mirror of
https://github.com/DrBeef/Raze.git
synced 2025-03-22 01:01:04 +00:00
- Duke: added [[fallthrough]] annotations wherever needed.
This commit is contained in:
parent
910a51b290
commit
dcccb0d653
21 changed files with 171 additions and 24 deletions
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@ -4535,10 +4535,10 @@ void handle_se24(DDukeActor *actor, const int16_t *list1, const int16_t *list2,
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continue;
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}
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//[[fallthrough]]
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[[fallthrough]];
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case 6:
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if (s2->picnum == TRIPBOMB) break;
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//[[fallthrough]]
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[[fallthrough]];
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case 1:
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case 0:
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if (testlist(list2, s2->picnum) ||
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@ -1953,6 +1953,7 @@ void moveweapons_d(void)
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deletesprite(act);
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continue;
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}
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[[fallthrough]];
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case FIREBALL:
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// Twentieth Anniversary World Tour
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if (act->s->picnum == FIREBALL && !isWorldTour()) break;
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@ -2161,6 +2162,7 @@ void movetransports_d(void)
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if (spr2->extra > 0)
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continue;
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}
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[[fallthrough]];
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case STAT_PROJECTILE:
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case STAT_MISC:
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case STAT_FALLER:
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@ -2206,10 +2208,12 @@ void movetransports_d(void)
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spr2->cstat &= 32767;
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break;
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}
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[[fallthrough]];
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default:
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if (spr2->statnum == 5 && !(sectlotag == 1 || sectlotag == 2))
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break;
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[[fallthrough]];
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case WATERBUBBLE:
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//if( rnd(192) && a2->s.picnum == WATERBUBBLE)
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// break;
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@ -3163,6 +3167,7 @@ void moveactors_d(void)
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case BOUNCEMINE:
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case MORTER:
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spawn(act, FRAMEEFFECT1)->temp_data[0] = 3;
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[[fallthrough]];
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case HEAVYHBOMB:
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heavyhbomb(act);
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@ -3337,6 +3342,7 @@ void moveexplosions_d(void) // STATNUM 5
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SetPlayerPal(&ps[p], PalEntry(32, 32, 0, 0));
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ps[p].GetActor()->s->extra -= 4;
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}
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[[fallthrough]];
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case FIRELASER:
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if (s->extra != 999)
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@ -3393,6 +3399,7 @@ void moveexplosions_d(void) // STATNUM 5
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case WHISPYSMOKE:
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if (!isWorldTour())
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continue;
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[[fallthrough]];
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case BURNING:
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case BURNING2:
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@ -1535,9 +1535,11 @@ void moveweapons_r(void)
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deletesprite(proj);
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continue;
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}
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[[fallthrough]];
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case RPG2:
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case RRTILE1790:
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if (!isRRRA()) continue;
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[[fallthrough]];
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case SHRINKSPARK:
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case RPG:
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case FIRELASER:
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@ -1744,6 +1746,7 @@ void movetransports_r(void)
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if (spr->picnum == SHARK ||
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(isRRRA() && (spr->picnum == CHEERBOAT || spr->picnum == HULKBOAT || spr->picnum == MINIONBOAT || spr->picnum == UFO1_RRRA)) ||
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(!isRRRA() && (spr->picnum == UFO1_RR || spr->picnum == UFO2 || spr->picnum == UFO3 || spr->picnum == UFO4 || spr->picnum == UFO5))) continue;
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[[fallthrough]];
