Simon
83bd49f800
Merge pull request #29 from lvonasek/feature_vignette_yaw_noisefilter
...
Add noise filter for yaw delta values when drawing vignette
2022-03-20 18:25:41 +00:00
Simon
7e697c91d3
Couple of fixes
...
- Use unadjusted angles for off-hand controller movement direction
- Ensure that the lightning gun in the demo shows the correct lightning shader
2022-03-20 18:25:27 +00:00
Lubos
004e8d3b06
Add noise filter for yaw delta values when drawing vignette
2022-03-20 12:54:12 +01:00
Simon
0bd08098d9
Merge pull request #27 from lvonasek/master
...
Vignette rendering optimalisation
2022-03-20 09:46:46 +00:00
Simon
3745959a8d
Merge pull request #28 from lvonasek/feature_glsl_precision
...
GLSL float precision increased
2022-03-20 09:45:29 +00:00
Simon
f9fa5cc2b6
Two handed weapons only triggered when < 40cm between controllers
2022-03-20 09:44:39 +00:00
Lubos
68ebf1b55f
GLSL precision increased
2022-03-20 10:12:01 +01:00
Lubos
996cf7a5f7
Vignette assets updated
2022-03-19 22:08:50 +01:00
Lubos
2d0f0a3330
Optimize vignette rendering
2022-03-19 21:58:23 +01:00
Simon
aa9e2899bd
Adjustment to controller weapon wheel
...
- Make proximity of selection bigger
- Copy pakQ3Q to baseoa if it exists
2022-03-19 16:51:32 +00:00
Simon
cb387417c1
Reverted Culling logic
...
- Just turned r_nocull back on again
- Add version info when playing demo
2022-03-19 12:33:37 +00:00
Petr Bartos
d341a034e7
Fix comfort vignette to not be applied when not moving/turning
2022-03-19 08:29:18 +01:00
Simon
f6314a286d
Update ui_credits.c
2022-03-18 22:55:33 +00:00
Simon
cdb9e7ef8f
Update cg_view.c
2022-03-18 22:41:01 +00:00
Simon
1999c0f540
Update AndroidManifest.xml
2022-03-18 22:29:52 +00:00
Simon
58d51a9b47
Merge pull request #24 from petr666/feature/no-crosshair-mod
...
Allow to disable crosshair by server via sending "no crosshair" string in server info to client
2022-03-18 22:25:35 +00:00
Simon
7fce284d93
Some small fixes
...
- Use FOV from the SDK to calculate the culling frustrum (so r_nocull can be turned off now, hopefully increasing framerate)
- I think I fixed thumbstick movement in second spectator follow mode
- Remove Gauntlet from weapon wheel because it is shit
- Some code refactoring
- Hopefully made the Chaingun accessible on the weapon wheel now
2022-03-18 22:21:22 +00:00
Petr Bartos
eccea2469f
Allow to disable crosshair by server via sending "no crosshair" string in server info to client
2022-03-18 20:43:20 +01:00
Simon
9aef5b5d68
small fixes
...
- 6DoF movement in follow mode seems right now
- Prevent surfaces being culled in follow modes (annoyingly I've not figured out what is culling models yet, so other players still vanish)
2022-03-17 23:30:43 +00:00
Simon
b3beeeef00
Merge pull request #22 from petr666/feature/switchable-thumbsticks-and-menu-update
...
Switchable thumbsticks and menu update
2022-03-17 21:42:59 +00:00
Simon
63c284f1b9
Several changes
...
- Additional credits screen for Quake3Quest
- Fix for world moving when weapon is moved on a multiplayer server
- Make player setup model move within a 90 degree arc so it always visible
2022-03-17 21:41:42 +00:00
Petr Bartos
0e6ee663be
Switchable thumbsticks and menu update
2022-03-17 18:18:51 +01:00
Simon
5fb823ad95
URL Update
2022-03-16 23:18:52 +00:00
Simon
f8fb5d0e1b
Revert "Soft keyboard support added"
...
This reverts commit fdf2decde3
.
