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70868ddd84
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env_sun: fix path of the flare textures.
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2020-09-24 17:46:29 +02:00 |
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365ac0a5fa
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Decals: Avoid attempting to cache and display decals with no yet-defined texture.
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2020-09-24 17:43:35 +02:00 |
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b6e9aceb02
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Platform: Restructure the directory, add example maps and sources.
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2020-09-24 15:33:35 +02:00 |
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62f3444fcb
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Platform: Added our custinfoparms.txt to aid developers in dealing with our materials.
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2020-09-24 12:50:26 +02:00 |
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8ee1220a64
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Platform: Add some of the GLSL we use so people have something to work off of
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2020-09-24 12:10:04 +02:00 |
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fd9912a475
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Platform: Added helper textures for map compiler in the textures/common/ directory
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2020-09-24 10:21:44 +02:00 |
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340db972be
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Client: Move CSQC_Ent_Update into entry.c as it's an entry function. Move Entities_ParseLump into entities.c
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2020-09-24 10:19:38 +02:00 |
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a0a593ef6b
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Menu: Unbind all keys for a given command when two were defined.
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2020-09-21 18:52:00 +02:00 |
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8bde44b01c
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CBaseTrigger: Merge UseTargets and UseTargets_Delay... to be continued.
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2020-09-21 18:10:31 +02:00 |
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5dcb79e30c
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Documented/commented my I/O system changes in CBaseTrigger/CBaseOutput and cleaned some things up.
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2020-09-20 15:50:45 +02:00 |
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dc47146e99
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CBaseTrigger: Added CBaseOutput, in preparation to support Source styled input/output mechanisms
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2020-09-20 10:43:13 +02:00 |
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9f95fd11c2
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func_wall: Clean up and make sure .frame is reset upon Respawn()
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2020-09-18 15:00:24 +02:00 |
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f5283dd94f
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CBaseTrigger: move all instances where we define the SpawnKey 'delay' in others ents into the parent class.
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2020-09-18 14:55:13 +02:00 |
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5131f19c04
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Fix client-side sentences filehandler from not being closed, other shenanigans.
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2020-09-18 09:35:59 +02:00 |
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809966ab7b
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func_brush: Initial implementation. Source inspired entity.
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2020-09-18 00:14:05 +02:00 |
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fd6fe5447b
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trigger_multiple: Stop checking if what we touch is of MOVETYPE_WALK
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2020-09-13 19:15:06 +02:00 |
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868b9d1b04
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Fix some misc warnings the new fteqcc brought up, along with some other tiny changes.
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2020-09-13 19:14:28 +02:00 |
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ac31455dd5
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Nodes: Add fancy debug textures for nodes and sequences.
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2020-09-13 19:11:41 +02:00 |
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97ad8c92e7
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CBaseMonster: Improve pathfinding by skipping utterly unnecessary nodes.
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2020-09-13 18:35:12 +02:00 |
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80b1a892a0
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CBaseTrigger: SOLID_BSPTRIGGER has gotten stable. Use that as the default.
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2020-09-11 04:55:55 +02:00 |
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7b0d646020
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CBaseNPC: Add support for 'UseSentence' and 'UnUseSentence' to specify custom sentences.txt entries for an NPC. This is used in t0a0d.
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2020-09-11 04:33:42 +02:00 |
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a7e1b3cfd9
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scripted_sequence: Skip state check when forcing a .Trigger
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2020-09-10 20:28:48 +02:00 |
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9d2a561782
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scripted_sequence: Further fixes involving changing of trigger-targets mid triggering.
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2020-09-10 20:24:51 +02:00 |
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0f4b31c5f1
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CBaseMonster: Reset name of the entity to trigger when scripted_sequence completes.
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2020-09-10 19:42:29 +02:00 |
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44b6a3d10a
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Sentences: Force them to be read in uppercased.
