1beb466b81
Base: .pitch reference fix.
2022-02-01 10:10:29 -08:00
eb3eb567ca
Shared: nil out the base_client predraw. Get rid of the .pitch attribute of
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base_player. Fix some angle networking typos.
2022-02-01 09:33:28 -08:00
04fe9ae215
Menu-FN: Make this progs aware of DRAWFLAG_ADDITIVE
2022-01-31 18:26:34 -08:00
a3a5f9d626
Client: Some fixes for handling player/spectator classes, both share now the
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same parent class on both client and server. Fix crash with spectators and
input-frame overrides. Add 'additive' command to fontdefs.
2022-01-31 17:38:01 -08:00
eb01a1d8d2
Client: Add helper functions for right-aligned text drawing.
2022-01-31 17:04:08 -08:00
155b8c343b
Font_StringWidth: Fix me being tired and not returning anything valid in this
2022-01-31 16:21:09 -08:00
5a3f59a24c
BotLib: Add checks to validate the result of Way_FintClosestNode()
2022-01-31 16:07:04 -08:00
7bcd03c05e
Client: Change Font_GetStringWidth() to Font_StringWidth().
2022-01-31 15:39:08 -08:00
e11465018f
Client: Allow base_player and spectator classes to override CSQC_Input_Frame
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with a new method: ClientInputFrame.
2022-01-31 15:31:07 -08:00
419e89e861
Client: Some minor work towards making the textmenu/game_text code respect
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actual font data handled by Nuclide via external fontdef files.
2022-01-31 13:57:30 -08:00
7ce222007c
NSMonster: Fix oversight where targets would get overriden by AlertNearby()
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Make it so Pain() has a random chance to change targets.
2022-01-31 10:12:41 -08:00
3fc7c477f0
info_particle_system: Fix the emitting speed/angle. Apparently that's
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specified in the particle config itself.
2022-01-28 17:55:45 -08:00
578da4a779
Add VGUI_Active() which returns whether or not we're drawing VGUI elements,
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add SNDFL_ALERTS to sound shaders, which will alert enemy AI of suspicious
behaviour, fix a health-setting bug in NSSurfacePropEntity and remove
playerslot check in item_pickup from base/
2022-01-28 16:02:00 -08:00
abdce0b61d
NSMonster: Improve 'seeing', don't target just anything with takedamage set to YES.
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Add 'AlertNearby()' which is called when a monster sees a new enemy,
gets hit or dies.
2022-01-28 12:31:24 -08:00
2c80a9f9ff
NSSurfaceProp/PropData: Add support for breakable_skin. When a prop 'dies'
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it doesn't necessarily have to disappear, it can change its material to one
of your choosing.
2022-01-28 06:53:32 +01:00
92bb821ad9
NSMonster: Add GetWalk/Run/ChaseSpeed methods to override movement speeds
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of each monster class that's based upon it.
2022-01-25 20:07:25 -08:00
f0a8fa0889
Client: Games can now override base-Nuclide commands.
2022-01-25 20:06:40 -08:00
63d7b04852
NSMonster: Do some basic interpolation between new/old frames. HLMDL are
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currently not supported however (engine needs a fix)
2022-01-24 17:29:58 -08:00
7963b11a7d
NSMonster: Add MeleeMaxDistance() and MeleeCondition(), so classes can
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easily override condition and distance of their melee attacks.
2022-01-24 12:29:06 -08:00
f1ab2201fb
build_editor.sh: build latest WS with WAD/PAK support
2022-01-23 12:16:05 -08:00
709f0a2297
scripted_sequence: More work to make c1a3 and t0a0a work properly
2022-01-21 17:24:39 -08:00
82b1cb68fa
Improvements to some GoldSrc rendermode code, better teleporting behaviour
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for scripted_sequences.
2022-01-21 12:24:25 -08:00
1bd7d1a68c
Add platform/base_scripts.pk3dir/particles/burn.cfg.
2022-01-20 16:38:49 -08:00
06d07738b6
Clean up the base classes, get rid of having to manually include the entbase
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defs.h for the respective progs.