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case STAT_PROJECTILE:
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case STAT_MISC:
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case STAT_DUMMYPLAYER:
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@ -1816,9 +1819,11 @@ void movetransports_r(void)
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spr2->cstat &= 32767;
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break;
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}
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[[fallthrough]];
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default:
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if (spr2->statnum == 5 && !(sectlotag == ST_1_ABOVE_WATER || sectlotag == ST_2_UNDERWATER || (isRRRA() && (sectlotag == 160 || sectlotag == 161))))
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break;
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[[fallthrough]];
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case WATERBUBBLE:
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if (rnd(192) && spr2->picnum == WATERBUBBLE)
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@ -2984,6 +2989,7 @@ void moveactors_r(void)
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{
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S_StopSound(356, nullptr);
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}
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[[fallthrough]];
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case BOWLINGPIN:
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case BOWLINGPIN+1:
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case HENSTAND:
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@ -3062,6 +3068,7 @@ void moveactors_r(void)
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case CHEERBOMB:
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if (!isRRRA()) break;
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[[fallthrough]];
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case MORTER:
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case HEAVYHBOMB:
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heavyhbomb(act);
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@ -3202,6 +3209,7 @@ void moveexplosions_r(void) // STATNUM 5
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SetPlayerPal(&ps[p], PalEntry(32, 32, 0, 0));
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ps[p].GetActor()->s->extra -= 4;
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}
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[[fallthrough]];
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case COOLEXPLOSION1:
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case FIRELASER:
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@ -3259,6 +3267,7 @@ void moveexplosions_r(void) // STATNUM 5
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case MAMAJIBA:
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case MAMAJIBB:
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if (!isRRRA()) break;
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[[fallthrough]];
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case BILLYJIBA:
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case BILLYJIBB:
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@ -3571,6 +3580,7 @@ void moveeffectors_r(void) //STATNUM 3
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case 156:
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if (!isRRRA()) break;
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[[fallthrough]];
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case SE_24_CONVEYOR:
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case SE_34:
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{
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@ -105,6 +105,7 @@ void animatesprites_d(spritetype* tsprite, int& spritesortcnt, int x, int y, int
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t->shade = -127;
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continue;
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}
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[[fallthrough]];
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case BULLETHOLE:
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case CRACK1:
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case CRACK2:
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@ -363,6 +364,7 @@ void animatesprites_d(spritetype* tsprite, int& spritesortcnt, int x, int y, int
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case FLAMETHROWER_WEAPON: //Twentieth Anniversary World Tour
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if (isWorldTour())
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newtspr->picnum = FLAMETHROWERSPRITE; break;
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[[fallthrough]];
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case DEVISTATOR_WEAPON: newtspr->picnum = DEVISTATORSPRITE; break;
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}
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@ -462,6 +464,7 @@ void animatesprites_d(spritetype* tsprite, int& spritesortcnt, int x, int y, int
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case DUKEGUN:
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case DUKETORSO:
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if (t->pal == 6) t->shade = -120;
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[[fallthrough]];
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case SCRAP1:
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case SCRAP2:
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@ -492,6 +495,7 @@ void animatesprites_d(spritetype* tsprite, int& spritesortcnt, int x, int y, int
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t->pal = 7;
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break;
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}
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[[fallthrough]];
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default:
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if (sectp->floorpal)
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@ -638,6 +642,7 @@ void animatesprites_d(spritetype* tsprite, int& spritesortcnt, int x, int y, int
