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- fixed last commit.
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@ -1713,7 +1713,7 @@ void runlist_RadialDamageEnemy(DExhumedActor* pActor, short nDamage, short nRadi
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if (pRadialActor == nullptr)
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{
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nRadialDamage = nDamage;
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nRadialDamage = nDamage * 4;
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nDamageRadius = nRadius;
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pRadialActor = pActor;
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