2022-01-20 16:23:29 -08:00
fbb53d62f4
prop_dynamic: Filter the 'solid' field by its 3 supported collision types.
2022-01-20 14:27:39 -08:00
8bf7315253
prop_dynamic: Now solid by default, unless spawnflags bit 256 is set.
2022-01-20 12:57:17 -08:00
24b00565e3
Make it easier to parse Input/Output entity data by adding PrepareOutput()
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to the NSIO class
2022-01-20 12:47:59 -08:00
9e2b89e386
NSEntity: BBox will now account for rotation whenever SetModel() is used.
2022-01-20 12:30:53 -08:00
d41c770393
func_physbox and prop_physics now respect the 'start asleep' spawnflags
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they have.
2022-01-20 10:37:17 -08:00
1716e740cf
Go over the vertexlit shader again.
2022-01-13 10:47:51 -08:00
33795822a9
Rework env_global, entities communicating with it as well as support for
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changetarget/changedelay in trigger_changelevel, which will make Hazard
Course its last level work in terms of elevator shenanigans.
2022-01-10 23:48:14 -08:00
ec9432fe73
NSRenderableEntity: Save/Restore tracking for 'frame' field.
2022-01-10 23:46:28 -08:00
31f5fc0119
build.cfg: Bump BUILD_ENGINEREVISION to 6148
2022-01-10 17:55:18 -08:00
1d5cb6dcdb
Platform: Rework defaultskin and defaultwall glsl their 'gl_ldr' hack to
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how certain GoldSrc games look, with more accurate lightmap banding.
2022-01-10 17:41:01 -08:00
009462f3ee
GS-EntBase: Add game_counter_set entity.
2022-01-10 13:34:07 -08:00
e98f751071
Add missing Save/Restore methods for ambient_generic, env_beverage, and
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a dozen more.
2022-01-10 13:20:00 -08:00
a95354c09a
trigger_multiple: Add missing save field for OnEndTouchAll I/O trigger.
2022-01-10 13:18:59 -08:00
11c37f789d
NSMonster: Add TriggerCondition for death of an NSMonster.
2022-01-10 13:18:25 -08:00
e4b7d55b3c
NSEntity: Add Destroy() which makes sure a sub-class is cleanly removed
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from the game when possible.
2022-01-10 13:17:36 -08:00
f42263dbfe
game_counter: Revise QUAKED comment, as it is apparently a point entity.
2022-01-10 13:07:58 -08:00
826e6c3150
GS-EntBase: Add game_counter entity.
2022-01-10 13:06:35 -08:00
02c2ff7be5
env_glow: Add 'rotate' key to rotate the sprite/material by X degree amount
2022-01-07 17:04:43 -08:00
52dfde0cf1
Sound: Add Sound_PlayLocal() which is a 'sound shader' analogue to to
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localsound()
2022-01-07 13:46:16 -08:00
749424aa84
NSMonster: Add support for actions (used in e.g. HLMDL) to query which seq
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to play. This will be expanded shortly in-engine to support more formats...
2022-01-06 19:27:08 -08:00
799f21305d
Base: item_pickup should re-setsize() after updating the pickup's model.
2022-01-06 15:02:52 -08:00
9d4d7afdcd
Big overhaul of momentary_door, momentary_rot_button... now onto the last
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entity until Hazard Course is fully functional from beginning to end.
2022-01-04 21:54:42 -08:00
08e112e128
trigger_changelevel: check if we're inside a trigger_transition under
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certain conditions (and only compare the activator...)
2022-01-03 19:28:22 -08:00
df2a385bbd
func_door: 'netname' trigger happens when door returns to its original
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position, not the other way around.
2022-01-03 19:27:47 -08:00
3726139eda
func_guntarget: Add Save/Restore, as well as a fix for Respawn() and health
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being reset.
2022-01-03 19:08:30 -08:00
a0cec88f3b
Merge pull request #2 from cyber-bridge/master
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Honor weapon .pickup return value.
2022-01-04 01:30:07 +01:00