Christoph Oelckers
c8c8ca05d3
- Duke: sector[] handled in one more premap loop.
2021-11-07 15:00:08 +01:00
Christoph Oelckers
5eed73f7af
- Duke/RR: sector[] replacement in spawn code.
2021-11-07 15:00:08 +01:00
Christoph Oelckers
ca5a014a2d
- Duke: a few more sector[] replacements in precaching code.
2021-11-07 15:00:08 +01:00
Christoph Oelckers
2c1881530a
- Duke: use a sector pointer in spawneffector.
2021-11-07 15:00:07 +01:00
Christoph Oelckers
c068054fa0
- RR: most sector[] accesses replaced by pointers in actors_r.cpp.
2021-11-07 15:00:07 +01:00
Christoph Oelckers
7749bcbedf
- Duke: clean up actors_lava.cpp.
...
Use sector pointer variables and extend all arrays holding sector indices to 32 bit.
2021-11-07 15:00:07 +01:00
Christoph Oelckers
e0f3fa2aa0
-Duke: replaced sector array accesses in actors_d.cpp.
2021-11-07 15:00:07 +01:00
Christoph Oelckers
8c5e4a7fa9
- Duke: a large batch of quick'n easy sector[] replacements with pointers.
2021-11-07 15:00:07 +01:00
Christoph Oelckers
d45f687d4b
- pass a sector pointer to floorspace/ceilingspace.
2021-11-07 15:00:06 +01:00
Christoph Oelckers
060da8ec1d
- Duke: replaced most sector array accesses with pointers in actors.cpp.
...
This already helped to find one 16 bit value that stored a sector index.
2021-11-07 15:00:06 +01:00
Mitch Richters
bc9ea38aba
- Duke: Fix issue where calculated value for old player variable return_to_center
could have been negative, causing undefined behaviour.
2021-11-07 21:14:29 +11:00
Christoph Oelckers
9a1c80c464
- Duke: added a wrapper for player_struct::cursectnum to directly return the sector pointer.
...
This eliminates more than 10% of the existing direct references to the sector[] array.
2021-11-06 21:59:42 +01:00
Christoph Oelckers
c3cbd1b1eb
- Duke: cleanup of cycler code.
...
Now uses a struct instead of an array with magic indices.
2021-11-06 21:53:15 +01:00
Christoph Oelckers
1c0e3d849b
- addressed the updatesector related deprecation warnings with Duke.
2021-11-06 20:46:08 +01:00
Christoph Oelckers
d20aa47adf
- made sector parameter of updatesectorz an int and deprecated the short version.
2021-11-06 19:27:51 +01:00
Christoph Oelckers
e69e1b9908
- some ?vel replacements.
2021-11-06 18:16:18 +01:00
Christoph Oelckers
cce3d8f440
- some minor stuff
2021-11-06 18:14:39 +01:00
Christoph Oelckers
41316f7f8f
- evSend
2021-11-06 18:14:08 +01:00
Christoph Oelckers
b8f8c0fe04
- more changesprite* renaming.
2021-11-06 18:13:16 +01:00
Christoph Oelckers
1bbcca5f28
- nnExtInitModernStuff
2021-11-06 17:21:08 +01:00
Christoph Oelckers
a184d919b8
- brace placement part taken out of following commit.
2021-11-06 17:19:24 +01:00
Christoph Oelckers
5f56423e88
- nnExtEraseModernStuff
2021-11-06 17:19:24 +01:00
Christoph Oelckers
6a96d6c354
- nnExtIsImmune
2021-11-06 17:00:52 +01:00
Christoph Oelckers
6846b50a21
- nnExtSpawnDude
2021-11-06 16:57:24 +01:00
Christoph Oelckers
5ee7505d11
- proper handling of actors in TRCONDITION.
2021-11-06 16:55:27 +01:00
Christoph Oelckers
83fe41e71e
- made updatesector receive a 32 bit int pointer and deprecated the 16 bit variant.
2021-11-06 15:53:16 +01:00
Christoph Oelckers
f2adeff8c1
- Duke: extended 3 arrays holding sector and wall indices to full ints.
...
Just to be prepared for the future.
2021-11-06 14:22:16 +01:00
Christoph Oelckers
f4cc5b5b89
- Duke: const-ify SE24 tile lists
2021-11-06 14:19:55 +01:00
Christoph Oelckers
c8d65a1f06
- use sector wrappers where easily doable with search and replace.
