Commit graph

1682 commits

Author SHA1 Message Date
Christoph Oelckers
09e75ddca2 - change wall parameter of checkhitwall. 2021-11-29 00:56:21 +01:00
Christoph Oelckers
c410b1be45 - glass stuff 2021-11-29 00:56:21 +01:00
Christoph Oelckers
200daacd3c - checksectors* 2021-11-29 00:56:20 +01:00
Christoph Oelckers
a38fdd2890 -more in spawneffectors 2021-11-29 00:56:20 +01:00
Christoph Oelckers
94d0e9775f - spawneffectors 2021-11-29 00:56:20 +01:00
Christoph Oelckers
cccc577c2e - lotsofpopcorn + dofurniture 2021-11-29 00:56:20 +01:00
Christoph Oelckers
8c4cb75d8c - checkhitswitch_r 2021-11-29 00:56:20 +01:00
Christoph Oelckers
6d4365f3a2 - animatewalls_r 2021-11-29 00:56:20 +01:00
Christoph Oelckers
530c29973e - more walls in sectors_d.cpp 2021-11-29 00:56:20 +01:00
Christoph Oelckers
7268e779a7 - checkhitswitch_d 2021-11-29 00:56:19 +01:00
Christoph Oelckers
8cf3963901 - animatewalls_d 2021-11-29 00:56:19 +01:00
Christoph Oelckers
7615a52126 -operatesectors + operateforcefields. 2021-11-29 00:56:19 +01:00
Christoph Oelckers
60f16e8fb8 - handle_st09 2021-11-29 00:56:19 +01:00
Christoph Oelckers
463ce55d0b - premap 2021-11-29 00:56:19 +01:00
Christoph Oelckers
7a504e27d2 - premap_d 2021-11-29 00:56:19 +01:00
Christoph Oelckers
6b8e7b3fbc - RR: movement code 2021-11-29 00:56:18 +01:00
Christoph Oelckers
1953f0f599 - delete unused variables. 2021-11-29 00:56:18 +01:00
Christoph Oelckers
aee2668088 - RR shootWeapon 2021-11-29 00:56:18 +01:00
Christoph Oelckers
b97f8706ad - operateTripBomb 2021-11-29 00:56:18 +01:00
Christoph Oelckers
e88047fc45 - wall[] in shootknee, shootweapon and shootlaser. 2021-11-29 00:56:18 +01:00
Christoph Oelckers
81894fd831 - Duke: shootbloodsplat 2021-11-29 00:56:18 +01:00
Christoph Oelckers
2fa027a686 - RR: deal with wall[] in actor_lava.cpp 2021-11-29 00:56:17 +01:00
Christoph Oelckers
345d9c87b6 - RR: no more wall[] in actors_r.cpp 2021-11-29 00:55:41 +01:00
Christoph Oelckers
00edd16834 - Duke: get rid of the remaining wall[] references in actors_d.cpp 2021-11-29 00:55:41 +01:00
Christoph Oelckers
e0260bc709 - Duke/RR: weaponhitwall cleaned up (both variants) 2021-11-29 00:55:40 +01:00
Christoph Oelckers
5bb805663e - Duke/RR: cleaned up the rest of hitradius* as well
Using wallsofsector iterator plus defining local variables more locally.
2021-11-29 00:55:40 +01:00
Christoph Oelckers
63985ce6be - Duke/RR: redo the supremely ugly code to access the third point in hitradius* 2021-11-29 00:55:40 +01:00
Christoph Oelckers
68d653efe9 - made the same changes to hitradius_r
Also had to do some reformatting to get rid of the goto in there.
2021-11-29 00:55:40 +01:00
Christoph Oelckers
821f341e03 - use BFSSearch in hitradius_d 2021-11-29 00:55:39 +01:00
Christoph Oelckers
ad030d7e23 - Duke: SE20 + SE128 are wall-free
Also use symbolic constantfor SE_128 to make it easier to find.
