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3ca223b673
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PMove: Added a bit of a punchangle when falling/falldamage hits
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2020-09-02 04:09:33 +02:00 |
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9125cbbfeb
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Misc: Added simple script to build releases.
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2020-09-02 00:26:26 +02:00 |
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97a651fc58
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Menu: Make sure CScrollbar has a minimum height of 20px for the... what's that thing called? The thing that slides. Whatever
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2020-09-01 20:11:22 +02:00 |
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870b9e5923
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Menu: Added 'Advanced controls' submenu to 'Controls'
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2020-09-01 00:46:16 +02:00 |
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5e821a5651
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Removed obsolete parameter from Death() and Pain(), as those are now residing in globals.
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2020-08-31 10:56:31 +02:00 |
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ffee615ead
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func_rot_button: Initial implementation. Sounds still missing.
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2020-08-31 09:07:57 +02:00 |
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f6fb7cf791
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func_plat: Added support for spawnflag 1, cleaned up some routines and touched up some documentation
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2020-08-31 06:59:32 +02:00 |
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b129df68ed
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func_plat: Initial implementation. Also went over func_tracktrain (be nice) and made func_tracktraincontrols the overlord of func_vehiclecontrols - which doesn't do anything different anyway. It might one day.
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2020-08-31 06:47:40 +02:00 |
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1d111506ea
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Menu: Improve the scrollbar by making the bar variable height.
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2020-08-31 04:36:09 +02:00 |
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79d979515f
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CBaseMonster & CBaseNPC: Fix angles not being set accordingly when not following a sequence or a player
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2020-08-29 06:22:18 +02:00 |
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7d89eb9012
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CBaseEntity: More accurate drawing of rendermode 'Texture' and overriding of clientside physics/think routines
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2020-08-29 06:21:15 +02:00 |
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425dad951b
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Seperated info_null and info_notnull into their own files. People can enable a flag that'll warn about info_null's being used in the maps, etc.
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2020-08-29 03:15:43 +02:00 |
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348052dd76
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targ_speaker: Initial implementation. It plays a sound - that's it. Read the trivia for more info.
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2020-08-29 00:32:26 +02:00 |
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278e984eaf
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random_trigger: Initial implementation. Triggers its target after a random albeit roughly defined interval
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2020-08-29 00:28:22 +02:00 |
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72e5c6f2ef
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random_speaker: Initial implementation. This entity appears in Gunman Chronicles.
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2020-08-29 00:07:53 +02:00 |
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e3812ee88a
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trigger_counter: change print to dprint
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2020-08-28 22:39:23 +02:00 |
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9d5b1fb1a8
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trigger_endsection: Add support for the 'master' key
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2020-08-28 22:38:48 +02:00 |
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ffca4e14b9
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trigger_playerfreeze: Initial implementation. This entity is used in Opposing Force/Blue Shift to freeze players, like in the drill sergeant intro. Works fine in the maps that use it.
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2020-08-28 22:36:56 +02:00 |
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06a512137b
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trigger_counter: Initial implementation. You don't see this entity used a lot so more testing needs to be done to ensure we're not missing any undocumented fields.
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2020-08-28 21:57:01 +02:00 |
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63fb7e1d7f
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trigger_endsection: Fix it and add it back in... I suppose it was never enabled?
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2020-08-28 21:55:37 +02:00 |
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5526b3524c
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trigger_changetarget: implemented. needs testing, also any entity's get their target value reset during Respawn() properly if it's been changed by one of those.
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2020-08-28 21:35:18 +02:00 |
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67930b7dde
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monster_furniture: changed parent class, because Gunman uses scripted sequences on monster_furnitures.
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2020-08-28 19:12:45 +02:00 |
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6845bf76bd
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func_vehicle: Reset .angles upon respawn, clamp velocity and angles by default for now. Will add a spawnflag later?
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2020-08-27 10:15:12 +02:00 |
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b7ac9ade38
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Counter-Strike: Fixed hostage-rescue zone generation check. Exposed by trying to play bhd_cs by Nipper
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2020-08-27 06:35:01 +02:00 |
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69ed06b1fe
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PMove: Block jumping when FL_FROZEN is set on a player
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2020-08-26 22:39:24 +02:00 |
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f9241d86ea
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func_vehicle: It was 20 years ago today, this entity came out to play. It got everyone to smile, at least for a little while. Happy birthday Counter-Strike 7.0, introducing: func_vehicle!
