Commit graph

291 commits

Author SHA1 Message Date
Simon
64ab392fc5 JKA: Some CVAR change to increase performance 2023-04-02 19:42:39 +01:00
Simon
d43de53e8a Added missed saber blocking check
might explain why some people find JKA a bit easy if it is auto-blocking in 1st person
2023-04-02 19:41:50 +01:00
Simon
8b23e255d8 Update open xr headers 2023-04-02 19:41:16 +01:00
Petr Bartos
e3524e8e48 Add use haptic feedback; Fix use in 3rd person mode 2023-04-02 09:16:00 +01:00
Petr Bartos
05fc4d5ab4 Fix menu haptics 2023-04-02 09:16:00 +01:00
Petr Bartos
eec46c183d Add use haptic feedback; Fix use in 3rd person mode 2023-04-01 18:48:42 +02:00
Petr Bartos
fe9891f8db Fix menu haptics 2023-04-01 12:07:13 +02:00
Petr Bartos
21483d0d5a Make weapon adjustment mode independent for each weapon; Optimize loading of weapon adjustments 2023-04-01 11:25:11 +02:00
Petr Bartos
baec8832ab Merge branch 'main' into contributions 2023-04-01 11:15:25 +02:00
Simon
52fcc8a49e Revert "Removed the no-backface-culling for weapons as it is no longer needed"
This reverts commit b899b99178.
2023-04-01 09:47:48 +01:00
Petr Bartos
5e66ebf6fc Allow to skip cinematics also by triggers 2023-04-01 09:41:31 +01:00
Petr Bartos
587277fa7f Fix use/crouch buttons on switched control schemes 2023-04-01 09:41:31 +01:00
Petr Bartos
82706df34f Allow to skip cinematics also by triggers 2023-03-31 15:40:54 +02:00
Petr Bartos
1111766032 Fix use/crouch buttons on switched control schemes 2023-03-31 14:52:40 +02:00
Petr Bartos
822d1ddbba Merge branch 'main' into contributions 2023-03-31 08:43:50 +02:00
Simon
5f56cf48fc Camera shake fix part 2 2023-03-30 22:16:37 +01:00
Simon
3dd7833cd0 Disable camera shake when charging a weapon's alt fire 2023-03-30 22:06:18 +01:00
Petr Bartos
6202017b6a Fix virtual gun stock 2023-03-30 21:50:11 +01:00
Petr Bartos
6d49f87150 Do not check angle on non-facing triggers 2023-03-30 21:50:11 +01:00
Petr Bartos
926c64c691 Add angle check for triggers touched by hand 2023-03-30 21:50:11 +01:00
Simon
b899b99178 Removed the no-backface-culling for weapons as it is no longer needed
used only for hand models now
2023-03-30 21:45:10 +01:00
Simon
9877859676 Update to the VC+Elin weapons pack
includes a sweet new saber hilt
2023-03-30 21:44:36 +01:00
Petr Bartos
a1a7d541fa Fix virtual gun stock 2023-03-30 21:52:44 +02:00
Petr Bartos
15d932c75f Do not check angle on non-facing triggers 2023-03-30 19:26:36 +02:00
Petr Bartos
402277e717 Add angle check for triggers touched by hand 2023-03-30 17:54:33 +02:00
Petr Bartos
9b22378c88 Add special delay for re-triggering security cameras 2023-03-30 17:52:26 +02:00
Simon
c4cc218f8b Turn the stun baton into an "always active" weapon
movement still triggers the sound, but it will always shock an enemy when it makes contact
2023-03-29 22:44:50 +01:00
Simon
3c64fa7e3e Lowered Stun Baton trigger velocity 2023-03-28 23:19:29 +01:00
Petr Bartos
94e82c2da3 Fix subtitles rendering; Fix rendering of other centered texts 2023-03-28 22:44:38 +01:00
Petr Bartos
40128567be Add help to menu 2023-03-28 22:43:42 +01:00
Petr Bartos
4f1b6b5f07 Split vr asset packs to avoid duplicates 2023-03-28 22:43:13 +01:00
Simon
62b9a0bfab Hide force power aura when item selector is shown 2023-03-28 13:52:45 +01:00
Simon
0a9206642e Slight adjustment to muzzle position based on whether scoped/two-handed 2023-03-28 13:52:23 +01:00
Simon
f452b9cf06 Slight tweak to NPC Combat 2023-03-28 13:51:49 +01:00
Simon
2a1cd0e6e7 Don't send roll to the server, this might be causing gradual roll drift 2023-03-28 07:20:10 +01:00
Simon
1b22652e5c Fixed aiming of bowcaster and demp alt fire 2023-03-27 21:38:46 +01:00
Simon
895b09041f JKA - Ensure UseVR Position is only true when in first person 2023-03-27 21:38:25 +01:00
Simon
3897531544 JKO - Ensure UseVR Position is only true when in first person 2023-03-27 21:38:17 +01:00
Simon
3b5121e349 Render Special Effects on hand/weapon when force power is activated for protection etc 2023-03-27 21:37:49 +01:00
Simon
1968a7d8ba Always use right hand as saber home 2023-03-26 16:33:22 +01:00
Simon
74dcd955d2 Fix crash in JKA 2023-03-26 16:32:49 +01:00
Simon
134dec8264 Fix possible crash on JK2 2023-03-26 16:31:53 +01:00
Simon
3c97d7d54a Updated for EA build 0.7.6 2023-03-23 21:59:49 +00:00
Simon
ef7a6a6531 For gesture force push / pull ensure palm is facing correct direction for correct force
palm away = force push
palm facing you = force pull
2023-03-22 22:58:17 +00:00
Simon
e51b7b0c0f Improve transition to scope so it more matches where the player is pointing 2023-03-22 22:12:48 +00:00
Simon
c950cb69cb Improved Trip Mine view model scale 2023-03-22 21:44:15 +00:00
Simon
31184c1f4a added a cvar for development weapon alignment toggle 2023-03-22 21:43:59 +00:00
Simon
858c5b7f31 Made stun baton a velocity triggered weapon 2023-03-22 20:34:12 +00:00
Simon
d00d0a6a26 Do-not-wrap-cursor-Do-not-switch-menu-controls
Thanks @MuadDib!

