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40c4d95a2b
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entityDef: Fix 'spawnclass' not working when referencing other entitydefs
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2023-05-04 08:23:24 -07:00 |
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49d44bb21f
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Server: remove rogue DOS newline characters that managed to get inside entry.qc
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2023-05-01 07:15:22 -07:00 |
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b3b22045f3
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Server: force set sv_nqplayerphysics to 0, so the engine shuts up about its prediction not working on map start
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2023-05-01 06:58:54 -07:00 |
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aa573ebec5
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func_breakable: will now alert when a break or bulletimpact is not set on a used surfaceproperty
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2023-05-01 06:48:25 -07:00 |
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09a0e2de52
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func_breakable: Fix entities not playing break sounds/models when no 'material' key is set.
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2023-05-01 06:16:28 -07:00 |
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3419c0df31
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func_breakable: ensure the 'break' sound is played when present. also ensure we precache the break sound ahead of time.
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2023-05-01 05:52:20 -07:00 |
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d45d2f1dc4
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Introducing a copy of the id Tech 4 EntityDef system into Nuclide.
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2023-04-30 18:01:26 -07:00 |
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054e703177
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env_fog: default color values should be 255,255,255 and not normalized.
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2023-04-30 18:00:11 -07:00 |
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89e3b961e8
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trigger_teleport: more sound customization options
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2023-04-30 17:59:49 -07:00 |
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f606efcbf7
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NSClientPlayer: start networking rendermodes (needs to be optimised for network transfer)
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2023-04-30 11:23:56 -07:00 |
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cd3023eeba
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Server: add MapTweaks. A new feature that allows tinkerers to rewrite entity classnames under certain conditions (RFC)
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2023-04-22 02:45:58 -07:00 |
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c5626ce347
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NSEntity: DropToFloor() should return a boolean akin to the original builtin.
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2023-04-22 01:05:56 -07:00 |
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3a755aaba7
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NSSurfacePropEntity: add SetCanBleed() and CanBleed() methods to abstract the old iBleeds field.
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2023-04-22 01:05:27 -07:00 |
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f00d49e6ca
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Client: when an unknown network event is received, error out with a message.
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2023-04-19 15:21:04 -07:00 |
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cbf78aa26a
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Menu-FN: fix the player model preview frames showing up when they shouldn't.
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2023-04-19 13:36:27 -07:00 |
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a1d8f17164
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VGUIButton: in CLASSIC_VGUI mode, the alternate button frame happens on hover now instead of click.
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2023-04-18 20:10:13 -07:00 |
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a34fd9c0e8
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VGUIButton: only adjust button size on SetTitle() when button has no size
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2023-04-18 19:37:46 -07:00 |
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60bbe417ab
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Client-Font: actually set con_textsize for the console font as well, because that makes sense to do.
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2023-04-18 15:05:45 -07:00 |
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e1b024e345
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Client-Font: when loading fonts/fontcon.font, apply it to gl_font.
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2023-04-18 15:02:12 -07:00 |
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97a5d9d2cd
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NSClient: add new method Transport(vector newPos, vector newAngles) and null out .customphysics when an NSEntity gets Destroy()d
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2023-04-18 14:47:39 -07:00 |
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7f55f1c868
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Client - Titles: add new function Titles_GetTextBody() to grab the body portion of a titles.txt entry
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2023-04-18 14:46:51 -07:00 |
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ed2d73106f
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trigger_teleport: if we're running fs_game "dmc", then force a teleportation sound to play.
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2023-04-17 12:22:56 -07:00 |
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a8144ce6c1
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Unbreak base/src from not compiling.
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2023-04-16 23:16:15 -07:00 |
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60e681a6c9
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ambient_generic: Precache sound inside ::Spawned() and not ::SpawnKey()
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2023-04-16 16:25:07 -07:00 |
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2d3ea1ba20
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trigger_teleport: fix typo that picked the wrong angles.
