Clean up the base classes, get rid of having to manually include the entbase
defs.h for the respective progs.
This commit is contained in:
parent
fbb53d62f4
commit
06d07738b6
24 changed files with 76 additions and 45 deletions
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@ -8,7 +8,6 @@
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#includelist
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/* engine, then nuclide headers & functions */
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../../../src/shared/fteextensions.qc
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../../../src/gs-entbase/server/defs.h
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../../../src/shared/defs.h
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../../../src/server/defs.h
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../../../src/gs-entbase/server.src
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@ -53,6 +53,7 @@ var float autocvar_cl_hudaspect = 0.0f;
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/* particle descriptors */
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var float PART_DUSTMOTE;
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var float PART_BURNING;
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/* muzzleflash indices */
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var int MUZZLE_SMALL;
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@ -125,6 +125,7 @@ CSQC_RendererRestarted(string rstr)
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/* Particles */
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PART_DUSTMOTE = particleeffectnum("volume.dustmote");
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PART_BURNING = particleeffectnum("burn.burning");
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/* 2D Pics */
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precache_pic("gfx/vgui/icntlk_sv");
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@ -195,8 +196,8 @@ CSQC_UpdateView(float w, float h, float focus)
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setproperty(VF_ENVMAP, "$whiteimage");
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setproperty(VF_ORIGIN, g_vecCubePos);
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setproperty(VF_AFOV, 90);
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setproperty(VF_CL_VIEWANGLES, [0,0,0]);
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setproperty(VF_ANGLES, [0,0,0]);
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//setproperty(VF_CL_VIEWANGLES, [0,0,0]);
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//setproperty(VF_ANGLES, [0,0,0]);
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SkyCamera_Setup(g_vecCubePos);
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CSQC_RenderScene();
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return;
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@ -929,14 +930,14 @@ CSQC_Ent_Update(float new)
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if (new) {
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spawnfunc_NSEntity();
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}
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me.ReceiveEntity(readfloat());
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me.ReceiveEntity(new, readfloat());
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break;
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case ENT_ENTITYRENDERABLE:
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NSRenderableEntity rend = (NSRenderableEntity)self;
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if (new) {
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spawnfunc_NSRenderableEntity();
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}
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rend.ReceiveEntity(readfloat());
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rend.ReceiveEntity(new, readfloat());
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break;
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case ENT_MONSTER:
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NSMonster_ReadEntity(new);
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@ -983,7 +984,7 @@ CSQC_Ent_Update(float new)
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if (new) {
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spawnfunc_env_sprite();
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}
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spr.ReceiveEntity(readfloat());
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spr.ReceiveEntity(new, readfloat());
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break;
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case ENT_SPRAY:
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Spray_Parse();
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@ -999,42 +1000,42 @@ CSQC_Ent_Update(float new)
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if (new) {
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spawnfunc_trigger_camera();
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}
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tc.ReceiveEntity(readfloat());
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tc.ReceiveEntity(new, readfloat());
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break;
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case ENT_MONITOR:
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func_monitor fc = (func_monitor)self;
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if (new) {
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spawnfunc_func_monitor();
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}
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fc.ReceiveEntity(readfloat());
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fc.ReceiveEntity(new, readfloat());
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break;
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case ENT_DLIGHT:
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light_dynamic dl = (light_dynamic)self;
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if (new) {
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spawnfunc_light_dynamic();
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}
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dl.ReceiveEntity(readfloat());
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dl.ReceiveEntity(new, readfloat());
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break;
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case ENT_PROJECTEDTEXTURE:
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env_projectedtexture ept = (env_projectedtexture)self;
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if (new) {
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spawnfunc_env_projectedtexture();
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}
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ept.ReceiveEntity(readfloat());
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ept.ReceiveEntity(new, readfloat());
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break;
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case ENT_ENVLASER:
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env_laser l = (env_laser)self;
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if (new) {
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spawnfunc_env_laser();
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}
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l.ReceiveEntity(readfloat());
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l.ReceiveEntity(new, readfloat());
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break;
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case ENT_PARTSYSTEM:
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info_particle_system ips = (info_particle_system)self;