2021-11-29 00:55:39 +01:00
Christoph Oelckers
010162261e - Duke: use utilities in handle_se19 2021-11-29 00:55:39 +01:00
Christoph Oelckers
312bf5bf95 - Duke: use wall utilities in bounce and queball 2021-11-29 00:55:39 +01:00
Christoph Oelckers
58a091067f - use provided sector/wall iterators in cacheit functions 2021-11-29 00:55:39 +01:00
Christoph Oelckers
2fe71a65a8 - added a few fallthrough annotations that were missed last time. 2021-11-29 00:55:31 +01:00
Mitch Richters
2a7d0e6fe3 - gi->AddExcludedEpisode(): Pass FString variable through as reference instead of by value. 2021-11-29 00:55:31 +01:00
Christoph Oelckers
01abe7b2ac - addressed most unused/uninitialized variable warnings from MSVC. 2021-11-29 00:55:30 +01:00
Christoph Oelckers
c6bd5c04c7 - fixed most warnings GCC pointed out in game code. 2021-11-29 00:55:29 +01:00
Christoph Oelckers
f7fdc5af41 - address several warnings reported by GCC 11. 2021-11-29 00:55:29 +01:00
Christoph Oelckers
dcccb0d653 - Duke: added [[fallthrough]] annotations wherever needed. 2021-11-29 00:55:29 +01:00
Mitch Richters
ec0203b89b - Duke: Don't truncate fistzoom to integer in animatefist(). 2021-11-29 00:55:16 +01:00
Mitch Richters
e491d15ff9 - Move InputScale() out of inputstate.cpp and into i_time.cpp as I_GetInputFrac() to make it available to GZDoom for potential future requirements.
* As part of this, feed the output of `I_GetInputFrac()` to `gi->GetInput()` instead of having each game's virtual override calling it locally.
2021-11-29 00:55:01 +01:00
Christoph Oelckers
5cda9d0858 - tabified two files in Duke that were missed somehow, plus some comment cleanup elsewhere. 2021-11-29 00:53:35 +01:00
Christoph Oelckers
aac02d52db - Duke/RR: fixed hitradius
The recent optimization did not update the sector pointer inside the loop
2021-11-15 00:18:52 +01:00
Christoph Oelckers
9b21233c98 - little bit of cleanup 2021-11-11 23:47:26 +01:00
Christoph Oelckers
2e3c212444 - Duke: moved the temtempsector* arrays into the only function using them 2021-11-11 23:32:49 +01:00
Christoph Oelckers
f109f6c857 - Duke/RR: fixed two bad assignments to wall 0. 2021-11-11 21:58:15 +01:00
Christoph Oelckers
f2e344a235 - removed magic flags added to sector indices in Polymost.
These are better done as separate function arguments.
2021-11-11 21:28:53 +01:00
Christoph Oelckers
94b2b0af31 - widen sector index in engineLoadBoard to 32 bit 2021-11-09 00:07:00 +01:00
Christoph Oelckers
2d91786516 - changed all sector variables being passed to pushmove to full ints 2021-11-08 23:18:40 +01:00
Christoph Oelckers
2e1ff313b0 - Duke: only use the main clipmove function and match clipmove_ex’s interface 2021-11-08 23:11:29 +01:00
Christoph Oelckers
066896db8e - warnings fix 2021-11-08 18:37:20 +01:00
Christoph Oelckers
6b6c3f26a5 - use wallsofsector in a few more places. 2021-11-07 18:08:22 +01:00
Christoph Oelckers
59df3b0e19 - added a little utility that allows iterating over the walls of a sector with C++ for's. 2021-11-07 17:27:05 +01:00
Christoph Oelckers
4b0ffe5443 - looks I missed a few shorts.
Now all local short variables are gone, except for 2 lotags arrays.
