NSMonster: Do some basic interpolation between new/old frames. HLMDL are

currently not supported however (engine needs a fix)
This commit is contained in:
Marco Cawthorne 2022-01-24 17:29:58 -08:00
parent 7963b11a7d
commit 63d7b04852
Signed by: eukara
GPG key ID: C196CD8BA993248A

View file

@ -802,6 +802,19 @@ NSMonster::predraw(void)
render = super::predraw();
/* are we inside of an interpolation? */
if (frame != frame2) {
/* we're done lerping */
if (lerpfrac <= 0.0f)
frame2 = frame;
lerpfrac -= frametime * 4.0f;
} else {
/* make sure we're set up for next lerp */
lerpfrac = 1.0f;
frame2time = frame1time;
}
return render;
}
@ -848,7 +861,6 @@ NSMonster::ReceiveEntity(float flNew, float flChanged)
if (flChanged & BASEFL_CHANGED_FRAME) {
frame = readbyte();
frame1time = readfloat();
frame2time = frame1time;
}
if (flChanged & BASEFL_CHANGED_SKIN) {
skin = readbyte() - 128;