Co-Authored-By: petr666 <5103207+petr666@users.noreply.github.com>
2023-03-21 20:10:40 +00:00
Simon
ec021f9b2e Two handed saber improvement 2023-03-21 20:04:54 +00:00
Simon
0517b987e2 Fix missing muzzle flash in JKA
Not really sure why it didn't work, but this specific handling for the player seems to fix it
2023-03-20 22:15:58 +00:00
Simon
1534cad9cf Add missing code from JKO for enemy aim at player 2023-03-20 21:34:26 +00:00
Simon
3fcbf553d6 Weapon Alignment 2023-03-20 21:33:54 +00:00
Simon
8a6e37b216 Fix crash with security camera on Artus Mine level 2023-03-19 10:53:12 +00:00
Simon
3a8b6c3a0b Ensure menu can be used if user has switched option buttons on Quest 2023-03-17 21:58:55 +00:00
Simon
93efed3b24 Corrected logic error with saber-lock hilt rendering scenario 2023-03-13 19:37:13 +00:00
Simon
7528b8dc40 Ensure hand is drawn if dual sabering, but holding a different weapon 2023-03-12 10:58:23 +00:00
Simon
a67dc074cb Draw sabers in correct position when in enemy lock
and don't draw in security camera views
2023-03-12 10:49:04 +00:00
Simon
be59694bc5 Fix force push/pull use when dual saber but holding other weapon 2023-03-12 10:48:31 +00:00
Simon
a457b17c19 Update AndroidManifest.xml 2023-03-12 10:18:09 +00:00
Simon
c110cd7bb2 Ensure force push and pull work with a single saber 2023-03-12 10:03:42 +00:00
Simon
0d5162626d Realistic Saber (dismemberment) 2023-03-12 10:03:25 +00:00
Simon
f46644c08c slight FOV warping in water 2023-03-11 23:28:38 +00:00
Simon
4e6b7c226a Ensure sky box renders correctly when looking through a weapon scope
and hopefully in other circumstances too
2023-03-11 20:20:20 +00:00
Simon
0de97cb8e9 Fixed Model FOV in Character creation screen 2023-03-11 20:19:23 +00:00
Simon
c8fa750c6e Prevent random weapon position being stuck
pretty sure it is an uninit variable (vr.saberBlockDebounce)
2023-03-11 15:39:22 +00:00
Simon
2eafff44ee Force powers aimed using controllers 2023-03-10 22:54:28 +00:00
Simon
25f46bbf52 @MuadDib: Fix-detection-of-expanded-menu-mod 2023-03-10 17:54:58 +00:00
Simon
fce7d4865a @MuadDib: Allow-1000-saves-instead-of-100 2023-03-10 17:53:49 +00:00
Simon
e19f8b9c1d Force Crosshair & Force See effect correct 2023-03-08 22:56:45 +00:00
Simon
174350d86a Throwable Thermal Detonators 2023-03-08 22:56:21 +00:00
Simon
f16e6b2e7e Various changes
- Force Speed FOV changes
- Fix skybox
- Scoped weapons
2023-03-08 21:06:51 +00:00
Simon
3930f6d514 JKVR -> JKXR 2023-03-08 21:05:48 +00:00
Simon
8c38301bf0 off hand dual saber now activated by swing 2023-03-08 21:05:28 +00:00
Simon
e4da52c377 Better E11 scope aiming 2023-03-07 22:53:18 +00:00
Simon
80f4e9520a Improved font scaling 2023-03-07 22:52:55 +00:00
Simon
6d6b4cf3da Warning when force power too low to use selected force 2023-03-07 22:52:30 +00:00
Simon
3f869386a3 Off-hand-use-gesture-savegame-fix 2023-03-05 19:53:50 +00:00
Simon
4127f788e8 Academy-Bowcaster-angle-fix 2023-03-05 19:53:18 +00:00
Simon
5813c42b30 Academy-IRL-Crouch 2023-03-05 19:52:49 +00:00
Simon
ac8ac8f6d9 Update to credits (further changes pending)
also default gesture use to be on
2023-03-05 16:13:44 +00:00
Simon
911d89557d @MuadDib's Fix-security-cameras-with-single-view 2023-03-05 08:52:35 +00:00
Simon
9e00445947 @MuadDib's Improve-security-camera-controls 2023-03-05 08:51:50 +00:00
Simon
5ba176fced @MuadDib's Usable-objects-hint 2023-03-05 08:50:51 +00:00
Simon
b00d5053dd @MuadDib's Multi-hand-use-gesture 2023-03-05 08:48:31 +00:00
Simon
a4b8ffc635 Enable optimisations when building release 2023-03-02 21:42:34 +00:00
Simon
6b40649ef5 Added missing shaders and comfort vignette drawing 2023-03-01 23:20:26 +00:00
Simon
1597349f9d Prevent haptics triggering when an NPC is using the force 2023-03-01 22:59:45 +00:00
Simon
72ba9972d8 Renaming JKQuest to JKXR
Rename JKQuest -> JKXR

