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- Duke: sector[] handled in one more premap loop.
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3 changed files with 22 additions and 20 deletions
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@ -2007,7 +2007,7 @@ int ConCompiler::parsecommand()
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{
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int lLabelID;
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// syntax getsector[<var>].x <VAR>
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// gets the value of sector[<var>].xxx into <VAR>
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// gets the value of sector [<var>].xxx into <VAR>
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// now get name of .xxx
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while ((*textptr != '['))
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@ -2592,7 +2592,7 @@ int ConCompiler::parsecommand()
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{
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int lLabelID;
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// syntax getsector[<var>].x <VAR>
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// gets the value of sector[<var>].xxx into <VAR>
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// gets the value of sector [<var>].xxx into <VAR>
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// now get name of .xxx
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while ((*textptr != '['))
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@ -1987,7 +1987,7 @@ int ParseState::parse(void)
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break;
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case concmd_larrybird:
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insptr++;
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ps[g_p].pos.z = sector[ps[g_p].GetActor()->s->sectnum].ceilingz;
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ps[g_p].pos.z = ps[g_p].GetActor()->getSector()->ceilingz;
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ps[g_p].GetActor()->s->z = ps[g_p].pos.z;
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break;
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case concmd_destroyit:
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@ -692,38 +692,39 @@ void prelevel_common(int g)
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for (i = 0; i < numsectors; i++)
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{
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sector[i].extra = 256;
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auto sectp = §or[i];
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sectp->extra = 256;
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switch (sector[i].lotag)
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switch (sectp->lotag)
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{
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case 20:
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case 22:
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if (sector[i].floorz > sector[i].ceilingz)
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sector[i].lotag |= 32768;
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if (sectp->floorz > sectp->ceilingz)
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sectp->lotag |= 32768;
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continue;
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}
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if (sector[i].ceilingstat & 1)
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if (sectp->ceilingstat & 1)
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{
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//setupbackdrop(sector[i].ceilingpicnum);
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//setupbackdrop(sectp->ceilingpicnum);
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if (sector[i].ceilingpicnum == TILE_CLOUDYSKIES && numclouds < 127)
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if (sectp->ceilingpicnum == TILE_CLOUDYSKIES && numclouds < 127)
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clouds[numclouds++] = i;
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if (ps[0].one_parallax_sectnum == -1)
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ps[0].one_parallax_sectnum = i;
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}
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if (sector[i].lotag == 32767) //Found a secret room
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if (sectp->lotag == 32767) //Found a secret room
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{
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ps[0].max_secret_rooms++;
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continue;
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}
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if (sector[i].lotag == -1)
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if (sectp->lotag == -1)
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{
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ps[0].exitx = wall[sector[i].wallptr].x;
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ps[0].exity = wall[sector[i].wallptr].y;
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ps[0].exitx = wall[sectp->wallptr].x;
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ps[0].exity = wall[sectp->wallptr].y;
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continue;
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}
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}
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@ -886,7 +887,8 @@ static void SpawnPortals()
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// There is one map where a sector neighboring a portal is not marked as part of the portal itself.
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for (int i = 0; i < numsectors; i++)
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{
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if (sector[i].floorpicnum == FOF && sector[i].portalflags != PORTAL_SECTOR_FLOOR)
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auto sectp = §or[i];
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if (sectp->floorpicnum == FOF && sectp->portalflags != PORTAL_SECTOR_FLOOR)
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{
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for (auto& pt : allPortals)
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{
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@ -896,8 +898,8 @@ static void SpawnPortals()
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{
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if (findwallbetweensectors(i, t) >= 0)
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{
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sector[i].portalflags = PORTAL_SECTOR_FLOOR;
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sector[i].portalnum = uint8_t(1 ^ (&pt - allPortals.Data()));
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sectp->portalflags = PORTAL_SECTOR_FLOOR;
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sectp->portalnum = uint8_t(1 ^ (&pt - allPortals.Data()));
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pt.targets.Push(i);
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goto nexti;
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}
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@ -905,7 +907,7 @@ static void SpawnPortals()
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}
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}
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}
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else if (sector[i].ceilingpicnum == FOF && sector[i].portalflags != PORTAL_SECTOR_CEILING)
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else if (sectp->ceilingpicnum == FOF && sectp->portalflags != PORTAL_SECTOR_CEILING)
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{
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for (auto& pt : allPortals)
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{
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@ -915,8 +917,8 @@ static void SpawnPortals()
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{
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if (findwallbetweensectors(i, t) >= 0)
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{
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sector[i].portalflags = PORTAL_SECTOR_CEILING;
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sector[i].portalnum = uint8_t(1 ^ (&pt - allPortals.Data()));
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sectp->portalflags = PORTAL_SECTOR_CEILING;
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sectp->portalnum = uint8_t(1 ^ (&pt - allPortals.Data()));
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pt.targets.Push(i);
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goto nexti;
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}
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