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if (new) {
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spawnfunc_info_particle_system();
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}
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ips.ReceiveEntity(readfloat());
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ips.ReceiveEntity(new, readfloat());
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break;
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default:
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if (ClientGame_EntityUpdate(t, new) == FALSE) {
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@ -37,6 +37,8 @@ player::draw(void)
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float
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player::predraw(void)
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{
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super::predraw();
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/* run animations regardless of rendering the player */
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draw();
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@ -14,8 +14,6 @@
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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#include "../shared/baseentity.h"
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vector g_vecSunDir;
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/* TODO: Find a better way to figure out what's a NSEntity at heart */
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@ -33,7 +33,7 @@ class env_laser
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void(void) env_laser;
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virtual void(float flChanged) ReceiveEntity;
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virtual void(float,float) ReceiveEntity;
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virtual float(void) predraw;
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};
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@ -51,7 +51,7 @@ float env_laser::predraw(void)
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}
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void
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env_laser::ReceiveEntity(float flChanged)
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env_laser::ReceiveEntity(float flNew, float flChanged)
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{
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if (flChanged & ENVLASER_CHANGED_ORIGIN) {
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origin[0] = readcoord();
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@ -22,7 +22,7 @@ class env_sprite:NSRenderableEntity
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virtual void(void) Init;
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virtual void(void) Initialized;
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virtual void(float flChanged) ReceiveEntity;
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virtual void(float,float) ReceiveEntity;
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virtual void(void) think;
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};
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}
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void
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env_sprite::ReceiveEntity(float flChanged)
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env_sprite::ReceiveEntity(float flNew, float flChanged)
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{
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origin[0] = readcoord();
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origin[1] = readcoord();
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@ -27,7 +27,7 @@ class NSEntity:NSTrigger
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vector m_vecMaxs;
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#ifdef CLIENT
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virtual void(float flChanged) ReceiveEntity;
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virtual void(float,float) ReceiveEntity;
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virtual void(void) postdraw;
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virtual void(void) RendererRestarted;
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#endif
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@ -35,7 +35,7 @@ NSEntity::ReceiveEntity
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============
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*/
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void
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NSEntity::ReceiveEntity(float flChanged)
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NSEntity::ReceiveEntity(float flNew, float flChanged)
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{
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if (flChanged & BASEFL_CHANGED_ORIGIN) {
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origin[0] = readcoord();
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@ -267,7 +267,7 @@ class NSMonster:NSSurfacePropEntity
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#else
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virtual void(void) customphysics;
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virtual float(void) predraw;
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virtual void(float) ReceiveEntity;
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virtual void(float,float) ReceiveEntity;
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#endif
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};
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@ -728,6 +728,7 @@ NSMonster::SendEntity(entity ePEnt, float fChanged)
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}
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if (fChanged & BASEFL_CHANGED_FRAME) {
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WriteByte(MSG_ENTITY, frame);
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WriteFloat(MSG_ENTITY, frame1time);
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}
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if (fChanged & BASEFL_CHANGED_SKIN) {
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WriteByte(MSG_ENTITY, skin + 128);
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============
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*/
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void
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NSMonster::ReceiveEntity(float flChanged)
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NSMonster::ReceiveEntity(float flNew, float flChanged)
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{
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if (flChanged & BASEFL_CHANGED_ORIGIN) {
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origin[0] = readcoord();
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setsize(this, mins, maxs);
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}
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if (flChanged & BASEFL_CHANGED_FRAME) {
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frame1time = 0.0;
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frame2time = 0.0f;
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frame = readbyte();
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frame1time = readfloat();
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frame2time = frame1time;
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}
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if (flChanged & BASEFL_CHANGED_SKIN) {
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skin = readbyte() - 128;
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if (new) {
