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- BuildItemAnim
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commit
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4 changed files with 20 additions and 20 deletions
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@ -156,7 +156,7 @@ enum
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extern short nItemMagic[];
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void BuildItemAnim(short nSprite);
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void BuildItemAnim(DExhumedActor* nSprite);
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void DestroyItemAnim(short nSprite);
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void ItemFlash();
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void FillItems(short nPlayer);
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@ -395,33 +395,33 @@ void ProcessSpriteTag(short nSprite, short nLotag, short nHitag)
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case 60:
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{
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pSprite->hitag = nVal;
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changespritestat(nSprite, nLotag + 900);
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ChangeActorStat(pActor, nLotag + 900);
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pSprite->cstat &= 0xFEFE;
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BuildItemAnim(nSprite);
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BuildItemAnim(pActor);
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return;
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}
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case 12: // berry twig
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{
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pSprite->hitag = 40;
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changespritestat(nSprite, nLotag + 900);
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ChangeActorStat(pActor, nLotag + 900);
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pSprite->cstat &= 0xFEFE;
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BuildItemAnim(nSprite);
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BuildItemAnim(pActor);
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return;
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}
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case 13: // blood bowl
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{
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pSprite->hitag = 160;
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changespritestat(nSprite, nLotag + 900);
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ChangeActorStat(pActor, nLotag + 900);
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pSprite->cstat &= 0xFEFE;
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BuildItemAnim(nSprite);
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BuildItemAnim(pActor);
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return;
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}
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case 14: // venom bowl
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{
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pSprite->hitag = -200;
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changespritestat(nSprite, nLotag + 900);
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ChangeActorStat(pActor, nLotag + 900);
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pSprite->cstat &= 0xFEFE;
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BuildItemAnim(nSprite);
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BuildItemAnim(pActor);
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return;
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}
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@ -442,18 +442,18 @@ void ProcessSpriteTag(short nSprite, short nLotag, short nHitag)
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else
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{
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pSprite->hitag = nVal;
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changespritestat(nSprite, nLotag + 900);
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ChangeActorStat(pActor, nLotag + 900);
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pSprite->cstat &= 0xFEFE;
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BuildItemAnim(nSprite);
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BuildItemAnim(pActor);
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return;
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}
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}
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case 27:
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{
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pSprite->hitag = 1;
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changespritestat(nSprite, 9 + 900);
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ChangeActorStat(pActor, 9 + 900);
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pSprite->cstat &= 0xFEFE;
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BuildItemAnim(nSprite);
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BuildItemAnim(pActor);
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return;
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}
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@ -462,9 +462,9 @@ void ProcessSpriteTag(short nSprite, short nLotag, short nHitag)
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nVal++;
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nVal--; // CHECKME ??
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pSprite->hitag = nVal;
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changespritestat(nSprite, nLotag + 900);
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ChangeActorStat(pActor, nLotag + 900);
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pSprite->cstat &= 0xFEFE;
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BuildItemAnim(nSprite);
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BuildItemAnim(pActor);
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return;
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}
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}
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@ -762,7 +762,7 @@ void ProcessSpriteTag(short nSprite, short nLotag, short nHitag)
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}
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case 63:
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{
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changespritestat(nSprite, 405);
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ChangeActorStat(pActor, 405);
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pSprite->cstat = 0x8000;
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return;
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}
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@ -120,15 +120,15 @@ void SerializeItems(FSerializer& arc)
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}
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}
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void BuildItemAnim(short nSprite)
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void BuildItemAnim(DExhumedActor* pActor)
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{
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auto pSprite = &sprite[nSprite];
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auto pSprite = &pActor->s();
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int nItem = pSprite->statnum - 906;
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if (nItemAnimInfo[nItem].a >= 0)
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{
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auto pAnimActor = BuildAnim(&exhumedActors[nSprite], 41, nItemAnimInfo[nItem].a, pSprite->x, pSprite->y, pSprite->z, pSprite->sectnum, nItemAnimInfo[nItem].repeat, 20);
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auto pAnimActor = BuildAnim(pActor, 41, nItemAnimInfo[nItem].a, pSprite->x, pSprite->y, pSprite->z, pSprite->sectnum, nItemAnimInfo[nItem].repeat, 20);
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if (nItem == 44) {
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pAnimActor->s().cstat |= 2;
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@ -518,7 +518,7 @@ void StartDeathSeq(int nPlayer, int nVal)
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pGunSprite->picnum = nGunPicnum[nWeapon];
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BuildItemAnim(pGunActor->GetSpriteIndex());
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BuildItemAnim(pGunActor);
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}
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}
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}
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