2021-11-07 16:58:48 +01:00
Christoph Oelckers
ae08ae1d8d - some leftover shorts plus utilities that ended up unused but may be useful later. 2021-11-07 16:46:23 +01:00
Christoph Oelckers
35b9318580 - Duke/RR: checked the rest of the code for shorts and replaced most local ones with ints. 2021-11-07 16:33:13 +01:00
Christoph Oelckers
3a73a9f8ed - Duke/RR: replaced more local short variables with ints. 2021-11-07 16:30:56 +01:00
Christoph Oelckers
98f57a7ad4 - use explicitly sized types for static const arrays. 2021-11-07 16:30:56 +01:00
Christoph Oelckers
fd2764dc6e - Duke: eliminated all local short variables in actors*.cpp. 2021-11-07 16:30:55 +01:00
Christoph Oelckers
9b2b34a026 - removed a few unneeded type casts. 2021-11-07 16:30:55 +01:00
Christoph Oelckers
15be44a931 - use explicitly sized types for static const arrays. 2021-11-07 16:30:55 +01:00
Christoph Oelckers
1eeb8864a4 - Duke/RR: eliminated all uses of 'char' outside of text management 2021-11-07 16:30:55 +01:00
Christoph Oelckers
e2faeec2ce renamed all signed and unsigned chars to int8_t/uint8_t. 2021-11-07 16:30:55 +01:00
Christoph Oelckers
0eba3335c6 - eliminated some leftover 16 bit values used for storing indices. 2021-11-07 16:30:44 +01:00
Christoph Oelckers
977d668bef - extended animatetarget to 32 bit. 2021-11-07 16:21:44 +01:00
Christoph Oelckers
f95af3368b - use ints in hitscan wrapper as well. 2021-11-07 16:20:59 +01:00
Christoph Oelckers
de7a06bea4 - Duke: extended neartag wrapper to use 32 bit integers as return values. 2021-11-07 16:20:59 +01:00
Christoph Oelckers
887279f8a5 - RR: Use int instead of short in bowling functions. 2021-11-07 16:20:59 +01:00
Christoph Oelckers
b13398c268 - quick global wall[] replacements. 2021-11-07 15:57:29 +01:00
Christoph Oelckers
a594e6465c - added nextSector access function to walltype and used it to eliminate a few more sector[] references. 2021-11-07 15:56:29 +01:00
Christoph Oelckers
0c64560fd8 - Duke: wall[] replacement in script code. 2021-11-07 15:00:08 +01:00
Christoph Oelckers
c8c8ca05d3 - Duke: sector[] handled in one more premap loop. 2021-11-07 15:00:08 +01:00
Christoph Oelckers
5eed73f7af - Duke/RR: sector[] replacement in spawn code. 2021-11-07 15:00:08 +01:00
Christoph Oelckers
ca5a014a2d - Duke: a few more sector[] replacements in precaching code. 2021-11-07 15:00:08 +01:00
Christoph Oelckers
2c1881530a - Duke: use a sector pointer in spawneffector. 2021-11-07 15:00:07 +01:00
Christoph Oelckers
c068054fa0 - RR: most sector[] accesses replaced by pointers in actors_r.cpp. 2021-11-07 15:00:07 +01:00
Christoph Oelckers
7749bcbedf - Duke: clean up actors_lava.cpp.
Use sector pointer variables and extend all arrays holding sector indices to 32 bit.
2021-11-07 15:00:07 +01:00
Christoph Oelckers
e0f3fa2aa0 -Duke: replaced sector array accesses in actors_d.cpp. 2021-11-07 15:00:07 +01:00
Christoph Oelckers
8c5e4a7fa9 - Duke: a large batch of quick'n easy sector[] replacements with pointers. 2021-11-07 15:00:07 +01:00
Christoph Oelckers
d45f687d4b - pass a sector pointer to floorspace/ceilingspace. 2021-11-07 15:00:06 +01:00
Christoph Oelckers
060da8ec1d - Duke: replaced most sector array accesses with pointers in actors.cpp.
This already helped to find one 16 bit value that stored a sector index.
2021-11-07 15:00:06 +01:00
Mitch Richters
bc9ea38aba - Duke: Fix issue where calculated value for old player variable return_to_center could have been negative, causing undefined behaviour. 2021-11-07 21:14:29 +11:00
Christoph Oelckers
9a1c80c464 - Duke: added a wrapper for player_struct::cursectnum to directly return the sector pointer.
This eliminates more than 10% of the existing direct references to the sector[] array.
2021-11-06 21:59:42 +01:00
Christoph Oelckers
c3cbd1b1eb - Duke: cleanup of cycler code.
Now uses a struct instead of an array with magic indices.
2021-11-06 21:53:15 +01:00
Christoph Oelckers
1c0e3d849b - addressed the updatesector related deprecation warnings with Duke. 2021-11-06 20:46:08 +01:00
Christoph Oelckers
d20aa47adf - made sector parameter of updatesectorz an int and deprecated the short version. 2021-11-06 19:27:51 +01:00
Christoph Oelckers
83fe41e71e - made updatesector receive a 32 bit int pointer and deprecated the 16 bit variant. 2021-11-06 15:53:16 +01:00
Christoph Oelckers
f2adeff8c1 - Duke: extended 3 arrays holding sector and wall indices to full ints.
