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https://github.com/DrBeef/Raze.git
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- destroyItemAnim, other replacements in AIPlayer::Tick
This commit is contained in:
parent
587cd09e8e
commit
d04d92fd49
3 changed files with 43 additions and 44 deletions
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@ -157,7 +157,6 @@ enum
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extern short nItemMagic[];
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void BuildItemAnim(DExhumedActor* nSprite);
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void DestroyItemAnim(short nSprite);
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void ItemFlash();
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void FillItems(short nPlayer);
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void UseItem(short nPlayer, short nItem);
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@ -146,10 +146,10 @@ void BuildItemAnim(DExhumedActor* pActor)
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}
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}
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void DestroyItemAnim(short nSprite)
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void DestroyItemAnim(DExhumedActor* actor)
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{
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if (sprite[nSprite].owner == 0)
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DestroyAnim(&exhumedActors[nSprite]);
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if (actor && actor->s().owner == 0)
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DestroyAnim(actor);
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}
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void ItemFlash()
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@ -1373,15 +1373,15 @@ sectdone:
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feebtag(pPlayerSprite->x, pPlayerSprite->y, pPlayerSprite->z, pPlayerSprite->sectnum,
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&nValB, var_30, 768);
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auto pActor = &exhumedActors[nValB];
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auto pSprite = &pActor->s();
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auto pActorB = &exhumedActors[nValB];
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auto pSpriteB = &pActorB->s();
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// Item pickup code
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if (nValB >= 0 && pSprite->statnum >= 900)
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if (nValB >= 0 && pSpriteB->statnum >= 900)
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{
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int var_8C = 16;
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int var_88 = 9;
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int var_70 = pSprite->statnum - 900;
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int var_70 = pSpriteB->statnum - 900;
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int var_44 = 0;
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// item lotags start at 6 (1-5 reserved?) so 0-offset them
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@ -1399,8 +1399,8 @@ sectdone:
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// CHECKME - is order of evaluation correct?
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if (!mplevel || (var_70 >= 25 && (var_70 <= 25 || var_70 == 50)))
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{
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DestroyItemAnim(nValB);
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mydeletesprite(nValB);
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DestroyItemAnim(pActorB);
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DeleteActor(pActorB);
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}
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else
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{
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@ -1427,7 +1427,7 @@ sectdone:
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}
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case 0: // Speed Loader
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{
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if (AddAmmo(nPlayer, 1, pSprite->hitag))
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if (AddAmmo(nPlayer, 1, pSpriteB->hitag))
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{
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var_88 = StaticSound[kSoundAmmoPickup];
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goto do_default;
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@ -1437,7 +1437,7 @@ sectdone:
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}
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case 1: // Fuel Canister
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{
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if (AddAmmo(nPlayer, 3, pSprite->hitag))
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if (AddAmmo(nPlayer, 3, pSpriteB->hitag))
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{
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var_88 = StaticSound[kSoundAmmoPickup];
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goto do_default;
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@ -1446,7 +1446,7 @@ sectdone:
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}
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case 2: // M - 60 Ammo Belt
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{
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if (AddAmmo(nPlayer, 2, pSprite->hitag))
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if (AddAmmo(nPlayer, 2, pSpriteB->hitag))
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{
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var_88 = StaticSound[kSoundAmmoPickup];
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CheckClip(nPlayer);
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@ -1469,8 +1469,8 @@ sectdone:
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if (var_70 == 55)
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{
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pSprite->cstat = 0x8000;
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DestroyItemAnim(nValB);
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pSpriteB->cstat = 0x8000;
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DestroyItemAnim(pActorB);
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// loc_1BA74: - repeated block, see in default case
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if (nPlayer == nLocalPlayer)
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@ -1525,7 +1525,7 @@ sectdone:
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case 6: // Berry Twig
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{
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if (pSprite->hitag == 0) {
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if (pSpriteB->hitag == 0) {
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break;
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}
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@ -1553,10 +1553,10 @@ sectdone:
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if (var_70 == 12)
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{
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pSprite->hitag = 0;
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pSprite->picnum++;
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pSpriteB->hitag = 0;
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pSpriteB->picnum++;
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changespritestat(nValB, 0);
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ChangeActorStat(pActorB, 0);
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// loc_1BA74: - repeated block, see in default case
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if (nPlayer == nLocalPlayer)
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@ -1622,10 +1622,10 @@ sectdone:
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if (var_70 == 12)
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{
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pSprite->hitag = 0;
