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- looks I missed a few shorts.
Now all local short variables are gone, except for 2 lotags arrays.
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ae08ae1d8d
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4 changed files with 12 additions and 12 deletions
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@ -189,9 +189,9 @@ void addminecart(int p1, int p2, int i, int iht, int p3, int childsectnum)
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void dotorch(void)
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{
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int ds;
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short j;
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short startwall, endwall;
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char shade;
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int j;
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int startwall, endwall;
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uint8_t shade;
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ds = krand()&8;
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for (int i = 0; i < torchcnt; i++)
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{
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@ -377,11 +377,11 @@ void dojaildoor(void)
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void moveminecart(void)
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{
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short i;
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short j;
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short csect;
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short startwall;
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short endwall;
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int i;
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int j;
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int csect;
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int startwall;
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int endwall;
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int speed;
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int y;
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int x;
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@ -561,7 +561,7 @@ void thunder(void)
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{
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struct player_struct* p;
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int r1, r2;
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short startwall, endwall, i, j;
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int startwall, endwall, i, j;
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uint8_t shade;
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p = &ps[screenpeek];
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@ -2704,7 +2704,7 @@ void processinput_d(int snum)
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int j, k, doubvel, fz, cz, truefdist;
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Collision chz, clz;
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bool shrunk;
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short psect, psectlotag;
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int psect, psectlotag;
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struct player_struct* p;
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spritetype* s;
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@ -274,7 +274,7 @@ void cacheit_d(void)
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void prelevel_d(int g)
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{
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short i, j, startwall, endwall, lotaglist;
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int i, j, startwall, endwall, lotaglist;
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short lotags[65];
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prelevel_common(g);
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@ -976,7 +976,7 @@ static void lotsofpopcorn(DDukeActor *actor, int wallnum, int n)
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void checkhitwall_r(DDukeActor* spr, int dawallnum, int x, int y, int z, int atwith)
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{
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short j, i;
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int j, i;
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int sn = -1, darkestwall;
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walltype* wal;
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spritetype* s;
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