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https://github.com/UberGames/lilium-voyager.git
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Fix USE_FREETYPE breakage
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parent
37c69a8009
commit
3e92679100
3 changed files with 58 additions and 113 deletions
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@ -26,6 +26,51 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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#include "../renderercommon/tr_public.h"
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#include "qgl.h"
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typedef enum
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{
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IMGTYPE_COLORALPHA, // for color, lightmap, diffuse, and specular
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IMGTYPE_NORMAL,
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IMGTYPE_NORMALHEIGHT,
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IMGTYPE_DELUXE, // normals are swizzled, deluxe are not
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} imgType_t;
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typedef enum
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{
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IMGFLAG_NONE = 0x0000,
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IMGFLAG_MIPMAP = 0x0001,
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IMGFLAG_PICMIP = 0x0002,
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IMGFLAG_CUBEMAP = 0x0004,
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IMGFLAG_NO_COMPRESSION = 0x0010,
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IMGFLAG_NOLIGHTSCALE = 0x0020,
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IMGFLAG_CLAMPTOEDGE = 0x0040,
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IMGFLAG_SRGB = 0x0080,
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IMGFLAG_GENNORMALMAP = 0x0100,
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} imgFlags_t;
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typedef struct image_s {
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char imgName[MAX_QPATH]; // game path, including extension
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int width, height; // source image
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int uploadWidth, uploadHeight; // after power of two and picmip but not including clamp to MAX_TEXTURE_SIZE
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GLuint texnum; // gl texture binding
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int frameUsed; // for texture usage in frame statistics
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int internalFormat;
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int TMU; // only needed for voodoo2
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imgType_t type;
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imgFlags_t flags;
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struct image_s* next;
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} image_t;
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// any change in the LIGHTMAP_* defines here MUST be reflected in
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// R_FindShader() in tr_bsp.c
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#define LIGHTMAP_2D -4 // shader is for 2D rendering
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#define LIGHTMAP_BY_VERTEX -3 // pre-lit triangle models
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#define LIGHTMAP_WHITEIMAGE -2
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#define LIGHTMAP_NONE -1
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extern refimport_t ri;
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extern glconfig_t glConfig; // outside of TR since it shouldn't be cleared during ref re-init
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@ -68,13 +113,26 @@ extern cvar_t *r_ext_max_anisotropy;
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extern cvar_t *r_stereoEnabled;
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extern cvar_t *r_saveFontData;
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qboolean R_GetModeInfo( int *width, int *height, float *windowAspect, int mode );
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float R_NoiseGet4f( float x, float y, float z, float t );
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void R_NoiseInit( void );
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image_t *R_FindImageFile( const char *name, imgType_t type, imgFlags_t flags );
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image_t *R_CreateImage( const char *name, byte *pic, int width, int height, imgType_t type, imgFlags_t flags, int internalFormat );
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void R_IssuePendingRenderCommands( void );
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qhandle_t RE_RegisterShaderLightMap( const char *name, int lightmapIndex );
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qhandle_t RE_RegisterShader( const char *name );
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qhandle_t RE_RegisterShaderNoMip( const char *name );
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qhandle_t RE_RegisterShaderFromImage(const char *name, int lightmapIndex, image_t *image, qboolean mipRawImage);
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// font stuff
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void R_InitFreeType( void );
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void R_DoneFreeType( void );
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void RE_RegisterFont(const char *fontName, int pointSize, fontInfo_t *font);
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/*
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====================================================================
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@ -80,44 +80,6 @@ typedef struct {
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float modelMatrix[16];
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} orientationr_t;
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typedef enum
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{
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IMGTYPE_COLORALPHA, // for color, lightmap, diffuse, and specular
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IMGTYPE_NORMAL,
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IMGTYPE_NORMALHEIGHT,
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IMGTYPE_DELUXE, // normals are swizzled, deluxe are not
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} imgType_t;
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typedef enum
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{
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IMGFLAG_NONE = 0x0000,
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IMGFLAG_MIPMAP = 0x0001,
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IMGFLAG_PICMIP = 0x0002,
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IMGFLAG_CUBEMAP = 0x0004,
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IMGFLAG_NO_COMPRESSION = 0x0010,
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IMGFLAG_NOLIGHTSCALE = 0x0020,
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IMGFLAG_CLAMPTOEDGE = 0x0040,
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IMGFLAG_SRGB = 0x0080,
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IMGFLAG_GENNORMALMAP = 0x0100,
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} imgFlags_t;
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typedef struct image_s {
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char imgName[MAX_QPATH]; // game path, including extension
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int width, height; // source image
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int uploadWidth, uploadHeight; // after power of two and picmip but not including clamp to MAX_TEXTURE_SIZE
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GLuint texnum; // gl texture binding
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int frameUsed; // for texture usage in frame statistics
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int internalFormat;
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int TMU; // only needed for voodoo2
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imgType_t type;
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imgFlags_t flags;
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struct image_s* next;
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} image_t;
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//===============================================================================
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typedef enum {
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@ -332,13 +294,6 @@ typedef struct {
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struct shaderCommands_s;
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// any change in the LIGHTMAP_* defines here MUST be reflected in
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// R_FindShader() in tr_bsp.c
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#define LIGHTMAP_2D -4 // shader is for 2D rendering
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#define LIGHTMAP_BY_VERTEX -3 // pre-lit triangle models
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#define LIGHTMAP_WHITEIMAGE -2
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#define LIGHTMAP_NONE -1
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typedef enum {
