Commit graph

2294 commits

Author SHA1 Message Date
6c0256782f
NSNavAI: Hack to fix navigation for monster_barney in c1a0d 2023-03-24 14:19:36 -07:00
84db9ea404
Menu-FN: Should use SEARCH_ALLOWDUPES to allow iterating over multiple files in a game dir 2023-03-24 13:22:12 -07:00
109e9418b3
Implement helper function NSAssert from OPENSTEP 2023-03-24 13:21:16 -07:00
2c72d358ce
Sentences: Speed up the word search using hashtables 2023-03-24 10:48:04 -07:00
8ec3d00e93
Save/load system stability improvements. 2023-03-23 17:04:34 -07:00
039d9937e9
ambient_generic: Add support for most Source Engine input triggers. Also fix a minor mistake in the QUAKED comment for level editors. 2023-03-22 00:24:12 -07:00
aed306cbd1
NSMoverEntity: call MoverStartsMoving() and MoverFinishesMoving() around arrival callbacks for entities that don't travel any distance. Fixing func_button entities from not toggling frames. 2023-03-22 00:22:47 -07:00
9463e2b6e3
info_waypoint: should probably set pvsflags to something encompassing. 2023-03-21 22:16:51 -07:00
a45591134c
info_waypoint: Initial implementation. This has nothing to do with AI (don't get any ideas just yet), but rather HUD information displays. 2023-03-21 22:03:27 -07:00
94e9caf923
Base: call Textmenu_Draw() in hud.qc 2023-03-21 13:38:10 -07:00
8e14d3707d
NSClientPlayer: roll back .basevelocity in Predict{Pre,Post}Frame 2023-03-18 20:01:02 -07:00
7b42befcb3
Networked versions of func_conveyor, trigger_push. Bounce pads should be much nicer. 2023-03-18 17:49:12 -07:00
c1a098b493
Impacts against models will now be tested against their materials. No more bitfield surfaceparm lookups in compiled models - simply set the surfaceprop inside the used material file.
However, since we don't get the full material path currently, the material has to be in the same dir as the model.
This may change if FTEQW exposes the full impact material path.
2023-03-17 11:35:27 -07:00
a52d7d3bbc
add test_cubemap to test maps for base/ 2023-03-16 16:41:03 -07:00
01be71e451
Client: 'buildcubemaps' will toggle r_skipEnvmap, which is now also defaulting to a black clear color (akin to Source) 2023-03-16 16:04:47 -07:00
64cb526943
env_cubemap: save to .ktx by default when issuing 'buildcubemaps' again. 2023-03-16 15:46:38 -07:00
9e6d6ee7f1
Client: Fix for buildcubemaps angles being overriden by some entity in the map or other. 2023-03-16 15:35:59 -07:00
8950666c69
Menu-FN: use the menutint material instead of a bland drawfill. 2023-03-15 15:16:34 -07:00
e2c4144a9c
point_trigger: Initial implementation of this entity. Requested as an alternative to make map entity hacking easier. 2023-03-14 16:19:07 -07:00
495b661b47
NSMoverEntity: Improvements so transformation and rotation is easier at the same time. 2023-03-14 00:06:19 -07:00
f92de15ca5
func_plat: Implementation using NSMoverEntity 2023-03-13 19:13:12 -07:00
c7709bb2d5
Add NSMoverEntity, a class that handles moving, pushing entity classes such as func_door and the like. 2023-03-13 19:12:54 -07:00
719f85210d
NSEntity: Fix SetNextThink doing occasional bogus fixups 2023-03-13 15:25:37 -07:00
7709c579c3
Minor documentation enhancements, QuakeEd entity comment color changes 2023-03-13 02:04:31 -07:00
8a9823a207
logic_auto: fix typo in docs that causes doxygen's markdown parser to burst 2023-03-12 16:07:14 -07:00
faaf67762f
Platform: minor cleanup, updated fonts/ 2023-03-12 16:00:31 -07:00
0325d17d85
README.md fix typo on my part 2023-03-08 16:03:33 -08:00
e4b5d5158a
Client: increase textmenu refresh 2023-03-01 23:15:41 -08:00
be373d3116
Base: fix spawning and the gamerule switch. 2023-02-28 10:01:13 -08:00
a36694d1f8
Client: Add shader precache fix for dlights/rtlights, this should eliminate the first shot of any game causing any stuttering 2023-02-24 12:24:24 -08:00
f0dcdc28c5
NSView: mark most methods as nonvirtual for the time being, until everything else is set in stone 2023-02-24 12:23:45 -08:00
4190c6415e I'm full of mistakes today it seems 2023-02-23 17:14:54 -08:00
03bf3db8e4 pm_autoJump should be capital to follow standards 2023-02-23 17:10:52 -08:00
ac72c16bb2 Added new movement related cvars, update Building documentation for Fedora (thanks @dhalucario), updated readme with some cool people 2023-02-23 15:23:55 -08:00
5ad3931241
Remove platform/base_sound.pk3dir/ 2023-02-16 18:19:32 -08:00
27105fc996
Menu-FN: treat 'ftehl' the same as 'valve' when indexing MP levels 2023-02-16 17:55:16 -08:00
c3c94b48a6
Platform: add back missing .po file. 2023-02-16 17:33:00 -08:00
1ff0b3f9ac
Menu-FN: Various improvements to the menu for when no menu assets are available at all. 2023-02-16 17:24:09 -08:00
95db9c7924
env_glow: Fix some typo and register a missing nonvirtual method as such 2023-02-15 09:42:22 -08:00
952ec87038
env_glow: split predraw into more sub-functions to make profiling easier 2023-02-15 09:39:53 -08:00
23b671956f
Weapons_AddItem: Only count NSGameRules' MaxItemPerSlot() when we're adding a new weapon 2023-02-14 22:02:47 -08:00
86dfb3ff1a
Fix various compiler warnings. 2023-02-14 12:54:06 -08:00
c939e790e8
Menu-FN: ifdef the reference to g_ePreviewModel out in cz_cxHQModelChanged 2023-02-12 13:02:35 -08:00
9738a6a525
prop_dynamic/static: support for 'sequence' key 2023-02-11 22:38:23 -08:00
370396a415
Menu-FN: Parsing user.scr and settings.scr in Advanced options is now mostly done. Still need to support LIST type layout elements. 2023-02-11 17:10:43 -08:00
7518e743b9
Menu-FN: further work to make the Multiplayer > Customize menu more accurate 2023-02-10 13:50:36 -08:00
943897e5ba
Menu-FN: add options in the Multiplayer > Customize menu for HQ models (with preview) and voice chat settings 2023-02-09 19:08:47 -08:00
53c8665b11
Menu-FN: update spray related infokeys upon init 2023-02-09 17:12:31 -08:00
8761b73e4a
NSGameRules: add some debug info for damage applications 2023-02-09 17:11:39 -08:00
0bf0fd42d1
Crosshair: terrible hack to deal with vid_conautoscale being inconsiderate 2023-02-09 17:11:00 -08:00