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t->z = Owner->z - (3 << 8);
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if (gs.lasermode == 2 && ps[screenpeek].heat_on == 0)
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t->yrepeat = 0;
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[[fallthrough]];
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case EXPLOSION2:
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case EXPLOSION2BOT:
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case FREEZEBLAST:
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@ -659,6 +664,7 @@ void animatesprites_d(spritetype* tsprite, int& spritesortcnt, int x, int y, int
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case FIRE:
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case FIRE2:
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t->cstat |= 128;
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[[fallthrough]];
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case BURNING:
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case BURNING2:
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if (!Owner) break;
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@ -700,6 +706,7 @@ void animatesprites_d(spritetype* tsprite, int& spritesortcnt, int x, int y, int
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break;
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case SHELL:
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t->picnum = s->picnum + (h->temp_data[0] & 1);
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[[fallthrough]];
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case SHOTGUNSHELL:
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t->cstat |= 12;
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if (h->temp_data[0] > 1) t->cstat &= ~4;
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@ -83,6 +83,7 @@ void animatesprites_r(spritetype* tsprite, int& spritesortcnt, int x, int y, int
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t->shade = -127;
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continue;
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}
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[[fallthrough]];
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case BULLETHOLE:
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case CRACK1:
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case CRACK2:
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@ -577,6 +578,7 @@ void animatesprites_r(spritetype* tsprite, int& spritesortcnt, int x, int y, int
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case MINJIBC:
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if (isRRRA() && t->pal == 19)
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t->shade = -127;
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[[fallthrough]];
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case JIBS1:
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case JIBS2:
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case JIBS3:
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@ -599,6 +601,7 @@ void animatesprites_r(spritetype* tsprite, int& spritesortcnt, int x, int y, int
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if (shadedsector[s->sectnum] == 1)
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t->shade = 16;
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[[fallthrough]];
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case SCRAP1:
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case SCRAP2:
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@ -628,6 +631,7 @@ void animatesprites_r(spritetype* tsprite, int& spritesortcnt, int x, int y, int
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t->pal = 7;
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break;
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}
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[[fallthrough]];
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default:
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default_case:
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@ -789,6 +793,7 @@ void animatesprites_r(spritetype* tsprite, int& spritesortcnt, int x, int y, int
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case RPG2:
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case RRTILE1790:
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if (!isRRRA()) break;
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[[fallthrough]];
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case EXPLOSION2:
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case FREEZEBLAST:
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case ATOMICHEALTH:
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@ -839,6 +844,7 @@ void animatesprites_r(spritetype* tsprite, int& spritesortcnt, int x, int y, int
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case RRTILE8218:
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case RRTILE8220:
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if (!isRRRA()) break;
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[[fallthrough]];
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case RRTILE1878:
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case RRTILE1952:
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case RRTILE1953:
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@ -934,6 +940,7 @@ void animatesprites_r(spritetype* tsprite, int& spritesortcnt, int x, int y, int
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break;
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case SHELL:
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t->picnum = s->picnum + (h->temp_data[0] & 1);
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[[fallthrough]];
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case SHOTGUNSHELL:
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t->cstat |= 12;
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if (h->temp_data[0] > 1) t->cstat &= ~4;
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@ -43,7 +43,8 @@ int getlabelvalue(const char* text);
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static int ccmd_spawn(CCmdFuncPtr parm)
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{
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int x = 0, y = 0, z = 0;