2021-11-06 14:19:55 +01:00
Christoph Oelckers
9e4afd543c
- Duke/RR: Some quick wall[] replacements.
2021-11-06 14:19:55 +01:00
Christoph Oelckers
b548d9eca2
- a few more quick sector[] replacements.
2021-11-06 14:19:55 +01:00
Christoph Oelckers
bc56b5a28f
- RR: cleaned up STAT_DESTRUCT init code a bit
2021-11-06 14:19:54 +01:00
Christoph Oelckers
8818a3f1cb
- Duke: added a getSector method to DDukeActor.
2021-11-06 14:19:54 +01:00
Mitch Richters
8f37097e1b
- Exhumed: Revert change from edf54b4b0a
that wasn't meant to be committed.
2021-11-06 19:54:12 +11:00
Mitch Richters
edf54b4b0a
- Exhumed: Remove some dead input code that isn't in any usage.
2021-11-06 19:44:59 +11:00
Mitch Richters
3778327818
- Duke: Back up rotscrnang
if script sets target to new value so we can interpolate the changes.
2021-11-06 17:57:37 +11:00
Mitch Richters
1bb0c04e61
Revert "- Blood: Add mechanism to be able to force QAV interpolation based on picnum for testing purposes and not for end-user usage."
...
This reverts commit 276c000f9f
.
* This was added for testing/debugging etc but it really doesn't work unless the QAV is built for it. As such, just get rid of it.
2021-11-06 17:32:55 +11:00
Mitch Richters
8bd2b960ee
- Blood: Consolidate duplicated code in viewUpdateShake()
into a lambda.
2021-11-06 15:14:25 +11:00
Mitch Richters
7499c84d0b
- Add interpolatedhorizon()
inlines to handle interpolating fixedhoriz
objects without having to convert old and new values back to Q16.16 first.
2021-11-06 14:07:58 +11:00
Christoph Oelckers
389f760d45
- address C++20 deprecation warnings with enums in floating point arithmetic.
2021-11-02 23:32:31 +01:00
Mitch Richters
59850fa768
- SW: When adjusting horizon in DoPlayerDeathHoriz()
, just use integer horizon values and not Q16.16.
2021-11-02 10:29:31 +11:00
Mitch Richters
523285b9b0
- Duke (RR): Clean up some unnecessary FixedToFloat()
usage with the fixedhoriz
asbuildf()
method.
2021-11-02 10:29:26 +11:00
Christoph Oelckers
86166f5e67
Revert "- xs_Float.h
: Make all inlines return an unsigned value, and change previous unsigned inlines to signed."
...
Revert "- `xs_Float.h`: Add `getint()` getter to `_xs_doubleints` struct."
Revert "- SW: When adjusting horizon in `DoPlayerDeathHoriz()`, just use integer horizon values and not Q16.16."
Revert "- Duke (RR): Clean up some unnecessary `FixedToFloat()` usage with the `fixedhoriz` `asbuildf()` method."
Revert "- `binaryangle.h`: Use `constexpr` on inline functions where it was previously not possible to do so."
Revert "- `m_fixed.h`: Use `constexpr` on inline functions where it was previously not possible to do so."
Revert "- `xs_Float.h`: Convert header to `constexpr`."
This does nor work as it violates the constexpr rules for unions. The code will error out on compilation for accessing an inactive member of a union.
2021-11-01 20:25:38 +01:00
Mitch Richters
3e25637385
- SW: When adjusting horizon in DoPlayerDeathHoriz()
, just use integer horizon values and not Q16.16.
2021-11-01 23:37:32 +11:00
Mitch Richters
1363ed654c
- Duke (RR): Clean up some unnecessary FixedToFloat()
usage with the fixedhoriz
asbuildf()
method.
2021-11-01 23:37:32 +11:00
Mitch Richters
eb8b075727
- binaryangle.h
: Change binangle
bitshift operators to operate on signed value to properly handle angles > 1024.
2021-11-01 22:13:39 +11:00
Mitch Richters
a1570c185f
- Duke: Remove posx
/posy
/posz
variables and replace with points in the previously unionised pos
vec3_t
variable.
2021-10-31 17:52:52 +11:00
Mitch Richters
6ca6d5639b
- SW: Fix horizon of camera screens originating from changes in 09a05f354c
.
