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https://github.com/UberGames/lilium-voyager.git
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Remove a few name tags
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2da0fd6de8
commit
d201443350
9 changed files with 12 additions and 23 deletions
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@ -492,7 +492,7 @@ static qboolean S_Base_HearingThroughEntity( int entityNum, vec3_t origin )
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if( listener_number == entityNum )
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{
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// FIXME: <tim@ngus.net> 28/02/06 This is an outrageous hack to detect
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// This is an outrageous hack to detect
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// whether or not the player is rendering in third person or not. We can't
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// ask the renderer because the renderer has no notion of entities and we
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// can't ask cgame since that would involve changing the API and hence mod
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@ -656,7 +656,7 @@ static qboolean S_AL_HearingThroughEntity( int entityNum )
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if( lastListenerNumber == entityNum )
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{
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// FIXME: <tim@ngus.net> 28/02/06 This is an outrageous hack to detect
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// This is an outrageous hack to detect
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// whether or not the player is rendering in third person or not. We can't
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// ask the renderer because the renderer has no notion of entities and we
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// can't ask cgame since that would involve changing the API and hence mod
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@ -789,7 +789,7 @@ static void ParseFace( dsurface_t *ds, drawVert_t *verts, float *hdrVertColors,
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surf->data = (surfaceType_t *)cv;
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#ifdef USE_VERT_TANGENT_SPACE
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// Tr3B - calc tangent spaces
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// Calculate tangent spaces
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{
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srfVert_t *dv[3];
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@ -1022,7 +1022,7 @@ static void ParseTriSurf( dsurface_t *ds, drawVert_t *verts, float *hdrVertColor
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}
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#ifdef USE_VERT_TANGENT_SPACE
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// Tr3B - calc tangent spaces
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// Calculate tangent spaces
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{
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srfVert_t *dv[3];
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@ -2316,7 +2316,7 @@ static void R_LoadSubmodels( lump_t *l ) {
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if(i == 0)
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{
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// Tr3B: add this for limiting VBO surface creation
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// Add this for limiting VBO surface creation
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s_worldData.numWorldSurfaces = out->numSurfaces;
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}
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}
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@ -81,7 +81,6 @@ typedef struct {
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qboolean needDlights; // true for bmodels that touch a dlight
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qboolean lightingCalculated;
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// JBravo: Mirrored models
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qboolean mirrored; // mirrored matrix, needs reversed culling
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vec3_t lightDir; // normalized direction towards light
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vec3_t ambientLight; // color normalized to 0-255
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@ -764,7 +763,7 @@ enum
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GLSL_MAT16
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};
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// Tr3B - shaderProgram_t represents a pair of one
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// shaderProgram_t represents a pair of one
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// GLSL vertex and one GLSL fragment shader
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typedef struct shaderProgram_s
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{
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@ -912,7 +911,7 @@ enum
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};
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//
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// Tr3B: these are fire wall functions to avoid expensive redundant glUniform* calls
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// These are fire wall functions to avoid expensive redundant glUniform* calls
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//#define USE_UNIFORM_FIREWALL 1
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//#define LOG_GLSL_UNIFORMS 1
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@ -495,7 +495,8 @@ qboolean R_CalcTangentVectors(srfVert_t * dv[3])
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/*
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=================
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R_FindSurfaceTriangleWithEdge
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Tr3B - recoded from Q2E
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Recoded from Q2E
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=================
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*/
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static int R_FindSurfaceTriangleWithEdge(int numTriangles, srfTriangle_t * triangles, int start, int end, int ignore)
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@ -539,7 +540,8 @@ static int R_FindSurfaceTriangleWithEdge(int numTriangles, srfTriangle_t * trian
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/*
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=================
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R_CalcSurfaceTriangleNeighbors
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Tr3B - recoded from Q2E
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Recoded from Q2E
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=================
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*/
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void R_CalcSurfaceTriangleNeighbors(int numTriangles, srfTriangle_t * triangles)
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@ -326,13 +326,6 @@ void RB_SunRays(void)
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pos[0] = 0.5f + hpos[0] * hpos[3];
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pos[1] = 0.5f - hpos[1] * hpos[3];
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// viewport dimensions
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// JBravo: Apparently not used
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/* w = glConfig.vidWidth;
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h = glConfig.vidHeight;
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w2 = glConfig.vidWidth / 2;
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h2 = glConfig.vidHeight / 2; */
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// initialize quarter buffers
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{
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@ -91,7 +91,6 @@ void R_AddPolygonSurfaces( void ) {
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int i;
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shader_t *sh;
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srfPoly_t *poly;
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// JBravo: Fog fixes
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int fogMask;
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tr.currentEntityNum = REFENTITYNUM_WORLD;
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@ -202,7 +201,6 @@ RE_AddRefEntityToScene
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=====================
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*/
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void RE_AddRefEntityToScene( const refEntity_t *ent ) {
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// JBravo: Mirrored models
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vec3_t cross;
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if ( !tr.registered ) {
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@ -227,7 +225,6 @@ void RE_AddRefEntityToScene( const refEntity_t *ent ) {
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backEndData->entities[r_numentities].e = *ent;
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backEndData->entities[r_numentities].lightingCalculated = qfalse;
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// JBravo: Mirrored models
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CrossProduct(ent->axis[0], ent->axis[1], cross);
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backEndData->entities[r_numentities].mirrored = (DotProduct(ent->axis[2], cross) < 0.f);
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@ -842,7 +842,7 @@ RB_UpdateVBOs
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Adapted from Tess_UpdateVBOs from xreal
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Tr3B: update the default VBO to replace the client side vertex arrays
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Update the default VBO to replace the client side vertex arrays
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==============
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*/
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void RB_UpdateVBOs(unsigned int attribBits)
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@ -18,9 +18,7 @@ YYCONST static char yysccsid[] = "@(#)yaccpar 1.8 (Berkeley +Cygnus.28) 01/20/91
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#ifndef YYDONT_INCLUDE_STDIO
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#include <stdio.h>
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#endif
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//#ifdef __cplusplus TA <tim@ngus.net> stdlib.h applies to C too
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#include <stdlib.h> /* for malloc/realloc/free */
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//#endif
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#line 2 "lburg/gram.y"
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#include <stdio.h>
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#include "lburg.h"
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