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2020-09-10 19:28:36 +02:00 |
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22602fd96a
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func_wall: Fix networking of the frame/texture attribute
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2020-09-10 14:57:40 +02:00 |
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518deec5c6
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scripted_sequence: Improve support for triggering via radius. This gets the retinal scanner type entities working for example.
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2020-09-10 13:36:19 +02:00 |
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f4d4e86400
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CBaseEntity/CBaseMonster: Add support for server-side model events. This enables models, as they sometimes do, to actually trigger entities in the world and much more. There's seperation between client-side and server-side events as well.
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2020-09-10 10:34:14 +02:00 |
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633ef19750
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func_train: Sound shader support, as well as fixing a possible division-by-zero bug when path_corners explicitly set their speed to 0.
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2020-09-10 07:00:28 +02:00 |
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f9ee04f6cf
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func_button: Sound shader support, yee. Also cut down on some unnecessary code.
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2020-09-10 06:02:08 +02:00 |
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0d38fc1400
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func_door_rotating: This one gets the sound shader treatment as well.
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2020-09-10 05:41:25 +02:00 |
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3025ffbf16
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func_breakable: Use sound shaders for impact sounds.
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2020-09-10 05:35:52 +02:00 |
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1b6e5985a4
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func_door: Use sound shaders instead of hardcoding sounds.
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2020-09-09 21:40:25 +02:00 |
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90b716bd5d
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env_spark: Use sound shaders instead of hard-coding sfx paths.
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2020-09-09 21:29:29 +02:00 |
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4d3cace6da
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Menu: Fixed all 2 warnings.
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2020-09-09 08:07:30 +02:00 |
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ca5a7feede
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Cleaned up misc warnings.
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2020-09-09 08:05:34 +02:00 |
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d6435bb9d0
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trigger_changelevel: ...aaand another one. I need sleep
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2020-09-09 02:23:43 +02:00 |
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d8fa002419
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trigger_changelevel: fix transitioning bug I introduced when I added states.
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2020-09-09 02:21:16 +02:00 |
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51cf0e9f15
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Went over the codebase and optimised loading of the entity lump data. I now only run through the list of entries once and pass the unknown keys to the parent class to handle. Should speed up loading significantly.
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2020-09-09 01:56:46 +02:00 |
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fd826a226d
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CBaseEntity: Added support for the 'scale' field in the rendering, also made the codebase use the builtin target/targetname
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2020-09-08 22:49:35 +02:00 |
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0b75388ace
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game_player_equip: Initial implementation.
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2020-09-08 03:37:08 +02:00 |
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7680521379
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Server: Add support for game_playerspawn triggers. Basically upon any player spawning into the world, all entities named 'game_playerspawn' will be triggered with the player being set as the activator. Nifty
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2020-09-08 03:29:10 +02:00 |
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cdad44a79d
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Menu: Disable Training/Hazard Course when no gameinfo_trainingmap is defined.
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2020-09-07 07:42:07 +02:00 |
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e503b8b7d9
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Menu: Adjusted some minor text spacing in the custom game install dialog
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2020-09-06 09:10:28 +02:00 |
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ac68be9f67
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Menu: Add ability to set custom readme filenames inside the manifests.
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2020-09-06 08:52:10 +02:00 |
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58d420861f
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Menu: Integrated package manager functions into the Custom game menu. Mods and so on will now be installed remotely from there.
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2020-09-06 08:37:36 +02:00 |
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7064b71f1f
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func_mortar_field: Initial implementation. Controlled targeting seems to work accurately on sh_hdslaughterlands
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2020-09-05 08:54:23 +02:00 |
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b60fd3a6b5
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Menu: Fixed crash in CUpdateList when the list starts becoming scollable
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2020-09-05 06:19:39 +02:00 |
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ba1cb46fb6
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Updated binary script to force valve.fmf to be renamed.
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2020-09-05 04:53:10 +02:00 |
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50ccbf4b9a
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Add func_tank, func_tankmortar and generally faff about with input code.
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2020-09-04 21:28:06 +02:00 |
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