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unsigned int cstat = 0, picnum = 0;
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unsigned int cstat = 0;
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int picnum = 0;
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unsigned int pal = 0;
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int ang = 0;
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int set = 0;
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@ -61,12 +62,16 @@ static int ccmd_spawn(CCmdFuncPtr parm)
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y = atol(parm->parms[5]);
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z = atol(parm->parms[6]);
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set |= 8;
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[[fallthrough]];
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case 4: // ang
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ang = atol(parm->parms[3]) & 2047; set |= 4;
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[[fallthrough]];
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case 3: // cstat
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cstat = (unsigned short)atol(parm->parms[2]); set |= 2;
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[[fallthrough]];
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case 2: // pal
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pal = (uint8_t)atol(parm->parms[1]); set |= 1;
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[[fallthrough]];
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case 1: // tile number
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if (isdigit(parm->parms[0][0])) {
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picnum = (unsigned short)atol(parm->parms[0]);
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@ -571,7 +571,7 @@ static void appendscriptvalue(int value)
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static int popscriptvalue()
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{
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decltype(ScriptCode)::value_type p;
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decltype(ScriptCode)::value_type p = 0;
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ScriptCode.Pop(p);
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return p;
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}
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@ -1566,6 +1566,7 @@ int ConCompiler::parsecommand()
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case concmd_ifpinventory:
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transnum(LABEL_DEFINE);
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[[fallthrough]];
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case concmd_ifrnd:
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case concmd_ifpdistl:
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case concmd_ifpdistg:
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@ -1591,6 +1592,7 @@ int ConCompiler::parsecommand()
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case concmd_ifsoundid:
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case concmd_ifsounddist:
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transnum(tw == concmd_ifai? LABEL_AI : tw == concmd_ifaction? LABEL_ACTION : tw == concmd_ifmove? LABEL_MOVE : LABEL_DEFINE);
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[[fallthrough]];
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case concmd_ifonwater:
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case concmd_ifinwater:
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case concmd_ifactornotstayput:
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@ -1870,6 +1872,7 @@ int ConCompiler::parsecommand()
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{
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return 1;
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}
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[[fallthrough]];
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case concmd_fall:
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case concmd_tip:
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// case 21:
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@ -2732,41 +2732,67 @@ int ParseState::parse(void)
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j = 0;
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switch(*(insptr++))
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{
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case 0:if( ps[g_p].steroids_amount != *insptr)
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case 0:
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if( ps[g_p].steroids_amount != *insptr)
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j = 1;
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break;
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case 1:if(ps[g_p].shield_amount != gs.max_player_health )
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case 1:
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if(ps[g_p].shield_amount != gs.max_player_health )
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j = 1;
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break;
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case 2:if(ps[g_p].scuba_amount != *insptr) j = 1;break;
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case 3:if(ps[g_p].holoduke_amount != *insptr) j = 1;break;
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case 4:if(ps[g_p].jetpack_amount != *insptr) j = 1;break;
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case 2:
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if(ps[g_p].scuba_amount != *insptr) j = 1;
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break;
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case 3:
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if(ps[g_p].holoduke_amount != *insptr) j = 1;
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break;
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case 4:
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if(ps[g_p].jetpack_amount != *insptr) j = 1;
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break;
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case 6:
