Zack Middleton
5795be68f6
Make OpenAL buffer management work on OS X
...
Don't assume we have unlimited OpenAL buffers.
Detach buffers from sources by setting AL_BUFFER to 0. Cannot delete buffers on OS X immediately after alSourceUnqueueBuffers.
Free unprocessed stream and music buffers.
Free unused sfx buffers when sound file exists and fails loading into OpenAL (though I haven't seen it fail).
2013-11-10 22:55:35 -06:00
Zack Middleton
d526eacd10
Fix flares being invisible after vid_restart
...
flareCoeff was only set if r_flareCoeff cvar was set as modified.
Cvars are set as modified when created or changed.
2013-11-09 16:57:58 -06:00
SmileTheory
ae57eebf52
Merge branch 'glindex_size_fixes' of https://github.com/inolen/ioq3 into inolen-glindex_size_fixes
2013-11-08 22:19:32 -08:00
Zack Middleton
baf5737779
Remove function prototypes for non-existant Sys_* DLL functions
2013-11-08 18:44:04 -06:00
Zack Middleton
028f0f1ac4
Remove old comment that FS_Seek doesn't work on zipped files
2013-11-08 18:43:48 -06:00
Zack Middleton
2d45e57068
Support FS_SEEK_END and negative offset for zipped files in FS_Seek
...
Use FS_SEEK_END in sound code instead of working around it.
If FS_SEEK_SET and going to current position, just return.
2013-11-08 18:43:34 -06:00
Zack Middleton
c69db4a400
Remove unused variable baseOffset from fsh[]
2013-11-08 18:43:20 -06:00
Zack Middleton
90c98c90a3
Fix VM FOpenFile( FS_READ ) files seeking twice in FS_Seek
2013-11-08 18:42:56 -06:00
SmileTheory
ef9fe17dd5
OpenGL2: Remove srfTriangle_t, and use glIndex_t instead.
2013-11-08 01:46:17 -08:00
SmileTheory
d295db747c
OpenGL2: Small optimizations and comments in world VBO creation and surface merging.
2013-11-07 04:03:52 -08:00
Zack Middleton
fd4cd6612d
Fix running if built on OS X 10.9
...
strncpy with in == out causes signal 6 if built on OS X 10.9.
(If built on older OS X versions, the game works on 10.9 though.)
It was happening in COM_StripExtension during map load.
2013-11-06 22:23:40 -06:00
SmileTheory
7672533e8f
OpenGL2: Prefer VBO/IBO sizes of around 4MB.
2013-11-05 20:07:10 -08:00
SmileTheory
8c3ae8d7d2
OpenGL2: Reimplement soft overbright to avoid a framebuffer blit.
2013-11-05 00:08:59 -08:00
SmileTheory
a7c5fc0ee7
OpenGL2: Some small shader optimizations.
2013-11-04 22:50:53 -08:00
SmileTheory
0e25d0357b
OpenGL2: Revisit fragment tangent space calculation, and remove tangent space lighting.
2013-11-04 21:53:05 -08:00
SmileTheory
3846c115e6
OpenGL2: Reduce glsl shader count by using a uniform to disable textures.
2013-11-03 19:34:22 -08:00
Tim Angus
779ebfacfd
Merge branch 'master' into sdl2
2013-11-02 19:12:52 +00:00
Tim Angus
7ae49cc237
Fix video recording sync drift (patch refactored but original author unknown)
2013-11-02 19:11:14 +00:00
Zack Middleton
ae0e09aba9
Remove vertexLightmap from textureBundle_t, it's never qtrue
2013-11-02 02:59:31 -05:00
Zack Middleton
6bd52de44e
Remove unused shader state code from tr_local.h
2013-11-02 02:35:59 -05:00
Zack Middleton
0f30dad10a
Merge last two commits into renderergl2
2013-10-29 23:22:02 -05:00
Zack Middleton
611d913443
Initialize blendIndexesType and blendWeightsType
2013-10-29 23:18:05 -05:00
Zack Middleton
f55bb272b6
Fix IQM comments refering to IQM_BYTE instead of IQM_UBYTE
2013-10-29 23:11:32 -05:00
Zack Middleton
c28fabf505
IQM int/float vertex arrays were already swapped
2013-10-29 23:07:15 -05:00
Zack Middleton
0bf1f3d0ba
Add support for IQM int blend indices and float blend weights
...
Integer blend indices are converted to bytes at load, ioq3 doesn't allow more than 128 joints.
Heavily based on code by @zippers.
2013-10-29 22:09:06 -05:00
Zack Middleton
1515841b38
Support IQMs with joints and no poses
2013-10-29 20:47:33 -05:00
Zack Middleton
e0a42885d9
Clear more variables in CL_InitServerInfo
...
Have cls.localServers use CL_InitServerInfo.
Don't set cls.localServers netType to from.type, it's the wrong value.
Note: server->visible is not cleared in CL_InitServerInfo, as stated by a comment below a place where CL_InitServerInfo is used.
2013-10-28 15:23:01 -05:00
Zack Middleton
5fdff01d1b
Check #ifdef MACOS_X not #if MACOS_X
2013-10-20 13:58:30 -05:00
Zack Middleton
8c1d3c635c
Use bundle icon on Mac OS X instead of internal 32x32 window icon
2013-10-19 01:54:58 -05:00
Zack Middleton
983ebbb4a6
Ignore -psn* arguments on Mac OS X
...
