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- Duke: moved the temtempsector* arrays into the only function using them
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2 changed files with 3 additions and 7 deletions
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@ -1,9 +1,5 @@
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BEGIN_DUKE_NS
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extern int tempsectorz[MAXSECTORS];
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extern int tempsectorpicnum[MAXSECTORS];
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void SE40_Draw(int tag, spritetype *spr, int x, int y, int z, binangle a, fixedhoriz h, int smoothratio)
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{
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int i, j = 0, k = 0;
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@ -17,6 +13,9 @@ void SE40_Draw(int tag, spritetype *spr, int x, int y, int z, binangle a, fixedh
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tileDelete(FOF);
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if (!testgotpic(FOF, true)) return;
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TArray<int> tempsectorz(numsectors, true);
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TArray<int> tempsectorpicnum(numsectors, true);
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floor1 = spr;
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if (spr->lotag == tag + 2) fofmode = tag + 0;
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@ -64,9 +64,6 @@ BEGIN_DUKE_NS
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//
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//---------------------------------------------------------------------------
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/*static*/ int tempsectorz[MAXSECTORS];
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/*static*/ int tempsectorpicnum[MAXSECTORS];
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void renderView(spritetype* playersprite, int sectnum, int x, int y, int z, binangle a, fixedhoriz h, binangle rotscrnang, int smoothratio)
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{
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if (!testnewrenderer)
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