This commit is contained in:
Christoph Oelckers 2021-11-17 22:48:19 +01:00
parent 7a504e27d2
commit 463ce55d0b

View file

@ -723,8 +723,8 @@ void prelevel_common(int g)
if (sectp->lotag == -1)
{
ps[0].exitx = wall[sectp->wallptr].x;
ps[0].exity = wall[sectp->wallptr].y;
ps[0].exitx = sectp->firstWall()->x;
ps[0].exity = sectp->firstWall()->y;
continue;
}
}
@ -823,9 +823,9 @@ void donewgame(MapRecord* map, int sk)
static void SpawnPortals()
{
for (int i = 0; i < numwalls; i++)
for (auto& wal : walls())
{
if (wall[i].overpicnum == TILE_MIRROR && (wall[i].cstat & CSTAT_WALL_1WAY)) wall[i].portalflags |= PORTAL_WALL_MIRROR;
if (wal.overpicnum == TILE_MIRROR && (wal.cstat & CSTAT_WALL_1WAY)) wal.portalflags |= PORTAL_WALL_MIRROR;
}
portalClear();
@ -1055,10 +1055,10 @@ void enterlevel(MapRecord *mi, int gamemode)
setLevelStarted(mi);
if (isRRRA() && ps[screenpeek].sea_sick_stat == 1)
{
for (int i = 0; i < MAXWALLS; i++)
for (auto& wal : walls())
{
if (wall[i].picnum == 7873 || wall[i].picnum == 7870)
StartInterpolation(i, Interp_Wall_PanX);
if (wal.picnum == 7873 || wal.picnum == 7870)
StartInterpolation(wallnum(&wal), Interp_Wall_PanX);
}
}
}