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pSprite->picnum++;
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pSpriteB->hitag = 0;
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pSpriteB->picnum++;
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changespritestat(nValB, 0);
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ChangeActorStat(pActorB, 0);
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// loc_1BA74: - repeated block, see in default case
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if (nPlayer == nLocalPlayer)
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@ -1691,10 +1691,10 @@ sectdone:
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if (var_70 == 12)
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{
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pSprite->hitag = 0;
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pSprite->picnum++;
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pSpriteB->hitag = 0;
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pSpriteB->picnum++;
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changespritestat(nValB, 0);
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ChangeActorStat(pActorB, 0);
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// loc_1BA74: - repeated block, see in default case
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if (nPlayer == nLocalPlayer)
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@ -1858,8 +1858,8 @@ sectdone:
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goto do_default;
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}
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pSprite->cstat = 0x8000;
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DestroyItemAnim(nValB);
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pSpriteB->cstat = 0x8000;
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DestroyItemAnim(pActorB);
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////
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// loc_1BA74: - repeated block, see in default case
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if (nPlayer == nLocalPlayer)
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@ -1920,8 +1920,8 @@ sectdone:
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goto do_default;
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}
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pSprite->cstat = 0x8000;
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DestroyItemAnim(nValB);
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pSpriteB->cstat = 0x8000;
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DestroyItemAnim(pActorB);
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////
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// loc_1BA74: - repeated block, see in default case
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if (nPlayer == nLocalPlayer)
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@ -1982,8 +1982,8 @@ sectdone:
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goto do_default;
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}
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pSprite->cstat = 0x8000;
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DestroyItemAnim(nValB);
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pSpriteB->cstat = 0x8000;
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DestroyItemAnim(pActorB);
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////
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// loc_1BA74: - repeated block, see in default case
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if (nPlayer == nLocalPlayer)
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@ -2044,8 +2044,8 @@ sectdone:
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goto do_default;
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}
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pSprite->cstat = 0x8000;
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DestroyItemAnim(nValB);
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pSpriteB->cstat = 0x8000;
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DestroyItemAnim(pActorB);
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////
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// loc_1BA74: - repeated block, see in default case
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if (nPlayer == nLocalPlayer)
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@ -2106,8 +2106,8 @@ sectdone:
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goto do_default;
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}
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pSprite->cstat = 0x8000;
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DestroyItemAnim(nValB);
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pSpriteB->cstat = 0x8000;
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DestroyItemAnim(pActorB);
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////
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// loc_1BA74: - repeated block, see in default case
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if (nPlayer == nLocalPlayer)
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@ -2168,8 +2168,8 @@ sectdone:
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goto do_default;
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}
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pSprite->cstat = 0x8000;
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DestroyItemAnim(nValB);
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pSpriteB->cstat = 0x8000;
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DestroyItemAnim(pActorB);
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////
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// loc_1BA74: - repeated block, see in default case
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if (nPlayer == nLocalPlayer)
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@ -2203,7 +2203,7 @@ sectdone:
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case 32: // Raw Energy
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{
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if (AddAmmo(nPlayer, 6, pSprite->hitag)) {
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if (AddAmmo(nPlayer, 6, pSpriteB->hitag)) {
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var_88 = StaticSound[kSoundAmmoPickup];
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goto do_default;
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}
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@ -2258,11 +2258,11 @@ sectdone:
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{
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if (nLocalPlayer == nPlayer)
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{
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pActor->nIndex2++;
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pActor->nAction &= 0xEF;
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pActor->nIndex = 0;
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pActorB->nIndex2++;
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pActorB->nAction &= 0xEF;
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pActorB->nIndex = 0;
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ChangeActorStat(pActor, 899);
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ChangeActorStat(pActorB, 899);
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}
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SetSavePoint(nPlayer, pPlayerSprite->x, pPlayerSprite->y, pPlayerSprite->z, pPlayerSprite->sectnum, pPlayerSprite->ang);
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@ -2276,8 +2276,8 @@ sectdone:
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LevelFinished();
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}
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DestroyItemAnim(nValB);
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mydeletesprite(nValB);
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DestroyItemAnim(pActorB);
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DeleteActor(pActorB);
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break;
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}
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}
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