solid = SOLID_TRIGGER;
|
||||
movetype = MOVETYPE_TOSS;
|
||||
setorigin(this, m_oldOrigin);
|
||||
SetSolid(SOLID_TRIGGER);
|
||||
SetMovetype(MOVETYPE_TOSS);
|
||||
SetOrigin(m_oldOrigin);
|
||||
|
||||
/* At some points, the item id might not yet be set */
|
||||
if (m_oldModel) {
|
||||
setmodel(this, m_oldModel);
|
||||
SetModel(m_oldModel);
|
||||
}
|
||||
|
||||
setsize(this, [-16,-16,0], [16,16,16]);
|
||||
SetSize([-16,-16,0], [16,16,16]);
|
||||
|
||||
think = __NULL__;
|
||||
nextthink = -1;
|
||||
|
|
|
@ -41,7 +41,7 @@ void monster_barney_dead::Gib(void)
|
|||
|
||||
void monster_barney_dead::Hide(void)
|
||||
{
|
||||
setmodel(this, "");
|
||||
SetModel("");
|
||||
solid = SOLID_NOT;
|
||||
movetype = MOVETYPE_NONE;
|
||||
}
|
||||
|
@ -52,11 +52,11 @@ void monster_barney_dead::Respawn(void)
|
|||
v_angle[1] = Math_FixDelta(m_oldAngle[1]);
|
||||
v_angle[2] = Math_FixDelta(m_oldAngle[2]);
|
||||
|
||||
setorigin(this, m_oldOrigin);
|
||||
SetOrigin(m_oldOrigin);
|
||||
angles = v_angle;
|
||||
solid = SOLID_CORPSE;
|
||||
movetype = MOVETYPE_NONE;
|
||||
setmodel(this, m_oldModel);
|
||||
SetModel(m_oldModel);
|
||||
setsize(this, VEC_HULL_MIN + [0,0,36], VEC_HULL_MAX + [0,0,36]);
|
||||
takedamage = DAMAGE_YES;
|
||||
health = 0;
|
||||
|
|
|
@ -41,7 +41,7 @@ void monster_hevsuit_dead::Gib(void)
|
|||
|
||||
void monster_hevsuit_dead::Hide(void)
|
||||
{
|
||||
setmodel(this, "");
|
||||
SetModel("");
|
||||
solid = SOLID_NOT;
|
||||
movetype = MOVETYPE_NONE;
|
||||
}
|
||||
|
@ -52,11 +52,11 @@ void monster_hevsuit_dead::Respawn(void)
|
|||
v_angle[1] = Math_FixDelta(m_oldAngle[1]);
|
||||
v_angle[2] = Math_FixDelta(m_oldAngle[2]);
|
||||
|
||||
setorigin(this, m_oldOrigin);
|
||||
SetOrigin(m_oldOrigin);
|
||||
angles = v_angle;
|
||||
solid = SOLID_CORPSE;
|
||||
movetype = MOVETYPE_NONE;
|
||||
setmodel(this, m_oldModel);
|
||||
SetModel(m_oldModel);
|
||||
setsize(this, VEC_HULL_MIN + [0,0,36], VEC_HULL_MAX + [0,0,36]);
|
||||
takedamage = DAMAGE_YES;
|
||||
health = 0;
|
||||
|
@ -77,10 +77,10 @@ void monster_hevsuit_dead::monster_hevsuit_dead(void)
|
|||
m_iPose = stoi(argv(i+1));
|
||||
break;
|
||||
case "body":
|
||||
m_iBody = stoi(argv(i+1)) + 1;
|
||||
SetBody(stoi(argv(i+1)) + 1);
|
||||
break;
|
||||
case "skin":
|
||||
skin = stoi(argv(i+1));
|
||||
SetSkin(stoi(argv(i+1)));
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
|
|
|
@ -41,7 +41,7 @@ void monster_hgrunt_dead::Gib(void)
|
|||
|
||||
void monster_hgrunt_dead::Hide(void)
|
||||
{
|
||||
setmodel(this, "");
|
||||
SetModel("");
|
||||
solid = SOLID_NOT;
|
||||
movetype = MOVETYPE_NONE;
|
||||
}
|
||||
|
@ -52,11 +52,11 @@ void monster_hgrunt_dead::Respawn(void)
|
|||
v_angle[1] = Math_FixDelta(m_oldAngle[1]);
|
||||
v_angle[2] = Math_FixDelta(m_oldAngle[2]);
|
||||
|
||||
setorigin(this, m_oldOrigin);
|
||||
SetOrigin(m_oldOrigin);
|
||||
angles = v_angle;
|
||||
solid = SOLID_CORPSE;
|
||||
movetype = MOVETYPE_NONE;
|
||||
setmodel(this, m_oldModel);
|
||||
SetModel(m_oldModel);
|
||||
setsize(this, VEC_HULL_MIN + [0,0,36], VEC_HULL_MAX + [0,0,36]);
|
||||
takedamage = DAMAGE_YES;
|
||||
health = 0;
|
||||
|
|
|
@ -191,11 +191,11 @@ monster_scientist::monster_scientist(void)
|
|||