Mac OS X adds an argument starting with "-psn" when launched using Finder, Dock,
or a terminal using open command and not specifying arguments.
It caused the opening videos to be skipped.
This change mimics SDL 1.2.
2013-10-19 01:10:24 -05:00
Zack Middleton
cb153f2aaa
Fix warning that SDL_GetKeyboardState return value is used non-const
2013-10-19 00:39:07 -05:00
Zack Middleton
c6a61d212a
Fix SDL2 losing event subsystem
...
Quiting SDL Video or Joystick subsystem implies quiting the Event subsystem in SDL2.
SDL keeps track of number of init and shutdown calls for each subsystem.
Shuting down video or joystick more or equal to number of times they're inited will lead to event shutdown.
Toggling in and out of fullscreen or running in_restart twice causes SDL event subsystem to shutdown, making input not work.
If the console is closed, IN_GobbleMotionEvents gets stuck in a loop. SDL_PeepEvents returns -1 when there is an error, but we assume non-0 means read more events.
IN_ShutdownJoystick needs to check if joystick subsystem was inited before quitting it, otherwise we may cause SDL event subsystem to shutdown.
2013-10-18 16:31:19 -05:00
SmileTheory
535d0ea70e
OpenGL2: Merge bsp surface structs into a single struct, and more cleanup.
2013-10-15 01:19:16 -07:00
SmileTheory
01efe4a538
OpenGL2: Use an idea from ETXreal and separate world VBO into separate VBOs by shader.
2013-10-14 03:58:13 -07:00
SmileTheory
08fcecc829
OpenGL2: Clean up texmod calculations, and improve vertex animation handling.
2013-10-14 01:55:54 -07:00
SmileTheory
f8355ba2fb
OpenGL2: Fix TCGEN_ENVIRONMENT stages not rendering correctly.
2013-10-10 03:41:31 -07:00
Zack Middleton
a836c2db89
Drop sounds starting with * before allocating sfx slot
...
Causes handle 0 to be returned by S_RegisterSound.
2013-10-09 09:51:32 -05:00
Zack Middleton
e4227d1cd5
Revert "5097 - Menu corrupted on start (on IRIX)"
...
Calling glClear( any bits ) in GL_SetDefaultState makes connect screen black using the proprietary NVidia driver on Windows and GNU/Linux.
This reverts commit 92573270de
.
2013-10-08 08:01:00 -05:00
SmileTheory
c6774cf113
OpenGL2: default to RGBM lightmap, and add r_floatLightmap for old behaviour.
2013-10-07 01:46:50 -07:00
SmileTheory
acbeca6042
OpenGL2: Remove AGEN_FRESNEL(superceded by cubemap patch), and some small fixes and optimizations.
2013-09-24 03:29:49 -07:00
cmf028
11c3bed74d
Send key up events for the mouse wheel
...
Previous versions of SDL would send SDL_MOUSEBUTTONUP events for the mouse wheel immediately following the corresponding SDL_MOUSEBUTTONDOWN event
2013-09-23 12:21:21 -05:00
cmf028
7d83bba2d0
Set com_minimized to 0 when the window is restored
2013-09-23 12:21:21 -05:00
cmf028
d7444b8ca1
Don't set the window title twice
2013-09-23 12:21:20 -05:00
SmileTheory
82be4e667f
OpenGL2: Disable GL_ARB_seamless_cube_map by default, caused huge frame drops on some hardware
2013-09-20 17:20:36 -07:00
Zack Middleton
fcaab903d1
Fix UI parse message for menu files
...
Missing a space after colon.
2013-09-19 21:41:27 -05:00
SmileTheory
3ab895d1cd
OpenGL2: reduce varying usage in lightall shader.
2013-09-17 23:52:40 -07:00
SmileTheory
cbd05da5d1
OpenGL2: Fix for "unsupported framebuffer format" bug
2013-09-17 15:33:46 -07:00
SmileTheory
42501db862
OpenGL2: Some shader cleanup
2013-09-16 23:41:04 -07:00
SmileTheory
5985cca2e6
OpenGL2: Speed up fog shader slightly.
2013-09-16 23:20:44 -07:00
Tim Angus
76e49b668e
Merge branch 'master' into sdl2
2013-09-16 22:34:51 +01:00
SmileTheory
a408a2bdae
OpenGL2: Fix inaccurate RGBM calculation.
2013-09-16 14:26:42 -07:00
SmileTheory
e80faf812e
OpenGL2: Use RGBM instead of RGBE encoding for lightmaps.
2013-09-16 05:57:14 -07:00
SmileTheory
7e875c6941
#5979 : Cubemap support for opengl2.
2013-09-16 00:54:26 -07:00
Tim Angus
58b8cfa0b3
Various fixes from Fuma
2013-09-15 23:54:52 +01:00
Zack Middleton
68a616c7f1
Free bot client if cannot load bot
...
Introduced by commit a57a5cfd9b
.
2013-09-08 21:59:58 -05:00
Zack Middleton
27ddba9c2e
Fix crash caused by too many surfaces in skin
2013-09-04 20:36:45 -05:00
Razish
61dd609aee
Fix warning message in animation.cfg parsing functions
...
Signed-off-by: Zack Middleton <zturtleman@gmail.com>
2013-09-04 15:51:34 -05:00
Tim Angus
462694763e
Bug #6021 Fix misuse of Sys_Mkdir (Joerg Dietrich)
2013-09-04 17:56:11 +01:00
Zack Middleton
99317a9e9a
Make cgame's tcmd use trap_SendClientCommand for "gc"
...
gc command was forwarded to server after if wasn't recognized locally, but let's just send straight to server.