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if (isRR())
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{
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switch (g_sp->lotag)
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{
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case 100: if (ps[g_p].keys[1]) j = 1; break;
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case 101: if (ps[g_p].keys[2]) j = 1; break;
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case 102: if (ps[g_p].keys[3]) j = 1; break;
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case 103: if (ps[g_p].keys[4]) j = 1; break;
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case 100:
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if (ps[g_p].keys[1]) j = 1;
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break;
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case 101:
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if (ps[g_p].keys[2]) j = 1;
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break;
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case 102:
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if (ps[g_p].keys[3]) j = 1;
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break;
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case 103:
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if (ps[g_p].keys[4]) j = 1;
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break;
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}
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}
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else
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{
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switch (g_sp->pal)
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{
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case 0: if (ps[g_p].got_access & 1) j = 1; break;
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case 21: if (ps[g_p].got_access & 2) j = 1; break;
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case 23: if (ps[g_p].got_access & 4) j = 1; break;
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case 0:
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if (ps[g_p].got_access & 1) j = 1;
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break;
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case 21:
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if (ps[g_p].got_access & 2) j = 1;
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break;
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case 23:
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if (ps[g_p].got_access & 4) j = 1;
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break;
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}
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}
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break;
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case 7:if(ps[g_p].heat_amount != *insptr) j = 1;break;
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case 7:
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if(ps[g_p].heat_amount != *insptr) j = 1;
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break;
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case 9:
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if(ps[g_p].firstaid_amount != *insptr) j = 1;break;
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if(ps[g_p].firstaid_amount != *insptr) j = 1;
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break;
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case 10:
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if(ps[g_p].boot_amount != *insptr) j = 1;break;
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if(ps[g_p].boot_amount != *insptr) j = 1;
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break;
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}
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parseifelse(j);
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@ -486,6 +486,7 @@ void displayweapon_d(int snum, double smoothratio)
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case 1:
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case 2:
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hud_drawpal(weapon_xoffset + 168 - look_anghalf,looking_arc + 201 - gun_pos, SHOTGUN + 2,-128,o,pal);
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[[fallthrough]];
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case 0:
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case 6:
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case 7:
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@ -150,7 +150,7 @@ void displayweapon_r(int snum, double smoothratio)
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shade = p->GetActor()->s->shade;
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if(shade > 24) shade = 24;
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pal = p->GetActor()->s->pal == 1 ? 1 : pal = p->cursector()->floorpal;
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pal = p->GetActor()->s->pal == 1 ? 1 : p->cursector()->floorpal;
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if(p->newOwner != nullptr || ud.cameraactor != nullptr || p->over_shoulder_on > 0 || (p->GetActor()->s->pal != 1 && p->GetActor()->s->extra <= 0))
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return;
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@ -652,8 +652,8 @@ static double boatApplyTurn(player_struct *p, ControlInfo* const hidInput, bool
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{
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if (kbdLeft || kbdRight || p->moto_drink || hidInput->mouseturnx || hidInput->dyaw)
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{
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double const velScale = 6. / 19.;
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auto const baseVel = !p->NotOnWater ? VEHICLETURN : +VEHICLETURN * velScale;
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double const velScale = !p->NotOnWater? 1. : 6. / 19.;
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auto const baseVel = +VEHICLETURN * velScale;
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if (kbdLeft || p->moto_drink < 0 || hidInput->mouseturnx < 0 || hidInput->dyaw < 0)
