Base: item_pickup should re-setsize() after updating the pickup's model.
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@ -45,6 +45,7 @@ item_pickup::SetItem(int i)
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id = i;
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m_oldModel = Weapons_GetWorldmodel(id);
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SetModel(m_oldModel);
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SetSize([-16,-16,0], [16,16,16]);
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}
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void
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