GS-EntBase: Add game_counter entity.
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2 changed files with 136 additions and 0 deletions
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@ -25,6 +25,7 @@ server/env_render.qc
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server/env_shake.qc
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server/env_message.qc
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server/game_text.qc
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server/game_counter.qc
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server/game_player_equip.qc
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server/path_corner.qc
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server/path_track.qc
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135
src/gs-entbase/server/game_counter.qc
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135
src/gs-entbase/server/game_counter.qc
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@ -0,0 +1,135 @@
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/*
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* Copyright (c) 2016-2020 Marco Hladik <marco@icculus.org>
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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/*QUAKED game_counter (0 .5 .8) ? GMCNT_REMOVE GMCNT_RESET
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This entity counts the number of times it has been triggered and activates its
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target when it reaches a specified number.
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-------- KEYS --------
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"targetname" : Name
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"target" : Target when triggered.
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"master" : Master entity (optional)
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"killtarget" : Target to kill when triggered.
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"health" : Number of times the entity has to be triggered.
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"frags" : Starting value of this game_counter.
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-------- SPAWNFLAGS --------
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GMCNT_REMOVE : Remove permanently once it fired its target.
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GMCNT_RESET : Reset internal counter to starting value once it fired its target.
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-------- TRIVIA --------
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This entity was introduced in Half-Life (1998).
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*/
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enumflags
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{
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GMCNT_REMOVE,
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GMCNT_RESET
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};
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class game_counter:NSPointTrigger
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{
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int m_iStartCount;
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int m_iCounted;
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int m_iMaxCount;
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void(void) game_counter;
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virtual void(float) Save;
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virtual void(string, string) Restore;
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virtual void(entity,int) Trigger;
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virtual void(void) Respawn;
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virtual void(string, string) SpawnKey;
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};
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void
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game_counter::Save(float handle)
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{
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SaveInt(handle, "counted", m_iCounted);
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SaveInt(handle, "maxcount", m_iMaxCount);
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SaveInt(handle, "startcount", m_iStartCount);
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super::Save(handle);
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}
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void
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game_counter::Restore(string strKey, string strValue)
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{
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switch (strKey) {
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case "counted":
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m_iCounted = ReadInt(strValue);
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break;
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case "maxcount":
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m_iMaxCount = ReadInt(strValue);
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break;
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case "startcount":
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m_iStartCount = ReadInt(strValue);
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break;
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default:
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super::Restore(strKey, strValue);
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}
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}
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void
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game_counter::Trigger(entity act, int state)
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{
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if (GetMaster() == FALSE)
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return;
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m_iCounted++;
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if (m_iCounted < m_iMaxCount)
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return;
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if (spawnflags & GMCNT_REMOVE) {
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think = Util_Destroy;
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nextthink = time;
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} else if (spawnflags & GMCNT_RESET)
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Respawn();
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else
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m_iValue = 1;
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UseTargets(act, TRIG_TOGGLE, m_flDelay);
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}
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void
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game_counter::Respawn(void)
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{
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m_iValue = 0;
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m_iCounted = m_iStartCount;
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InitPointTrigger();
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}
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void
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game_counter::SpawnKey(string strKey, string strValue)
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{
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switch (strKey) {
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case "health":
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m_iMaxCount = stoi(strValue);
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break;
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case "frags":
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m_iStartCount = stoi(strValue);
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break;
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default:
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super::SpawnKey(strKey, strValue);
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}
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}
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void
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game_counter::game_counter(void)
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{
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m_iStartCount = 0;
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super::NSPointTrigger();
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}
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