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spawnfunc_NSMonster();
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}
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me.ReceiveEntity(readfloat());
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me.ReceiveEntity(new, readfloat());
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}
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#endif
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@ -34,7 +34,7 @@ class NSRenderableEntity:NSEntity
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virtual void(float) Save;
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virtual void(string,string) Restore;
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#else
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virtual void(float flChanged) ReceiveEntity;
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virtual void(float,float) ReceiveEntity;
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virtual float(void) predraw;
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#endif
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@ -329,7 +329,7 @@ NSRenderableEntity::ReceiveEntity
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============
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*/
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void
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NSRenderableEntity::ReceiveEntity(float flChanged)
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NSRenderableEntity::ReceiveEntity(float flNew, float flChanged)
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{
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if (flChanged & BASEFL_CHANGED_ORIGIN) {
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origin[0] = readcoord();
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@ -16,6 +16,8 @@
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class NSSurfacePropEntity:NSRenderableEntity
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{
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float m_flBurnNext;
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void(void) NSSurfacePropEntity;
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/* overrides */
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virtual void(entity, string, string) Input;
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virtual void(string, string) SpawnKey;
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virtual void(void) ParentUpdate;
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#else
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virtual float(void) predraw;
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#endif
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/* new */
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entity m_eBurner;
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int m_iBurnWeapon;
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float m_flBurnTime;
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float m_flBurnNext;
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/* I/O */
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string m_strOnBreak;
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@ -260,6 +260,23 @@ NSSurfacePropEntity::PropDataFinish(void)
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PropData_SetStage(m_strPropData);
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m_iPropData = PropData_Finish();
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}
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#else
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float
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NSSurfacePropEntity::predraw(void)
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{
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if (flags & FL_ONFIRE) {
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vector someorg;
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if (m_flBurnNext < time) {
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someorg[0] = absmin[0] + ( random() * ( absmax[0] - absmin[0] ) );
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someorg[1] = absmin[1] + ( random() * ( absmax[1] - absmin[1] ) );
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someorg[2] = absmin[2] + ( random() * ( absmax[2] - absmin[2] ) );
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pointparticles(PART_BURNING, someorg, [0,0,0], 1);
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m_flBurnNext = time + 0.1f;
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}
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}
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super::predraw();
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}
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#endif
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void
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@ -684,6 +684,7 @@ NSTalkMonster::SendEntity(entity ePEnt, float fChanged)
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}
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if (fChanged & BASEFL_CHANGED_FRAME) {
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WriteByte(MSG_ENTITY, frame);
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WriteFloat(MSG_ENTITY, frame1time);
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}
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if (fChanged & BASEFL_CHANGED_SKIN) {
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WriteByte(MSG_ENTITY, skin + 128);
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if (new) {
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spawnfunc_NSTalkMonster();
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}
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me.ReceiveEntity(readfloat());
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me.ReceiveEntity(new, readfloat());
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}
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#endif
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@ -14,6 +14,9 @@
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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#ifndef BASEENTITY
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#define BASEENTITY
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#include "NSIO.h"
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#include "NSTrigger.h"
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#include "NSEntity.h"
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@ -56,4 +59,5 @@ void
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CBaseTrigger::CBaseTrigger(void)
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{
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CBaseEntity::CBaseEntity();
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}
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}
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#endif
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@ -79,7 +79,7 @@ class env_projectedtexture:NSPointTrigger
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void(void) env_projectedtexture;
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#ifdef CLIENT
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virtual void(float) ReceiveEntity;
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virtual void(float,float) ReceiveEntity;
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virtual float(void) predraw;
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#else
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@ -111,7 +111,7 @@ env_projectedtexture::predraw(void)
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}
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void
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env_projectedtexture::ReceiveEntity(float flFlags)