2021-10-31 11:06:13 +11:00
Mitch Richters
9495b9e6d0
- SW: Interpolate the player's weapon recoil.
...
* Reported as missing by @nashmuhandes.
2021-10-31 08:53:26 +11:00
Christoph Oelckers
e8f9afb174
- DoScaleSprite.
2021-10-30 17:30:03 +02:00
Christoph Oelckers
e84d61e80a
- redid the iterators in _polymost.cpp.
2021-10-30 17:30:03 +02:00
Christoph Oelckers
d6bdc735d6
- patch up Blood's GetZRange to compile with getzrange_old being gone.
2021-10-30 17:30:03 +02:00
Mitch Richters
f0a347263a
- SW: Replace use of getzrange_old()
inline wrapper with getzrange()
and remove inline wrappers.
2021-10-30 17:30:02 +02:00
Mitch Richters
1d39bb371e
- Exhumed: Replace use of getzrange_old()
inline wrapper with getzrange()
.
2021-10-30 17:30:02 +02:00
Mitch Richters
add3481e40
- SW: Replace use of pushmove_old()
inline wrapper with pushmove()
and remove inline wrappers.
2021-10-30 17:30:02 +02:00
Mitch Richters
bdbe57a6b6
- Exhumed: Replace use of pushmove_old()
inline wrapper with pushmove()
.
2021-10-30 17:30:02 +02:00
Mitch Richters
0ee3b5af1c
- Blood: Replace use of pushmove_old()
inline wrapper with pushmove()
.
2021-10-30 17:30:02 +02:00
Mitch Richters
adcdbdc931
- SW: Replace use of clipmove_old()
inline wrapper with clipmove()
and remove inline wrappers.
2021-10-30 17:30:02 +02:00
Mitch Richters
0ac63fd663
- Exhumed: Replace use of clipmove_old()
inline wrapper with clipmove()
.
2021-10-30 17:30:01 +02:00
Mitch Richters
b793bc8327
- Blood: Replace use of clipmove_old()
inline wrapper with clipmove()
.
2021-10-30 17:30:01 +02:00
Mitch Richters
b02a6a3ec9
- Replace MIN()
from templates.h
with version provided in STL.
2021-10-30 10:36:15 +02:00
Mitch Richters
9894729fc2
- Replace MAX()
from templates.h
with version provided in STL.
...
# Conflicts:
# source/common/textures/hw_ihwtexture.cpp
# source/common/utility/templates.h
2021-10-30 10:36:02 +02:00
Christoph Oelckers
57b638f26f
- use std::clamp instead of our homegrown version.
2021-10-30 10:35:00 +02:00
Mitch Richters
059a99f7c8
- Blood: Remove costable[]
.
2021-10-30 10:24:16 +02:00
Mitch Richters
5a57beb343
- Blood: Replace remaining uses of costable[]
with Sin()
inlines.
2021-10-30 10:24:16 +02:00
Mitch Richters
ad183b5a3e
- Blood: Replace internals of Cos()
to use sintable[]
array instead of costable[]
array.
2021-10-30 10:24:16 +02:00
Mitch Richters
79b3e10f2a
- Blood: Replace internals of Sin()
to use sintable[]
array instead of costable[]
array.
2021-10-30 10:24:15 +02:00
Mitch Richters
ead877450d
- Blood: Replace CosScale16()
with bsin()
from backend.
2021-10-30 10:24:15 +02:00
Mitch Richters
3ec1767791
- Blood: Replace SinScale16()
with bsin()
from backend.
2021-10-30 10:24:15 +02:00
Mitch Richters
e699c264f0
- Blood: Fix missed change integer to enum change for StartQAV()
call missed from 77704d54d9
.
2021-10-30 10:24:15 +02:00
Mitch Richters
98d3850b95
- Blood: Fix horizon adjustment for death camera to avoid Fixed > Float > Fixed conversion.
2021-10-30 10:24:14 +02:00
Mitch Richters
20d958e0a9
- Exhumed: Don't run through the slopetilting math if the view is locked.
2021-10-30 10:24:14 +02:00
Mitch Richters
738491d9e5
- Exhumed: Repair player look/aim code.
2021-10-30 10:24:14 +02:00
Mitch Richters
8f679ecf61
- Exhumed: Repair math for chase camp gi
functions.