Renaming JKQuest to JKXR

Renaming JKQuest to JKXR

Renaming JKQuest to JKXR
2023-03-01 22:14:44 +00:00
Simon
614d0ec605 MuadDib's changes for patreon credits and more! 2023-03-01 20:56:41 +00:00
Simon
0578434775 Package the assets as part of the build (thanks to @MuadDib) 2023-02-26 19:49:51 +00:00
Simon
eed4ea9e15 Allow demo assets map to be played
only register appropriate weapon models if playing the demo map
2023-02-26 15:08:31 +00:00
Simon
82ace54c07 Start of proper changes for JKA 2023-02-26 09:45:41 +00:00
Simon
c8de3b4673 Gradle changes to support building without dependency on the Meta OpenXR SDK Package 2023-02-05 23:13:43 +00:00
Simon
9c98a60331 Made pico logic clearer 2023-02-05 19:45:08 +00:00
Simon
373ffaa413 Move some openxr stuff into the jni folder 2023-02-04 10:30:48 +00:00
Simon
fa220af9f7 Last bit of OpenXR tidy up 2023-02-04 09:26:24 +00:00
Simon
dc17afde16 Manufacturer based openxr_loader selection (rather than model) 2023-02-03 23:29:52 +00:00
Simon
0b27c1c0e9 Changes to allow a single APK to run on both Quest and Pico
Link against the generic Android openxr_loader then load the correct loader library at runtime on start-up
2023-02-03 23:00:13 +00:00
Simon
348bd46f62 Support for first person sabers - including dual wield and two-handed
needs more work, but going well
2023-02-02 22:53:34 +00:00