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- use std::clamp instead of our homegrown version.
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commit
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10 changed files with 14 additions and 25 deletions
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@ -742,13 +742,13 @@ int32_t clipmove(vec3_t * const pos, int16_t * const sectnum, int32_t xvect, int
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vec2_t const clipr = { clipit[hitwall].x2 - clipit[hitwall].x1, clipit[hitwall].y2 - clipit[hitwall].y1 };
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// clamp to the max value we can utilize without reworking the scaling below
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// this works around the overflow issue that affects dukedc2.map
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int32_t const templl = (int32_t)clamp(compat_maybe_truncate_to_int32((int64_t)clipr.x * clipr.x + (int64_t)clipr.y * clipr.y), INT32_MIN, INT32_MAX);
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int32_t const templl = (int32_t)clamp<int64_t>(compat_maybe_truncate_to_int32((int64_t)clipr.x * clipr.x + (int64_t)clipr.y * clipr.y), INT32_MIN, INT32_MAX);
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if (templl > 0)
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{
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// I don't know if this one actually overflows or not, but I highly doubt it hurts to check
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int32_t const templl2
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= (int32_t)clamp(compat_maybe_truncate_to_int32((int64_t)(goal.x - vec.x) * clipr.x + (int64_t)(goal.y - vec.y) * clipr.y), INT32_MIN, INT32_MAX);
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= (int32_t)clamp<int64_t>(compat_maybe_truncate_to_int32((int64_t)(goal.x - vec.x) * clipr.x + (int64_t)(goal.y - vec.y) * clipr.y), INT32_MIN, INT32_MAX);
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int32_t const i = (enginecompatibility_mode == ENGINECOMPATIBILITY_19950829 || (abs(templl2)>>11) < templl) ?
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(int)DivScaleL(templl2, templl, 20) : 0;
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@ -32,7 +32,7 @@
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**
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*/
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#include "templates.h"
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#include "basics.h"
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#include "renderstyle.h"
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#include "c_cvars.h"
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@ -34,7 +34,7 @@
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*/
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#include "hw_ihwtexture.h"
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#include "templates.h"
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#include "basics.h"
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#include "tarray.h"
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#include "xs_Float.h"
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@ -68,7 +68,7 @@ static void ResampleBoxPrecalc(TArray<BoxPrecalc>& boxes, int oldDim)
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BoxPrecalc& precalc = boxes[dst];
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precalc.boxStart = clamp<int>(int(src_p - scale_factor_1 / 2.0 + 1), 0, oldDim - 1);
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precalc.boxEnd = clamp<int>(MAX<int>(precalc.boxStart + 1, int(src_p + scale_factor_2)), 0, oldDim - 1);
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precalc.boxEnd = clamp<int>(max<int>(precalc.boxStart + 1, int(src_p + scale_factor_2)), 0, oldDim - 1);
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}
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}
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@ -105,3 +105,4 @@ enum EStateUseFlags
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using std::min;
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using std::max;
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using std::clamp;
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@ -129,18 +129,5 @@ const T MAX (const T a, const T b)
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return a > b ? a : b;
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}
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//==========================================================================
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//
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// clamp
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//
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// Clamps in to the range [min,max].
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//==========================================================================
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template<typename T, typename X, typename Y>
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inline constexpr
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T clamp (const T in, const X min, const Y max)
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{
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return in <= (T) min ? (T) min : in >= (T) max ? (T) max : in;
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}
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#endif //__TEMPLATES_H__
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@ -37,6 +37,7 @@
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#pragma once
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#include <math.h>
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#include "basics.h"
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#include "m_fixed.h"
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#include "xs_Float.h" // needed for reliably overflowing float->int conversions.
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#include "serializer.h"
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@ -225,7 +226,7 @@ inline FSerializer &Serialize(FSerializer &arc, const char *key, binangle &obj,
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inline double HorizToPitch(double horiz) { return atan2(horiz, 128) * (180. / pi::pi()); }
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inline double HorizToPitch(fixed_t q16horiz) { return atan2(q16horiz, IntToFixed(128)) * (180. / pi::pi()); }
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inline fixed_t PitchToHoriz(double pitch) { return xs_CRoundToInt(IntToFixed(128) * tan(pitch * (pi::pi() / 180.))); }
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inline int32_t PitchToBAM(double pitch) { return xs_CRoundToInt(clamp(pitch * (1073741823.5 / 45.), -INT32_MAX, INT32_MAX)); }
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inline int32_t PitchToBAM(double pitch) { return xs_CRoundToInt(clamp<double>(pitch * (1073741823.5 / 45.), -INT32_MAX, INT32_MAX)); }
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inline constexpr double BAMToPitch(int32_t bam) { return bam * (45. / 1073741823.5); }
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@ -755,7 +755,7 @@ static void processVehicleInput(player_struct *p, ControlInfo* const hidInput, I
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input.avel = (float)boatApplyTurn(p, hidInput, kbdLeft, kbdRight, scaleAdjust);
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}
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loc.fvel = clamp(xs_CRoundToInt(p->MotoSpeed), -(MAXVELMOTO >> 3), MAXVELMOTO);
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loc.fvel = (int16_t)clamp<int>(xs_CRoundToInt(p->MotoSpeed), -(MAXVELMOTO >> 3), MAXVELMOTO);
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input.avel *= BAngToDegree;
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loc.avel += input.avel;
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}
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@ -244,10 +244,10 @@ int S_DefineSound(unsigned index, const char *filename, int minpitch, int maxpit
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fn.Substitute(".ogg", ".voc");
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sfx->lumpnum = S_LookupSound(fn);
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}
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sndinf[kPitchStart] = clamp(minpitch, INT16_MIN, INT16_MAX);
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sndinf[kPitchEnd] = clamp(maxpitch, INT16_MIN, INT16_MAX);
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sndinf[kPitchStart] = clamp<int>(minpitch, INT16_MIN, INT16_MAX);
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sndinf[kPitchEnd] = clamp<int>(maxpitch, INT16_MIN, INT16_MAX);
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sndinf[kPriority] = priority & 255;
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sndinf[kVolAdjust] = clamp(distance, INT16_MIN, INT16_MAX);
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sndinf[kVolAdjust] = clamp<int>(distance, INT16_MIN, INT16_MAX);
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sndinf[kWorldTourMapping] = 0;
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sfx->Volume = volume;
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sfx->NearLimit = 6;
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@ -2456,7 +2456,7 @@ sectdone:
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double nVertPan = (pPlayer->nDestVertPan - pPlayer->horizon.horiz).asbuildf() * 0.25;
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if (nVertPan != 0)
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{
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pPlayer->horizon.addadjustment(abs(nVertPan) >= 4 ? clamp(nVertPan, -4, 4) : nVertPan * 2.);
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pPlayer->horizon.addadjustment(abs(nVertPan) >= 4 ? clamp(nVertPan, -4., 4.) : nVertPan * 2.);
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}
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}
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}
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@ -695,7 +695,7 @@ void JS_DrawCameras(PLAYERp pp, int tx, int ty, int tz, double smoothratio)
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// 100!
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if (SP_TAG7(sp) != 0)
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{
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camhoriz = clamp(SP_TAG7(sp), gi->playerHorizMin(), gi->playerHorizMax());
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camhoriz = clamp<int>(SP_TAG7(sp), gi->playerHorizMin(), gi->playerHorizMax());
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}
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else
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camhoriz = 0; // Default
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