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env_projectedtexture::ReceiveEntity(float flNew, float flFlags)
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{
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if (flFlags & PRTEXFL_CHANGED_ORIGIN) {
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origin[0] = readcoord();
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@ -90,7 +90,7 @@ class func_monitor:NSRenderableEntity
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#ifdef CLIENT
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int m_iValue;
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virtual void(float) ReceiveEntity;
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virtual void(float,float) ReceiveEntity;
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#else
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virtual void(void) Respawn;
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virtual void(void) EvaluateEntity;
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@ -103,7 +103,7 @@ class func_monitor:NSRenderableEntity
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#ifdef CLIENT
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void
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func_monitor::ReceiveEntity(float flFlags)
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func_monitor::ReceiveEntity(float flNew, float flFlags)
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{
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if (flFlags & MONITORFL_CHANGED_ORIGIN) {
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modelindex = readfloat();
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@ -58,7 +58,7 @@ class info_particle_system:NSPointTrigger
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int m_iEffectID;
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virtual void(void) Emit;
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virtual void(float) ReceiveEntity;
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virtual void(float,float) ReceiveEntity;
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#else
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virtual void(void) Respawn;
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virtual void(void) EvaluateEntity;
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@ -83,7 +83,7 @@ info_particle_system::Emit(void)
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}
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void
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info_particle_system::ReceiveEntity(float flFlags)
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info_particle_system::ReceiveEntity(float flNew, float flFlags)
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{
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if (flFlags & PARTSYSFL_CHANGED_ORIGIN) {
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origin[0] = readcoord();
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@ -84,7 +84,7 @@ class light_dynamic:NSPointTrigger
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virtual void(string, string) SpawnKey;
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#ifdef CLIENT
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virtual void(float) ReceiveEntity;
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virtual void(float,float) ReceiveEntity;
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virtual float(void) predraw;
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virtual void(void) Initialized;
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virtual void(void) RendererRestarted;
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@ -116,7 +116,7 @@ light_dynamic::predraw(void)
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}
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void
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light_dynamic::ReceiveEntity(float flFlags)
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light_dynamic::ReceiveEntity(float flNew, float flFlags)
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{
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if (flFlags & DLIGHTFL_CHANGED_ORIGIN) {
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origin[0] = readcoord();
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@ -54,7 +54,7 @@ class trigger_camera:NSPointTrigger
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void(void) trigger_camera;
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#ifdef CLIENT
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virtual void(float) ReceiveEntity;
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virtual void(float,float) ReceiveEntity;
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#else
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virtual void(void) NextPath;
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virtual void(void) GoToTarget;
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@ -68,7 +68,7 @@ class trigger_camera:NSPointTrigger
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#ifdef CLIENT
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void
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trigger_camera::ReceiveEntity(float flFlags)
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trigger_camera::ReceiveEntity(float flNew, float flFlags)
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{
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if (flFlags & OCAMFL_CHANGED_ORIGIN) {
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origin[0] = readcoord();
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@ -14,6 +14,15 @@
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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#include "sound.h"
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#ifdef CLIENT
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#include "../gs-entbase/client/defs.h"
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#else
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#include "../gs-entbase/server/defs.h"
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#endif
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#include "../gs-entbase/shared/baseentity.h"
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#include "player.h"
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#include "damage.h"
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#include "flags.h"
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@ -23,7 +32,6 @@
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#include "hitmesh.h"
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#include "materials.h"
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#include "math.h"
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#include "sound.h"
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#include "pmove.h"
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#include "memory.h"
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#include "spectator.h"
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@ -29,11 +29,7 @@
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#define VEC_CHANGED(x,y) (x ##_net[y] != x[y])
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class
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#ifdef SERVER
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base_player:NSSurfacePropEntity
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#else
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base_player
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#endif
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{
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PREDICTED_FLOAT(health);
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PREDICTED_FLOAT(armor);
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