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CT_FRONT_SIDED,
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CT_BACK_SIDED,
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@ -1118,7 +1073,6 @@ extern cvar_t *r_showImages;
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extern cvar_t *r_debugSort;
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extern cvar_t *r_printShaders;
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extern cvar_t *r_saveFontData;
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extern cvar_t *r_marksOnTriangleMeshes;
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@ -1217,10 +1171,6 @@ qboolean R_GetEntityToken( char *buffer, int size );
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model_t *R_AllocModel( void );
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void R_Init( void );
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image_t *R_FindImageFile( const char *name, imgType_t type, imgFlags_t flags );
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image_t *R_CreateImage( const char *name, byte *pic, int width, int height,
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imgType_t type, imgFlags_t flags, int internalFormat );
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void R_SetColorMappings( void );
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void R_GammaCorrect( byte *buffer, int bufSize );
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@ -1246,11 +1196,6 @@ const void *RB_TakeVideoFrameCmd( const void *data );
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//
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// tr_shader.c
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//
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qhandle_t RE_RegisterShaderLightMap( const char *name, int lightmapIndex );
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qhandle_t RE_RegisterShader( const char *name );
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qhandle_t RE_RegisterShaderNoMip( const char *name );
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qhandle_t RE_RegisterShaderFromImage(const char *name, int lightmapIndex, image_t *image, qboolean mipRawImage);
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shader_t *R_FindShader( const char *name, int lightmapIndex, qboolean mipRawImage );
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shader_t *R_GetShaderByHandle( qhandle_t hShader );
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shader_t *R_GetShaderByState( int index, long *cycleTime );
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@ -1678,10 +1623,5 @@ size_t RE_SaveJPGToBuffer(byte *buffer, size_t bufSize, int quality,
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void RE_TakeVideoFrame( int width, int height,
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byte *captureBuffer, byte *encodeBuffer, qboolean motionJpeg );
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// font stuff
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void R_InitFreeType( void );
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void R_DoneFreeType( void );
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void RE_RegisterFont(const char *fontName, int pointSize, fontInfo_t *font);
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#endif //TR_LOCAL_H
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@ -97,44 +97,6 @@ typedef struct {
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float transformMatrix[16];
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} orientationr_t;
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typedef enum
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{
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IMGTYPE_COLORALPHA, // for color, lightmap, diffuse, and specular
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IMGTYPE_NORMAL,
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IMGTYPE_NORMALHEIGHT,
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IMGTYPE_DELUXE, // normals are swizzled, deluxe are not
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} imgType_t;
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typedef enum
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{
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IMGFLAG_NONE = 0x0000,
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IMGFLAG_MIPMAP = 0x0001,
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IMGFLAG_PICMIP = 0x0002,
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IMGFLAG_CUBEMAP = 0x0004,
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IMGFLAG_NO_COMPRESSION = 0x0010,
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IMGFLAG_NOLIGHTSCALE = 0x0020,
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IMGFLAG_CLAMPTOEDGE = 0x0040,
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IMGFLAG_SRGB = 0x0080,
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IMGFLAG_GENNORMALMAP = 0x0100,
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} imgFlags_t;
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typedef struct image_s {
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char imgName[MAX_QPATH]; // game path, including extension
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int width, height; // source image
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int uploadWidth, uploadHeight; // after power of two and picmip but not including clamp to MAX_TEXTURE_SIZE
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GLuint texnum; // gl texture binding
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int frameUsed; // for texture usage in frame statistics
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int internalFormat;
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int TMU; // only needed for voodoo2
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imgType_t type;
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imgFlags_t flags;
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struct image_s* next;
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} image_t;
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typedef enum
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{
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VBO_USAGE_STATIC,
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@ -447,13 +409,6 @@ typedef struct {
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struct shaderCommands_s;
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// any change in the LIGHTMAP_* defines here MUST be reflected in
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// R_FindShader() in tr_bsp.c
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#define LIGHTMAP_2D -4 // shader is for 2D rendering
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#define LIGHTMAP_BY_VERTEX -3 // pre-lit triangle models
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#define LIGHTMAP_WHITEIMAGE -2
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#define LIGHTMAP_NONE -1
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typedef enum {
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CT_FRONT_SIDED,
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CT_BACK_SIDED,
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@ -2100,7 +2055,6 @@ extern cvar_t *r_showImages;
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extern cvar_t *r_debugSort;
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extern cvar_t *r_printShaders;
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extern cvar_t *r_saveFontData;
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extern cvar_t *r_marksOnTriangleMeshes;
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@ -2217,8 +2171,6 @@ qboolean R_GetEntityToken( char *buffer, int size );
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model_t *R_AllocModel( void );
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void R_Init( void );
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image_t *R_FindImageFile( const char *name, imgType_t type, imgFlags_t flags );
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image_t *R_CreateImage( const char *name, byte *pic, int width, int height, imgType_t type, imgFlags_t flags, int internalFormat );
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void R_UpdateSubImage( image_t *image, byte *pic, int x, int y, int width, int height );
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void R_SetColorMappings( void );
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@ -2245,11 +2197,6 @@ const void *RB_TakeVideoFrameCmd( const void *data );
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//
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// tr_shader.c
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//
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qhandle_t RE_RegisterShaderLightMap( const char *name, int lightmapIndex );
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qhandle_t RE_RegisterShader( const char *name );
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qhandle_t RE_RegisterShaderNoMip( const char *name );
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qhandle_t RE_RegisterShaderFromImage(const char *name, int lightmapIndex, image_t *image, qboolean mipRawImage);
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shader_t *R_FindShader( const char *name, int lightmapIndex, qboolean mipRawImage );
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shader_t *R_GetShaderByHandle( qhandle_t hShader );
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shader_t *R_GetShaderByState( int index, long *cycleTime );
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