m_talkStopFollow = "!SC_STOP";
|
||||
|
||||
/* by default a random character etc. is chosen */
|
||||
m_iBody = -1;
|
||||
int body = -1;
|
||||
for (int i = 1; i < (tokenize(__fullspawndata)-1); i += 2) {
|
||||
switch (argv(i)) {
|
||||
case "body":
|
||||
m_iBody = stoi(argv(i+1)) + 1;
|
||||
SetBody(stoi(argv(i+1)) + 1);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
|
@ -208,8 +208,8 @@ monster_scientist::monster_scientist(void)
|
|||
base_health = Skill_GetValue("scientist_health");
|
||||
|
||||
/* has the body not been overriden, etc. choose a character for us */
|
||||
if (m_iBody == -1) {
|
||||
m_iBody = floor(random(1,5));
|
||||
if (body == -1) {
|
||||
SetBody((int)floor(random(1,5)));
|
||||
}
|
||||
|
||||
switch (m_iBody) {
|
||||
|
@ -224,7 +224,7 @@ monster_scientist::monster_scientist(void)
|
|||
case 3:
|
||||
m_flPitch = 95;
|
||||
netname = "Luther";
|
||||
skin = 1;
|
||||
SetSkin(1);
|
||||
break;
|
||||
default:
|
||||
m_flPitch = 100;
|
||||
|
|
|
@ -52,7 +52,7 @@ void monster_scientist_dead::Gib(void)
|
|||
|
||||
void monster_scientist_dead::Hide(void)
|
||||
{
|
||||
setmodel(this, "");
|
||||
SetModel("");
|
||||
solid = SOLID_NOT;
|
||||
movetype = MOVETYPE_NONE;
|
||||
}
|
||||
|
@ -63,11 +63,11 @@ void monster_scientist_dead::Respawn(void)
|
|||
v_angle[1] = Math_FixDelta(m_oldAngle[1]);
|
||||
v_angle[2] = Math_FixDelta(m_oldAngle[2]);
|
||||
|
||||
setorigin(this, m_oldOrigin);
|
||||
SetOrigin(m_oldOrigin);
|
||||
angles = v_angle;
|
||||
solid = SOLID_CORPSE;
|
||||
movetype = MOVETYPE_NONE;
|
||||
setmodel(this, m_oldModel);
|
||||
SetModel(m_oldModel);
|
||||
setsize(this, VEC_HULL_MIN + [0,0,36], VEC_HULL_MAX + [0,0,36]);
|
||||
takedamage = DAMAGE_YES;
|
||||
health = 0;
|
||||
|
|
|
@ -67,7 +67,7 @@ void monster_sitting_scientist::Death(int iHitBody)
|
|||
|
||||
void monster_sitting_scientist::Hide(void)
|
||||
{
|
||||
setmodel(this, "");
|
||||
SetModel("");
|
||||
solid = SOLID_NOT;
|
||||
movetype = MOVETYPE_NONE;
|
||||
}
|
||||
|
@ -78,11 +78,11 @@ void monster_sitting_scientist::Respawn(void)
|
|||
v_angle[1] = Math_FixDelta(m_oldAngle[1]);
|
||||
v_angle[2] = Math_FixDelta(m_oldAngle[2]);
|
||||
|
||||
setorigin(this, m_oldOrigin);
|
||||
SetOrigin(m_oldOrigin);
|
||||
angles = v_angle;
|
||||
solid = SOLID_BBOX;
|
||||
movetype = MOVETYPE_NONE;
|
||||
setmodel(this, m_oldModel);
|
||||
SetModel(m_oldModel);
|
||||
setsize(this, [-14,-14,0],[14,14,36]);
|
||||
takedamage = DAMAGE_YES;
|
||||
health = 0;
|
||||
|
|
|
@ -32,6 +32,6 @@ void xen_hair::xen_hair(void)
|
|||
precache_model("models/hair.mdl");
|
||||
solid = SOLID_SLIDEBOX;
|
||||
movetype = MOVETYPE_WALK;
|
||||
setmodel(this, "models/hair.mdl");
|
||||
setorigin(this, origin);
|
||||
SetModel("models/hair.mdl");
|
||||
SetOrigin(origin);
|
||||
}
|
||||
|
|
|
@ -32,6 +32,6 @@ void xen_plantlight::xen_plantlight(void)
|
|||
precache_model("models/light.mdl");
|
||||
solid = SOLID_SLIDEBOX;
|
||||
movetype = MOVETYPE_WALK;
|
||||
setmodel(this, "models/light.mdl");
|
||||
setorigin(this, origin);
|
||||
SetModel("models/light.mdl");
|
||||
SetOrigin(origin);
|
||||
}
|
||||
|
|
|
@ -32,6 +32,6 @@ void xen_spore_large::xen_spore_large(void)
|
|||
