Commit graph

1216 commits

Author SHA1 Message Date
70868ddd84 env_sun: fix path of the flare textures. 2020-09-24 17:46:29 +02:00
365ac0a5fa Decals: Avoid attempting to cache and display decals with no yet-defined texture. 2020-09-24 17:43:35 +02:00
b6e9aceb02 Platform: Restructure the directory, add example maps and sources. 2020-09-24 15:33:35 +02:00
62f3444fcb Platform: Added our custinfoparms.txt to aid developers in dealing with our materials. 2020-09-24 12:50:26 +02:00
8ee1220a64 Platform: Add some of the GLSL we use so people have something to work off of 2020-09-24 12:10:04 +02:00
fd9912a475 Platform: Added helper textures for map compiler in the textures/common/ directory 2020-09-24 10:21:44 +02:00
340db972be Client: Move CSQC_Ent_Update into entry.c as it's an entry function. Move Entities_ParseLump into entities.c 2020-09-24 10:19:38 +02:00
a0a593ef6b Menu: Unbind all keys for a given command when two were defined. 2020-09-21 18:52:00 +02:00
8bde44b01c CBaseTrigger: Merge UseTargets and UseTargets_Delay... to be continued. 2020-09-21 18:10:31 +02:00
5dcb79e30c Documented/commented my I/O system changes in CBaseTrigger/CBaseOutput and cleaned some things up. 2020-09-20 15:50:45 +02:00
dc47146e99 CBaseTrigger: Added CBaseOutput, in preparation to support Source styled input/output mechanisms 2020-09-20 10:43:13 +02:00
9f95fd11c2 func_wall: Clean up and make sure .frame is reset upon Respawn() 2020-09-18 15:00:24 +02:00
f5283dd94f CBaseTrigger: move all instances where we define the SpawnKey 'delay' in others ents into the parent class. 2020-09-18 14:55:13 +02:00
5131f19c04 Fix client-side sentences filehandler from not being closed, other shenanigans. 2020-09-18 09:35:59 +02:00
809966ab7b func_brush: Initial implementation. Source inspired entity. 2020-09-18 00:14:05 +02:00
fd6fe5447b trigger_multiple: Stop checking if what we touch is of MOVETYPE_WALK 2020-09-13 19:15:06 +02:00
868b9d1b04 Fix some misc warnings the new fteqcc brought up, along with some other tiny changes. 2020-09-13 19:14:28 +02:00
ac31455dd5 Nodes: Add fancy debug textures for nodes and sequences. 2020-09-13 19:11:41 +02:00
97ad8c92e7 CBaseMonster: Improve pathfinding by skipping utterly unnecessary nodes. 2020-09-13 18:35:12 +02:00
80b1a892a0 CBaseTrigger: SOLID_BSPTRIGGER has gotten stable. Use that as the default. 2020-09-11 04:55:55 +02:00
7b0d646020 CBaseNPC: Add support for 'UseSentence' and 'UnUseSentence' to specify custom sentences.txt entries for an NPC. This is used in t0a0d. 2020-09-11 04:33:42 +02:00
a7e1b3cfd9 scripted_sequence: Skip state check when forcing a .Trigger 2020-09-10 20:28:48 +02:00
9d2a561782 scripted_sequence: Further fixes involving changing of trigger-targets mid triggering. 2020-09-10 20:24:51 +02:00
0f4b31c5f1 CBaseMonster: Reset name of the entity to trigger when scripted_sequence completes. 2020-09-10 19:42:29 +02:00
44b6a3d10a Sentences: Force them to be read in uppercased. 2020-09-10 19:28:36 +02:00
22602fd96a func_wall: Fix networking of the frame/texture attribute 2020-09-10 14:57:40 +02:00
518deec5c6 scripted_sequence: Improve support for triggering via radius. This gets the retinal scanner type entities working for example. 2020-09-10 13:36:19 +02:00
f4d4e86400 CBaseEntity/CBaseMonster: Add support for server-side model events. This enables models, as they sometimes do, to actually trigger entities in the world and much more. There's seperation between client-side and server-side events as well. 2020-09-10 10:34:14 +02:00
633ef19750 func_train: Sound shader support, as well as fixing a possible division-by-zero bug when path_corners explicitly set their speed to 0. 2020-09-10 07:00:28 +02:00
f9ee04f6cf func_button: Sound shader support, yee. Also cut down on some unnecessary code. 2020-09-10 06:02:08 +02:00
0d38fc1400 func_door_rotating: This one gets the sound shader treatment as well. 2020-09-10 05:41:25 +02:00
3025ffbf16 func_breakable: Use sound shaders for impact sounds. 2020-09-10 05:35:52 +02:00
1b6e5985a4 func_door: Use sound shaders instead of hardcoding sounds. 2020-09-09 21:40:25 +02:00
90b716bd5d env_spark: Use sound shaders instead of hard-coding sfx paths. 2020-09-09 21:29:29 +02:00
4d3cace6da Menu: Fixed all 2 warnings. 2020-09-09 08:07:30 +02:00
ca5a7feede Cleaned up misc warnings. 2020-09-09 08:05:34 +02:00
d6435bb9d0 trigger_changelevel: ...aaand another one. I need sleep 2020-09-09 02:23:43 +02:00
d8fa002419 trigger_changelevel: fix transitioning bug I introduced when I added states. 2020-09-09 02:21:16 +02:00
51cf0e9f15 Went over the codebase and optimised loading of the entity lump data. I now only run through the list of entries once and pass the unknown keys to the parent class to handle. Should speed up loading significantly. 2020-09-09 01:56:46 +02:00
fd826a226d CBaseEntity: Added support for the 'scale' field in the rendering, also made the codebase use the builtin target/targetname 2020-09-08 22:49:35 +02:00
0b75388ace game_player_equip: Initial implementation. 2020-09-08 03:37:08 +02:00
7680521379 Server: Add support for game_playerspawn triggers. Basically upon any player spawning into the world, all entities named 'game_playerspawn' will be triggered with the player being set as the activator. Nifty 2020-09-08 03:29:10 +02:00
cdad44a79d Menu: Disable Training/Hazard Course when no gameinfo_trainingmap is defined. 2020-09-07 07:42:07 +02:00
e503b8b7d9 Menu: Adjusted some minor text spacing in the custom game install dialog 2020-09-06 09:10:28 +02:00
ac68be9f67 Menu: Add ability to set custom readme filenames inside the manifests. 2020-09-06 08:52:10 +02:00
58d420861f Menu: Integrated package manager functions into the Custom game menu. Mods and so on will now be installed remotely from there. 2020-09-06 08:37:36 +02:00
7064b71f1f func_mortar_field: Initial implementation. Controlled targeting seems to work accurately on sh_hdslaughterlands 2020-09-05 08:54:23 +02:00
b60fd3a6b5 Menu: Fixed crash in CUpdateList when the list starts becoming scollable 2020-09-05 06:19:39 +02:00
ba1cb46fb6 Updated binary script to force valve.fmf to be renamed. 2020-09-05 04:53:10 +02:00
50ccbf4b9a Add func_tank, func_tankmortar and generally faff about with input code. 2020-09-04 21:28:06 +02:00