(trap_SendConsoleCommand should of had a \n at end, but using trap_SendClientCommand makes more sense.)
2013-09-03 18:19:48 -05:00
Zack Middleton
c79e0dfc25
Fix targetNum check in cgame's tcmd
2013-09-01 20:58:51 -05:00
Tim Angus
fb9270306b
Fix initial window position being top left
2013-08-29 19:15:35 +01:00
Thilo Schulz
daf71ca502
Fix recursive crash when home path cannot be created
2013-08-25 12:00:30 +02:00
SmileTheory
311376af8a
Fix upside-down SSAO.
2013-08-23 01:51:58 -07:00
SmileTheory
d46916082d
#5999 : OpenGL2: Don't use lightall shader with deforms or adjustColorsForFog.
2013-08-23 01:35:17 -07:00
SmileTheory
ebd164deaf
#6004 : OpenGL2: Make any CGEN_LIGHTING_DIFFUSE stages use lightall shader.
2013-08-23 00:55:28 -07:00
Tim Angus
273b9ab77e
Update SDL2 headers... oops
2013-08-20 18:30:56 +01:00
Tim Angus
32a859c680
More updates to SDL2 libs from MAN-AT-ARMS
2013-08-19 23:19:29 +01:00
Tim Angus
e13773de69
Update prebuilt SDL2 libs for Windows
2013-08-18 18:23:14 +01:00
Tim Angus
e6d075e165
SDL2 libs for OSX, thanks to MAN-AT-ARMS
2013-08-18 18:08:03 +01:00
Tim Angus
bde7665462
Merge branch 'master' into sdl2
...
Conflicts:
code/sdl/sdl_input.c
2013-08-16 23:34:08 +01:00
Zack Middleton
d4c6711e51
Fix "bind <key>" message for unbound keys
...
"bind X cmd; unbind X; bind X" now says '"x" is unbound' instead of '"x" = ""'
2013-08-16 15:41:01 -05:00
Zack Middleton
3d69ae9995
Fix OpenAL music stop issues using stream stop code
...
S_AL_StopBackgroundTrack would sometimes generate AL errors.
S_AL_MusicSourceFree needs to kill source or next track may have short looping buffer.
2013-08-16 15:29:12 -05:00
Zack Middleton
81909bb266
Fix text getting appended to vid_restart in command buffer
...
I was getting unknown command "vid_restart-button2" warning on OSX when trying to use alt-return to toggle fullscreen.
2013-08-03 17:40:50 -05:00
Zack Middleton
3518e7b22e
Fix bind commands getting run when closing UI
...
Introduced in commit "Add togglemenu command" bf2b04.
Don't let UI key event changing key catcher affect bind parsing. Bind parsing itself will never change the key catcher.
Example of issue: if mouse1 is bound to +attack when clicking Resume Game, player will shoot until releasing the mouse button.
Mouse button should have to be released and pressed again before player will shoot.
2013-07-22 17:44:28 -05:00
Henry Stratmann III
db85b61e94
Add assignment below declarations otherwise compiling fails with msvc
...
Signed-off-by: Zack Middleton <zturtleman@gmail.com>
2013-07-21 19:15:24 -05:00
Zack Middleton
43ea1aebb3
Fix Windows server history scrolling
...
Update history position when CON_HistNext goes to input line, otherwise
when going to previous a line is skipped.
Don't let CON_HistPrev go to unused lines.
2013-07-21 17:32:56 -05:00
Anthony Pesch
b0f0376a4f
Misc fixes to IBO code to correctly use sizeof(glIndex_t)
2013-07-19 14:16:49 -07:00
morturp
7b47c6cf36
out seems to be unnecessarily large for one byte per pixel
2013-07-18 03:00:39 +03:00
Zack Middleton
690b281e4d
Remove unused models from server_t
2013-07-11 23:26:30 -05:00
Zack Middleton
30fcabec65
SDL Mouse Button clean up
...
Make 'b' variable an int so that key values more than 255 will work (not currently an issue in ioq3 afaik).
Use SDL_BUTTON_* for easier transition to SDL2.
(SDL2 doesn't have SDL_BUTTON_WHEELUP or SDL_BUTTON_WHEELDOWN, X1/X2 are different values.)
2013-07-09 14:41:56 -05:00
Zack Middleton
4776fb4767
(bug #5984 ) Unload renderer lib
2013-07-08 16:36:30 -06:00
Zack Middleton
6b13806066
Fix getting servers from and being listed on id's q3 master server
...
Use q3 master protocol when com_gamename is Quake3Arena (the default), otherwise use dpmaster protocol.
2013-07-07 16:31:36 -05:00
Zack Middleton
608e852ac6
Free Team Arena fonts/fontImage_X.dat buffer
...
Caused temp memory to be present all the time, so Hunk_Alloc ignored memory low/high preference.
May have caused other issues as well.
2013-07-04 15:34:05 -05:00
morturp
213b8e2435
Prevent the skip of the glyph if it does not fit
2013-06-26 11:42:59 +03:00
Zack Middleton
d79fe65878
Fix r_mergeLightmaps 0 crashing OpenGL2 renderer
...
tr.fatLightmapStep was 0 and caused modulus division by 0.
2013-06-20 21:56:04 -05:00
Zack Middleton
872465500e
Fix r_nocurves in OpenGL2 renderer
...