2021-10-30 10:24:14 +02:00
Christoph Oelckers
509124c1dd
- redid SW action interface to use a separate wrapper class from USER.
...
Turned out that not all sprites in the world have a USER, so we need something different to wrap the game's sprite data.
2021-10-29 20:55:31 +02:00
Christoph Oelckers
8bad95c7c6
- reinstated deleted saveable_code entries with dummy pointers.
...
This is to preserve savegame compatibility for now.
Later the code pointer saving needs a thorough cleanup.
2021-10-29 09:16:07 +02:00
Christoph Oelckers
e241e7dc52
- SW: changed Animator interface to use USERp parameters.
2021-10-28 23:37:07 +02:00
Christoph Oelckers
bb3a141c42
- fixed last commit.
2021-10-28 23:16:03 +02:00
Christoph Oelckers
7e191fb29b
- fixed damage amount in the runlist dispatcher.
2021-10-28 23:04:50 +02:00
Christoph Oelckers
91ecda2fcb
- cleaned up the run list interface.
...
Due to serialization concerns it still isn't optimal, though, because we cannot get rid of the index table yet.
2021-10-28 18:57:50 +02:00
Christoph Oelckers
791240786d
- use a wrapper function to check for the radial damage event.
2021-10-28 18:43:54 +02:00
Christoph Oelckers
7a65cc46d0
- moved AI wrappers out of the main sources.
...
This is mainly to reduce commit noise for what follows. These functions will soon be deleted.
2021-10-28 18:39:49 +02:00
Christoph Oelckers
3842936012
- feebtag.
2021-10-28 14:25:28 +02:00
Christoph Oelckers
07ad50d97c
- sound API
2021-10-28 14:23:31 +02:00
Christoph Oelckers
97b4116f28
- run list API
2021-10-28 14:23:15 +02:00
Christoph Oelckers
4197a7ed84
- BlockInfo
2021-10-28 14:08:53 +02:00
Christoph Oelckers
3a5ea07951
- some smaller changes.
2021-10-28 14:06:36 +02:00
Christoph Oelckers
ee03eb1b3d
- movement and elevators.
2021-10-28 13:54:36 +02:00
Christoph Oelckers
9cfd682c9e
- eliminated Player::nSprite.
2021-10-28 13:54:09 +02:00
Christoph Oelckers
076a995c6e
- besttarget and Player::nTarget.
2021-10-28 13:51:32 +02:00
Christoph Oelckers
8e13bb6e35
- RestartPlayer, plus wrapper removal.
2021-10-28 13:43:39 +02:00
Christoph Oelckers
2195bc0b76
- got rid of several inline wrappers.
2021-10-28 10:51:12 +02:00
Christoph Oelckers
2b8893762c
- movesprite family mostly done.
2021-10-28 10:46:16 +02:00
Christoph Oelckers
30541b09a4
- PlotCourseToSprite, FindPlayer and GetUpAngle.
2021-10-28 09:57:35 +02:00
Christoph Oelckers
49c1163a33
- eliminated AngleChase inline.
2021-10-28 09:54:10 +02:00
Christoph Oelckers
be19dbb2ce
- nDoppleSprite
2021-10-28 09:47:29 +02:00
Christoph Oelckers
eae1d589ec
- playerFloorSprite
2021-10-28 09:25:13 +02:00
Christoph Oelckers
1e10cef556
- PostProcess
2021-10-28 09:21:49 +02:00
Christoph Oelckers
9d642e18e7
- BuildDrip / ProcessTrailSprite
2021-10-28 08:51:50 +02:00
Christoph Oelckers
e6c7e5bc18
- radial stuff.
2021-10-28 08:32:08 +02:00
Christoph Oelckers
df9d1b1ceb
- the rest of object.cpp
2021-10-27 23:04:33 +02:00
Christoph Oelckers
b59cb67f05
- Object, part 1.
2021-10-27 23:03:59 +02:00
Christoph Oelckers
d3e55739c7
- energy blocks.
2021-10-27 23:02:56 +02:00
Christoph Oelckers
51202cba78
- nFinaleSpr.
2021-10-27 20:58:13 +02:00
Christoph Oelckers
b480bb3634
- BuildSpark
2021-10-27 20:56:43 +02:00
Christoph Oelckers
56d0f41a36
- BuildTrap
2021-10-27 20:56:43 +02:00
Christoph Oelckers
11912486de
- moved all loose player related arrays into the Player struct.