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2023-04-16 11:55:11 -07:00 |
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4a11c91d7d
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trigger_teleport: change teleported entity's angles while maintaining the same velocity.
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2023-04-16 11:53:03 -07:00 |
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89bf3e436a
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Client: ensure renderflags are being set after calling RenderFXPass() on the view models
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2023-04-16 11:31:44 -07:00 |
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277819b904
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NSRenderableEntity: respect render amount on glowshell intensity
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2023-04-16 11:06:51 -07:00 |
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706241a7b6
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Client: viewmodel and player model weapon now inherit the rendermode of the player.
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2023-04-16 10:43:40 -07:00 |
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e482cb0103
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Server: add missing precache for soundDef step_swim.left/right
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2023-04-16 01:25:00 -07:00 |
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de388f0464
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Remove now unnecessary debug prints.
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2023-04-16 01:03:00 -07:00 |
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4a330ef3ce
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PMove: improvements to liquid/waterlevel testing
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2023-04-16 01:01:29 -07:00 |
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5c4d693c0e
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func_button: Fix buttons not being able to be shot more than once.
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2023-04-16 01:00:10 -07:00 |
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6d6e0cc6a6
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func_door: deal with different content overrides better
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2023-04-16 00:46:10 -07:00 |
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2e3c547838
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func_button: Fix SF_BTT_TOUCH_ONLY not being respected because the entity does not spawn being touchable
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2023-04-15 23:06:35 -07:00 |
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f4cadc74a8
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Shared: CLASSEXPORT macro will now behaver nicer with non-class spawn functions.
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2023-04-15 18:11:43 -07:00 |
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44b78932f4
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Documentation: started Documentation/Networking.md
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2023-04-15 17:25:15 -07:00 |
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7f79fc46a1
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Add client-side stub for function Weapons_SwitchBest.
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2023-04-15 17:24:49 -07:00 |
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a4aa5e578c
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trigger_teleport: When teleporting, use setorigin_safe() to guarantee our target pos is not inside the floor (fixes some teleporters in DMC)
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2023-04-15 17:24:29 -07:00 |
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d213ec110f
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NSRenderableEntity: respect the MF_ROTATE .modelflag field.
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2023-04-15 16:58:25 -07:00 |
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0c5c714b79
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GS-Entbase: Implementation of CS/DMC's env_fog entity.
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2023-04-14 10:21:07 -07:00 |
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405fe1cfa9
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NSView: Mark certain methods as virtual (where it currently makes sense)
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2023-04-09 11:34:50 -07:00 |
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66945575ae
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PMove: Fix not working when not setting #ifdef CUSTOMPLAYERPHYSICS
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2023-04-08 11:21:35 -07:00 |
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90685f2495
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Introducing VGUITheme, so we can start removing the CLASSIC_VGUI ifdef and start overriding visual appearance on any widget or group of widgets.
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2023-04-05 10:58:12 -07:00 |
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9fc3503652
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VGUIButton: add method SetKeyEquivalent() to handle hotkeys.
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2023-04-03 12:59:33 -07:00 |
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8c58d635d3
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VGUI: Stability improvements, start allowing overrides for VGUIButton and VGUIWindow based classes.
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2023-04-03 11:13:55 -07:00 |
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41c20663a8
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Client: text channel 0 now contains a message queue, so that multiple messages can stack without overriding one another
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2023-03-28 16:36:21 -07:00 |
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c475ee4afc
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Menu-VGUI: Class VGUIWindow should not be resizable by default
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2023-03-27 01:55:53 -07:00 |
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5843fa3ef1
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Menu-VGUI: Knew I forgot something. Thanks @Fix
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2023-03-27 01:53:53 -07:00 |
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338e89c06a
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Add functions all about handling Message of the Day server info. Adds the motd console command, as well as motdfile .
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2023-03-25 17:32:58 -07:00 |
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