Add support for IQM int blend indices and float blend weights

Integer blend indices are converted to bytes at load, ioq3 doesn't allow more than 128 joints.

Heavily based on code by @zippers.
This commit is contained in:
Zack Middleton 2013-10-29 22:09:06 -05:00
parent 1515841b38
commit 0bf1f3d0ba
4 changed files with 150 additions and 46 deletions

View File

@ -618,10 +618,18 @@ typedef struct {
float *normals;
float *tangents;
byte *blendIndexes;
byte *blendWeights;
union {
float *f;
byte *b;
} blendWeights;
byte *colors;
int *triangles;
// depending upon the exporter, blend indices and weights might be int/float
// as opposed to the recommended byte/byte, for example Noesis exports
// int/float whereas the official IQM tool exports byte/byte
byte blendWeightsType; // IQM_BYTE or IQM_FLOAT
int *jointParents;
float *jointMats;
float *poseMats;

View File

@ -150,6 +150,7 @@ qboolean R_LoadIQM( model_t *mod, void *buffer, int filesize, const char *mod_na
iqmData_t *iqmData;
srfIQModel_t *surface;
char meshName[MAX_QPATH];
byte blendIndexesType, blendWeightsType;
if( filesize < sizeof(iqmHeader_t) ) {
return qfalse;
@ -271,11 +272,20 @@ qboolean R_LoadIQM( model_t *mod, void *buffer, int filesize, const char *mod_na
}
break;
case IQM_BLENDINDEXES:
if( (vertexarray->format != IQM_INT &&
vertexarray->format != IQM_UBYTE) ||
vertexarray->size != 4 ) {
return qfalse;
}
blendIndexesType = vertexarray->format;
break;
case IQM_BLENDWEIGHTS:
if( vertexarray->format != IQM_UBYTE ||
if( (vertexarray->format != IQM_FLOAT &&
vertexarray->format != IQM_UBYTE) ||
vertexarray->size != 4 ) {
return qfalse;
}
blendWeightsType = vertexarray->format;
break;
case IQM_COLOR:
if( vertexarray->format != IQM_UBYTE ||
@ -458,12 +468,18 @@ qboolean R_LoadIQM( model_t *mod, void *buffer, int filesize, const char *mod_na
size += header->num_vertexes * 3 * sizeof(float); // normals
size += header->num_vertexes * 4 * sizeof(float); // tangents
size += header->num_vertexes * 4 * sizeof(byte); // blendIndexes
size += header->num_vertexes * 4 * sizeof(byte); // blendWeights
size += header->num_vertexes * 4 * sizeof(byte); // colors
size += header->num_joints * sizeof(int); // parents
size += header->num_triangles * 3 * sizeof(int); // triangles
size += joint_names; // joint names
// blendWeights
if (blendWeightsType == IQM_FLOAT) {
size += header->num_vertexes * 4 * sizeof(float);
} else {
size += header->num_vertexes * 4 * sizeof(byte);
}
mod->type = MOD_IQM;
iqmData = (iqmData_t *)ri.Hunk_Alloc( size, h_low );
mod->modelData = iqmData;
@ -475,6 +491,7 @@ qboolean R_LoadIQM( model_t *mod, void *buffer, int filesize, const char *mod_na
iqmData->num_surfaces = header->num_meshes;
iqmData->num_joints = header->num_joints;
iqmData->num_poses = header->num_poses;
iqmData->blendWeightsType = blendWeightsType;
iqmData->surfaces = (srfIQModel_t *)(iqmData + 1);
iqmData->jointMats = (float *) (iqmData->surfaces + iqmData->num_surfaces);
iqmData->poseMats = iqmData->jointMats + 12 * header->num_joints;
@ -489,8 +506,15 @@ qboolean R_LoadIQM( model_t *mod, void *buffer, int filesize, const char *mod_na
iqmData->normals = iqmData->texcoords + 2 * header->num_vertexes;
iqmData->tangents = iqmData->normals + 3 * header->num_vertexes;