2022-03-16 23:07:20 +00:00
Simon
adaf21b98e
Merge pull request #21 from petr666/feature/turning-as-mappable-command
...
Fix the issue of comfort vignette not working while smooth turning
2022-03-16 23:05:59 +00:00
Simon
726c9e1e95
Merge branch 'master' of https://github.com/DrBeef/ioq3quest
2022-03-16 23:03:44 +00:00
Simon
0772bc8c0b
Fix issue with multiple item pickup events playing
...
This was causing horrible audio, as multiple item pickup events were all playing at the same time. This was because the predict player state was being called once per eye, and by the time it came to the right eye it had cleared the buffer and it would just allow server events to get played again. The actual fix is in cg_view.c, line 994, where we only predict if the eye being rendered is the left.
2022-03-16 23:03:37 +00:00
Petr Bartos
ead81a8886
Fix the issue of comfort vignette not working while smooth turning
2022-03-16 17:11:54 +01:00
petr666
4096dcd88c
Merge branch 'DrBeef:master' into feature/turning-as-mappable-command
2022-03-15 23:40:11 +01:00
Simon
b6896417cf
Merge branch 'master' of https://github.com/DrBeef/ioq3quest
2022-03-15 22:38:32 +00:00
Simon
83599b76ca
Some changes...
...
- Make HMD weapon wheel use angles for weapon selection, allows selection immediately before show animation is complete
- Proper model scaling in the Player Setup menu
2022-03-15 22:38:26 +00:00
Petr Bartos
a6b6046e74
Fix issue with non-working mapping of smooth turn on buttons
2022-03-15 23:37:54 +01:00
Simon
0e0e9db07b
Merge pull request #19 from lvonasek/master
...
Soft keyboard support added
2022-03-15 22:36:55 +00:00
Lubos
fdf2decde3
Soft keyboard support added
2022-03-15 16:33:17 +01:00
Petr Bartos
bebce8bfa6
Add "blank" command to allow explicit blocking of fallback from empty ALT mapping
2022-03-14 22:57:39 +01:00
Petr Bartos
bc88c1a6b6
WIP: Turning as mappable command
2022-03-14 22:20:53 +01:00
Petr Bartos
7cc87f9fe3
Weapon selector tweaks
2022-03-14 17:37:00 +01:00
Petr Bartos
53b60ca372
Update linux build script
2022-03-14 17:36:35 +01:00
Simon
18e4778d48
Move menu stuff to the left, still looks crap, need to change text I think
2022-03-13 19:39:34 +00:00
Simon
64132b114b
Merge branch 'master' of https://github.com/DrBeef/ioq3quest
2022-03-13 19:04:00 +00:00
Simon
ce6e74ed0f
Update ui_controls3.c
2022-03-13 19:03:47 +00:00
Petr Bartos
e82c52f6e6
Fix some menu items
2022-03-13 19:13:57 +01:00
Petr Bartos
9afde6e694
Fix Team Arena menu crash
2022-03-13 18:44:20 +01:00
Simon
edee441e7a
Merge pull request #14 from petr666/feature/control-tweaks
...
Control tweaks
2022-03-13 16:14:00 +00:00
Petr Bartos
fb9c7c40f0
Add support for control schemas; make u-turn configurable
2022-03-13 17:11:53 +01:00
Simon
107c36ed9d
Merge pull request #13 from petr666/feature/team-arena-menus
...
Update of in-game menu for Team Arena
2022-03-13 16:11:50 +00:00
Petr Bartos
fc0c79df59
Support auto-close also for standard selector (to allow mapping on thubmstick)
2022-03-13 16:48:54 +01:00
Petr Bartos
3ad4931b94
Do not fallback to non-alt function (to allow have turning via alt)
2022-03-13 14:44:20 +01:00
Petr Bartos
e49ae98fd3
Auto-close HMD weapon selector if triggered by thumbstick axis
2022-03-13 14:24:46 +01:00
Simon
b451a6f7d2
Fix small issue with death cam thumbstick movement
2022-03-13 11:11:43 +00:00
Simon
3fb6a4945a
Second Spectator Mode
...