2021-10-27 20:56:42 +02:00
Christoph Oelckers
c01c9122de
- slideData cleanup.
2021-10-27 20:56:42 +02:00
Christoph Oelckers
73d415369d
- AddFlow API cleanup.
2021-10-27 20:56:42 +02:00
Christoph Oelckers
6bf6ac5b34
- Flashes
2021-10-27 20:56:42 +02:00
Christoph Oelckers
a4306d9bab
- renamed some fields.
2021-10-27 20:56:42 +02:00
Christoph Oelckers
ca6724a3f5
- make nNetStartSprite an actor array.
2021-10-27 20:56:42 +02:00
Christoph Oelckers
1591d6fbdb
- Regenerates.
...
MP only so not really relevant - the code looked broken anyway.
2021-10-27 20:56:41 +02:00
Christoph Oelckers
2f511b3cff
- UseItem + subfunctions.
2021-10-27 20:56:41 +02:00
Christoph Oelckers
d04d92fd49
- destroyItemAnim, other replacements in AIPlayer::Tick
2021-10-27 20:56:41 +02:00
Christoph Oelckers
587cd09e8e
- BuildItemAnim
2021-10-27 20:56:41 +02:00
Christoph Oelckers
6a1423d92f
- sprite[] in gun.cpp.
2021-10-27 20:56:41 +02:00
Christoph Oelckers
9ef4f0fa99
- Gravity function.
2021-10-27 20:56:41 +02:00
Christoph Oelckers
5234481370
- fixed bad actor conversion.
2021-10-27 20:56:30 +02:00
Christoph Oelckers
14ccb74aac
- for radial damage the 'other' actor is always undefined.
2021-10-27 16:12:56 +02:00
Christoph Oelckers
f60d20b50a
- handle the grenade.
2021-10-27 15:46:18 +02:00
Christoph Oelckers
525ea72bfa
- use pointers for grenades.
2021-10-27 00:37:17 +02:00
Christoph Oelckers
6b3aa44211
- first pass over grenade.cpp.
...
Mainly field renaming.
2021-10-27 00:37:17 +02:00
Christoph Oelckers
c9d391634d
- some missing queen bits.
2021-10-27 00:37:17 +02:00
Christoph Oelckers
2a28908b1a
- pass radial damage inflictor through event struct
2021-10-27 00:30:57 +02:00
Christoph Oelckers
a09f2d8a51
- migrated deletesprite calls in spawn function.
2021-10-27 00:25:00 +02:00
Christoph Oelckers
6d3f9ca0d6
- migrated a few functions to use actors.
2021-10-27 00:24:28 +02:00
Christoph Oelckers
345667f945
- handle the remaining old-style iterators.
2021-10-27 00:18:23 +02:00
Christoph Oelckers
2397bf48f2
- fixed uninitialized ObjectList.
...
This needs to clear each entry each time it is allocated for use.
The object where this frequently caused problems is the drum being spawned by the Anubis drummers.
2021-10-26 23:52:21 +02:00
Christoph Oelckers
75b8a0579e
- elevator stuff.
2021-10-26 22:08:26 +02:00
Christoph Oelckers
c59ec14ba4
- fixed wasp event dispatcher to pass along the damage amount.
2021-10-26 21:55:59 +02:00
Christoph Oelckers
331ba71473
- BuildCreatureChunk wrapper.
2021-10-26 21:15:07 +02:00
Christoph Oelckers
70a7656619
- handle the queen itself.
2021-10-26 21:10:51 +02:00
Christoph Oelckers
52ab800548
- QueenAngleChase.
2021-10-26 20:52:25 +02:00
Christoph Oelckers
ae271b272a
- made QueenEgg use actor pointers.
2021-10-26 20:13:03 +02:00
Christoph Oelckers
47929972c0
- replaced sprite indices in QueenHead.
2021-10-26 19:55:20 +02:00
Christoph Oelckers
839292ac91
- renamed fields in the queen structs to match DExhumedActor.
2021-10-26 18:50:46 +02:00
Christoph Oelckers
3971c8ffd2
- fixed compilation
2021-10-26 08:13:23 +02:00
Christoph Oelckers
ae786bff98
- removed the last references to sprite[] in bullet.cpp.