Just to be prepared for the future.
2021-11-06 14:22:16 +01:00
Christoph Oelckers
f4cc5b5b89 - Duke: const-ify SE24 tile lists 2021-11-06 14:19:55 +01:00
Christoph Oelckers
c8d65a1f06 - use sector wrappers where easily doable with search and replace. 2021-11-06 14:19:55 +01:00
Christoph Oelckers
9e4afd543c - Duke/RR: Some quick wall[] replacements. 2021-11-06 14:19:55 +01:00
Christoph Oelckers
b548d9eca2 - a few more quick sector[] replacements. 2021-11-06 14:19:55 +01:00
Christoph Oelckers
bc56b5a28f - RR: cleaned up STAT_DESTRUCT init code a bit 2021-11-06 14:19:54 +01:00
Christoph Oelckers
8818a3f1cb - Duke: added a getSector method to DDukeActor. 2021-11-06 14:19:54 +01:00
Mitch Richters
3778327818 - Duke: Back up rotscrnang if script sets target to new value so we can interpolate the changes. 2021-11-06 17:57:37 +11:00
Mitch Richters
7499c84d0b - Add interpolatedhorizon() inlines to handle interpolating fixedhoriz objects without having to convert old and new values back to Q16.16 first. 2021-11-06 14:07:58 +11:00
Christoph Oelckers
389f760d45 - address C++20 deprecation warnings with enums in floating point arithmetic. 2021-11-02 23:32:31 +01:00
Mitch Richters
523285b9b0 - Duke (RR): Clean up some unnecessary FixedToFloat() usage with the fixedhoriz asbuildf() method. 2021-11-02 10:29:26 +11:00
Christoph Oelckers
86166f5e67 Revert "- xs_Float.h: Make all inlines return an unsigned value, and change previous unsigned inlines to signed."
Revert "- `xs_Float.h`: Add `getint()` getter to `_xs_doubleints` struct."
Revert "- SW: When adjusting horizon in `DoPlayerDeathHoriz()`, just use integer horizon values and not Q16.16."
Revert "- Duke (RR): Clean up some unnecessary `FixedToFloat()` usage with the `fixedhoriz` `asbuildf()` method."
Revert "- `binaryangle.h`: Use `constexpr` on inline functions where it was previously not possible to do so."
Revert "- `m_fixed.h`: Use `constexpr` on inline functions where it was previously not possible to do so."
Revert "- `xs_Float.h`: Convert header to `constexpr`."

This does nor work as it violates the constexpr rules for unions. The code will error out on compilation for accessing an inactive member of a union.
2021-11-01 20:25:38 +01:00
Mitch Richters
1363ed654c - Duke (RR): Clean up some unnecessary FixedToFloat() usage with the fixedhoriz asbuildf() method. 2021-11-01 23:37:32 +11:00
Mitch Richters
eb8b075727 - binaryangle.h: Change binangle bitshift operators to operate on signed value to properly handle angles > 1024. 2021-11-01 22:13:39 +11:00
Mitch Richters
a1570c185f - Duke: Remove posx/posy/posz variables and replace with points in the previously unionised pos vec3_t variable. 2021-10-31 17:52:52 +11:00
Mitch Richters
b02a6a3ec9 - Replace MIN() from templates.h with version provided in STL. 2021-10-30 10:36:15 +02:00
Mitch Richters
9894729fc2 - Replace MAX() from templates.h with version provided in STL.
# Conflicts:
#	source/common/textures/hw_ihwtexture.cpp
#	source/common/utility/templates.h
2021-10-30 10:36:02 +02:00
Christoph Oelckers
57b638f26f - use std::clamp instead of our homegrown version. 2021-10-30 10:35:00 +02:00
Christoph Oelckers
821f3d356b - renamed DDukeActor::GetIndex to GetSpriteIndex to bring it in line with the other games. 2021-10-24 09:22:35 +02:00
Christoph Oelckers
4d94fa9b03 - Duke/RR: strip trailing spaces off strings parsed in CON. 2021-10-19 21:49:02 +02:00
Christoph Oelckers
62d0d3712e - use a sprite flag to mark mapped sprites.