Check r_nocurves in surface cull.
While r_nocurves is enabled, don't use merged surfaces because merged curves would be renderer. (note: surface merging is enabled by r_mergeLeafSurfaces)
2013-06-20 16:27:00 -05:00
Zack Middleton
323e8b9921
Fix r_speeds 4 in OpenGL2 renderer
2013-06-20 16:21:26 -05:00
Zack Middleton
aa2ea68741
Fix IQM tess buffer overflow
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Set the variables that use tess.numVertexes after calling RB_CHECKOVERFLOW() as it may set tess.numVertexes to 0!
Could cause visual issues and error "RB_EndSurface() - SHADER_MAX_VERTEXES hit".
2013-06-18 18:00:45 -05:00
Zack Middleton
cb2fa48d65
Only allow model meshes to have SHADER_MAX_VERTEXES - 1 vertexes
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The last index is used to check for buffer overflows. See RB_CheckOverflow and RB_EndSurface.
2013-06-18 17:02:47 -05:00
Zack Middleton
00c1831edb
Don't try to fog flares with fogNum 0
...
fogNum 0 means no fog. Shaders don't try to apply fog color if fogNum is 0.
This was done to make things more consistent and fix a crash in iortcw MP using a user made map on GNU/Linux x86_64.
2013-06-11 15:47:00 -05:00
Tim Angus
7b15415042
Rate limit getchallenge
2013-06-10 20:31:15 +01:00
Zack Middleton
2937ac7661
Allow adjusting VoIP gain and mute during SP demo playback
2013-06-04 23:19:47 -05:00
Zack Middleton
e89a1b9f8e
Allow adjusting VoIP gain and mute during demo playback
2013-06-04 23:02:23 -05:00
Zack Middleton
21c93736b8
Allow recording VoIP in SP for demo commentaries
2013-06-04 22:28:46 -05:00
Zack Middleton
1315d62491
Make COM_ParseWarning report starting line number of multi-line tokens
...
COM_ParseWarning use to show last line number of multi-line string tokens, now shows starting line number.
2013-06-03 22:35:57 -05:00
Zack Middleton
d4f785c465
Improve warning for shader missing opening brace
2013-06-02 21:59:01 -05:00
Zack Middleton
3ec2b02dce
Check for shaders without closing brace
...
Shaders without closing brace can eat shaders in other files.
Pass depth to SkipBracedSection instead of reparsing text as it messed up parse line numbers.
2013-06-02 21:55:19 -05:00
Zack Middleton
c0a21d0898
Fix setting COM_Parse current line number
...
Fix initial off-by-one error.
Count lines in /* */ comments and multi-line strings.
Fix counting some lines twice if text has Unix newlines.
2013-06-02 21:21:45 -05:00
Zack Middleton
6c4d010f29
Fix null model axis disappearing if sky is in view
2013-05-31 01:07:49 -05:00
Zack Middleton
eb73dcb7f4
Catch more bad shader syntax cases
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Use to only ignore file in cases where both { and \0 were missing after shader name. Now ignore file when either are missing, such as "}\0".
2013-05-30 22:58:58 -05:00
/dev/humancontroller
120e296a74
fix some OOB enumerator usages
...
(should be no-op with usual compiler workings)
2013-05-30 15:48:49 -05:00
/dev/humancontroller
9e9d6fa52c
clean up return statements a bit more
2013-05-30 15:43:21 -05:00
/dev/humancontroller
9d626b6a12
drop some useless return statements
2013-05-30 15:43:21 -05:00
/dev/humancontroller
bbd17d75ce
reduce the amount of compiler warnings for variable shadowing
2013-05-30 15:43:20 -05:00
/dev/humancontroller
1d0a044de3
when using the condump command, do not say "dumped console text" prematurely, before trying to open the file
2013-05-30 15:41:19 -05:00
/dev/humancontroller
a8ce30163e
make the fread() success-check code in Sys_RandomBytes() more secure
2013-05-30 15:41:19 -05:00
/dev/humancontroller
f0b43aba35
remove some unused stuff
2013-05-30 15:41:19 -05:00
/dev/humancontroller
8cc817b5a3
remove some redundant exit() calls
2013-05-30 15:41:18 -05:00
/dev/humancontroller
830d93aa38
add some noreturn annotations
2013-05-30 15:39:22 -05:00
/dev/humancontroller
2d54a12615
fix some "\n"-related stuff
...
add missing "\n"s to some Printf()-like calls (in Rend2)
drop erroneous "\n"s from some Error()-like calls (in Rend2)
drop erroneous "\n" from a Com_Error() call (in vm_sparc.c)
2013-05-30 15:32:44 -05:00
Tim Angus
242dcf9cf8
Suppress warning
2013-05-29 14:24:09 +01:00
Zack Middleton
0c3ec34db9
Allow drawing sun in OpenGL1 renderer
...
Removed #if 0 ... #endif around RB_DrawSun().
Merged improvements and changes from OpenGL2 renderer.
2013-05-27 14:52:18 -05:00
Tim Angus
ab4c602374
Fix Freetype build problems
2013-05-27 20:45:42 +01:00
Zack Middleton
d5b046186a
Clarify comment for OpenGL2's RDF_NOFOG
2013-05-24 13:16:56 -05:00
Zack Middleton
71b804a096
Remove RF_SUNFLARE from OpenGL2 renderer
...
