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- IgniteSprite
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parent
c1598185f7
commit
99e189fa2b
4 changed files with 9 additions and 12 deletions
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@ -79,7 +79,7 @@ int MoveBullet(short nBullet);
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void SetBulletEnemy(short nBullet, DExhumedActor* nEnemy);
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DExhumedActor* BuildBullet(DExhumedActor* pActor, int nType, int val1, int nAngle, DExhumedActor* pTarget, int val3);
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void IgniteSprite(int nSprite);
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void IgniteSprite(DExhumedActor* nSprite);
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void FuncBullet(int, int, int, int);
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void BackUpBullet(int *x, int *y, short nAngle);
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@ -141,7 +141,7 @@ void AIAnim::Tick(RunListEvent* ev)
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if (pIgniter)
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{
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auto pSpriteB = &pActor->pTarget->s();
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auto pSpriteB = &pIgniter->s();
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pSprite->x = pSpriteB->x;
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pSprite->y = pSpriteB->y;
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pSprite->z = pSpriteB->z;
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@ -54,7 +54,7 @@ struct Bullet
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FreeListArray<Bullet, kMaxBullets> BulletList;
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int lasthitz, lasthitx, lasthity;
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short lasthitsect, lasthitsprite, lasthitwall;
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short lasthitsect;
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short nRadialBullet = 0;
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@ -83,6 +83,7 @@ FSerializer& Serialize(FSerializer& arc, const char* keyname, Bullet& w, Bullet*
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("at12", w.field_12, def->field_12)
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("at13", w.nDoubleDamage, def->nDoubleDamage)
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("enemy", w.pEnemy, def->pEnemy)
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//("owner", w.pOwner, def->pOwner)
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.EndObject();
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}
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return arc;
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@ -97,8 +98,6 @@ void SerializeBullet(FSerializer& arc)
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("lasthity", lasthity)
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("lasthitz", lasthitz)
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("lasthitsect", lasthitsect)
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("lasthitspr", lasthitsprite)
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("lasthitwall", lasthitwall)
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("radialbullet", nRadialBullet)
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.EndObject();
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}
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@ -153,9 +152,9 @@ void DestroyBullet(short nBullet)
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BulletList.Release(nBullet);
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}
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void IgniteSprite(int nSprite)
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void IgniteSprite(DExhumedActor* pActor)
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{
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auto pSprite = &sprite[nSprite];
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auto pSprite = &pActor->s();
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pSprite->hitag += 2;
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@ -163,7 +162,7 @@ void IgniteSprite(int nSprite)
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if (pAnimActor)
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{
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pAnimActor->pTarget = &exhumedActors[nSprite];
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pAnimActor->pTarget = pActor;
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ChangeActorStat(pAnimActor, kStatIgnited);
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short yRepeat = (tileHeight(pAnimActor->s().picnum) * 32) / nFlameHeight;
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@ -194,7 +193,7 @@ void BulletHitsSprite(Bullet *pBullet, short nBulletSprite, short nHitSprite, in
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pHitSprite->hitag++;
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if (pHitSprite->hitag == 15) {
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IgniteSprite(nHitSprite);
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IgniteSprite(&exhumedActors[nHitSprite]);
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}
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if (!RandomSize(2)) {
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@ -466,8 +465,6 @@ MOVEEND:
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lasthity = y2;
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lasthitz = z2;
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lasthitsect = hitsect;
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lasthitwall = hitwall;
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lasthitsprite = hitactor->GetSpriteIndex();
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if (hitactor)
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{
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@ -465,7 +465,7 @@ int movespritez(short nSprite, int z, int height, int, int clipdist)
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{
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if (pSprite->hitag < 15)
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{
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IgniteSprite(nSprite);
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IgniteSprite(&exhumedActors[nSprite]);
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pSprite->hitag = 20;
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}
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nSectDamage >>= 2;
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