Flashlight: Shift source origin down by 8 units so that the cubemap light
has some more obvious effects from the first person view.
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1 changed files with 1 additions and 1 deletions
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@ -125,7 +125,7 @@ player::predraw(void)
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src = origin + view_ofs;
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ang = [pitch, angles[1], angles[2]];
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} else {
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src = getproperty(VF_ORIGIN);
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src = getproperty(VF_ORIGIN) + [0,0,-8];
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ang = getproperty(VF_CL_VIEWANGLES);
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}
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