RF_SUNFLARE didn't do anything after commit "Merge Reaction renderer features, remove "#ifdef REACTION"s".
2013-05-24 12:26:45 -05:00
Zack Middleton
0448f68a13
Fix predicting touching items in CTF and 1FCTF
...
In CTF, rail or plasma gun/ammo were not predicted for pickup depending on what team player is on. The rail and plasma values are the same as PW_REDFLAG and PW_BLUEFLAG.
In 1FCTF, only neutral flag, BFG, and BFG ammo were predicted for pickup. WP_BFG is equal to PW_NEUTRALFLAG.
2013-05-23 00:55:32 -05:00
Ensiform
53bbfc2cd6
Remove unused renderCommandList variable from renderers
2013-05-13 12:08:16 -05:00
Tim Angus
d9d52f0306
Merge branch 'master' into sdl2
...
Conflicts:
Makefile
code/renderercommon/qgl.h
code/renderergl1/tr_local.h
code/sdl/sdl_glimp.c
2013-05-08 14:27:15 +01:00
Jonathan Gray
3234d2b141
dlopen libopenal.so not libopenal.so.1 on OpenBSD
2013-05-05 11:28:54 +10:00
Zack Middleton
ee7bd0cae6
Show surface names in excessive vertexes and triangles warnings
...
Add newlines to renderergl2's R_LoadMD3 vertex and triangle warnings.
2013-05-03 14:28:18 -05:00
SmileTheory
3a47192ba8
Use specular texture RGB as specular reflectance, multiplied by per-material value.
2013-05-03 00:32:59 -07:00
SmileTheory
aff3f18101
#5889 : Do post-processing only on viewport portion of frame buffer.
2013-04-26 18:49:48 -07:00
Zack Middleton
b6d64b7dc4
Correct TeamCount return type and team argument type
2013-04-26 15:46:12 -05:00
Harley Laue
1b2a6abed9
Rename FS_CheckFilenameIsNotImmutable to ..IsMutable
2013-04-24 14:45:37 -05:00
Zack Middleton
6c88bf8aee
Rename FS_CheckFilenameIsNotExecutable to ..NotImmutable
2013-04-24 14:14:13 -05:00
Zack Middleton
936db459ee
Don't allow modifying qvms or pk3s
...
Exception for allowing pk3s to be downloaded.
2013-04-24 14:11:18 -05:00
SmileTheory
8270d54a25
Don't scale shadow multipliers by overbrightbits, and improve documentation.
2013-04-22 21:52:16 -07:00
Zack Middleton
feb012152c
Give botlib com_basegame for botlib.log path
...
Before it always used BASEGAME fallback code.
2013-04-22 23:11:10 -05:00
Zack Middleton
b95d8a91aa
Fix referencing pk3 with only qagame QVM
2013-04-22 16:21:46 -05:00
Zack Middleton
a7317ac0d5
Add fallback for __func__ (ioq3 isn't compiled as c99 by default)
...
Using Debian gcc version 4.7.2 and clang 3.0-6.1 anyway.
2013-04-20 21:28:21 -05:00
Mikael Pettersson
1c66e30e7e
Fix memmove()
...
[The lcc source] overrides the libc memmove() with its own implementation,
but that implementation fails to follow the specification. In particular,
it returns NULL rather than memmove()'s first parameter.
GCC now optimizes based on this aspect of the specification, so things go
wrong at runtime.
[Text & patch from http://gcc.gnu.org/bugzilla/show_bug.cgi?id=56881#c8 ]
2013-04-14 20:08:08 +01:00
Tim Angus
6983187a99
Remove old .mak files from botlib
2013-04-13 11:26:42 +01:00
Zack Middleton
319df2d4d7
Fix zone memory leak in OpenGL2 renderer
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meminfo command showed the dynamic renderer zone amount going up by 1824 bytes each time I reloaded map using map command.
2013-04-10 23:21:40 -05:00
Tim Angus
230af8c9e9
Fix shfolder.dll not getting freed
2013-04-09 21:43:01 +01:00
Zack Middleton
0f62a565f9
Fix setting CVAR_VM_CREATED flag on user created cvars
...
Fix setting CVAR_VM_CREATED flag on cvars created using set[asu] commands (including archived cvars from cfg) and trap_Cvar_Set.
trap_Cvar_Register called Cvar_Get which cleared CVAR_USER_CREATED flag, but CVAR_VM_CREATED wasn't set because the cvar already existed.
2013-04-06 01:06:34 -05:00
SmileTheory
6a763f0671
Merge branch 'HEAD' of https://github.com/ioquake/ioq3.git into suntest
2013-04-02 00:18:24 -07:00
SmileTheory
28e14c4546
Add sunlight/lightmap merging by multiply (r_sunlightMode 1)
...
Merge additive sunlight and map lighting into one GLSL shader (r_sunlightMode 2)
Change single lightmap blends to use lightall
2013-04-02 00:17:24 -07:00
Tim Angus
12115c28cd
Fix the warning caused by fixing the warnings
2013-03-26 18:32:36 +00:00
Tim Angus
98360bcd57
Fix some of the things clang --analyze flagged
2013-03-26 16:50:03 +00:00
SmileTheory
66acde6d60
Merge branch 'HEAD' of https://github.com/ioquake/ioq3.git into suntest
2013-03-25 21:05:27 -07:00
Zachary Slater
01efc26654
s/enum/typedef enum/g on uniform_t for glorious fix of mac build. h/t MAN-AT-ARMS
2013-03-25 14:28:01 -07:00
Tim Angus
8d70929d12
Ditch 'historical compatibility' and use 'logic' instead
2013-03-22 11:33:27 +00:00
SmileTheory
8b23985358
Make all GLSL shaders use the same set of uniforms.
