mirror of
https://github.com/DrBeef/ioq3quest.git
synced 2024-11-10 06:41:58 +00:00
commit
9c62edc5f8
3 changed files with 33 additions and 30 deletions
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@ -1,15 +1,19 @@
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PLATFORM=android
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ANDROID_SDK_VERSION=android26
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ANDROID_NDK_VERSION=21.1.6352462
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## Uncomment for Windows host platform
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ANDROID_NDK=C:/Users/simon/AppData/Local/Android/Sdk/ndk/$(ANDROID_NDK_VERSION)
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ANDROID_CC=$(ANDROID_NDK)/toolchains/llvm/prebuilt/windows-x86_64/bin/clang.exe
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ANDROID_CFLAGS=--target=aarch64-linux-$(ANDROID_SDK_VERSION)
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ANDROID_RANLIB=$(ANDROID_NDK)/toolchains/llvm/prebuilt/windows-x86_64/bin/aarch64-linux-android-ranlib.exe
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## Uncomment for Linux host platform
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# ANDROID_NDK=~/Android/Sdk/ndk/$(ANDROID_NDK_VERSION)
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# ANDROID_CC=$(ANDROID_NDK)/toolchains/llvm/prebuilt/linux-x86_64/bin/aarch64-linux-$(ANDROID_SDK_VERSION)-clang
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# ANDROID_RANLIB=$(ANDROID_NDK)/toolchains/llvm/prebuilt/linux-x86_64/bin/aarch64-linux-android-ranlib
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UNAME := $(shell uname)
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ifeq ($(UNAME), Linux)
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ANDROID_NDK=/opt/AndroidSDK/ndk/$(ANDROID_NDK_VERSION)
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ANDROID_CC=$(ANDROID_NDK)/toolchains/llvm/prebuilt/linux-x86_64/bin/aarch64-linux-$(ANDROID_SDK_VERSION)-clang
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ANDROID_CFLAGS=--target=aarch64-linux-$(ANDROID_SDK_VERSION)
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ANDROID_RANLIB=$(ANDROID_NDK)/toolchains/llvm/prebuilt/linux-x86_64/bin/aarch64-linux-android-ranlib
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else
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ANDROID_NDK=C:/Users/simon/AppData/Local/Android/Sdk/ndk/$(ANDROID_NDK_VERSION)
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ANDROID_CC=$(ANDROID_NDK)/toolchains/llvm/prebuilt/windows-x86_64/bin/clang.exe
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ANDROID_CFLAGS=--target=aarch64-linux-$(ANDROID_SDK_VERSION)
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ANDROID_RANLIB=$(ANDROID_NDK)/toolchains/llvm/prebuilt/windows-x86_64/bin/aarch64-linux-android-ranlib.exe
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endif
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BUILD_CLIENT=1
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BUILD_CLIENT_SMP=0
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BUILD_GAME_QVM=0
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@ -16,13 +16,12 @@ NOTE: Hand tracking is enabled, but this has been done because I got too annoyed
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The scripts assume that you installed everything in the default locations. In case you want to deviate from that, the paths are in ./android/run.(sh|bat) and in Makefile.local.
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#### Linux
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1. Open Makefile.local and uncomment the Linux section.
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1. Update ANDROID_NDK path in Makefile.local
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2. Run ./android/run.sh
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#### Windows
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1. Open Makefile.local and uncomment the Windows section.
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2. Replace \<username\> with your windows username folder as it appears in C:\Users.
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3. Open git bash and run ./android/run.bat.
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1. Replace \<username\> with your windows username folder as it appears in C:\Users.
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2. Open git bash and run ./android/run.bat.
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# Original ioq3 README:
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,---------------------------------------.
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@ -19,7 +19,7 @@ if [ $? -ne 0 ]; then
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exit 1
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fi
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PACKAGE_NAME=com.sparkie.ioq3quest
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PACKAGE_NAME=com.drbeef.ioq3quest
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ANDROID_STORAGE_LOCATION=/sdcard/Android/data/$PACKAGE_NAME/files/
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APK_LOCATION=./app/build/outputs/apk/debug/app-debug.apk
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@ -32,22 +32,22 @@ if [ $? -ne 0 ]; then
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exit 1
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fi
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fi
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adb shell mkdir -p $ANDROID_STORAGE_LOCATION
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adb push --sync ~/.local/share/Steam/steamapps/common/Quake\ 3\ Arena/baseq3 $ANDROID_STORAGE_LOCATION
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if [ $? -ne 0 ]; then
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echo "Failed to transfer files."
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exit 1
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fi
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adb push --sync ../code/renderergl2/glsl $ANDROID_STORAGE_LOCATION/baseq3/
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if [ $? -ne 0 ]; then
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echo "Failed to transfer shaders."
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exit 1
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fi
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adb push --sync autoexec.cfg $ANDROID_STORAGE_LOCATION/baseq3/
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if [ $? -ne 0 ]; then
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echo "Failed to transfer autoexec."
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exit 1
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fi
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#adb shell mkdir -p $ANDROID_STORAGE_LOCATION
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#adb push --sync ~/.local/share/Steam/steamapps/common/Quake\ 3\ Arena/baseq3 $ANDROID_STORAGE_LOCATION
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#if [ $? -ne 0 ]; then
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# echo "Failed to transfer files."
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# exit 1
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#fi
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#adb push --sync ../code/renderergl2/glsl $ANDROID_STORAGE_LOCATION/baseq3/
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#if [ $? -ne 0 ]; then
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# echo "Failed to transfer shaders."
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# exit 1
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#fi
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#adb push --sync autoexec.cfg $ANDROID_STORAGE_LOCATION/baseq3/
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#if [ $? -ne 0 ]; then
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# echo "Failed to transfer autoexec."
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# exit 1
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#fi
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adb logcat -c
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adb shell am start -n $PACKAGE_NAME/.MainActivity
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