Client: Some minor work towards making the textmenu/game_text code respect
actual font data handled by Nuclide via external fontdef files.
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parent
7ce222007c
commit
419e89e861
5 changed files with 26 additions and 13 deletions
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@ -45,6 +45,7 @@ typedef struct
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void(int, vector, float) hudpic;
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} weapon_t;
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void Weapons_Holster(void);
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void Weapons_Primary(void);
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void Weapons_Secondary(void);
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void Weapons_Reload(void);
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@ -34,7 +34,10 @@ typedef struct
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void Font_Load(string strFile, font_s &fntNew);
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void Font_DrawText(vector vecOrigin, string strText, font_s fnt);
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void Font_DrawText_RGBA(vector vecOrigin, string strText, vector col, float a, font_s fnt);
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void Font_DrawField(vector vecOrigin, vector vecSize, string strText, font_s fnt, int iAlignFlags);
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string Font_RGBtoHex(vector vecColor);
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int Font_GetHeight(font_s);
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float Font_GetStringWidth(string strText, float flColors, font_s fnt);
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float Font_GetID(font_s fnt);
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float Font_GetID(font_s fnt);
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@ -146,3 +146,18 @@ Font_RGBtoHex(vector vecColor)
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return sprintf("^x%s%s%s", numtohex(vecColor[0]), numtohex(vecColor[1]), numtohex(vecColor[2]));
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}
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int
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Font_GetHeight(font_s fnt)
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{
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return (float)fnt.iScaleY;
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}
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float
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Font_GetStringWidth(string strText, float flColors, font_s fnt)
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{
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drawfont = (float)fnt.iID;
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stringwidth(strText, flColors, [(float)fnt.iScaleX,(float)fnt.iScaleY]);
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drawfont = 0;
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drawfontscale = [1,1,0];
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}
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@ -50,7 +50,7 @@ GameText_DrawString(vector pos, string msg, vector col, float alpha)
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int c = tokenizebyseparator(msg, "\n");
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for (int i = 0; i < c; i++) {
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float strwidth = stringwidth(argv(i), TRUE, [20,20]);
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float strwidth = Font_GetStringWidth(argv(i), TRUE, FONT_20);
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if (pos[0] == -1) {
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rpos[0] = g_hudmins[0] + (g_hudres[0] / 2) - (strwidth/2);
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@ -67,10 +67,10 @@ GameText_DrawString(vector pos, string msg, vector col, float alpha)
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} else {
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rpos[1] = g_hudmins[1] + ((g_hudres[1] - 12) * pos[1]);
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}
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rpos[1] += 20 * i;
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rpos[1] -= (20 * c) / 2;
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drawstring(rpos, argv(i), '20 20', col, alpha,
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DRAWFLAG_ADDITIVE);
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rpos[1] += Font_GetHeight(FONT_20) * i;
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rpos[1] -= (Font_GetHeight(FONT_20) * c) / 2;
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Font_DrawText(rpos, argv(i), FONT_20);
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}
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}
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@ -132,15 +132,11 @@ GameText_DrawMessage(int i, float timer, int highlight)
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void
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GameText_Draw(void)
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{
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drawfont = Font_GetID(FONT_20);
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for (int i = 0i; i < 6; i++) {
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GameText_DrawMessage(i, g_textchannels[i].m_flTime - g_textchannels[i].m_flFXTime, 0);
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GameText_DrawMessage(i, g_textchannels[i].m_flTime, 1);
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g_textchannels[i].m_flTime += clframetime;
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}
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drawfont = Font_GetID(FONT_CON);
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}
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void
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@ -15,7 +15,6 @@
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*/
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#ifdef SERVER
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int
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NSMonster::GetTriggerCondition(void)
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{
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@ -42,6 +41,7 @@ NSMonster::Save(float handle)
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SaveInt(handle, "iFlags", m_iFlags);
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super::Save(handle);
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}
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void
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NSMonster::Restore(string strKey, string strValue)
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{
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@ -169,7 +169,6 @@ NSMonster::AlertNearby(void)
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}
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}
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void
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NSMonster::SeeThink(void)
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{
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@ -240,7 +239,6 @@ NSMonster::GetRunSpeed(void)
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return 140;
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}
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void
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NSMonster::AttackThink(void)
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{
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