build_editor.sh: build latest WS with WAD/PAK support
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@ -169,6 +169,7 @@ mv_wsfile bitmaps/window3.xpm
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mv_wsfile bitmaps/window4.xpm
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mkdir -p ../../bin/games
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mv_wsfile games/platform.game
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mv_wsfile games/goldsrc.game
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mkdir -p ../../bin/gl
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mv_wsfile gl/lighting_DBS_omni_fp.glp
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mv_wsfile gl/lighting_DBS_omni_fp.glsl
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@ -185,19 +186,28 @@ mv_wsfile gl/zfill_vp.glp
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mv_wsfile gl/zfill_vp.glsl
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mkdir -p ../../bin/plugins
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mv_wsfile plugins/libarchivezip.so
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mv_wsfile plugins/libarchivepak.so
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mv_wsfile plugins/libarchivewad.so
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mv_wsfile plugins/libentity.so
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mv_wsfile plugins/libimage.so
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mv_wsfile plugins/libimagehl.so
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mv_wsfile plugins/libiqmmodel.so
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mv_wsfile plugins/libmapq3.so
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mv_wsfile plugins/libmodel.so
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mv_wsfile plugins/libshaders.so
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mv_wsfile plugins/libmatsys.so
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mv_wsfile plugins/libvfspk3.so
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mv_wsfile plugins/libbrushexport.so
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mv_wsfile plugins/libprtview.so
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mkdir -p ../../bin/platform.game
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mv_wsfile platform.game/default_build_menu.xml
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mkdir -p ../../bin/platform.game/platform
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mv_wsfile platform.game/platform/entities.def
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mkdir -p ../../bin/goldsrc.game
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mv_wsfile goldsrc.game/default_build_menu.xml
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mv_wsfile worldspawn
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mv_wsfile vmap
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printf "Built the editor successfully.\nInsert './worldspawn' to run.\n"
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