This avoids another global array which needs to be addressed by sprite index.
2021-10-14 15:09:43 +02:00
Christoph Oelckers
b1ac1ad585 - more changesprite* renaming. 2021-10-12 21:36:42 +02:00
Christoph Oelckers
2e37cc627c - function renaming for clarity and easier lookup. 2021-10-12 21:36:42 +02:00
Christoph Oelckers
948f194064 - fixed warnings in Duke. 2021-10-08 19:21:29 +02:00
Mitch Richters
61ba58c529 - Duke: Use DeferredGameStart() instead of ChangeLevel() in cheatLevel() to instantly warp to the targeted map, matching DOS behaviour.
* Fixes #529.
2021-10-05 08:50:05 +11:00
Christoph Oelckers
6be611fd94 - fixed merge. 2021-09-12 18:32:11 +02:00
Christoph Oelckers
fefc9e91da - rename weaponhit to DDukeActor.
Just make do with one name instead of aliasing it.
2021-08-30 08:12:39 +02:00
Christoph Oelckers
2b6bc414f5 - Duke: fixed a few places using a sprite index where a player index is needed. 2021-08-30 08:08:33 +02:00
Christoph Oelckers
0bd0923f44 - cleaned up some dirty code. 2021-08-30 08:07:40 +02:00
Christoph Oelckers
07eda3cb4a - Duke: don't process input when not in a game. 2021-08-30 08:06:26 +02:00
Christoph Oelckers
9a8ee00aec - set currentLevel before calling engineLoadBoard.
This is needed if the compatibility patcher needs to alter mapinfo data.
2021-07-27 22:12:29 +02:00
Mitchell Richters
1fa0863a52 - Duke: Amend af9f2f3eb6 to not reset the skill if incoming skill is -1; 2021-07-26 19:41:17 +10:00
Christoph Oelckers
dfb18ef9a9 - Duke/RR: Call Bowling lane reset code only when playing RR.
This may alter some tile references which will cause problems with hires replacements in Duke .
2021-07-25 12:43:03 +02:00
sirlemonhead
e4fb67bc25 Rides Again: Possible array index by -1 in Proj_DoHitscan(). Added check to prevent this. 2021-07-25 19:37:02 +10:00
Mitchell Richters
af9f2f3eb6 - Duke: Ensure gi->NextLevel() sets the skill level upon invocation. 2021-07-20 18:55:16 +10:00
Mitchell Richters
675356be1a - Ensure g_nextskill is used everywhere so that setting skill for next level works properly. 2021-07-20 18:51:34 +10:00
Mitchell Richters
33845c4a23 - Add skill CCMD to return player's current skill, while also being able to set skill for next game.
* Fixes #332.
2021-07-20 18:50:58 +10:00
Mitchell Richters
4ac1376b9f - Make naming of multiplayer episode exclusion stuff from d0e6a7ea29 more generic and exclude invalid episodes from "Duke It Out in DC", "Duke Nuclear Winter" and "Duke Caribbean". 2021-07-19 12:24:47 +10:00
Mitchell Richters
bcff74f5e4 Revert "- Duke: Restore a little bit of original code to make comparisons between us and the source easier."
This reverts commit 7607190dad.

* Not good in hindsight... We need the actual value from the backend to ensure we can match up against `WeaponSel_Next`/`WeaponSel_Prev`/`WeaponSel_Alt` as required.
2021-07-17 22:42:58 +10:00
Mitchell Richters
7607190dad - Duke: Restore a little bit of original code to make comparisons between us and the source easier. 2021-07-17 12:12:36 +10:00
Mitchell Richters
ec20f66eda - Duke/RR: Always ensure player's wantweaponfire is reset to -1 after switching weapon.
* Fixes #333.
2021-07-17 12:12:12 +10:00
Mitchell Richters
0bb0896985 - Duke: Fix BOSS2 (Cycloid Emperor) killing himself issue by removing some lines left behind from a2e3bb5725.
* Fixes #455.
