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4aa8a70063
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CBaseVehicle: Added vehicleflags, make sure each vehicle has the ability
to suppress movement and/or fire while the 'driver' is using the vehicle.
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2020-10-25 12:06:22 +01:00 |
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8cbbeaae24
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Platform: Add gl_stipplealpha support to models.
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2020-10-25 11:50:15 +01:00 |
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4962f82f89
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Move entity-update/event definitions for game-specific cases out of root
src/shared.
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2020-10-24 13:11:02 +02:00 |
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cce2429308
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Added gl_stipplealpha for fun, as well as rm_unlit_additive and rm_unlit_texture
to override the expected behaviour of rendering additive/texture rendermode
surfaces fullbright.
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2020-10-24 07:04:30 +02:00 |
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2daf3da59f
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env_sprite: Change default scale to 0.25, make sure that when no targetname
is set, we force-enable the sprite because toggles wouldn't work.
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2020-10-24 06:36:08 +02:00 |
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ed4f972a19
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Fix some typos.
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2020-10-24 05:24:40 +02:00 |
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24a753edce
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env_sprite: Fix that sprites marked as PLAYONCE may be networked in some
semi-visible form
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2020-10-24 05:02:14 +02:00 |
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00a8ee2a00
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env_hudhint: Initial basic implementation, plus a way for the game-logic to send hints.
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2020-10-24 03:32:34 +02:00 |
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b31ab5761a
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Simplified some rendering code for CBaseEntity/glows
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2020-10-24 02:58:19 +02:00 |
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d39fb1cdc2
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env_glow: Tweak the rendering a little bit. This should make them more
visible and more like as seen in other games.
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2020-10-24 02:38:19 +02:00 |
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a67c50c202
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Decals: Implemented client-side PVS culling optimisation
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2020-10-23 20:41:02 +02:00 |
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689ffe14bc
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Small cleanup in some client-side gs-entbase code.
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2020-10-23 20:13:27 +02:00 |
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0cfa4df68a
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Decals: Make sure tempdecal materials are recached upon vid_reload
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2020-10-23 20:12:43 +02:00 |
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0f50c46623
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Platform: Added blood decal for non-Q3BSP.
GS-Entbase: Add mitigations for possible unwanted adddecal() calls, remove decals upon CSQC_Shutdown()
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2020-10-23 05:15:59 +02:00 |
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d9dababe65
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Moved all possibly game-specific flags (such as FL_FLASHLIGHT) into gflags,
this affects mods. Please check the diff to see what you'll need to adjust.
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2020-10-22 16:30:37 +02:00 |
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065dd926cd
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light_dynamic: Override ParentUpdate() to make sure we update origin/angles
over the network.
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2020-10-22 03:48:15 +02:00 |
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cb57a95d4b
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light_dynamic: Fixed server-side PVS culling.
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2020-10-22 03:44:10 +02:00 |
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d0342b128c
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light_dynamic: Initial implementation. Q3BSP maps can use 'dynamic_light'
to avoid confusing the compiler (...).
Renamed ReadEntity() to ReceiveEntity().
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2020-10-22 02:23:05 +02:00 |
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f4eb3cea9d
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Platform: Changed the polygon offset and surfaceparm of the stock decals
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2020-10-18 16:28:30 +02:00 |
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d79ab058cf
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Added test_patchblend example map.
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2020-10-18 15:56:31 +02:00 |
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6038c04591
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Fix preset lightstyles for Q3BSP, added examples to test_lightstyles.
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2020-10-18 15:19:56 +02:00 |
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2afba74a86
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Added test_areaportal, to debug openportal()
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2020-10-18 01:10:21 +02:00 |
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e60713b960
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Platform: Added test_vphysics to test if a physics plugin (ODE/Bullet) is
properly configured within the game.
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2020-10-17 21:43:55 +02:00 |
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770426e82c
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GS-Entbase: More work done on CBasePhysics
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2020-10-17 21:42:32 +02:00 |
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2b1e23a2fe
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Misc: Added test_lightstyles to platform's base, fixed lightmapped.glsl
not calculating styles when r_deluxemapping is 0, fixed patterns being
possibly overriden upon init.