iqmData->blendIndexes = (byte *)(iqmData->tangents + 4 * header->num_vertexes);
iqmData->blendWeights = iqmData->blendIndexes + 4 * header->num_vertexes;
iqmData->colors = iqmData->blendWeights + 4 * header->num_vertexes;
if(blendWeightsType == IQM_FLOAT) {
iqmData->blendWeights.f = (float *)(iqmData->blendIndexes + 4 * header->num_vertexes);
iqmData->colors = (byte *)(iqmData->blendWeights.f + 4 * header->num_vertexes);
} else {
iqmData->blendWeights.b = iqmData->blendIndexes + 4 * header->num_vertexes;
iqmData->colors = iqmData->blendWeights.b + 4 * header->num_vertexes;
}
iqmData->jointParents = (int *)(iqmData->colors + 4 * header->num_vertexes);
iqmData->triangles = iqmData->jointParents + header->num_joints;
iqmData->names = (char *)(iqmData->triangles + 3 * header->num_triangles);
@ -636,14 +660,28 @@ qboolean R_LoadIQM( model_t *mod, void *buffer, int filesize, const char *mod_na
n * sizeof(float) );
break;
case IQM_BLENDINDEXES:
Com_Memcpy( iqmData->blendIndexes,
(byte *)header + vertexarray->offset,
n * sizeof(byte) );
if( blendIndexesType == IQM_INT ) {
int *data = (int*)((byte*)header + vertexarray->offset);
for ( j = 0; j < n; j++ ) {
iqmData->blendIndexes[j] = (byte)LittleLong( data[j] );
}
} else {
Com_Memcpy( iqmData->blendIndexes,
(byte *)header + vertexarray->offset,
n * sizeof(byte) );
}
break;
case IQM_BLENDWEIGHTS:
Com_Memcpy( iqmData->blendWeights,
(byte *)header + vertexarray->offset,
n * sizeof(byte) );
if( blendWeightsType == IQM_FLOAT ) {
float *data = (float*)((byte*)header + vertexarray->offset);
for ( j = 0; j < n; j++ ) {
iqmData->blendWeights.f[j] = LittleFloat( data[j] );
}
} else {
Com_Memcpy( iqmData->blendWeights.b,
(byte *)header + vertexarray->offset,
n * sizeof(byte) );
}
break;
case IQM_COLOR:
Com_Memcpy( iqmData->colors,
@ -1013,25 +1051,31 @@ void RB_IQMSurfaceAnim( surfaceType_t *surface ) {
float vtxMat[12];
float nrmMat[9];
int vtx = i + surf->first_vertex;
float blendWeights[4];
int numWeights;
if ( data->num_poses == 0 || data->blendWeights[4*vtx] <= 0 ) {
for ( numWeights = 0; numWeights < 4; numWeights++ ) {
if ( data->blendWeightsType == IQM_FLOAT )
blendWeights[numWeights] = data->blendWeights.f[4*vtx + numWeights];
else // IQM_BYTE
blendWeights[numWeights] = (float)data->blendWeights.b[4*vtx + numWeights] / 255.0f;
if ( blendWeights[numWeights] <= 0 )
break;
}
if ( data->num_poses == 0 || numWeights == 0 ) {
// no blend joint, use identity matrix.
Com_Memcpy( vtxMat, identityMatrix, 12 * sizeof (float) );
} else {
// compute the vertex matrix by blending the up to
// four blend weights
for( k = 0; k < 12; k++ )
vtxMat[k] = data->blendWeights[4*vtx]
* jointMats[12*data->blendIndexes[4*vtx] + k];
for( j = 1; j < 4; j++ ) {
if( data->blendWeights[4*vtx + j] <= 0 )
break;
for( k = 0; k < 12; k++ )
vtxMat[k] += data->blendWeights[4*vtx + j]
* jointMats[12*data->blendIndexes[4*vtx + j] + k];
Com_Memset( vtxMat, 0, 12 * sizeof (float) );
for( j = 0; j < numWeights; j++ ) {
for( k = 0; k < 12; k++ ) {
vtxMat[k] += blendWeights[j] * jointMats[12*data->blendIndexes[4*vtx + j] + k];
}
}
for( k = 0; k < 12; k++ )
vtxMat[k] *= 1.0f / 255.0f;
}
// compute the normal matrix as transpose of the adjoint