- Looks same as deathcam
- Player can also now fly about the map in deathcam/spectator mode 2 using the off hand thumbstick
2022-03-13 11:01:26 +00:00
Simon
e3ec4191f7
Allow pushing of A button to skip full server search
2022-03-13 09:57:05 +00:00
Petr Bartos
f998fd17d7
Update of in-game menu
2022-03-12 23:07:39 +01:00
Simon
1727aae218
Merge pull request #12 from petr666/feature/team-arena-menus
...
Update of main menu for Team Arena
2022-03-12 20:20:35 +00:00
Simon
123691503c
Small fixes to weapon selector
...
- Better angle selection for weapons (make use of 3/9/6 o'clock points)
- Smaller radius for the controller wheel, easier to select items
2022-03-12 20:02:21 +00:00
Petr Bartos
5f751e542b
Update of main menu
2022-03-12 17:28:41 +01:00
Simon
e16f625db0
Overhaul of Weapon Selector
...
- Now provides a HMD locked weapon wheel option controlled with thumbstick
- Selector type can be chosen in the controls menu
2022-03-12 12:01:59 +00:00
Simon
8939a4f959
Keep selector position relative to controller
2022-03-11 23:09:21 +00:00
Simon
b5e1628dbf
Fix issue with weapon wheel cursor locking to one side or other
2022-03-11 20:34:13 +00:00
Simon
4eda77649f
cvar changes suggested by Bummser
2022-03-11 19:56:13 +00:00
Simon
fdbc101841
Some small changes
...
- draw selection beam on weapon selector
- Change direction weapons, weakest start at the bottom (with gauntlet) and then increase clockwise
- small change to menu footer text
- Increased size of Quake III Arena logo on main screen
- Build batch file will create vr_version.h to include in the menu
2022-03-11 19:16:44 +00:00
Simon
217a6fa2b7
Weapon Wheel
...
prevent cursor overshooting
added ability to colourise the beam in code
2022-03-11 00:02:23 +00:00
Simon
27b1037c03
Changed wepaon wheel to use orientation
...
just feels a lot smoother to use
2022-03-10 23:02:54 +00:00
Simon
8bc72f8716
Merge pull request #10 from petr666/feature/allow-to-hide-item-in-hand
...
Allow to hide item in hand
2022-03-10 20:45:26 +00:00
Simon
03202781b5
Merge pull request #9 from petr666/feature/splashscreen-update
...
New splashscreen using menu background
2022-03-10 20:44:50 +00:00
Simon
7d6ecb92e8
Merge pull request #8 from petr666/feature/menu-update
...
Move snapturn setting from comfort to controls menu
2022-03-10 20:44:37 +00:00
Petr Bartos
8abe6bc35a
Allow to hide item in hand
2022-03-10 20:57:36 +01:00
Petr Bartos
59618744ad
New splashscreen using menu background
2022-03-10 17:47:50 +01:00
Petr Bartos
d77c7adf77
Move snapturn setting from comfort to controls menu
2022-03-10 17:11:25 +01:00
Petr Bartos
ee1be201a6
Apply vignette to smooth turn
2022-03-10 13:30:22 +01:00
Simon
9097e00f5d
More changes to the weapon selector
...
- Now wheel based
- Has almost visible spheres around weapons
- Slight haptic blip when contact is made with a selectable weapon
2022-03-09 23:25:50 +00:00
Petr Bartos
48ad5f89d8
Implementation of comfort vignette
2022-03-09 18:58:02 +01:00
Petr Bartos
3c19d4bf46
Menu revamp; option to toggle alt layout; updated defaults
2022-03-09 00:50:56 +01:00
Simon
a155e985be
Several changes
...
- Make the weapons selector fixed in place, doesn't move with the head yaw now which is more comfortable
- Removed a lot of the stuff being copied on start-up into a single pakQ3Q.pk3 file for ease
2022-03-08 22:29:26 +00:00
Simon
a156e3cc1b
Merge pull request #4 from petr666/feature/uturn
...
Add uturn command and map it to RTHUMBBACK by default
2022-03-07 20:43:13 +00:00
Simon
1e7dd9b001
Merge pull request #3 from petr666/master
...