2021-07-17 10:56:21 +10:00
Mitchell Richters
d0e6a7ea29 - Allow CON-based games to have multiplayer episodes filtered from menu.
* Fixes #461.
* Fixes #462.
2021-07-16 20:55:29 +02:00
Mitchell Richters
32283037ed - Use isWW2GI() in more places. 2021-07-11 12:42:33 +10:00
Mitchell Richters
b015bc0685 - Duke (RRRA): Fix alt weapon slot for CHICKEN_WEAPON and CROSSBOW_WEAPON.
* Fixes #440.
2021-06-24 18:56:12 +10:00
Christoph Oelckers
20ca676539 - RR: fixed crash in function that handles acts of mass destruction (like blowing up gas stations.)
With bad setups 'spr' could be left uninitialized. This crashed E1L1 of 'The Hickston Swamp' mod.
2021-06-11 23:20:50 +02:00
Christoph Oelckers
d270d75d74 - re-added line of code that got lost during refactoring. 2021-06-10 00:14:04 +02:00
Christoph Oelckers
4b35a30de5 - RR: fixed the bowling lane lights.
Tiles had not been made writable.
Also renamed a few bowling related things.
2021-06-09 23:53:05 +02:00
Christoph Oelckers
5b38343407 - fixed sprite exclusion logic in getzrange.
This was using the wrong flag.
2021-06-09 00:31:54 +02:00
Christoph Oelckers
dc846dcd49 - Duke: avoid clipping against self when executing script logic for floor sprites.
A good place to see the result is a kitchen knife in E4L2 that went missing due to the faulty check.
2021-06-01 21:21:39 +02:00
Christoph Oelckers
454816299e - reorganized loading of textures.
Due to dependencies on initializing some data in app_init it was not possible to cleanly set up the fonts.
This adds a game-side function for loading the entire palettes before starting with the texture data and another one for loading game-side texture data.
This now allows fully setting up the palettes before starting with the textures and to fully set up the textures before reading the .def files.

All this is needed because to properly initialize, the fonts need to be able to access the fully initialized texture state, including replacements and hires substitutions from the .def files.
2021-06-01 11:05:26 +02:00
Christoph Oelckers
9c60ab791b - implemented all needed font overrides for localization. 2021-05-31 21:20:31 +02:00
Christoph Oelckers
af781e0422 - moved all font setup out of the C++ code.
All internal fonts now get defined through FONTDEFS.
Also fixing a few offsets.
2021-05-31 21:20:31 +02:00
Christoph Oelckers
42b70a7d93 - added internationalized fonts.
This still needs a bit of fixing and tweaking but most is working.
2021-05-31 21:20:30 +02:00
Christoph Oelckers
db21313c96 - add some hackery to deal with WT's bosses.
This was the result of some gross change to the spawning code which suddenly changed the rules about minibosses.
To reduce the impact, it is only enabled for the "Alien World Order" maps.
2021-05-29 13:12:50 +02:00
Christoph Oelckers
e10bcf6294 - split the screen job code into a generic and a Raze specific part.
Preparations for porting this to GZDoom.
2021-05-22 01:35:50 +02:00
Christoph Oelckers
d572e56839 - removed the indirection for the global arrays.
No idea what part of EDuke32 needed this, but it is not necessary.
2021-05-21 14:32:01 +02:00
Christoph Oelckers
ec976d9db7 - RR: fixed double negation in pitch math when throwing dynamite. 2021-05-20 19:06:11 +02:00
Christoph Oelckers
f136330628 - removed the native versions of Duke's and RR's status bar. 2021-05-15 17:15:29 +02:00
Christoph Oelckers
781cb32dcf - fixed all issues with Duke's/RR's status bar. 2021-05-15 16:46:08 +02:00
Christoph Oelckers
f84f58e714 - ported Duke and RR status bars.
Compiles but not tested yet.
2021-05-15 14:27:32 +02:00
Christoph Oelckers
d311792e06 - engine side preparations for Duke Statusbar scriptification.
Mainly, gotweapon had to be reverted to a flat bool array to avoid implementing FixedBitArray for the VM.
Also adding a few new tile names and PushV for string arrays.
2021-05-15 10:44:35 +02:00
Christoph Oelckers
5a6121d424 - status bar interface work. 2021-05-15 10:25:38 +02:00