Fix RAVENMD4 warnings in OpenGL2

This commit is contained in:
Zack Middleton 2013-03-06 17:52:06 -06:00
parent 361c71f8af
commit a737d442a0

View file

@ -1403,7 +1403,7 @@ static mdvTag_t *R_GetTag( mdvModel_t *mod, int frame, const char *_tagName ) {
}
#ifdef RAVENMD4
void R_GetAnimTag( mdrHeader_t *mod, int framenum, const char *tagName, md3Tag_t * dest)
void R_GetAnimTag( mdrHeader_t *mod, int framenum, const char *tagName, mdvTag_t * dest)
{
int i, j, k;
int frameSize;
@ -1421,8 +1421,6 @@ void R_GetAnimTag( mdrHeader_t *mod, int framenum, const char *tagName, md3Tag_t
{
if ( !strcmp( tag->name, tagName ) )
{
Q_strncpyz(dest->name, tag->name, sizeof(dest->name));
// uncompressed model...
//
frameSize = (intptr_t)( &((mdrFrame_t *)0)->bones[ mod->numBones ] );
@ -1444,7 +1442,6 @@ void R_GetAnimTag( mdrHeader_t *mod, int framenum, const char *tagName, md3Tag_t
AxisClear( dest->axis );
VectorClear( dest->origin );
strcpy(dest->name,"");
}
#endif
@ -1457,7 +1454,7 @@ int R_LerpTag( orientation_t *tag, qhandle_t handle, int startFrame, int endFram
float frac, const char *tagName ) {
mdvTag_t *start, *end;
#ifdef RAVENMD4
md3Tag_t start_space, end_space;
mdvTag_t start_space, end_space;
#endif
int i;
float frontLerp, backLerp;