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||||
{
|
||||
|
|
|
@ -1100,6 +1100,7 @@ void shoot_d(DDukeActor* actor, int atwith)
|
|||
|
||||
case FREEZEBLAST:
|
||||
sz += (3 << 8);
|
||||
[[fallthrough]];
|
||||
case RPG:
|
||||
|
||||
shootrpg(actor, p, sx, sy, sz, sa, atwith);
|
||||
|
@ -1258,11 +1259,12 @@ void selectweapon_d(int snum, int weap) // playernum, weaponnum
|
|||
if (p->gotweapon[k] && p->ammo_amount[k] > 0)
|
||||
{
|
||||
if (isPlutoPak()) // JBF 20040116: so we don't select grower with v1.3d
|
||||
{
|
||||
if (k == SHRINKER_WEAPON && (p->subweapon & (1 << GROW_WEAPON)))
|
||||
k = GROW_WEAPON;
|
||||
if (isWorldTour() && k == FREEZE_WEAPON && (p->subweapon & (1 << FLAMETHROWER_WEAPON)) != 0)
|
||||
k = FLAMETHROWER_WEAPON;
|
||||
|
||||
}
|
||||
j = k;
|
||||
break;
|
||||
}
|
||||
|
|
|
@ -882,6 +882,7 @@ void shoot_r(DDukeActor* actor, int atwith)
|
|||
|
||||
case SLINGBLADE:
|
||||
if (!isRRRA()) break;
|
||||
[[fallthrough]];
|
||||
case KNEE:
|
||||
case GROWSPARK:
|
||||
shootmelee(actor, p, sx, sy, sz, sa, atwith);
|
||||
|
@ -1175,6 +1176,7 @@ void selectweapon_r(int snum, int weap)
|
|||
|
||||
case CHICKEN_WEAPON:
|
||||
if (!isRRRA()) break;
|
||||
[[fallthrough]];
|
||||
case SHOTGUN_WEAPON:
|
||||
case RIFLEGUN_WEAPON:
|
||||
case CROSSBOW_WEAPON:
|
||||
|
@ -1536,6 +1538,7 @@ void checkweapons_r(struct player_struct* p)
|
|||
{
|
||||
case CHICKEN_WEAPON:
|
||||
if (!isRRRA()) break;
|
||||
[[fallthrough]];
|
||||
case DYNAMITE_WEAPON:
|
||||
case CROSSBOW_WEAPON:
|
||||
spawn(p->GetActor(), EXPLOSION2);
|
||||
|
|
|
@ -419,6 +419,7 @@ void prelevel_d(int g)
|
|||
case W_FORCEFIELD:
|
||||
for (j = 0; j < 3; j++)
|
||||
tloadtile(W_FORCEFIELD + j);
|
||||
[[fallthrough]];
|
||||
case W_FORCEFIELD + 1:
|
||||
case W_FORCEFIELD + 2:
|
||||
if (wal->shade > 31)
|
||||
|
@ -427,6 +428,7 @@ void prelevel_d(int g)
|
|||
|
||||
if (wal->lotag && wal->nextwall >= 0)
|
||||
wal->nextWall()->lotag = wal->lotag;
|
||||
[[fallthrough]];
|
||||
|
||||
case BIGFORCE:
|
||||
|
||||
|
|
|
@ -675,6 +675,7 @@ void prelevel_r(int g)
|
|||
{
|
||||
case RRTILE8464 + 1:
|
||||
if (!isRRRA()) break;
|
||||
[[fallthrough]];
|
||||
case DIPSWITCH + 1:
|
||||
case DIPSWITCH2 + 1:
|
||||
case PULLSWITCH + 1:
|
||||
|
|
|
@ -139,6 +139,7 @@ int check_activator_motion(int lotag)
|
|||
break;
|
||||
case SE_18_INCREMENTAL_SECTOR_RISE_FALL:
|
||||
if (isRRRA()) break;
|
||||
[[fallthrough]];
|
||||
case SE_20_STRETCH_BRIDGE:
|
||||
case SE_31_FLOOR_RISE_FALL:
|
||||
case SE_32_CEILING_RISE_FALL:
|
||||
|
@ -1143,6 +1144,7 @@ void operateactivators(int low, int plnum)
|
|||
{
|
||||
case SE_18_INCREMENTAL_SECTOR_RISE_FALL:
|
||||
if (isRRRA()) break;
|
||||
[[fallthrough]];
|
||||
case SE_36_PROJ_SHOOTER:
|
||||
case SE_31_FLOOR_RISE_FALL:
|
||||
case SE_32_CEILING_RISE_FALL:
|
||||
|
|
|
@ -314,6 +314,7 @@ bool checkhitswitch_d(int snum, int ww, DDukeActor *act)
|
|||
|
||||
return 0;
|
||||
}
|
||||
[[fallthrough]];
|
||||
case DIPSWITCH2:
|
||||
case DIPSWITCH2 + 1:
|
||||
case DIPSWITCH3:
|
||||
|
@ -486,6 +487,7 @@ bool checkhitswitch_d(int snum, int ww, DDukeActor *act)
|
|||
{
|
||||
default:
|
||||
if (fi.isadoorwall(picnum) == 0) break;
|
||||
[[fallthrough]];
|
||||
case DIPSWITCH:
|
||||
case DIPSWITCH + 1:
|
||||
case TECHSWITCH:
|
||||
|
@ -511,6 +513,7 @@ bool checkhitswitch_d(int snum, int ww, DDukeActor *act)
|
|||
if (numdips != correctdips) break;
|
||||
S_PlaySound3D(END_OF_LEVEL_WARN, ps[snum].GetActor(), &v);
|
||||
}
|
||||
[[fallthrough]];
|
||||
case DIPSWITCH2:
|
||||
case DIPSWITCH2 + 1:
|
||||
case DIPSWITCH3:
|
||||
|
@ -673,6 +676,7 @@ void checkhitwall_d(DDukeActor* spr, int dawallnum, int x, int y, int z, int atw
|
|||
case W_FORCEFIELD + 1:
|
||||
case W_FORCEFIELD + 2:
|
||||
wal->extra = 1; // tell the forces to animate
|
||||
[[fallthrough]];
|
||||
case BIGFORCE:
|
||||
{
|
||||
updatesector(x, y, &sn);
|
||||
|
@ -1211,6 +1215,7 @@ void checkhitsprite_d(DDukeActor* targ, DDukeActor* proj)
|
|||
}
|
||||
S_PlayActorSound(GLASS_HEAVYBREAK, targ);
|
||||
S_PlayActorSound(SQUISHED, targ);
|
||||
[[fallthrough]];
|
||||
case BOTTLE7:
|
||||
S_PlayActorSound(GLASS_BREAKING, targ);
|
||||
lotsofglass(targ, -1, 10);
|
||||
|
@ -1314,6 +1319,7 @@ void checkhitsprite_d(DDukeActor* targ, DDukeActor* proj)
|
|||
case JURYGUY:
|
||||
S_PlayActorSound(s->lotag, targ);
|
||||
spawn(targ, s->hitag);
|
||||
[[fallthrough]];
|
||||
case SPACEMARINE:
|
||||
{
|
||||
s->extra -= pspr->extra;
|
||||
|
@ -1367,6 +1373,7 @@ void checkhitsprite_d(DDukeActor* targ, DDukeActor* proj)
|
|||
targ = targ->GetOwner();
|
||||
if (!targ) break;
|
||||
s = targ->s;
|
||||
[[fallthrough]];
|
||||
default:
|
||||
if ((s->cstat & 16) && s->hitag == 0 && s->lotag == 0 && s->statnum == 0)
|
||||
break;
|
||||
|
|
|
@ -441,6 +441,7 @@ bool checkhitswitch_r(int snum, int ww, DDukeActor* act)
|
|||
case RRTILE8464:
|
||||
case RRTILE8660:
|
||||
if (!isRRRA()) break;
|
||||
[[fallthrough]];
|
||||
case DIPSWITCH2:
|
||||
case DIPSWITCH2 + 1:
|
||||
case DIPSWITCH3:
|
||||
|
@ -530,6 +531,7 @@ bool checkhitswitch_r(int snum, int ww, DDukeActor* act)
|
|||
break;
|
||||
case RRTILE8660:
|
||||
if (!isRRRA()) break;
|
||||
[[fallthrough]];
|
||||
case ACCESSSWITCH:
|
||||
case ACCESSSWITCH2:
|
||||
case SLOTDOOR:
|
||||
|
@ -639,6 +641,7 @@ bool checkhitswitch_r(int snum, int ww, DDukeActor* act)
|
|||
break;
|
||||
case RRTILE8660:
|
||||
if (!isRRRA()) break;
|
||||
[[fallthrough]];
|
||||
case ACCESSSWITCH:
|
||||
case ACCESSSWITCH2:
|
||||
case SLOTDOOR:
|
||||
|
@ -686,6 +689,7 @@ bool checkhitswitch_r(int snum, int ww, DDukeActor* act)
|
|||
{
|
||||
default:
|
||||
if (fi.isadoorwall(picnum) == 0) break;
|
||||
[[fallthrough]];
|
||||
case DIPSWITCH:
|
||||
case DIPSWITCH + 1:
|
||||
case TECHSWITCH:
|
||||
|
@ -719,6 +723,7 @@ bool checkhitswitch_r(int snum, int ww, DDukeActor* act)
|
|||
case RRTILE8464:
|
||||
case RRTILE8660:
|
||||
if (!isRRRA()) break;
|
||||
[[fallthrough]];
|
||||
case DIPSWITCH2:
|
||||
case DIPSWITCH2 + 1:
|
||||
case DIPSWITCH3:
|
||||
|
@ -839,6 +844,7 @@ bool checkhitswitch_r(int snum, int ww, DDukeActor* act)
|
|||
case SE_47_LIGHT_SWITCH:
|
||||
case SE_48_LIGHT_SWITCH:
|
||||
if (!isRRRA()) break;
|
||||
[[fallthrough]];
|
||||
case SE_12_LIGHT_SWITCH:
|
||||
sector[other->s->sectnum].floorpal = 0;
|
||||
