Commit graph

1216 commits

Author SHA1 Message Date
2418480af4 func_button: Add support for the 'OnPressed' output. 2020-11-27 03:03:39 +01:00
a6b192a2c7 Update doc file for building the source tree, as that's now changed. 2020-11-25 13:12:39 +01:00
6073f73979 Working around a compiler bug in fteqcc (presumably) where for some reason
it allows me to override some fields inside a class, but not PlayerUse().
2020-11-25 10:32:42 +01:00
f72e1b2feb vmap script now uses nproc to decide thread count 2020-11-25 00:20:40 +01:00
92fa031b28 env_sun: Fix r_shadows_throwdirection angle calculation. 2020-11-25 00:07:23 +01:00
d59716ae7d Fix vmap script error checking. 2020-11-24 23:38:36 +01:00
a8ee403f81 Change launch scripts for engine/tools to resolve symbolic links properly 2020-11-24 17:21:34 +01:00
2c1bd865c0 GS-Entbase: Moving client/baseentity and server/baseentity into a shared
file... Optimisations forthcoming
2020-11-24 13:55:57 +01:00
8ab685b7b2 ambient_generic: Document and catch some unimplemented attributes. 2020-11-24 12:47:39 +01:00
bc753f944e light: Document some known fields the compiler likes to leave behind. 2020-11-24 12:47:08 +01:00
fea005ba96 GS-Entbase: Add some QUAKED comments for the base spawn point entities,
info_player_start, info_player_deathmatch and info_player_coop.
2020-11-24 12:29:29 +01:00
31c7354dda env_sun: Make pitch/angles compatible with Source's way of handling them. 2020-11-24 02:24:30 +01:00
ce2b16bb2e scripted_sequence: Make sure m_iMState is reset when a sequence overtakes
an entity.
2020-11-24 00:51:51 +01:00
1bcaba26a3 Menu-FN: Add support for gfx/shell/kb_def.lst and the menu option to reset
binds to mod defaults.
2020-11-23 22:33:55 +01:00
a9d87aa590 Server: Minor scripted_sequence pathfinding improvements, add support
for m_flChaseSpeed for CBaseMonster...
2020-11-23 21:39:40 +01:00
9245ae809b Platform: Added example model into test_dlights. 2020-11-21 16:07:35 +01:00
11d52abec3 Server: Disable 'best-weapon' switch when sv_forceweapondraw is 1. 2020-11-19 10:46:09 +01:00
df1388f9fc Server: Add sv_forceweapondraw 0/1, which lets mods override whether or not
the first weapon the player picks up will be deployed automatically.
2020-11-18 13:17:43 +01:00
a1b68075fa Add build scripts for our editor/compiler: WorldSpawn! 2020-11-17 13:03:52 +01:00
ba6824a602 Client: Added two developer commands, dev_measure and dev_sunpos. 2020-11-17 11:21:13 +01:00
978e228c29 Platform: Add test_skyroom example map. 2020-11-17 10:25:55 +01:00
3658719b3f CBaseEntity: Add 'ignorepvs' key, as sometimes you might want it for skyrooms. 2020-11-17 10:25:21 +01:00
ebc287f2e8 Make sure 'valve' compiles without GS_RENDERFX. 2020-11-13 11:17:42 +01:00
1cbd41f66b Documentation: Comment some of the prediction code more, as some may be
reading it as we speak
2020-11-08 04:45:52 +01:00
afa9f0719c Update cstrike.fmf and mk_mapdef.sh 2020-11-07 10:41:27 +01:00
c737cebba7 build_engine.sh: build iqm and imgtool 2020-11-07 10:40:36 +01:00
982206876e Add nuclide-ds script. 2020-11-06 18:57:01 +01:00
d5f6ecc442 build_engine.sh should now attempt to build a dedicated server as well as the ffmpeg and bullet plugin. 2020-11-06 18:50:44 +01:00
6927eba291 Add installed.lst to suppress engine prompts for now. This will change in the future hopefully 2020-11-06 18:21:24 +01:00
8720727123 Added some helper scripts to assist in building the engine and game. 2020-11-06 17:42:44 +01:00
678d7bf124 Plugins: Change Plugin_ParseClientCommand to manipulate command strings
and passing them onto the next plugin. Also added a chatfilter plugin!
2020-11-06 13:04:22 +01:00
2618d47ff3 GS-Entbase: More Input/Output logic for the following ents:
trigger_changelevel, trigger_hurt, trigger_look, trigger_multiple &
trigger_once. Plus a fix for func_guntarget
2020-11-01 05:25:43 +01:00
b48ce4d2ce trigger_autosave: Query GetMaster() before triggering 2020-10-31 14:37:05 +01:00
422741a295 GS-Entbase: Add Input/Output methods for func_conveyor, func_guntarget,
func_wall_toggle
2020-10-31 14:32:23 +01:00
69fa528822 Server: Move footstep precaches into Footsteps_Init 2020-10-30 13:29:37 +01:00
97d19c1b37 Add shared/include.src, so we touch gamename/include.src less for global
changes.
2020-10-30 12:21:00 +01:00
c100554dcc Gamerules: Make sure player is always passed as type 'base_player' via
parameters instead of just 'entity'.
2020-10-30 11:28:59 +01:00
43dceb7c5a Platform: Clean up some more of the rtlight GLSL 2020-10-30 11:27:52 +01:00
6502eeddc0 Server: Added sv_levelexec, which when enabled reads a map-specific config
on boot.
2020-10-28 08:29:24 +01:00
05b76160e1 Platform: Added r_skipLightmap to the GLSL where applicable 2020-10-27 07:07:19 +01:00
185c7de151 Platform: GLSL improvements, introduction of r_skipDiffuse, r_skipNormal
and r_skipSpecular
2020-10-27 05:41:11 +01:00
624a68bf7f Menu-FN: Use the new search_begin flag on the playermodel search paths.
So we can stop looking for just .bmp files. Requires latest FTE.
2020-10-27 05:02:41 +01:00
a536f7b6cc light_dynamic: Respect the right radius key 2020-10-27 04:49:38 +01:00
90478acec4 Menu-FN: Make the Internet server browser refresh more useful 2020-10-27 00:21:53 +01:00
de0f6b7e81 Doc: Add fteqcc compiling notice 2020-10-26 20:22:07 +01:00
5a419d827e Platform: Add fog4 pass into default model/BSP rendering code. Also some water stuff. 2020-10-25 15:10:16 +01:00
424a9093ef build_release.sh: Sign tar.gz after building the archive. 2020-10-25 13:58:43 +01:00
c8db45bc67 Fix a typo... 2020-10-25 13:01:43 +01:00
2601ebce06 trigger_multiple: Add support for the flag that allows pushables to trigger 2020-10-25 12:50:52 +01:00
3adbedb5aa Fill up the entity QER/Radiant QUAKED comments with first-appearance info. 2020-10-25 12:38:41 +01:00