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2020-08-26 22:31:49 +02:00 |
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641f68c6be
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Counter-Strike: Fix obituaries not rendering when spectating
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2020-08-26 03:07:17 +02:00 |
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0d700f487e
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infodecal: Added support for Trigger() states. This means you can de-spawn decals now, too. That's a first.
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2020-08-20 19:40:22 +02:00 |
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1bd552685d
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env_spark: Added support for Trigger() state control
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2020-08-20 19:15:01 +02:00 |
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308a529244
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Counter-Strike: Make sure the ITEM_C4BOMB is unset whenever clients spawn...
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2020-08-17 05:55:10 +02:00 |
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108da90299
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Counter-Strike: Moved spriteframe() cache around, because FTE doesn't seem to want to execute it in this particular function... compiler bug?
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2020-08-17 05:48:14 +02:00 |
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aab8ff9572
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Counter-Strike: Fix not being able to buy ammo for WEAPON_AUG
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2020-08-17 05:42:09 +02:00 |
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d61afb0b63
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Counter-Strike: Added client-side LED glow to WEAPON_C4BOMB
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2020-08-17 05:38:39 +02:00 |
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cf96d9379a
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ambient_generic: Fix harmless warning from when Trigger() was changed
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2020-08-17 02:41:22 +02:00 |
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4c61b07666
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Scientist Hunt: Fixed crosshair alignment with cl_hudaspect on WEAPON_CANNON
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2020-08-16 07:46:02 +02:00 |
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6ff467f6ce
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func_healthcharger/func_recharge: Don't let dead players be funny and use them when dead
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2020-08-16 07:36:44 +02:00 |
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85d7dc98e2
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Menu: Fixed scrollbar not showing, using a wrong max-item value for reference
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2020-08-16 01:31:49 +02:00 |
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f1954cdb33
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Plugins: Added hooks for InitEnts and cleaned up some plugins that would benefit from it.
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2020-08-16 01:04:20 +02:00 |
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431c6131f5
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Plugins: Added more lines of dialogue to the voxannouncer plugin.
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2020-08-15 12:21:19 +02:00 |
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a79ead4197
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Half-Life: Moved the silly Vox announcer for MP games into its own little plugin
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2020-08-14 23:51:59 +02:00 |
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0c1ba0978e
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Added drawpic hack so that the engine doesn't shoddily attempt to draw images with floating point coords
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2020-08-14 23:18:47 +02:00 |
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f8b8bb18f7
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Half-Life: Make WEAPON_TRIPMINE solid again once it's readied, don't use floating point precision for the beam for reasons.
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2020-08-14 23:00:03 +02:00 |
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0dd19431b6
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Plugin: Added example plugin p_connectsounds
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2020-08-14 22:13:45 +02:00 |
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a00a574b4a
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Plugins: Added ClientConnect and ClientDisconnect hooks
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2020-08-14 22:13:03 +02:00 |
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96c3590a08
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Plugins: Use our own plugins.txt listing to decide which plugins get loaded...
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2020-08-14 21:16:47 +02:00 |
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bb22097203
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target_cdaudio is now implemented, what maps use this over trigger_cdaudio anyway?
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2020-08-10 13:11:14 +02:00 |
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d3b488b7bf
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CBaseTrigger/s: Overhauled the system to keep proper track of its activators. This was important in some mods who'd e.g. call a trigger_camera over longer periods of time and expected to target the same player as before as part of a multi_manager.
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2020-08-10 12:32:18 +02:00 |
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d8ce029466
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scripted_sequence: Report state value to multisources.
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2020-08-09 12:55:38 +02:00 |
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b3ba711bab
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CBaseTrigger: The order of states was actually kinda iffy for relays. Adjusted the internal order to require no messy conversion.
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2020-08-09 02:11:54 +02:00 |
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bbf426e58e
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CBaseEntity: Change EF_FULLBRIGHT to the infinitely superior two-step method of setting some drawflag and setting the .abslight key from HeXen II to the max. That's how we do it on brushes apparently. Bogus!
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2020-08-09 02:10:36 +02:00 |
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