2021-10-25 23:16:35 +02:00
Christoph Oelckers
99e189fa2b
- IgniteSprite
2021-10-25 23:15:59 +02:00
Christoph Oelckers
c1598185f7
- parameter cleanup of BuildBullet.
2021-10-25 23:09:01 +02:00
Christoph Oelckers
eece69fbbd
- renamed variables in BuildBullet and removed unused parameters.
2021-10-25 23:07:58 +02:00
Christoph Oelckers
fa657e23a3
- bullet.cpp, enemy pointer.
2021-10-25 23:07:42 +02:00
Christoph Oelckers
3d35ceecb0
- bullet.cpp, first part.
2021-10-25 22:24:20 +02:00
Christoph Oelckers
bf1f87eff9
- converted Ra.
2021-10-25 21:19:32 +02:00
Christoph Oelckers
d023f9633a
- converted the snake
2021-10-25 21:09:33 +02:00
Christoph Oelckers
4980e0ea41
- refactor Set to use actors.
2021-10-25 19:02:44 +02:00
Christoph Oelckers
48a5448f94
- access SetList through a pointer.
2021-10-25 18:57:10 +02:00
Christoph Oelckers
0b37c9afec
- did the bubbles.
2021-10-25 17:52:31 +02:00
Christoph Oelckers
5cc1a8934e
- refactored Anim to use actors.
2021-10-24 21:50:03 +02:00
Christoph Oelckers
3b0df0e9b4
- renamed fields in Anim to match DExhumedActor.
2021-10-24 20:14:36 +02:00
Christoph Oelckers
e8e0294929
- access AnimList through a pointer.
2021-10-24 20:06:46 +02:00
Christoph Oelckers
43e849ca40
- BuildSplash and BuildExplosion.
2021-10-24 19:18:11 +02:00
Christoph Oelckers
a7b71c724e
- use the actor variant of BuildAnim wherever trivially doable.
2021-10-24 19:12:06 +02:00
Christoph Oelckers
5ff8852d12
- refactor the wasp to use actors.
2021-10-24 18:35:13 +02:00
Christoph Oelckers
a46a8c21a3
- access WaspList through a pointer.
2021-10-24 13:15:40 +02:00
Christoph Oelckers
2c8da6fe72
- refactor the spider to use actors.
2021-10-24 13:06:41 +02:00
Christoph Oelckers
6821fef5e1
- refactor scorpion to use actors.
2021-10-24 12:22:32 +02:00
Christoph Oelckers
6903404718
- access scorpion through a pointer.
2021-10-24 12:20:26 +02:00
Christoph Oelckers
937e71cfbb
- refactor Roach to use actors.
2021-10-24 12:11:33 +02:00
Christoph Oelckers
3a051b8acb
- access RoachList through a pointer.
2021-10-24 12:10:18 +02:00
Christoph Oelckers
f0f0ca020b
- refactor rex to use actors.
2021-10-24 10:59:45 +02:00
Christoph Oelckers
1cf616c7ba
- access RexList through a pointer.
2021-10-24 10:58:27 +02:00
Christoph Oelckers
821f3d356b
- renamed DDukeActor::GetIndex to GetSpriteIndex to bring it in line with the other games.
2021-10-24 09:22:35 +02:00
Christoph Oelckers
7ebe492e94
- fixed map-spawned actor indexing in Blood.
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This is needed for error reporting and the secret hint system.
2021-10-24 09:11:43 +02:00
Christoph Oelckers
54fc724b25
- fixed bad initialization of local variable.
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Probably went unnoticed because it is in an unlikely code path.
2021-10-24 08:24:02 +02:00
Christoph Oelckers
5d0ee1478c
- fixed bad pointer comparison.
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MSVC did not catch this, only GCC 11 and Clang errored out on this one. :(
2021-10-24 08:21:54 +02:00
Christoph Oelckers
da817a234b
- fixed bad actor use in actCheckDudes.
2021-10-24 00:06:02 +02:00
Christoph Oelckers
e88627b72a
- refactor the rat to use actors.
2021-10-23 21:57:13 +02:00
Christoph Oelckers
9c8fda9a4d
- access RatList through a pointer.
2021-10-23 21:50:57 +02:00
Christoph Oelckers
cd97fdaa30
- refactor the mummy to use actors.
2021-10-23 20:49:03 +02:00
Christoph Oelckers
fab0fff1fe
- access LionList through a pointer.