other->temp_data[0]++;
|
||||
|
@ -989,6 +995,7 @@ void checkhitwall_r(DDukeActor* spr, int dawallnum, int x, int y, int z, int atw
|
|||
{
|
||||
case RPG2:
|
||||
if (!isRRRA()) break;
|
||||
[[fallthrough]];
|
||||
case HEAVYHBOMB:
|
||||
case RADIUSEXPLOSION:
|
||||
case RPG:
|
||||
|
@ -2126,6 +2133,7 @@ void checkhitsprite_r(DDukeActor* targ, DDukeActor* proj)
|
|||
{
|
||||
case RPG2:
|
||||
if (!isRRRA()) break;
|
||||
[[fallthrough]];
|
||||
case RADIUSEXPLOSION:
|
||||
case RPG:
|
||||
case FIRELASER:
|
||||
|
@ -2151,6 +2159,7 @@ void checkhitsprite_r(DDukeActor* targ, DDukeActor* proj)
|
|||
{
|
||||
case RPG2:
|
||||
if (!isRRRA()) break;
|
||||
[[fallthrough]];
|
||||
case RADIUSEXPLOSION:
|
||||
case RPG:
|
||||
case FIRELASER:
|
||||
|
@ -2203,6 +2212,7 @@ void checkhitsprite_r(DDukeActor* targ, DDukeActor* proj)
|
|||
break;
|
||||
case RRTILE1824:
|
||||
if (!isRRRA()) break;
|
||||
[[fallthrough]];
|
||||
case BOTTLE1:
|
||||
case BOTTLE2:
|
||||
case BOTTLE3:
|
||||
|
@ -2249,6 +2259,7 @@ void checkhitsprite_r(DDukeActor* targ, DDukeActor* proj)
|
|||
case RRTILE2656:
|
||||
case RRTILE3172:
|
||||
if (!isRRRA()) break;
|
||||
[[fallthrough]];
|
||||
case BOTTLE7:
|
||||
S_PlayActorSound(GLASS_BREAKING, targ);
|
||||
lotsofglass(targ, -1, 10);
|
||||
|
@ -2345,6 +2356,7 @@ void checkhitsprite_r(DDukeActor* targ, DDukeActor* proj)
|
|||
targ = targ->GetOwner();
|
||||
if (!targ) break;
|
||||
s = targ->s;
|
||||
[[fallthrough]];
|
||||
default:
|
||||
if ((s->cstat & 16) && s->hitag == 0 && s->lotag == 0 && s->statnum == 0)
|
||||
break;
|
||||
|
|
|
@ -706,6 +706,7 @@ void spawneffector(DDukeActor* actor)
|
|||
case SE_47_LIGHT_SWITCH:
|
||||
case SE_48_LIGHT_SWITCH:
|
||||
if (!isRRRA()) break;
|
||||
[[fallthrough]];
|
||||
case SE_12_LIGHT_SWITCH:
|
||||
|
||||
t[1] = sectp->floorshade;
|
||||
|
@ -915,6 +916,7 @@ void spawneffector(DDukeActor* actor)
|
|||
if (sectp->lotag &&
|
||||
labs(sectp->ceilingz - sp->z) > 1024)
|
||||
sectp->lotag |= 32768; //If its open
|
||||
[[fallthrough]];
|
||||
case SE_8_UP_OPEN_DOOR_LIGHTS:
|
||||
//First, get the ceiling-floor shade
|
||||
|
||||
|
@ -952,6 +954,7 @@ void spawneffector(DDukeActor* actor)
|
|||
case SE_11_SWINGING_DOOR://Pivitor rotater
|
||||
if (sp->ang > 1024) t[3] = 2;
|
||||
else t[3] = -2;
|
||||
[[fallthrough]];
|
||||
case SE_0_ROTATING_SECTOR:
|
||||
case SE_2_EARTHQUAKE://Earthquakemakers
|
||||
case SE_5_BOSS://Boss Creature
|
||||
|
@ -1090,8 +1093,10 @@ void spawneffector(DDukeActor* actor)
|
|||
}
|
||||
actor->lastvx = j;
|
||||
}
|
||||
[[fallthrough]];
|
||||
case SE_30_TWO_WAY_TRAIN:
|
||||
if (numplayers > 1) break;
|
||||
[[fallthrough]];
|
||||
case SE_0_ROTATING_SECTOR:
|
||||
case SE_1_PIVOT:
|
||||
case SE_5_BOSS:
|
||||
|
|
|
@ -65,6 +65,7 @@ int spawn_d(int j, int pn)
|
|||
case BOSS3STAYPUT:
|
||||
case BOSS5STAYPUT:
|
||||
act->actorstayput = sp->sectnum;
|
||||
[[fallthrough]];
|
||||
case FIREFLY:
|
||||
case BOSS5:
|
||||
if (sp->picnum != FIREFLY)
|
||||
|
@ -179,6 +180,7 @@ int spawn_d(int j, int pn)
|
|||
if(sectp->floorpicnum == FLOORSLIME ||
|
||||
sectp->ceilingpicnum == FLOORSLIME)
|
||||
sp->pal = 7;
|
||||
[[fallthrough]];
|
||||
case NEON1:
|
||||
case NEON2:
|
||||
case NEON3:
|
||||
|
@ -188,9 +190,11 @@ int spawn_d(int j, int pn)
|
|||
case DOMELITE:
|
||||
if(sp->picnum != WATERSPLASH2)
|
||||
sp->cstat |= 257;
|
||||
[[fallthrough]];
|
||||
case NUKEBUTTON:
|
||||
if(sp->picnum == DOMELITE)
|
||||
sp->cstat |= 257;
|
||||
[[fallthrough]];
|
||||
case JIBS1:
|
||||
case JIBS2:
|
||||
case JIBS3:
|
||||
|
@ -279,6 +283,7 @@ int spawn_d(int j, int pn)
|
|||
case LAVAPOOL:
|
||||
if (!isWorldTour()) // Twentieth Anniversary World Tour
|
||||
return i;
|
||||
[[fallthrough]];
|
||||
|
||||
case BLOODPOOL:
|
||||
case PUKE:
|
||||
|
@ -307,6 +312,7 @@ int spawn_d(int j, int pn)
|
|||
sp->z = fz;
|
||||
sp->z -= 200;
|
||||
}
|
||||
[[fallthrough]];
|
||||
|
||||
case FECES:
|
||||
if( j >= 0)
|
||||
|
@ -348,6 +354,7 @@ int spawn_d(int j, int pn)
|
|||
act->temp_data[0] = 17;
|
||||
act->temp_data[2] = 0;
|
||||
act->temp_data[5] = sp->ang;
|
||||
[[fallthrough]];
|
||||
|
||||
case SPACEMARINE:
|
||||
if(sp->picnum == SPACEMARINE)
|
||||
|
@ -425,6 +432,7 @@ int spawn_d(int j, int pn)
|
|||
case PIPE6:
|
||||
sp->clipdist = 32;
|
||||
sp->cstat |= 257;
|
||||
[[fallthrough]];
|
||||
case OCEANSPRITE4:
|
||||
changespritestat(i,0);
|
||||
break;
|
||||
|
@ -486,6 +494,8 @@ int spawn_d(int j, int pn)
|
|||
sp->yvel = sp->hitag;
|
||||
sp->hitag = -1;
|
||||
if(sp->picnum == PODFEM1) sp->extra <<= 1;
|
||||
[[fallthrough]];
|
||||
|
||||
case BLOODYPOLE:
|
||||
|
||||
case QUEBALL:
|
||||
|
@ -513,6 +523,7 @@ int spawn_d(int j, int pn)
|
|||
sp->shade = spj->shade;
|
||||
sp->pal = ps[spj->yvel].palookup;
|
||||
}
|
||||
[[fallthrough]];
|
||||
case DUKECAR:
|
||||
case HELECOPT:
|
||||
// if(sp->picnum == HELECOPT || sp->picnum == DUKECAR) sp->xvel = 1024;
|
||||
|
@ -520,6 +531,7 @@ int spawn_d(int j, int pn)
|
|||
sp->extra = 1;
|
||||
sp->xvel = 292;
|
||||
sp->zvel = 360;
|
||||
[[fallthrough]];
|
||||
case RESPAWNMARKERRED:
|
||||
case BLIMP:
|
||||
|
||||
|
@ -533,9 +545,11 @@ int spawn_d(int j, int pn)
|
|||
sp->cstat |= 257;
|
||||
sp->clipdist = 128;
|
||||
}
|
||||
[[fallthrough]];
|
||||
case MIKE:
|
||||
if(sp->picnum == MIKE)
|
||||
sp->yvel = sp->hitag;
|
||||
[[fallthrough]];
|
||||
case WEATHERWARN:
|
||||
changespritestat(i,1);
|
||||
break;
|
||||
|
@ -548,6 +562,7 @@ int spawn_d(int j, int pn)
|
|||
sp->xrepeat = sp->yrepeat = 3;
|
||||
sp->cstat = 16+(krand()&12);
|
||||
insertspriteq(act);
|
||||
[[fallthrough]];
|
||||
case MONEY:
|
||||
case MAIL:
|
||||
case PAPER:
|
||||
|
@ -576,6 +591,7 @@ int spawn_d(int j, int pn)
|
|||
|
||||
case RESPAWN:
|
||||
sp->extra = 66-13;
|
||||
[[fallthrough]];
|
||||
case MUSICANDSFX:
|
||||
if( ud.multimode < 2 && sp->pal == 1)
|
||||
{
|
||||
|
@ -697,6 +713,7 @@ int spawn_d(int j, int pn)
|
|||
|
||||
if(sp->picnum != WATERDRIP)
|
||||
sp->ang = krand()&2047;
|
||||
[[fallthrough]];
|
||||
|
||||
case WATERDRIPSPLASH:
|
||||
|
||||
|
@ -734,6 +751,7 @@ int spawn_d(int j, int pn)
|
|||
break;
|
||||
}
|
||||
}
|
||||
[[fallthrough]];
|
||||
case WATERBUBBLEMAKER:
|
||||
if (sp->hitag && sp->picnum == WATERBUBBLEMAKER)
|
||||
{ // JBF 20030913: Pisses off move(), eg. in bobsp2
|
||||
|
@ -753,6 +771,7 @@ int spawn_d(int j, int pn)
