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https://github.com/DrBeef/Doom3Quest.git
synced 2024-11-10 06:41:36 +00:00
A few tweaks...
- Removed some redundant controller code - Interaction with NPCs should work again - Melee attack with the flashlight should work now
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2c8c5198d5
commit
a11f605457
3 changed files with 11 additions and 69 deletions
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@ -22,7 +22,6 @@ typedef struct {
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bool dualwield;
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int weaponid;
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int lastweaponid;
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int holsteritemactive; //0 - nothing, 1 - flashlight
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//FP - Carry original values
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vec4_t hmdorientation_quat;
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@ -74,7 +74,6 @@ void HandleInput_Default( int controlscheme, ovrInputStateTrackedRemote *pDomina
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static bool dominantGripPushed = false;
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static float dominantGripPushTime = 0.0f;
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static bool canGrabFlashlight = false;
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//Need this for the touch screen
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@ -343,66 +342,19 @@ void HandleInput_Default( int controlscheme, ovrInputStateTrackedRemote *pDomina
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}
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}*/
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/*
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if (pVRClientInfo->weaponid != -1 &&
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pVRClientInfo->weaponid != 11)
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{
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vec2_t v;
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rotateAboutOrigin(pVRClientInfo->right_handed ? -0.2f : 0.2f, 0.0f,
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-pVRClientInfo->hmdorientation[YAW], v);
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pVRClientInfo->flashlightHolsterOffset[0] = -v[0];
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pVRClientInfo->flashlightHolsterOffset[1] = -pVRClientInfo->hmdposition[1] * 0.45f; // almost half way down body "waist"
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pVRClientInfo->flashlightHolsterOffset[2] = -v[1];
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float distance = sqrtf(
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powf((pVRClientInfo->hmdposition[0] + pVRClientInfo->flashlightHolsterOffset[0]) - pWeapon->HeadPose.Pose.Position.x, 2) +
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powf((pVRClientInfo->hmdposition[1] + pVRClientInfo->flashlightHolsterOffset[1]) - pWeapon->HeadPose.Pose.Position.y, 2) +
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powf((pVRClientInfo->hmdposition[2] + pVRClientInfo->flashlightHolsterOffset[2]) - pWeapon->HeadPose.Pose.Position.z, 2));
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if (distance > FLASHLIGHT_HOLSTER_DISTANCE) {
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canGrabFlashlight = false;
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}
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else if (!canGrabFlashlight && pVRClientInfo->holsteritemactive == 0) {
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int channel = (controlscheme >= 10) ? 0 : 1;
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Doom3Quest_Vibrate(40, channel, 0.4); // vibrate to let user know they can switch
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canGrabFlashlight = true;
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}
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}*/
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dominantGripPushed = (pDominantTrackedRemoteNew->Buttons &
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ovrButton_GripTrigger) != 0;
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if (dominantGripPushed) {
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if (!canGrabFlashlight) {
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if (dominantGripPushTime == 0) {
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dominantGripPushTime = GetTimeInMilliSeconds();
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}
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}
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else
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{
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if (pVRClientInfo->holsteritemactive == 0) {
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pVRClientInfo->lastweaponid = pVRClientInfo->weaponid;
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//Initiate flashlight from backpack mode
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Android_SetImpulse(UB_IMPULSE11);
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int channel = (controlscheme >= 10) ? 0 : 1;
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//Doom3Quest_Vibrate(80, channel, 0.8); // vibrate to let user know they switched
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pVRClientInfo->holsteritemactive = 1;
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}
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if (dominantGripPushTime == 0) {
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dominantGripPushTime = GetTimeInMilliSeconds();
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}
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}
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else
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{
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if (pVRClientInfo->holsteritemactive == 1) {
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//Restores last used weapon if possible
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if (pVRClientInfo->weaponid != -1) {