View File

@ -1094,10 +1094,18 @@ typedef struct {
float *normals;
float *tangents;
byte *blendIndexes;
byte *blendWeights;
union {
float *f;
byte *b;
} blendWeights;
byte *colors;
int *triangles;
// depending upon the exporter, blend indices and weights might be int/float
// as opposed to the recommended byte/byte, for example Noesis exports
// int/float whereas the official IQM tool exports byte/byte
byte blendWeightsType; // IQM_BYTE or IQM_FLOAT
int *jointParents;
float *jointMats;
float *poseMats;

View File

@ -150,6 +150,7 @@ qboolean R_LoadIQM( model_t *mod, void *buffer, int filesize, const char *mod_na
iqmData_t *iqmData;
srfIQModel_t *surface;
char meshName[MAX_QPATH];
byte blendIndexesType, blendWeightsType;
if( filesize < sizeof(iqmHeader_t) ) {
return qfalse;
@ -271,11 +272,20 @@ qboolean R_LoadIQM( model_t *mod, void *buffer, int filesize, const char *mod_na
}
break;
case IQM_BLENDINDEXES:
if( (vertexarray->format != IQM_INT &&
vertexarray->format != IQM_UBYTE) ||
vertexarray->size != 4 ) {
return qfalse;
}
blendIndexesType = vertexarray->format;
break;
case IQM_BLENDWEIGHTS:
if( vertexarray->format != IQM_UBYTE ||
if( (vertexarray->format != IQM_FLOAT &&
vertexarray->format != IQM_UBYTE) ||
vertexarray->size != 4 ) {
return qfalse;
}
blendWeightsType = vertexarray->format;
break;
case IQM_COLOR:
if( vertexarray->format != IQM_UBYTE ||
@ -458,12 +468,18 @@ qboolean R_LoadIQM( model_t *mod, void *buffer, int filesize, const char *mod_na
size += header->num_vertexes * 3 * sizeof(float); // normals
size += header->num_vertexes * 4 * sizeof(float); // tangents
size += header->num_vertexes * 4 * sizeof(byte); // blendIndexes
size += header->num_vertexes * 4 * sizeof(byte); // blendWeights
size += header->num_vertexes * 4 * sizeof(byte); // colors
size += header->num_joints * sizeof(int); // parents
size += header->num_triangles * 3 * sizeof(int); // triangles
size += joint_names; // joint names
// blendWeights
if (blendWeightsType == IQM_FLOAT) {
size += header->num_vertexes * 4 * sizeof(float);
} else {
size += header->num_vertexes * 4 * sizeof(byte);
}
mod->type = MOD_IQM;
iqmData = (iqmData_t *)ri.Hunk_Alloc( size, h_low );
mod->modelData = iqmData;
@ -475,6 +491,7 @@ qboolean R_LoadIQM( model_t *mod, void *buffer, int filesize, const char *mod_na
iqmData->num_surfaces = header->num_meshes;
iqmData->num_joints = header->num_joints;
iqmData->num_poses = header->num_poses;
iqmData->blendWeightsType = blendWeightsType;
iqmData->surfaces = (srfIQModel_t *)(iqmData + 1);
iqmData->jointMats = (float *) (iqmData->surfaces + iqmData->num_surfaces);
iqmData->poseMats = iqmData->jointMats + 12 * header->num_joints;
@ -489,8 +506,15 @@ qboolean R_LoadIQM( model_t *mod, void *buffer, int filesize, const char *mod_na
iqmData->normals = iqmData->texcoords + 2 * header->num_vertexes;
iqmData->tangents = iqmData->normals + 3 * header->num_vertexes;
iqmData->blendIndexes = (byte *)(iqmData->tangents + 4 * header->num_vertexes);
iqmData->blendWeights = iqmData->blendIndexes + 4 * header->num_vertexes;
