Commit graph

98 commits

Author SHA1 Message Date
Simon
6f465764e4 More mouse cursor stuff
Think it's not too bad now
2021-01-12 20:58:36 +00:00
Simon
623e864b7b Update Licensee.h 2021-01-11 23:08:44 +00:00
Simon
7930a94790 Fix HUD I just broke.. 2021-01-11 23:06:27 +00:00
Simon
98da172fef Several Changes
- Ensured HUD is aligned horizontally
- Big improvement to the mouse cursor in the menu
- Switch Sticks implementation fixed
- Update version to 1.1.0
2021-01-11 22:56:53 +00:00
Grant Bagwell
270edbda9a Reset Height Button
Right Grip + Y
2021-01-11 19:38:09 +01:00
Grant Bagwell
7896c89120 Toggle Laser Pointer and Body 2021-01-11 18:06:52 +01:00
Grant Bagwell
522fa3e5ad Fixed Head Based Forward Movement 2021-01-11 17:37:12 +01:00
Grant Bagwell
39465c09c4 Removed Magic Numbers 2021-01-10 19:43:16 +01:00
Simon
073d29d746 Ensure HUD doesn't fly around with snap turns 2021-01-10 18:21:12 +00:00
Grant Bagwell
92f775e50e Dr Beef HUD Logic
Reverted to Dr. Beefs implementation
Also removed look activated
2021-01-10 18:12:38 +01:00
Simon
2c46c3fc8c Only have "give all" cheat in DEBUG build
Co-Authored-By: Grant Bagwell <general@grantbagwell.co.uk>
2021-01-10 11:10:49 +00:00
Simon
1524207644 Update version to 1.0.0 RC1
small tweak for cursor on menu
2021-01-08 23:36:51 +00:00
Grant Bagwell
fc0cec3c99 Last Minute Things
Moved shake amplitude to haptics (wasnt working at all)
Updated defaults following convo
2021-01-08 23:09:31 +01:00
Grant Bagwell
6928f297b8 Grenade Bounce + Velocity 2021-01-08 21:12:51 +01:00
Simon
83ac18c621 ensure buttons (ABXY) are bound to sticks 2021-01-06 23:47:12 +00:00
Simon
50b19bf52b Ensure weapon pickup icon is correct for weapon 2021-01-06 23:15:32 +00:00
Grant Bagwell
121b8b7dd9 Final Few Things
Offhand Controls Mostly Fixed
Switch Sticks Added
Forward Movement Added
Performance Hints
2021-01-06 18:22:29 +01:00
Grant Bagwell
42e3158ab3 defaulted HitEffect 2021-01-06 14:51:57 +01:00
Grant Bagwell
03647b8998 Merge branch 'master' of https://github.com/DrBeef/Doom3Quest 2021-01-06 14:38:48 +01:00
Grant Bagwell
094db08a7e Removing Right Watch 2021-01-06 14:38:45 +01:00
Simon
8d0cf340fc removed com_machinespec cvar
- all HMD specific configuration to be done through the quest_default config files
- made sure that some of the video cvars aren't declared as CVAR_ROM
2021-01-05 23:29:18 +00:00
Grant Bagwell
c68b7e1373 Merge branch 'master' of https://github.com/DrBeef/Doom3Quest 2021-01-04 13:26:52 +01:00
Grant Bagwell
d5fe7490b1 Removing unneccesary code 2021-01-04 13:26:50 +01:00
Simon
8160398d46 PDA Interaction now fully working.. 2021-01-03 23:05:47 +00:00
Simon
429ad68966 Merge branch 'master' of https://github.com/DrBeef/Doom3Quest 2021-01-03 22:18:31 +00:00
Simon
833289a5e9 Automatic switching of refresh rate (Quest 2)
Also fixed lined the angle of the chainsaw up with the damage location
2021-01-03 22:18:12 +00:00
Grant Bagwell
af1f34c71f Save Game Name 2021-01-03 23:11:04 +01:00
Grant Bagwell
ad65e02eb3 IK and Menus
IK Fixed
Menu Changes:
Brightness
Motion Comfort Gone
Fog Switched
Refresh Fixed
2021-01-03 20:08:44 +01:00
Grant Bagwell
5e1592c0f1 Fixes
Snap Turn Smooth Fix
IK Refactor
Menu Fixes
2021-01-03 18:12:19 +01:00
Grant Bagwell
03d171694a Fixed Flashlight punching 2020-12-30 21:47:30 +01:00
Grant Bagwell
2d8e321f13 Fixed PDA 2020-12-28 22:36:27 +01:00
Simon
a11f605457 A few tweaks...
- Removed some redundant controller code
- Interaction with NPCs should work again
- Melee attack with the flashlight should work now
2020-12-28 19:43:53 +00:00
Grant Bagwell
2c8c5198d5 Watch + Height
+ Other bits and pieces
2020-12-28 18:15:19 +01:00
Simon
057408009a Fix for Revenant Rockets
and possibly the Soul Cube and BFG too.
2020-12-23 10:38:21 +00:00
Grant Bagwell
06af8b2696 Half a fix of Rockets 2020-12-22 18:47:20 +01:00
Grant Bagwell
fa197dd11e Fixed Snap Turn and Height Option
Although we should really call a tracking reset (maybe)
2020-12-19 17:15:39 +01:00
Simon
01dfd9d6dc Fixed remote security camera rendering causing a crash 2020-12-16 23:03:00 +00:00
Simon
7fead4caeb Couple of small things
- New EndFrame function on Game
- Ensure any of the view effects render in fake mono (it is still stereo rendering to the single back buffer, but separation is now zero).
2020-12-16 19:33:45 +00:00
Grant Bagwell
a224e7424b Fixes
Grenade Fix
Extra Proectile Removed
Removed Options from Menu
Fixed Flashlight offsets
2020-12-16 02:23:49 +01:00
Grant Bagwell
480ad0f239 Updated Menu + Fixes
Fixed Snap Turns
Flashlight broken again (possibly offsets)
2020-12-13 21:29:52 +01:00
Grant Bagwell
dac8240cea Merge branch 'master' of https://github.com/DrBeef/Doom3Quest 2020-12-11 02:43:18 +01:00
Grant Bagwell
14f907192e Save System + Extras
Save Version above Vanilla (+ default Load)
Fixed issue with empty being confused with fists (allowing two handed punches)
2020-12-11 02:43:15 +01:00
Simon
b84dd3c726 Very minor manifest change 2020-12-10 20:53:52 +00:00
Grant Bagwell
d2b5dc5046 Fixes
Snap Turn Fixed
Gun Return after PDA Fix
Velocity Offhand Fixed
2020-12-10 19:52:33 +01:00
Simon
cf943a3ac7 Implementation of default config for quest1/quest2 2020-12-06 10:52:22 +00:00
Grant Bagwell
347efca8fc Asset Fixes 2020-11-30 21:41:28 +01:00
Grant Bagwell
7a66df5945 Merge branch 'master' of https://github.com/DrBeef/Doom3Quest 2020-11-29 20:20:42 +01:00
Simon
c325f3cdb3 Ensure that virutal screen is used when loading between levels 2020-11-29 19:02:53 +00:00
Grant Bagwell
8f1d0e0d1e Start of RoE / Updated Assets 2020-11-29 15:49:20 +01:00
Simon
6355e3ba48 Frame tic smoothing logic 2020-11-28 15:20:28 +00:00