Allow to assign action also to right stick diagonals (up-left, up-right, down-left and down-right)
2022-03-07 20:43:02 +00:00
Simon
af495e03a0
Tweaks to weapon selector
...
and make damage roll cvar apply to pitch too
2022-03-07 20:42:26 +00:00
Petr Bartos
b8c9934171
Add uturn command and map it to RTHUMBBACK by default
2022-03-07 11:25:30 +01:00
Petr Bartos
81e0947c86
Allow to override smooth/snap turn with action; set default weapon mapping
2022-03-07 09:27:28 +01:00
petr666
bb164f3091
Merge branch 'DrBeef:master' into master
2022-03-07 08:23:43 +01:00
Simon
9c62edc5f8
Merge pull request #2 from lvonasek/master
...
Linux compile fix
2022-03-06 23:08:09 +00:00
Simon
930fb2c49f
Fix weapon selector not being accessible on multiplayer servers
2022-03-06 23:03:37 +00:00
Petr Bartos
d994927394
Allow to assign action also to right stick diagonals (up-left, up-right, down-left and down-right)
2022-03-06 22:48:16 +01:00
Simon
992e98a51d
Make barrels rotate on weapon selector items
...
pretty silly
2022-03-06 20:46:31 +00:00
Simon
bd68d221af
Ensure railgun colouration is correct on weapon selector
2022-03-06 19:52:21 +00:00
Simon
c69d43461a
Restored 1st person body (it was being used!)
...
ensure barrel is drawn on weapons that have a barrel in the weapon selector
2022-03-06 19:30:02 +00:00
Simon
1865656379
Update autoexec.cfg
2022-03-06 19:05:31 +00:00
Simon
73bbcf8882
Support for a selectable weapon system
...
much quicker and cleaner than "next" and "previous" on the right stick. That approach can still be set up using the mappings
2022-03-06 15:19:38 +00:00
Simon
e4d49b44e6
Small spectator fixes
...
- Switch between Follow modes (1st and 3rd person) using the X button
- Switch back to the "Spectate" mode using the A button when in follow mode
- 1st Person follow mode is on a virtual screen (to avoid nausea)
- Slider for haptic intensity: affects both controller and bhaptics level
- Move 3rd person Spectator and Death Cam closer to player's viewpoint
2022-03-05 19:26:39 +00:00
Simon
9426f8605b
Merge pull request #1 from lvonasek/master
...
Cinematics fixed
2022-03-04 18:19:50 +00:00
Simon
1c823b6943
Improved Spectator/Follow mode
...
- Spectator / Follow mode will now be 3rd person, with the person you are following marked with an icon
- Optional Laser Sight for aiming (in VR Menu)
- Toggle to send Roll angles to the server
- Removed very janky first person body option
2022-03-04 18:19:18 +00:00
Lubos
4fbdd88833
Linux compile fix
2022-03-04 16:23:57 +01:00
Lubos
38bc4decc6
Cinematics texture format fixed
2022-03-03 16:03:46 +01:00
Simon
2abe93692b
Make the sending of roll angles to the server configurable
...
set vr_sendRollToServer "1"
2022-03-02 23:34:22 +00:00
Simon
76f2b49ee0
Made spectator / follow mode use similar view to death cam
2022-03-02 23:26:57 +00:00
Simon
55c06408ed
Added ability to see chat..
...
- hold offhand controller near HMD and look up
2022-03-01 23:11:00 +00:00
Simon
550e3cfee4
small tweak to location of held item
2022-02-28 23:28:39 +00:00
Simon
e1c6762194
A few small improvements
...
- Controller haptics
- If two handing the weapon and carrying an item then ensure item is hidden and show on HUD instead
2022-02-28 23:24:24 +00:00
Simon
f2b9eaee60
FInished "6"DoF and removed need for weapon alignment logic
2022-02-27 18:22:39 +00:00
Simon
62f54f8986
Implementation of real-fake 6DoF
...
https://www.youtube.com/watch?v=zBjC2FHuC7Q
This video explains it (in the comments)
2022-02-27 15:45:20 +00:00