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2020-10-17 17:26:58 +02:00 |
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e803ddbceb
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GS-Entbase: Expose Base* class headers at the global scope.
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2020-10-17 16:30:36 +02:00 |
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88f490a1c5
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monstermaker: Make it so monsters inherit angles.
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2020-10-17 15:29:35 +02:00 |
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0bb06af381
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Client: Move Vox specific code into vox.c and out of sound.c, add Shutdown entry
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2020-10-17 13:17:34 +02:00 |
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f4ade524fe
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Client: Fixed some warnings and some added some paranoid free() calls.
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2020-10-16 02:26:45 +02:00 |
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63d36cc677
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Platform: Base impact decals now flagged to skip dlights.
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2020-10-15 19:36:28 +02:00 |
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074e1cc120
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Client/Platform: Added some base impact decal examples for non HL BSP...
this will change a bit more to include more material types. Patience!
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2020-10-15 19:02:55 +02:00 |
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d0231eee50
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Platform: Added per-wall kernel dithering, cvar gl_kdither 0/1
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2020-10-08 12:03:52 +02:00 |
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f3668f8335
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Menu: Fixed CModList from lazily skipping over the current mod entry, resulting in some rough list display.
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2020-10-08 02:28:26 +02:00 |
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4bde3bbfb6
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Menu: Fix music not stopping when joining a server.
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2020-10-07 23:21:34 +02:00 |
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7902ae22d5
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Menu: Filter servers by gamedir. Clients shouldn't attempt to connect to mods that way.
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2020-10-07 23:21:03 +02:00 |
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b1742afb97
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Menu: Play intro based on 'gameinfo_gamedir', not 'game'
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2020-10-07 11:38:32 +02:00 |
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4208bd8c9a
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Server: added server command trigger_ent
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2020-10-06 14:42:46 +02:00 |
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4e9be1a7bc
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Makefile: Apparently a target can't be called 'plugins', so we'll rename it to 'plugs'. Neat.
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2020-10-06 14:34:26 +02:00 |
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5810da8069
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Menu: Switched mod switching to be fully manifest oriented, fixed menu music playback.
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2020-10-06 14:27:44 +02:00 |
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9f30a2b897
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Menu: Add blacklist for maps in the Create Server menu.
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2020-10-02 11:41:50 +02:00 |
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d22056014a
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Platform GLSL: Fix dev_skipnormal for lightmapped_ shaders
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2020-09-29 19:26:00 +02:00 |
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1a0193ad3a
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Menu: Add input redirection verification in case we've forcefully changed menu input modes.
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2020-09-29 14:24:21 +02:00 |
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8fab5921a0
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VGUILib: Fixed draw/input flag-check inconsistency in CUIMenuButton
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2020-09-29 13:50:19 +02:00 |
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57cc661c86
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Menu/Client/Server: Background map support for menus. This should be handled differently in that SV_ShouldPause ought to control Singleplayer as well. Engine hardcodes suck
|
2020-09-27 14:25:10 +02:00 |
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54f0c5d24c
|
Half-Life: Add I/O ability to ITEM_LONGJUMP
|
2020-09-26 12:46:40 +02:00 |
|
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a9853f79cf
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decal:predraw: return PREDRAW_NEXT when no shader is set.
|
2020-09-26 12:42:32 +02:00 |
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8167204479
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Platform: Actually, r_lightmap_saturation 3 is heccin aesthetic for Unreal-like rendering.
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2020-09-25 20:27:44 +02:00 |
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3c8f69c7ed
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Platform: A bit more fun with the Unreal post-proc shader. The dithering should be done on the surface shader not the fb, but who cares.
|
2020-09-25 20:21:16 +02:00 |
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776790075a
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Platform: Added some fun example post processing shaders. exec postproc_*.cfg in console. It should suggest a few.
|
2020-09-25 14:03:44 +02:00 |
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dbd5b5d566
|
Menu: Committed example Menu-VGUI... it's not ready for use but a good widget showcase nonetheless.
|
2020-09-24 22:31:30 +02:00 |
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