GS-EntBase: Add game_counter_set entity.
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3 changed files with 133 additions and 0 deletions
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@ -26,6 +26,7 @@ server/env_shake.qc
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server/env_message.qc
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server/game_text.qc
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server/game_counter.qc
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server/game_counter_set.qc
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server/game_player_equip.qc
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server/path_corner.qc
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server/path_track.qc
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@ -48,13 +48,29 @@ class game_counter:NSPointTrigger
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void(void) game_counter;
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/* overrides */
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virtual void(float) Save;
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virtual void(string, string) Restore;
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virtual void(entity,int) Trigger;
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virtual void(void) Respawn;
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virtual void(string, string) SpawnKey;
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virtual int(void) GetCount;
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virtual void(int) SetCount;
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};
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void
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game_counter::SetCount(int value)
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{
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m_iCounted = value;
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}
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int
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game_counter::GetCount(void)
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{
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return m_iCounted;
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}
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void
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game_counter::Save(float handle)
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{
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116
src/gs-entbase/server/game_counter_set.qc
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116
src/gs-entbase/server/game_counter_set.qc
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@ -0,0 +1,116 @@
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/*
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* Copyright (c) 2016-2020 Marco Hladik <marco@icculus.org>
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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/*QUAKED game_counter_set (0 .5 .8) (-8 -8 -8) (8 8 8) GMCNTS_REMOVE
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When triggered, it'll change the internal counter of its target (a game_counter)
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to the specified value within.
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-------- KEYS --------
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"targetname" : Name
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"target" : Target when triggered.
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"master" : Master entity (optional)
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"frags" : New value of the target game_counter.
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-------- SPAWNFLAGS --------
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GMCNT_REMOVE : Remove permanently once it fired its target.
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-------- TRIVIA --------
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This entity was introduced in Half-Life (1998).
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*/
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enumflags
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{
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GMCNTS_REMOVE,
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};
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class game_counter_set:NSPointTrigger
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{
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int m_iCount;
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void(void) game_counter_set;
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virtual void(float) Save;
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virtual void(string, string) Restore;
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virtual void(entity,int) Trigger;
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virtual void(void) Respawn;
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virtual void(string, string) SpawnKey;
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};
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void
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game_counter_set::Save(float handle)
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{
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SaveInt(handle, "count", m_iCount);
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super::Save(handle);
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}
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void
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game_counter_set::Restore(string strKey, string strValue)
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{
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switch (strKey) {
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case "count":
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m_iCount = ReadInt(strValue);
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break;
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default:
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super::Restore(strKey, strValue);
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}
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}
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void
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game_counter_set::Trigger(entity act, int state)
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{
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if (GetMaster() == FALSE)
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return;
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/* apply the value to all the relevant game_counter entities */
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for (entity f = world; (f = find(f, ::targetname, target));) {
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game_counter targ;
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/* just to be safe */
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if (f.classname != "game_counter")
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continue;
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targ = (game_counter)f;
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targ.SetCount(m_iCount);
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}
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if (spawnflags & GMCNTS_REMOVE)
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Destroy();
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}
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void
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game_counter_set::Respawn(void)
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{
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InitPointTrigger();
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}
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void
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game_counter_set::SpawnKey(string strKey, string strValue)
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{
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switch (strKey) {
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case "frags":
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m_iCount = stoi(strValue);
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break;
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default:
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super::SpawnKey(strKey, strValue);
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}
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}
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void
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game_counter_set::game_counter_set(void)
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{
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m_iCount = 0;
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super::NSPointTrigger();
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}
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