precache_model("models/fungus(large).mdl");
|
||||
solid = SOLID_SLIDEBOX;
|
||||
movetype = MOVETYPE_WALK;
|
||||
setmodel(this, "models/fungus(large).mdl");
|
||||
setorigin(this, origin);
|
||||
SetModel("models/fungus(large).mdl");
|
||||
SetOrigin(origin);
|
||||
}
|
||||
|
|
|
@ -32,6 +32,6 @@ void xen_spore_medium::xen_spore_medium(void)
|
|||
precache_model("models/fungus.mdl");
|
||||
solid = SOLID_SLIDEBOX;
|
||||
movetype = MOVETYPE_WALK;
|
||||
setmodel(this, "models/fungus.mdl");
|
||||
setorigin(this, origin);
|
||||
SetModel("models/fungus.mdl");
|
||||
SetOrigin(origin);
|
||||
}
|
||||
|
|
|
@ -32,6 +32,6 @@ void xen_spore_small::xen_spore_small(void)
|
|||
precache_model("models/fungus(small).mdl");
|
||||
solid = SOLID_SLIDEBOX;
|
||||
movetype = MOVETYPE_WALK;
|
||||
setmodel(this, "models/fungus(small).mdl");
|
||||
setorigin(this, origin);
|
||||
SetModel("models/fungus(small).mdl");
|
||||
SetOrigin(origin);
|
||||
}
|
||||
|
|
|
@ -29,7 +29,6 @@ func_bombtarget brush entities.
|
|||
*/
|
||||
|
||||
/* C4 entity logic */
|
||||
|
||||
#ifdef SERVER
|
||||
class c4bomb:CBaseEntity
|
||||
{
|
||||
|
@ -105,10 +104,10 @@ c4bomb::Logic(void)
|
|||
void
|
||||
c4bomb::c4bomb(void)
|
||||
{
|
||||
movetype = MOVETYPE_NONE;
|
||||
solid = SOLID_BBOX;
|
||||
setmodel(this, "models/w_c4.mdl");
|
||||
setsize(this, [-6,-6,0], [6,6,6]);
|
||||
SetMovetype(MOVETYPE_NONE);
|
||||
SetSolid(SOLID_BBOX);
|
||||
SetModel("models/w_c4.mdl");
|
||||
SetSize([-6,-6,0], [6,6,6]);
|
||||
|
||||
customphysics = Logic;
|
||||
m_flExplodeTime = time + 45.0f;
|
||||
|
|
|
@ -118,7 +118,7 @@ void
|
|||
monster_snark::Respawn(void)
|
||||
{
|
||||
netname = "Snark";
|
||||
setmodel(this, "models/w_squeak.mdl");
|
||||
SetModel("models/w_squeak.mdl");
|
||||
flags |= FL_MONSTER;
|
||||
solid = SOLID_BBOX;
|
||||
movetype = MOVETYPE_WALK;
|
||||
|
@ -167,7 +167,7 @@ void w_snark_deploy(void)
|
|||
{
|
||||
monster_snark snark = spawn(monster_snark, owner: self, goalentity: self);
|
||||
makevectors(self.v_angle);
|
||||
setorigin(snark, self.origin + v_forward * 32);
|
||||
snark.SetOrigin(self.origin + v_forward * 32);
|
||||
}
|
||||
#endif
|
||||
|
||||
|
|
|
@ -99,11 +99,11 @@ monster_tripmine::Ready(void)
|
|||
void
|
||||
monster_tripmine::Respawn(void)
|
||||
{
|
||||
setmodel(this, "models/v_tripmine.mdl");
|
||||
solid = SOLID_NOT;
|
||||
movetype = MOVETYPE_NONE;
|
||||
setsize(this, [-8,-8,-8], [8,8,8]);
|
||||
setorigin(this, origin);
|
||||
SetModel("models/v_tripmine.mdl");
|
||||
SetSolid(SOLID_NOT);
|
||||
SetMovetype(MOVETYPE_NONE);
|
||||
SetSize([-8,-8,-8], [8,8,8]);
|
||||
SetOrigin(origin);
|
||||
SendFlags = 1; /* force update */
|
||||
|
||||
/* ready in 4 seconds flat */
|
||||
|
@ -265,7 +265,7 @@ void w_tripmine_primary(void)
|
|||
pl.ammo_tripmine--;
|
||||
vector ang = vectoangles(trace_plane_normal);
|
||||
monster_tripmine mine = spawn(monster_tripmine, real_owner: self, angles: ang);
|
||||
setorigin(mine, trace_endpos - (v_forward * 8));
|
||||
mine.SetOrigin(trace_endpos - (v_forward * 8));
|
||||
|
||||
Sound_Play(self, CHAN_WEAPON, "weapon_tripmine.deploy");
|
||||
Sound_Play(mine, CHAN_WEAPON, "weapon_tripmine.charge");
|
||||
|
|
Loading…
Reference in a new issue