2013-03-20 22:53:30 -07:00
Zack Middleton
9bfff1363e
Fix NET_IPSocket and NET_IP6Socket return type
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It was causing a warning on Windows x64.
2013-03-18 16:04:53 -05:00
Zack Middleton
98dda7758f
Always initialize joint_names in R_LoadIQM
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Reported by MAN-AT-ARMS
2013-03-18 15:55:25 -05:00
Ensiform
9a752ce8cd
Use PATH_SEP for a debug message in FS_FOpenFileReadDir
2013-03-18 14:44:34 -05:00
Zack Middleton
bf962c516d
Fix loading and rendering IQMs with no joints
2013-03-18 14:13:09 -05:00
Tim Angus
ecd50f01c2
Remove RAVENMD4 #define
2013-03-18 19:05:51 +00:00
SmileTheory
e14a814ba2
Support more tcgens in lightall shader.
2013-03-14 23:11:27 -07:00
SmileTheory
9eef320c91
Remove some more automatic sRGB image flags.
2013-03-12 22:00:51 -07:00
Tim Angus
dfbad1360f
Fix some clang warnings
2013-03-12 21:50:59 +00:00
Tim Angus
bf25c27105
Oops missed a bit
2013-03-12 21:20:33 +00:00
Tim Angus
3e92679100
Fix USE_FREETYPE breakage
2013-03-12 19:41:52 +00:00
Tim Angus
37c69a8009
Move renderers a bit closer together
2013-03-12 17:52:29 +00:00
SmileTheory
41985945f6
Always reset vertex attrib pointers with animated meshes.
2013-03-11 22:46:21 -07:00
Tim Angus
78132cf829
Remove old x86_64 JIT compiler
2013-03-11 22:20:10 +00:00
Zack Middleton
b009528e6a
Fix displaying demo name when loading demo
2013-03-09 15:58:35 -06:00
Zack Middleton
89ee8b050f
Fix size reserved for IQM jointMats (allocated more than used)
2013-03-08 15:28:27 -06:00
Zack Middleton
8aa6efe7b6
Fix origin returned by IQM's LerpTag
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It use to return pose joint's offset from base at the lerped frame, now it returns the joint's origin at the lerped frame.
Patch by Axel Isouard and Zack Middleton.
2013-03-08 13:47:16 -06:00
SmileTheory
e6e0d47099
Fix clampmapped images being always treated as sRGB.
2013-03-07 14:23:28 -08:00
SmileTheory
fb6b08bdd6
Merge branch 'HEAD' of https://github.com/ioquake/ioq3.git
2013-03-06 21:00:21 -08:00
Zack Middleton
a737d442a0
Fix RAVENMD4 warnings in OpenGL2
2013-03-06 17:52:06 -06:00
SmileTheory
fbe56e4fa1
Some minor cleanup.
2013-03-06 02:02:01 -08:00
SmileTheory
027af8e6cc
Simplify RE_StretchRaw() with RE_UploadCinematic() and RB_InstantQuad2().
2013-03-06 00:54:56 -08:00
SmileTheory
11e83b2ee3
Oops, fix typo.
2013-03-05 20:21:03 -08:00
SmileTheory
7c04002b87
Simplify previous patch.
2013-03-05 19:52:11 -08:00
SmileTheory
2153fc4671
Calculate viewport and screen texture coordinates correctly for sun shadows. This fixes part of #5889 .
2013-03-05 01:41:51 -08:00
Ensiform
e7753f9acf
Fix vote Y/1 and teamvote Y/1
2013-03-03 21:53:14 -06:00
Zack Middleton
fe0a65e52e
Show lowercased ascii in bind command
2013-03-03 19:14:36 -06:00
Zack Middleton
a18ae32a5e
Fix Key_StringToKeynum to return lowercased ascii
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Fixes bind and unbind uppercase ascii and uppercase ascii in cl_consoleKeys.
keycodes.h states "normal keys should be passed as lowercased ascii"
2013-03-03 19:07:44 -06:00
Zack Middleton
db68f59281
Fix comment for gametype parsing in ui
2013-02-27 16:09:10 -06:00
Zack Middleton
4cd60e5af7
Fix BotExportTest's args for BotGetReachabilityToGoal
2013-02-27 15:57:55 -06:00
Zack Middleton
b9a33f84be
Remove unused config string code from botlib
2013-02-27 15:55:01 -06:00
Zack Middleton
57cb0b2d89
be_ai_weap.c: s/move state/weapon state/g
2013-02-27 15:39:28 -06:00
Zack Middleton
c7059fbf28
Move noise function declations to tr_common.h
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tr_noise.c is in renderercommon directory, so declare them in header there too.
