info_particle_system: Fix the emitting speed/angle. Apparently that's
specified in the particle config itself.
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1 changed files with 4 additions and 2 deletions
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@ -73,11 +73,13 @@ class info_particle_system:NSPointTrigger
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void
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info_particle_system::Emit(void)
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{
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makevectors(angles);
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if (m_iValue)
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if (m_iSpawnCount)
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pointparticles((float)m_iEffectID, origin, angles, m_iSpawnCount);
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pointparticles((float)m_iEffectID, origin, v_forward, m_iSpawnCount);
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else
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pointparticles((float)m_iEffectID, origin, angles, 1);
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pointparticles((float)m_iEffectID, origin, v_forward, 1);
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nextthink = time + m_flInterval;
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}
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