2021-10-23 20:06:48 +02:00
Christoph Oelckers
cd2c796574
- refactor the lion to use actors.
2021-10-23 19:37:04 +02:00
Christoph Oelckers
3de4bc29c1
- access LionList through a pointer.
2021-10-23 19:31:53 +02:00
Christoph Oelckers
77525cecf0
- refactor the lava dude to use actors.
2021-10-23 18:51:52 +02:00
Christoph Oelckers
f12faa9279
- access LavaList through a pointer.
2021-10-23 18:41:05 +02:00
Christoph Oelckers
657e5ef6be
- refactor the fish to use actors.
2021-10-23 13:02:43 +02:00
Christoph Oelckers
f8cab790d4
- access FishList through a pointer.
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To make the following commmit more readably.
2021-10-23 12:33:33 +02:00
Christoph Oelckers
5d7d4ce496
- fixed radial damage for actors.
2021-10-22 23:57:46 +02:00
Christoph Oelckers
0ac449ab95
- refactored Anubis.
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This now stores its data in the actor, not a static array.
2021-10-22 22:09:02 +02:00
Christoph Oelckers
fa8edc7493
- quick replacement of some sprite[] accesses.
2021-10-22 22:05:02 +02:00
Christoph Oelckers
944b7b8776
- DeleteActor implementation.
2021-10-22 22:04:44 +02:00
Christoph Oelckers
491c27caa6
- fixed runlist handling for actor targets.
2021-10-22 22:04:04 +02:00
Christoph Oelckers
51ee9cf6c6
- fixed bad interpolation setup in AddFlow, plus some variable renaming.
2021-10-22 21:55:51 +02:00
Christoph Oelckers
4ee3505dde
- Exhumed: fixed return value of BuildTrap
2021-10-22 08:06:24 +02:00
Mitch Richters
d30c94c709
- Blood: Re-fix lighter when changing from TNT to aerosol.
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* Fixes #564 .
2021-10-20 20:58:10 +11:00
Mitch Richters
fc73c67bb1
- Blood: Fix TNT pickup accidentally equipping player with voodoo doll.
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* Fixes #544 .
* Thanks to @carnivoroussociety for pointing me in the right direction.
2021-10-20 19:58:07 +11:00
Christoph Oelckers
1214f8ba00
- properly macro-fy parsed strings from Blood's INI.
2021-10-19 21:49:03 +02:00
Christoph Oelckers
4d94fa9b03
- Duke/RR: strip trailing spaces off strings parsed in CON.
2021-10-19 21:49:02 +02:00
Christoph Oelckers
6e919f2364
- Exhumed: fixed handling of torch messages for localization
2021-10-19 21:49:02 +02:00
Christoph Oelckers
2cece35902
Replaced sprite[] in some smaller functions
2021-10-19 21:49:02 +02:00
Mitch Richters
df88b23f63
- Blood: Backport GDX fix for lighter just appearing when switching to the aerosol.
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* Fixes #564 .
* Thanks to @carnivoroussociety for the heads up.
2021-10-19 11:20:44 +11:00
Christoph Oelckers
5a9978a27b
- extended the run list to handle actor targets.
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Also renamed fields to be more descriptive.
2021-10-17 16:22:25 +02:00
Christoph Oelckers
1b8d3f9a89
- Exhumed: some inlines for upcoming actor refactoring.
2021-10-17 15:21:29 +02:00
Christoph Oelckers
33261db902
- some quick sprite[] replacements.
2021-10-16 15:36:34 +02:00
Christoph Oelckers
3419d6a901
- fixed compilation.
2021-10-16 15:36:34 +02:00
Christoph Oelckers
1839634d79
- small stuff
2021-10-16 15:36:33 +02:00
Christoph Oelckers
b1d15811c5
- make nBodygunSprite an actor array.
2021-10-16 15:36:33 +02:00
Christoph Oelckers
fe9ddabd35
- made nChunkSprite an actor array
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# Conflicts:
# source/games/exhumed/src/move.cpp
2021-10-16 15:36:33 +02:00
Christoph Oelckers
c2467dc47b
- made nBodySprite an actor array.
...
# Conflicts:
# source/games/exhumed/src/aistuff.h
# source/games/exhumed/src/player.cpp
# Conflicts:
# source/games/exhumed/src/aistuff.h
# source/games/exhumed/src/player.cpp
2021-10-16 15:36:33 +02:00