2013-02-27 15:35:02 -06:00
Zack Middleton
eb7e554c46
Fix comment in snd_codec_opus.c
2013-02-27 15:31:26 -06:00
Zack Middleton
eef897b3c1
Remove Sys_SnapVector
2013-02-18 19:05:37 -06:00
James Canete
5b5f7f5c0a
Fix compiling opusfile on mingw32
2013-02-18 19:00:41 -06:00
Zack Middleton
7987b71a9d
Fix last commit
2013-02-17 20:42:18 -06:00
Zack Middleton
a41354f3f7
Add missing config_types.h for libogg
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It's usally generated by configure, most platform cases are handled in os_types.h
2013-02-17 20:34:45 -06:00
Zack Middleton
5c3d76665f
Fix compiling opus using mingw
2013-02-17 18:56:31 -06:00
Zack Middleton
2a31f33fc6
Add libogg 1.3.0
2013-02-17 18:56:06 -06:00
Zack Middleton
6d56d8bb33
Add libopus 1.0.2 and libopusfile 0.2
2013-02-17 18:33:39 -06:00
Zack Middleton
3dd5c5d862
Add Ogg Opus support
2013-02-17 18:32:05 -06:00
Zack Middleton
1b0fb6e8d8
5882 - Update OpenAL Headers to OpenAL Soft 1.15.1
2013-02-17 07:34:41 -06:00
Zack Middleton
f4d56e5429
Add GPL header to tr_common.h
2013-02-16 15:46:09 -06:00
Tim Angus
d201443350
Remove a few name tags
2013-02-16 21:03:56 +00:00
Tim Angus
2da0fd6de8
Add renderercommon/tr_common.h
2013-02-16 20:58:04 +00:00
Tim Angus
93e6183ce3
Move some things into renderercommon
2013-02-16 12:15:36 +00:00
Zack Middleton
372b07a97a
Fix freeing source while parsing botfiles/items.c
2013-02-16 04:40:27 -06:00
Ensiform
3041eee0cf
condump improvements
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Default output file extension to ".txt"
Show output filename in error message.
Use Windows line endings on Windows.
Dynamically allocate line buffer. (by ZTM)
2013-02-15 22:49:08 -06:00
Ensiform
e5f7e1de52
Remove unneeded variable extern
2013-02-15 22:03:34 -06:00
Zack Middleton
2e45edb550
5717 - Gamecode can open file "" for reading
2013-02-15 21:08:47 -06:00
Zack Middleton
92573270de
5097 - Menu corrupted on start (on IRIX)
2013-02-15 20:14:02 -06:00
Tim Angus
f6fb9eb602
renderer -> renderergl1, rend2 -> renderergl2
2013-02-15 23:46:37 +00:00
SmileTheory
bff574e04e
#5878 : Ensure surfaces are drawn before executing full-screen render commands, and when at the end of the render command list.
2013-02-12 20:53:59 -08:00
Zack Middleton
c0d5ba9e06
Fix compiling
2013-02-11 20:45:17 -06:00
Zack Middleton
91194bfc3e
Fix possible delta from invalid entity
2013-02-11 20:36:14 -06:00
Zack Middleton
62cef99b28
Extend Team Arena name edit fields to MAX_NAME_LENGTH
2013-02-11 19:51:36 -06:00
Zack Middleton
6f88df262c
Don't add pk3dirs if connecting to a pure server
...
Only .cfg etc would be read from pk3dirs, but they should be treated like pk3s that are not on the pure list.
2013-02-11 19:15:14 -06:00
Zack Middleton
ebee21157c
Change pk3dir README / comments to fit in better
2013-02-11 18:02:40 -06:00
Andrew Browne
37a9614179
5289 - Support for .pk3dir
2013-02-11 17:58:24 -06:00
Zack Middleton
c9137d9d14
Update invalid g_gametype right away
2013-02-11 16:43:18 -06:00
Zack Middleton
50e85b23b3
Remove newlines from Rend2 error messages
2013-02-11 16:37:00 -06:00
Zack Middleton
eab1f9720a
Add missing traps to cg_local.h
2013-02-11 16:28:41 -06:00
Tobias Kuehnhammer
2147f2b7c2
Adds Z checking to CanDamage function.
2013-02-11 16:02:01 -06:00
Zack Middleton
ac621642ac
Unify/cleanup max snapshot entities on client and server
2013-02-11 15:49:47 -06:00
Zack Middleton
d815052df0
Fix renderering TrueType Fonts in Rend2
...
Reported by Axel Isouard (exidl)
2013-02-11 14:33:38 -06:00
Zack Middleton
75598f1a2b
Fix IPv6 favorites in q3_ui
...
This does however allow favorites to contain hostnames which was explicitly not allowed before.
2013-02-08 18:11:03 -06:00
Zack Middleton
81f92fe7f0
Extend Team Arena Favorite Address edit field to hold an IPv6 address
2013-02-08 18:10:22 -06:00
Zack Middleton
7b34987823
Fix resolving IPv6 favorites in Team Arena UI
2013-02-08 16:47:27 -06:00
Zack Middleton
2b7bf5b37e
Merge branch 'master' of https://github.com/ioquake/ioq3
2013-02-07 21:04:28 -06:00
Zack Middleton
7ccdff6e12
Fix creating favorite when not on view favorite servers
2013-02-07 21:03:33 -06:00
Zack Middleton
fe47952bf5
Increase favorite address buffer size in Team Arena UI
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Now it can hold an IPv6 address.
2013-02-07 20:55:51 -06:00
SmileTheory
649f0c351f
Merge branch 'reactionmerge'
2013-02-04 20:34:58 -08:00
SmileTheory
9bace5bac7
Merge Reaction renderer features, remove "#ifdef REACTION"s
2013-02-04 20:33:58 -08:00
Zack Middleton
80b0792980
Remove MSG_WriteDeltaUsercmd and MSG_ReadDeltaUsercmd
2013-02-02 22:26:22 -06:00
Jeremy Davis
617107429d
Use Q_strncpyz in G_AddRandomBot
2013-02-02 21:58:01 -06:00
Zack Middleton
9c741f95ea
Remove some unused defines from msg.c
2013-02-02 21:40:03 -06:00
Zack Middleton
b4ad5a8411
Fix MSG_ReadDeltaKey setting bit 1<<bits often
...