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Android_SetImpulse(UB_IMPULSE0 + pVRClientInfo->weaponid);
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}
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pVRClientInfo->holsteritemactive = 0;
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}
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else if ((GetTimeInMilliSeconds() - dominantGripPushTime) < vr_reloadtimeoutms) {
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if ((GetTimeInMilliSeconds() - dominantGripPushTime) < vr_reloadtimeoutms) {
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//Reload
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Android_SetImpulse(UB_IMPULSE13);
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}
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@ -463,19 +415,14 @@ void HandleInput_Default( int controlscheme, ovrInputStateTrackedRemote *pDomina
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*/
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//Jump (B Button)
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if (pVRClientInfo->holsteritemactive != 2 && !canGrabFlashlight) {
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if ((primaryButtonsNew & primaryButton2) != (primaryButtonsOld & primaryButton2))
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{
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handleTrackedControllerButton_AsButton(pDominantTrackedRemoteNew, pDominantTrackedRemoteOld, false, primaryButton2, UB_UP);
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}
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if ((primaryButtonsNew & primaryButton2) != (primaryButtonsOld & primaryButton2))
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{
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handleTrackedControllerButton_AsButton(pDominantTrackedRemoteNew, pDominantTrackedRemoteOld, false, primaryButton2, UB_UP);
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}
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//Fire Primary
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if (pVRClientInfo->holsteritemactive != 3 && // Can't fire while holding binoculars
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!pVRClientInfo->velocitytriggered && // Don't fire velocity triggered weapons
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(pDominantTrackedRemoteNew->Buttons & ovrButton_Trigger) !=
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if ((pDominantTrackedRemoteNew->Buttons & ovrButton_Trigger) !=
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(pDominantTrackedRemoteOld->Buttons & ovrButton_Trigger)) {
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ALOGV("**WEAPON EVENT** Not Grip Pushed %sattack", (pDominantTrackedRemoteNew->Buttons & ovrButton_Trigger) ? "+" : "-");
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@ -484,9 +431,7 @@ void HandleInput_Default( int controlscheme, ovrInputStateTrackedRemote *pDomina
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}
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//Duck
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if (pVRClientInfo->holsteritemactive != 2 &&
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!canGrabFlashlight &&
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(primaryButtonsNew & primaryButton1) !=
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if ((primaryButtonsNew & primaryButton1) !=
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(primaryButtonsOld & primaryButton1)) {
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handleTrackedControllerButton_AsToggleButton(pDominantTrackedRemoteNew, pDominantTrackedRemoteOld, primaryButton1, UB_DOWN);
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@ -549,6 +494,7 @@ void HandleInput_Default( int controlscheme, ovrInputStateTrackedRemote *pDomina
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(pOffTrackedRemoteOld->Buttons & ovrButton_Joystick)) &&
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(pOffTrackedRemoteOld->Buttons & ovrButton_Joystick)) {
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//forceVirtualScreen = !forceVirtualScreen;
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pVRClientInfo->visible_hud = !pVRClientInfo->visible_hud;
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//Turn on Flashlight
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Android_SetImpulse(UB_IMPULSE16);
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@ -2582,15 +2582,11 @@ void idWeapon::PresentWeapon( bool showViewModel, int hand ) {
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weapon_t currentWeapon = WEAPON_NONE;
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currentWeapon = IdentifyWeapon();
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if ( isPlayerFlashlight )
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if ( isPlayerFlashlight || hand != vr_weaponHand.GetInteger())
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{
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viewWeaponOrigin = playerViewOrigin;
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viewWeaponAxis = playerViewAxis;
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owner->CalculateViewFlashlightPos( viewWeaponOrigin, viewWeaponAxis, flashlightOffsets[owner->hands[vr_weaponHand.GetInteger()].currentWeapon] );
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}
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else if ( isPlayerLeftHand || hand != vr_weaponHand.GetInteger()) // Koz left hand
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{
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}
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else
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{
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@ -4263,6 +4259,7 @@ void idWeapon::Event_Melee( void ) {
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}
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idThread::ReturnInt( hit );
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owner->WeaponFireFeedback( GetHand(), &weaponDef->dict );
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return;
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}
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