|
|||
case SIDEBOLT1+3:
|
||||
t[0] = sp->xrepeat;
|
||||
t[1] = sp->yrepeat;
|
||||
[[fallthrough]];
|
||||
case MASTERSWITCH:
|
||||
if(sp->picnum == MASTERSWITCH)
|
||||
sp->cstat |= 32768;
|
||||
|
@ -775,6 +794,7 @@ int spawn_d(int j, int pn)
|
|||
case COMMANDERSTAYPUT:
|
||||
case BOSS4STAYPUT:
|
||||
act->actorstayput = sp->sectnum;
|
||||
[[fallthrough]];
|
||||
case BOSS1:
|
||||
case BOSS2:
|
||||
case BOSS3:
|
||||
|
@ -783,6 +803,7 @@ int spawn_d(int j, int pn)
|
|||
case GREENSLIME:
|
||||
if(sp->picnum == GREENSLIME)
|
||||
sp->extra = 1;
|
||||
[[fallthrough]];
|
||||
case DRONE:
|
||||
case LIZTROOPONTOILET:
|
||||
case LIZTROOPJUSTSIT:
|
||||
|
@ -942,6 +963,7 @@ int spawn_d(int j, int pn)
|
|||
|
||||
sp->xrepeat = sp->yrepeat = 9;
|
||||
sp->yvel = 4;
|
||||
[[fallthrough]];
|
||||
case REACTOR2:
|
||||
case REACTOR:
|
||||
case RECON:
|
||||
|
@ -1006,6 +1028,7 @@ int spawn_d(int j, int pn)
|
|||
}
|
||||
|
||||
sp->pal = 0;
|
||||
[[fallthrough]];
|
||||
|
||||
case ACCESSCARD:
|
||||
|
||||
|
@ -1037,6 +1060,7 @@ int spawn_d(int j, int pn)
|
|||
|
||||
case WATERFOUNTAIN:
|
||||
sp->lotag = 1;
|
||||
[[fallthrough]];
|
||||
|
||||
case TREE1:
|
||||
case TREE2:
|
||||
|
@ -1072,6 +1096,7 @@ int spawn_d(int j, int pn)
|
|||
|
||||
if(gs.camerashitable) sp->cstat = 257;
|
||||
else sp->cstat = 0;
|
||||
[[fallthrough]];
|
||||
|
||||
case GENERICPOLE:
|
||||
|
||||
|
@ -1095,6 +1120,7 @@ int spawn_d(int j, int pn)
|
|||
sp->xvel = -8;
|
||||
ssp(act, CLIPMASK0);
|
||||
}
|
||||
[[fallthrough]];
|
||||
case CEILINGSTEAM:
|
||||
changespritestat(i,STAT_STANDABLE);
|
||||
break;
|
||||
|
@ -1163,6 +1189,7 @@ int spawn_d(int j, int pn)
|
|||
case CANWITHSOMETHING4:
|
||||
case RUBBERCAN:
|
||||
sp->extra = 0;
|
||||
[[fallthrough]];
|
||||
case EXPLODINGBARREL:
|
||||
case HORSEONSIDE:
|
||||
case FIREBARREL:
|
||||
|
@ -1178,6 +1205,7 @@ int spawn_d(int j, int pn)
|
|||
makeitfall(act);
|
||||
if(j >= 0) act->SetOwner(actj);
|
||||
else act->SetOwner(act);
|
||||
[[fallthrough]];
|
||||
|
||||
case EGG:
|
||||
if( ud.monsters_off == 1 && sp->picnum == EGG )
|
||||
|
|
|
@ -234,6 +234,7 @@ int spawn_r(int j, int pn)
|
|||
if(sectp->floorpicnum == FLOORSLIME ||
|
||||
sectp->ceilingpicnum == FLOORSLIME)
|
||||
sp->pal = 7;
|
||||
[[fallthrough]];
|
||||
case NEON1:
|
||||
case NEON2:
|
||||
case NEON3:
|
||||
|
@ -245,6 +246,7 @@ int spawn_r(int j, int pn)
|
|||
sp->cstat |= 257;
|
||||
if(sp->picnum == DOMELITE)
|
||||
sp->cstat |= 257;
|
||||
[[fallthrough]];
|
||||
case JIBS1:
|
||||
case JIBS2:
|
||||
case JIBS3:
|
||||
|
@ -354,6 +356,7 @@ int spawn_r(int j, int pn)
|
|||
sp->shade = 127;
|
||||
}
|
||||
sp->cstat |= 32;
|
||||
[[fallthrough]];
|
||||
|
||||
case BLOODSPLAT1:
|
||||
case BLOODSPLAT2:
|
||||
|
@ -447,6 +450,7 @@ int spawn_r(int j, int pn)
|
|||
case TOUGHGAL:
|
||||
sp->yvel = sp->hitag;
|
||||
sp->hitag = -1;
|
||||
[[fallthrough]];
|
||||
case QUEBALL:
|
||||
case STRIPEBALL:
|
||||
if (sp->picnum == QUEBALL || sp->picnum == STRIPEBALL)
|
||||
|
@ -555,6 +559,7 @@ int spawn_r(int j, int pn)
|
|||
sp->extra = 1;
|
||||
sp->xvel = 292;
|
||||
sp->zvel = 360;
|
||||
[[fallthrough]];
|
||||
case RESPAWNMARKERRED:
|
||||
if(sp->picnum == RESPAWNMARKERRED)
|
||||
{
|
||||
|
@ -566,6 +571,7 @@ int spawn_r(int j, int pn)
|
|||
sp->cstat |= 257;
|
||||
sp->clipdist = 128;
|
||||
}
|
||||
[[fallthrough]];
|
||||
case MIKE:
|
||||
if(sp->picnum == MIKE)
|
||||
sp->yvel = sp->hitag;
|
||||
|
@ -580,6 +586,7 @@ int spawn_r(int j, int pn)
|
|||
sp->xrepeat = sp->yrepeat = 3;
|
||||
sp->cstat = 16+(krand()&12);
|
||||
insertspriteq(act);
|
||||
[[fallthrough]];
|
||||
case MONEY:
|
||||
if(sp->picnum == MONEY)
|
||||
{
|
||||
|
@ -597,6 +604,7 @@ int spawn_r(int j, int pn)
|
|||
break;
|
||||
case RESPAWN:
|
||||
sp->extra = 66-13;
|
||||
[[fallthrough]];
|
||||
case MUSICANDSFX:
|
||||
if (ud.multimode < 2 && sp->pal == 1)
|
||||
{
|
||||
|
@ -725,6 +733,7 @@ int spawn_r(int j, int pn)
|
|||
changespritestat(i, STAT_MISC);
|
||||
break;
|
||||
}
|
||||
[[fallthrough]];
|
||||
case WATERBUBBLEMAKER:
|
||||
sp->cstat |= 32768;
|
||||
changespritestat(i,6);
|
||||
|
@ -735,6 +744,7 @@ int spawn_r(int j, int pn)
|
|||
case BOLT1+3:
|
||||
t[0] = sp->xrepeat;
|
||||
t[1] = sp->yrepeat;
|
||||
[[fallthrough]];
|
||||
case MASTERSWITCH:
|
||||
if(sp->picnum == MASTERSWITCH)
|
||||
sp->cstat |= 32768;
|
||||
|
@ -773,6 +783,7 @@ int spawn_r(int j, int pn)
|
|||
else goto default_case;
|
||||
case SBMOVE:
|
||||
if (isRRRA()) goto default_case;
|
||||
[[fallthrough]];
|
||||
|
||||
case BILLYRAYSTAYPUT:
|
||||
case BRAYSNIPER:
|
||||
|
@ -784,6 +795,7 @@ int spawn_r(int j, int pn)
|
|||
case COOTSTAYPUT:
|
||||
rrra_stayput:
|
||||
act->actorstayput = sp->sectnum;
|
||||
[[fallthrough]];
|
||||
case BOULDER:
|
||||
case BOULDER1:
|
||||
case RAT:
|
||||
|
@ -1101,6 +1113,7 @@ int spawn_r(int j, int pn)
|
|||
act->SetOwner(act);
|
||||
sp->xrepeat = sp->yrepeat = 9;
|
||||
sp->yvel = 4;
|
||||
[[fallthrough]];
|
||||
case REACTOR2:
|
||||
case REACTOR:
|
||||
case RECON:
|
||||
|
@ -1111,6 +1124,7 @@ int spawn_r(int j, int pn)
|
|||
case MOTOAMMO:
|
||||
case BOATAMMO:
|
||||
if (!isRRRA()) goto default_case;
|
||||
[[fallthrough]];
|
||||
|
||||
case ATOMICHEALTH:
|
||||
case STEROIDS:
|
||||
|
@ -1175,6 +1189,7 @@ int spawn_r(int j, int pn)
|
|||
}
|
||||
|
||||
sp->pal = 0;
|
||||
[[fallthrough]];
|
||||
|
||||
case ACCESSCARD:
|
||||
|
||||
|
@ -1316,6 +1331,7 @@ int spawn_r(int j, int pn)
|
|||
break;
|
||||
case WATERFOUNTAIN:
|
||||
sp->lotag = 1;
|
||||
[[fallthrough]];
|
||||
case TREE1:
|
||||
case TREE2:
|
||||
case TIRE:
|
||||
|
@ -1355,6 +1371,7 @@ int spawn_r(int j, int pn)
|
|||
sp->xvel = -8;
|
||||
ssp(act, CLIPMASK0);
|
||||
}
|
||||
[[fallthrough]];
|
||||
case CEILINGSTEAM:
|
||||
changeactorstat(act, STAT_STANDABLE);
|
||||
break;
|
||||
|
@ -1442,6 +1459,7 @@ int spawn_r(int j, int pn)
|
|||
case CANWITHSOMETHING:
|
||||
case RUBBERCAN:
|
||||
sp->extra = 0;
|
||||
[[fallthrough]];
|
||||
case EXPLODINGBARREL:
|
||||
case HORSEONSIDE:
|
||||
case FIREBARREL:
|
||||
|
@ -1457,6 +1475,7 @@ int spawn_r(int j, int pn)
|
|||
makeitfall(act);
|
||||
if(j >= 0) act->SetOwner(actj);
|
||||
else act->SetOwner(act);
|
||||
[[fallthrough]];
|
||||
|
||||
case EGG:
|
||||
if( ud.monsters_off == 1 && sp->picnum == EGG )
|
||||
|
|
Loading…
Reference in a new issue