MSG_ReadDeltaKey would often set 1<<bits, it should never be set. It exceeds the size of what was being read.
Worked okay for weapons/forward/right/up as they stored as chars (value would wrap around to correct value, lucky).
Angles had the wrong value, not sure if it was causing issues.
2013-02-01 22:07:52 -06:00
SmileTheory
cda1c46e3a
Merge branch 'HEAD' of https://github.com/ioquake/ioq3.git into suntest
2013-01-30 17:28:34 -08:00
SmileTheory
974b938f8f
Starting sunlight experimentation branch
2013-01-30 17:27:36 -08:00
Tim Angus
b9355c5f12
The in_mouse stuff makes no sense in SDL2
2013-01-28 09:25:38 +00:00
Tim Angus
51df89ab13
Remove the SMP renderer feature
2013-01-24 22:53:08 +00:00
Tim Angus
b43f766141
Update bundled SDL headers/libs
2013-01-21 22:40:05 +00:00
Tim Angus
42586b782b
Improve console key situation
2013-01-21 22:20:15 +00:00
Tim Angus
9b8711d2e1
Fix wacky patch for r_ignorehwgamma
2013-01-19 21:39:35 +00:00
Tim Angus
aaea838d39
Convert SDL text input to UTF-32
2013-01-19 21:35:09 +00:00
Tim Angus
3105d62027
Allow hardware gamma, in theory
2013-01-18 21:53:37 +00:00
Jeremy Davis
3f489fe5f2
Make UI_CVAR_CREATE use VM specific code
...
Makes cvar be flagged as VM created and unset ROM if ARCHIVE is set.
2013-01-17 15:21:29 -06:00
Tim Angus
61ed67bd1a
Make the mousewheel work
2013-01-17 19:04:27 +00:00
Tim Angus
f478761e07
Use SDL 2 instead of SDL 1.2
2013-01-17 18:20:03 +00:00
Zack Middleton
9c701a781b
Run toggleconsole in binds while in menu or message mode
2013-01-16 23:06:35 -06:00
Zack Middleton
4ba14425ed
Add togglemenu to q3_ui controls menu
2013-01-16 23:04:50 -06:00
Zack Middleton
bf2b04254a
Add togglemenu command
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Allow togglemenu to be run in binds while in menu or message mode.
2013-01-16 23:03:09 -06:00
Jeremy Davis
4de32b1c1a
Fix error message in BG_EvaluateTrajectory
2013-01-14 14:50:12 -06:00
Jeremy Davis
76f906703e
Fix error message in BG_EvaluateTrajectoryDelta
2013-01-14 00:22:57 -06:00
Tim Angus
70b165ee33
Fix screwed up whitespace in files.c
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Apologies to anyone merging this :(
2013-01-13 22:26:09 +00:00
Tim Angus
5fd456ff7c
Fix FS_FOpenFileRead corner case
...
FS_FOpenFileRead is a fairly mental function that changes its return
behaviour depending on whether or not file is NULL or not. It turns out
in the case where file is NULL, we were returning the wrong value when
the file didn't exist.
2013-01-13 22:26:09 +00:00
Zack Middleton
693e51c654
Remove old FIXME, pmove_framecount isn't networked
2013-01-11 17:29:39 -06:00
Zack Middleton
2d6b68edd8
Fix win32 console partial print being overwritten
2013-01-10 16:29:54 -06:00
Zack Middleton
20cd170993
Make win32 console cursor visible
2013-01-10 15:34:54 -06:00
Zack Middleton
c1ddacf5be
Fix win32 input left on buffer and overwritten
...
The input line on the console screen buffer was moved up a line and
overwritten by CON_Print.
Remove input line when console shutdown as well.
2013-01-10 15:06:59 -06:00
Zack Middleton
eb6b5e5eab
Merge branch 'master' of https://github.com/ioquake/ioq3
2013-01-09 23:18:41 -06:00
Mark
a99a214589
Fix #5849 - broken snapvector inverts player speed
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Snapvector was converting floats to 16 bit integers instead of 32 bit integers.
2013-01-09 23:15:21 -06:00
SmileTheory
ed87774a77
#5866 : Fix surface culling through portals, and use the correct number of frustum planes.
2013-01-09 18:30:12 -08:00
Zack Middleton
daa9619913
Don't look for colors past win32 input line length
2013-01-09 15:42:21 -06:00
Zack Middleton
768083b46f
Fix win32 dedicated input line printing to backlog
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Use to write win32 input line using WriteConsole then overwrite by
CON_Print, so when CON_Print removes color format characters the end of original input line was visable.
"hi ^1guys" use to be shown as "hi guysys" in the console backlog.
2013-01-09 15:21:44 -06:00
Zack Middleton
c501c1ad8a
Colorize text on win32 console
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Text input line color based on code by "spior"
Main colorize function based on Sys_AnsiColorPrint in sys_main.c
2013-01-08 17:20:01 -06:00
SmileTheory
3d311bdbe3
#5863 - Use proper texture coordinates for alpha tested materials when doing depth prepass.
2013-01-07 21:29:19 -08:00