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https://github.com/UberGames/lilium-voyager.git
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Remove old .mak files from botlib
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319df2d4d7
commit
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2 changed files with 0 additions and 147 deletions
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#
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# Makefile for Gladiator Bot library: gladiator.dll
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# Intended for LCC-Win32
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#
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CC=lcc
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CFLAGS=-DC_ONLY -o
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OBJS= be_aas_bspq2.obj \
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be_aas_bsphl.obj \
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be_aas_cluster.obj \
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be_aas_debug.obj \
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be_aas_entity.obj \
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be_aas_file.obj \
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be_aas_light.obj \
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be_aas_main.obj \
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be_aas_move.obj \
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be_aas_optimize.obj \
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be_aas_reach.obj \
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be_aas_route.obj \
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be_aas_routealt.obj \
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be_aas_sample.obj \
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be_aas_sound.obj \
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be_ai2_dm.obj \
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be_ai2_dmnet.obj \
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be_ai2_main.obj \
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be_ai_char.obj \
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be_ai_chat.obj \
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be_ai_goal.obj \
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be_ai_load.obj \
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be_ai_move.obj \
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be_ai_weap.obj \
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be_ai_weight.obj \
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be_ea.obj \
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be_interface.obj \
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l_crc.obj \
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l_libvar.obj \
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l_log.obj \
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l_memory.obj \
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l_precomp.obj \
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l_script.obj \
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l_struct.obj \
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l_utils.obj \
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q_shared.obj
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all: gladiator.dll
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gladiator.dll: $(OBJS)
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lcclnk -dll -entry GetBotAPI *.obj botlib.def -o gladiator.dll
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clean:
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del *.obj gladiator.dll
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%.obj: %.c
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$(CC) $(CFLAGS) $<
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@ -1,92 +0,0 @@
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#
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# Makefile for Gladiator Bot library: gladiator.so
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# Intended for gcc/Linux
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#
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ARCH=i386
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CC=gcc
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BASE_CFLAGS=-Dstricmp=strcasecmp
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#use these cflags to optimize it
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CFLAGS=$(BASE_CFLAGS) -m486 -O6 -ffast-math -funroll-loops \
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-fomit-frame-pointer -fexpensive-optimizations -malign-loops=2 \
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-malign-jumps=2 -malign-functions=2
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#use these when debugging
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#CFLAGS=$(BASE_CFLAGS) -g
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LDFLAGS=-ldl -lm
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SHLIBEXT=so
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SHLIBCFLAGS=-fPIC
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SHLIBLDFLAGS=-shared
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DO_CC=$(CC) $(CFLAGS) $(SHLIBCFLAGS) -o $@ -c $<
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#############################################################################
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# SETUP AND BUILD
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# GLADIATOR BOT
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#############################################################################
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.c.o:
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$(DO_CC)
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GAME_OBJS = \
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be_aas_bsphl.o\
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be_aas_bspq2.o\
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be_aas_cluster.o\
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be_aas_debug.o\
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be_aas_entity.o\
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be_aas_file.o\
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be_aas_light.o\
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be_aas_main.o\
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be_aas_move.o\
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be_aas_optimize.o\
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be_aas_reach.o\
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be_aas_route.o\
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be_aas_routealt.o\
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be_aas_sample.o\
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be_aas_sound.o\
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be_ai2_dmq2.o\
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be_ai2_dmhl.o\
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be_ai2_dmnet.o\
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be_ai2_main.o\
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be_ai_char.o\
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be_ai_chat.o\
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be_ai_goal.o\
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be_ai_load.o\
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be_ai_move.o\
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be_ai_weap.o\
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be_ai_weight.o\
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be_ea.o\
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be_interface.o\
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l_crc.o\
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l_libvar.o\
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l_log.o\
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l_memory.o\
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l_precomp.o\
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l_script.o\
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l_struct.o\
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l_utils.o\
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q_shared.o
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glad$(ARCH).$(SHLIBEXT) : $(GAME_OBJS)
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$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(GAME_OBJS)
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#############################################################################
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# MISC
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#############################################################################
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clean:
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-rm -f $(GAME_OBJS)
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depend:
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gcc -MM $(GAME_OBJS:.o=.c)
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install:
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cp gladiator.so ..
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#
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# From "make depend"
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#
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