iqmData->colors = iqmData->blendWeights + 4 * header->num_vertexes;
if(blendWeightsType == IQM_FLOAT) {
iqmData->blendWeights.f = (float *)(iqmData->blendIndexes + 4 * header->num_vertexes);
iqmData->colors = (byte *)(iqmData->blendWeights.f + 4 * header->num_vertexes);
} else {
iqmData->blendWeights.b = iqmData->blendIndexes + 4 * header->num_vertexes;
iqmData->colors = iqmData->blendWeights.b + 4 * header->num_vertexes;
}
iqmData->jointParents = (int *)(iqmData->colors + 4 * header->num_vertexes);
iqmData->triangles = iqmData->jointParents + header->num_joints;
iqmData->names = (char *)(iqmData->triangles + 3 * header->num_triangles);
@ -636,14 +660,28 @@ qboolean R_LoadIQM( model_t *mod, void *buffer, int filesize, const char *mod_na
n * sizeof(float) );
break;
case IQM_BLENDINDEXES:
Com_Memcpy( iqmData->blendIndexes,
(byte *)header + vertexarray->offset,
n * sizeof(byte) );
if( blendIndexesType == IQM_INT ) {
int *data = (int*)((byte*)header + vertexarray->offset);
for ( j = 0; j < n; j++ ) {
iqmData->blendIndexes[j] = (byte)LittleLong( data[j] );
}
} else {
Com_Memcpy( iqmData->blendIndexes,
(byte *)header + vertexarray->offset,
n * sizeof(byte) );
}
break;
case IQM_BLENDWEIGHTS:
Com_Memcpy( iqmData->blendWeights,
(byte *)header + vertexarray->offset,
n * sizeof(byte) );
if( blendWeightsType == IQM_FLOAT ) {
float *data = (float*)((byte*)header + vertexarray->offset);
for ( j = 0; j < n; j++ ) {
iqmData->blendWeights.f[j] = LittleFloat( data[j] );
}
} else {
Com_Memcpy( iqmData->blendWeights.b,
(byte *)header + vertexarray->offset,
n * sizeof(byte) );
}
break;
case IQM_COLOR:
Com_Memcpy( iqmData->colors,
@ -1016,25 +1054,31 @@ void RB_IQMSurfaceAnim( surfaceType_t *surface ) {
float vtxMat[12];
float nrmMat[9];
int vtx = i + surf->first_vertex;
float blendWeights[4];
int numWeights;
if ( data->num_poses == 0 || data->blendWeights[4*vtx] <= 0 ) {
for ( numWeights = 0; numWeights < 4; numWeights++ ) {
if ( data->blendWeightsType == IQM_FLOAT )
blendWeights[numWeights] = data->blendWeights.f[4*vtx + numWeights];
else // IQM_BYTE
blendWeights[numWeights] = (float)data->blendWeights.b[4*vtx + numWeights] / 255.0f;
if ( blendWeights[numWeights] <= 0 )
break;
}
if ( data->num_poses == 0 || numWeights == 0 ) {
// no blend joint, use identity matrix.
Com_Memcpy( vtxMat, identityMatrix, 12 * sizeof (float) );
} else {
// compute the vertex matrix by blending the up to
// four blend weights
for( k = 0; k < 12; k++ )
vtxMat[k] = data->blendWeights[4*vtx]
* jointMats[12*data->blendIndexes[4*vtx] + k];
for( j = 1; j < 4; j++ ) {
if( data->blendWeights[4*vtx + j] <= 0 )
break;
for( k = 0; k < 12; k++ )
vtxMat[k] += data->blendWeights[4*vtx + j]
* jointMats[12*data->blendIndexes[4*vtx + j] + k];
Com_Memset( vtxMat, 0, 12 * sizeof (float) );
for( j = 0; j < numWeights; j++ ) {
for( k = 0; k < 12; k++ ) {
vtxMat[k] += blendWeights[j] * jointMats[12*data->blendIndexes[4*vtx + j] + k];
}
}
for( k = 0; k < 12; k++ )
vtxMat[k] *= 1.0f / 255.0f;
}
// compute the normal matrix as transpose of the adjoint